Dec 7, 2020
General War Memories - jtggame


This event is a bonus continuation of the already launched Top Trade-in event.


There are 6 types of refresh available assortment items in event , these upgrades give you the ability to get the resources you need at a very low cost.

Every 3 hours - one free refresh assortment items in event

Depending on the level, you can refresh the assortment of the event for a certain amount of silver / EXP.

And also for the Conscriptions I / II / III.



Best regards, JTGGame Team!
ScourgeBringer - MrHelmut
Hello Bringers!

We previously discussed plans to update ScourgeBringer beyond its full release in this post. More specifically, we detailed our short term intention to release a comfort update.

This work is now pretty much done but we need some feedback before it all goes public.

Hence, we just published v1.50 (aka The Comfort Update), on a beta branch on Steam and accessible to all owners.

This update focuses on polishing some more the base game, like the difficulty and some quality of life improvements (there is no new content, for now).

Please mind that this beta is only fully translated in English and French (other languages are playable, but you will witness some MISSING_STRING here and there because the update didn't go into localization yet; we are waiting to make sure that things are stable before sending it out to localization).

Back your save!

Before venturing into the beta realm, we would like to highly encourage you to backup your current save, just in case.

Things should be smooth and no save corruption is to be expected, but better be safe than sorry if we missed something damaging.

To backup your save data, please check this forum thread and backup the 0.sav file somewhere else safe on your computer.

Accessing the 1.50 beta

To access to the 1.50 beta, you will have to first enable the beta branch with a password. Here are the steps:
  1. Go to your "Library";
  2. Right-click on ScourgeBringer (providing it is already installed), and select "Properties";
  3. Click on the "BETAS" tab;
  4. In the text field saying "Enter beta access code...", type PUMPKINPIZZA;
  5. Click on the "Check code" button;
  6. In the dropdown menu just above, there should now be an option "beta - Beta testing branch" that you should select.

The 1.50 beta should now be downloading automatically!

Here's a gif to visualize the activation steps.



To opt-out of the 1.50 beta and go back to the stable game, simply select "NONE" in the dopdown menu on the "BETAS" tab. Your save file should hopefully work without issue with the base game without any manipulation.

What's new?

Adaptive difficulty system

We heard out loud players who are having a rough day with the challenges of ScourgeBringer. We revised how the difficulty works in the game with a new adaptive difficulty system.

This new system is enabled by default for all players and will automatically scale down or up the difficulty based on which Realm you are struggling in or successfully clearing. The idea of this system is to follow the players in their progression more smoothly up to being ready for the Chaos Roots.

This system won't make the game harder than its base difficulty, and it will always be disabled in the Chaos Roots, which is where the intended true challenge is.

Our goal is to empower players into finishing the non-Chaos Roots runs with more immediate fun.

If such a system doesn't speak to you, you can freely disable the adaptive difficulty in the accessibility settings. This will bring the game back to its unattended difficulty.

Achievements menu within the Nexus Computer

The Nexus Computer now has a menu dedicated to keeping track of your achievements. You can even have custom achievement notifications in-game (which can be enabled from the settings).



This is update is mostly targeted to platforms where achievements are not available, but for added value we kept it in the Steam version and added the achievements to the overall progression percentage.

Please note that the achievements do not synchronize with your actual Steam achievements. They are bound to your save data, and limited to achievements unlocked before the full release of the game (before v1.40).

Stats menu within the Nexus Computer

The Nexus Computer also got improved with a small stats screen which keeps track of your play time, run count, and other aggregated data.

Saving during runs

You can now "Save & exit" during runs!

This is the change that is the most prone to bugs in this beta, and the actual reason we need feedback. If anything feels off when resuming, please share your feeling with us.

Please note that this new save system if not resilient to crashes and ALT+F4'ing. In those cases, the game won't save your run to continue it later. You have to manually select "save and exit".

Quality of life improvements and more settings

We added a few things here and there to improve your stay within the ScourgeBringer.

For instance, the Nexus Computer now display in which Realm you can find specific computer logs.

We also added a confirmation before interrupting a run so that there are no more miss-clicks.

There are new options in the settings:
  • Music style: you can now choose your preferred music style and disable the dynamic music system;
  • Achievement notifications: you can disable/enable the built-in achievement notifications;
  • Adaptive difficulty: the new difficulty system can be disabled/enabled in the accessibility settings;
  • Reduce flashes: we added an accessibility setting to disable full-screen white flashes (in addition to also dampen the flashing effect on the main menu background laser).

And beside these changes, we fixed a few issues (e.g. the splat-flies getting stuck) and stuff.

We hope that this update will improve everyone's experience. :)

As soon as we have the localization done and are sure the update is stable, we will publish it publicly to every platforms!

Cheers,
Thomas
AdventureQuest 3D - Trinhtrin


New Chess Map in AdventureQuest 3D!

Social and Monster Chess Maps are now available in AdventureQuest 3D!

Ok, so the story goes like this. Artix has been watching a TV series. Monday, he enthusiastically charges into the AdventureQuest 3D staff chat going on and on about how badly we need a chess board in game. "You know, like the one we built for AQWorlds!" It just so happens that some of the team needed an extra week to finish up the Darkovia release. Yergen said, "Sure, I can build it... but I want it to have the vibes of a certain wizard movie franchise." Then Dagger & Llussion start talking about how it would be cool to add monsters, but make them activate based on loose chess rules. We debated on whether it would be better to just have a social map with no monsters or a challenge... and then decided: "WHY NOT BOTH!?" Then Winnie made an entire set of Chess themed armors so you can use them in player-run Chess Matches. And this is why we are writing to beg you... STOP RECOMMENDING TV SHOWS AND ANIME TO ARTIX ON TWITTER!



We call it "BattleOn Chess"!
It's a huuuuuge Chess Board map. The game pieces are monsters. You can only attack pawns (the little ones in the front) on your opening move. Defeating this challenge without party wiping will take some strategy...



"Checkmate!"
Each side has a King. Your goal is to defeat one of them. Once you do, all of the other pieces will return to their starting position and a treasure chest will drop.



Your Chess Set
The reward treasure chest will drop a random armor featuring a Chess piece on it. Perfect for use in a live player vs player chess match!



Yup, we added a Chess Armor Trove for you!
You can build a trove (free collection) of all the black & white pieces. So you can switch to any chess piece if needed in a live match.



Thank you, and coming next....
We are neck deep in Vampires and Werewolves! Prepare to enter the Werewolf Coliseum in the continuation of the Darkovia Saga... it is coming next. Also, the devs have chat bubbles, daily quests/tasks, and other features getting close to release. We hope you are enjoying our weekly releases. This week's is a small but interesting one. I love spontaneous releases like this... you can always see the heart in something that people are passionate about. Whether you know the rules to chess or not, hop in and make your first move!

Battle on!
Artix, Glisel, and the AdventureQuest 3D Team

Dec 7, 2020
Her New Memory - Hentai Simulator - Zodiacus Games
  • German translation has been improved.
Dec 7, 2020
VTOL VR - Paolo
This update brings Russian (Русский) as a language option, as well as fixes a few critical bugs.
Thank you to everyone who helped with the Russian translation effort!

A full list of changes below:

Patch 1.1.1
General
  • Fixed an black screen error when loading vehicle save that had data from a mod
  • Catch errors caused by missing timezone code
  • Fixed issue when attempting to turn off MFD while recentering in Game MFD page
  • Fixed: End mission screen rendered behind MFD panels in some positions
  • Fixed: Mission completion time was incorrect if it was completed on the same frame that the mission started on the first try
  • Fixed: End mission display could not be retrieved after quicksave/load after completing mission
  • Fixed: Ship ASM sometimes did not turn correctly after launch
F-45A
  • Fixed: Pressing an MFD layout preset while Recenter page is open would prevent the Game page from opening again
Units
  • Fixed: sea units would decelerate instantly if their target speed is below their current speed
Localization
  • Added full Russian text translations
  • Added scrolling to long key descriptions in localization editor
  • Fixed: "Failed" and "Completed" texts on end-mission display got truncated
  • Fixed: "mins ago" in MFD quicksave page didn't get translated
  • Fixed: Mission objective titles and descriptions did not change after switching language
  • Fixed: Legacy tutorial labels don't get translated after editing files in localization tool
  • Added key for "Killed by G-Forces" end-mission entry
  • Added key for "Min:", short for minimum in multiple target objective title
  • Added key for "target destroyed" end-mission failure entry when a Join objective target dies
  • Added key for "Failed to defend" end-mission failure entry when a Protect target dies
  • Added keys for "Quick Load (x mins ago)" button in end-mission display
  • Added keys for "completed" and "failed" objective end-mission entries.
  • Added key for "x has reached y" protect objective end-mission entry.
  • Added keys for pilot ejection and vehicle destroyed entries in end-mission.
ANDERSON - AJRPG
Okay Goodie! We were able to find a few more bugs to squash as we continue to develop new content. Our goal is to strike a balance between plussing up the ANDERSON Early Access build and providing our players with the rest of the game. As we move into the holidays, expect less patches, and more teasers for what's to come! We can't wait to share what we've been working on.

Thanks for playing!
Alex

Patch Notes
  • Water Puzzle Wonkiness - During our testing we realized that the water levels for the tanks in the Lab could get thrown out of alignment by rapid inputs. We cleaned the code up here, and it is working better than ever!
  • Additional Menu Fixes - We noticed that if the player opened their menu while near any in-game UI, the pointer didn't know which layer to interact with. This has been resolved completely. We will also overhaul the menu system as we move closer to the final release build.
  • Teleporting Through the Floor 2: Electric Boogaloo - We have another area where the player was able to teleport through terrain. We have patched this bug for now, and will implement a permanent fix when we refactor teleporting.
  • Ghost Objects - We happened upon a few objects in the world that were missing their colliders, so player's could move right through them. Spooky! These have all been fixed.

As always we are committed to making ANDERSON the best game it can be. Join our Discord to submit feedback and bugs directly: https://discord.gg/kqacxpA
Dec 7, 2020
Conflict Of The Universe - Navy3001
I wanted this to be in the game to have this mode when It was added on steam, but yay for bugs!

Anyway, in this mode you can use the exploration scout ship to explore the galaxy! The radar station has a new button on the left side of the panel (This UI is WIP.) Once you click that, a new screen will pop up, were there is a green bar. This green bar once clicked, will show a new one will be show. There are 8 green bars in total, charging the warp drive. Once all 8 are enabled, you can jump to a new system!

There are over 20 different systems you can encounter, with more added every content update!
Dec 7, 2020
Ship Graveyard Simulator - Marcin
Hello Everyone!

Welcome to our next devlog. Today a little shorter than usual.

We have 2 new ships. One small and one much larger. It’s our largest ship, with many places to explore.

Next - upgrade system. Now the player can upgrade shop and home to access new tools and features in the base.

Another new feature - interactive inventory. We've been working on this for a while to make it better, to combine it with our shop, and here it is. The player now has slots and can collect items for these slots. And then he can put the collected resources in the store and sell them for money.

We've also been working on a number of smaller improvements. Few of them can be seen in the video.


Video:



Next plans - new tool, new features, new ships and many smaller improvements.

That's all. If you have any questions - write them. Or join us on our Discord server and ask us directly 😊
Stay Safe and Good Night!

Discord Server

Regards,
Ship Graveyard Simulator Team
Dec 7, 2020
Not Dead Yet - chiefGui
Dear community,

In this same announcement, both a good and a bad news. Respectively, Not Dead Yet (formerly known as PARADISE) is close to its public release; on the other hand, not the way you were expecting.

For those who don't know, we, from Vincae Entretenimento, are a small Brazilian studio that has been working on this game known to you as PARADISE since 2018. The premise published here on Steam as soon as we started the development of the game was simple: a base building, resource management game based on a fantasy, cyberpunk-y world.

Turns out that during the development and testing phase of PARADISE, we ended up taking some decisions that (completely) changed its initial idea. Unfortunately, we didn't communicate promptly, thus the game we're going to release in the upcoming weeks is different from the one initially proposed.

And for that, we ask you to accept our humble apologies.

Please, just buy Not Dead Yet if the new proposal still makes sense to you.

We count on your comprehension and we are at your service to answer whatever question you might have around these changes.

Thank you in advance,
Vincae Entretenimento.
NOT AVAILABLE Destinata: Pre Red Edition - Nefais
Destinata Red started small, I didn't conceive it as well as I should have been. But now It has to be taken down.

The last part of its project talks about the destruction of this game, interestingly, I never saw this coming, at least not literally.
But as for now, Destinata Full Red Edition will take its place, For those small but heartwarming people that stayed for the short duration of the game.
I want to thank you. I honestly did not expect the feedback, the concern, I did not expect anything at all.
But as much as I hate to say it. This version of Destinata will no longer be available, for nobody.
As it may rest as part of something much much bigger.

The colors demand.

https://store.steampowered.com/app/1489160/Destinata_RED/
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