We listened to the feedback from 3.1.0 and put in this feature to help people build more freely. This allows more freedom than ever before to plan out a build with a rough blueprint of disconnected pieces and then connect it all later. Pressing backspace in build mode de-activates the connection checks. You can then place anything literally anywhere. The connection checks will re-activate if you have been out of build mode for 30 seconds, or if a block is killed by hostile fire. You can save the vehicle with connection checks de-activated so that you can continue your disconnected building over several play sessions or save points.
The change also makes it so that the first disconnection check when a vehicle is loaded will not make blocks fall off but will simply mark them with a warning so that the player can enter build mode, disable connectivity checks, and fix the issues so that the parts never fall out. That change has been made so that we can be a bit more liberal with tidying up the connection logic of some blocks but not create a nightmare situation where the vehicle is loaded and then immediately just falls apart. Note carefully that many of the changes in the change list are for removing the connection surfaces of blocks so that in 3.1.1 some unlucky people are going to have a few designs that need to use this feature to save a few blocks from falling off.
We have also changed the way munition/laser warners and signal jammers work. They no longer need to be connected to the AI and the reason for this is that none of those parts made any usage of the AI mainframe as the munition warning manager and laser warning manager is specific to the vehicle, not an AI mainframe, so they have no reason to be coupled to an AI mainframe any more. This allows player controlled vehicles without AI to make proper use of all countermeasures ( flare dispensers, interceptors and smoke, etc)".
I thought I should leave some basic instructions / demonstration in regards to the connection check, how to turn on off and what you should keep an eye on.
When you load up the designer mode, by default the connection check and rules are in place and therefore you would not be able to place blocks like the following pic.
In order to deactivate the connection rules, you will need to press "Backspace". Anything you place that is not allowed, due to the connection rules would be coloured in Magenta and you will also see a warning to the left of your screen.
Once you reactivate the connection rules and you still have something connected that would potentially fall off, you will be warned.
If you come out of build mode, you will notice a timer indicating that the connection rules will be reactivated in X seconds and when it reactivates the Magenta coloured blocks will fall off, unless you pop back into build mode.
Changelog
Additions
Connections
Connection logic is reapplied if a block is killed by damage, or if no one is in build mode on the vehicle for 60 seconds
If you press backspace in build mode you can disable the connection logic and build freely (even in open space away from any other block).
The disabling of connection logic can be saved/loaded with the vehicle allowing you to continue building on disconnected vehicles over several play sessions or save/loads or play/pulls
Missiles
Huge missiles have been added in
Changes
AI
Changed adjustments so that the max altitude can go to 2000 from 1000.
Changed hover above so that the max altitude can go to 2000 from 1000.
Flag post is no longer part of the AI subsystem- just a free-standing block now
Increased AI wireless channel count from 1 empty + 4 usable to 1 + 9
APS
Reduced HEAT/HESH damage against non-structural blocks without a gap before them. Closer to, but still very slightly higher than the total damage against blocks after a gap
Connections
16 pdr cannon - Changed - Attaches on 4 sides from 1.
30mm assault cannon - Changed - Attaches on 2 sides from 1.
32 pdr swivel gun - Changed - Attaches on 4 sides from 1.
AI bread board - Changed - Attaches on 1 side from 6.
Ammo controller - Changed - Attaches on 5 sides from 6.
Ammo customizer 1 module - Changed - Attaches on 5 sides from 6.
Ammo customizer 2 modules - Changed - Attaches on 5 sides from 6.
Ammo customizer 4 modules - Changed - Attaches on 5 sides from 6.
Ammo ejector - Changed - Attaches on 1 side from 6.
Ammo ejector backwards - Changed - Attaches on 1 side from 6.
Camera 90 - Changed - Attaches on 5 sides from 1.
Control terminal - Changed - Attaches on 4 sides from 5.
Frequency doubler - Changed - Attaches on 2 sides from 6.
Gauge increase corner - Changed - Attaches on 4 sides from 6.
Heat decoy - Changed - Attaches on 5 sides from 6.
Interface screen - Changed - Attaches on 5 sides from 1.
Invisible gantries - Changed - Attaches on 3 sides from 6.
LAMS node - Changed - Attaches on 5 sides from 1.
Large crank motor - Changed - Attaches on 4 from 6.
Large radiator - Changed - Attaches on 6 sides from 5.
Large rail gantry - Changed - Attaches on 3 sides from 6.
Large rail launcher - Changed - Attaches on 3 sides from 6.
Laser - Changed - Attaches on 5 sides from 1.
Laser cutter - Changed - Attaches on 1 side from 6.
Laser destabiliser - Changed - Attaches on 2 sides from 6.
Medium crank motor - Changed - Attaches on 3 from 6.
Medium rail gantry - Changed - Attaches on 3 sides from 6.
Medium rail launcher - Changed - Attaches on 3 sides from 6.
Medium transmission - Changed - Attaches on 3 faces.
Moving light - Changed - 5 sides from 6.
Neon Light - Changed - 5 sides from 6.
Non - AI breadboard - Changed - Attaches on 1 side from 6.
Particle tube corner - Changed - Attaches on 4 sides from 6.
Particle tube terminator - Attaches on 1 side from 6.
Radar decoy - Changed - Attaches on 5 sides from 6.
Radiator - Changed - Attaches on 6 sides from 5.
Railgun charger - Changed - Attaches on 2 sides from 6.
Sail Main Block(Square Rig!) - Changed - Attaches on 4 sides from 3.
Signpost - Changed - Attaches on 4 sides from 1. I don't think this would do any harm.
Signpost (long) - Changed- Attaches on 4 sides from 1. I don't think this would do any harm.
Single input cavity - Changed - Attaches on 5 sides from 6.
Small crank motor - Changed - Attaches on 3 from 6.
Small rail gantry - Changed - Attaches on 3 sides from 6.
Small rail launcher - Changed - Attaches on 3 sides from 6.
Small single rail gantry - Changed - Attaches on 3 sides from 6.
Small single rail launcher - Changed - Attaches on 3 sides from 6.
Small steam controller - Changed - Attaches on 1 face.
Switch - Changed - Attaches on 5 sides from 1.
Text screen - Changed - Attaches on 5 sides from 1.
The following connection changes are based on community feedback and a review of that. Sail Main Block - Changed - Attaches on 4 sides from 3.
Warp charger (2m) - Changed - Attaches on 6 from 2.
Wireless camera - Changed - Attaches on 5 sides from 1.
Decoration
Changed ammo processor prop cost from 300 to 3. Collectors are up in arms at the devaluation
Defenses
Munition warners, laser warners, smoke dispensers and signal jammers now aren't AI components and do not need a mainframe connection
Laser
If a laser has an output regulator its sliders are at the top of the stats tab
Laser cavities and transceivers use the multipurpose laser's tooltip
Laser optics use their combiner's Q menu stats UI
Laser parts use their multipurpose laser's Q menu stats UI
Multipurpose laser block got a stats UI, accessible from the Q menu
Missile
Harpoon cable thickness scales with missile size
Signal processors now reduce decoy strength to 4-40% for all sizes
Summary: decoys are better for smaller designs, multiple smaller decoys are stronger and missiles without processors are more usable
Target simulator and flare base strength reduced from 2500 to 1600
Target simulator and flare strength scales with surface, instead of volume. Means S decoys are 2x as strong as before, L 1/2
Target simulators add 1/10 of their signal strength to the missile's passive detection range (sonar only underwater, IR/radar only above)
Prefabs
Added new simple prefabs where appropriate. Removed some fuel engine examples.
Removed hull prefabs from the build menu as we plan to change how this works.
Steam
Added ACB control for steam valves
Tooltip
Repair tentacle tooltip now no longer mentions player skills.
Fixes
AI
[BUGS-2789] Added control module descriptions and fixed out of date tooltips for the manoeuvre hover routine
APS
Fixed some setups of turreted 0 gunpowder railguns firing twice in 1 frame under AI control
Decoration
Changed position of the fuel processor prop. It was overlapping crystal trays.
Gridcasts
Fixed another old Gridcast problem, mostly noticeable when lasers jump through the firing construct's own blocks without damaging them
Multiplayer
Fill operations in multiplayer depended on the orientation of the host camera, not the client trying to do the fill. Fixed now.
Steam
Fixed a pressure loss problem in closed-loop systems
Fixed some valve setups not properly discovering the full pipe network
We just released our first patch. We aimed to fix issues based on your feedback. They are mainly quality of life improvements but here's the full list of fixes:
Text and text formatting issues fixed
Incorrect hand interaction fix
Water pouring rate increased by 50%
Fixed thumbstick mapping for right controller
Dialogue UI scaled down and lowered
Story character positions adjusted
Fixed a bug that caused multiple tutorial arrows to spawn
Base peasant oven cooking time decreased by 2 seconds
Base peasant fire grill cooking time decreased by 1 second
Inputting a name for your save file is now optional
Fixed issue where haptics would be disabled when swapping between controllers while stirring oatmeal, grilling something on the fork, or whisking cake ingredients
To confirm the deletion of a save file, you will now need to grab and hold the button for 2 seconds
For new save files, stages will become available after the previous stage was completed, rather than after the completion of that stage
Fixed an interaction where water poured into the oatmeal pot would become consumed by the ladle
Added indication of completed stages when accessing a save file
Fixed issue where hands would stay invisible at the end of a round if holding pottage
Upgrades shop is available from the start
In peasants, the prices for the first oven and grill have been halved. The XP required to unlock porridge and cheese has also been lowered
Pressing the continue button when the end of day stats are being displayed will show all of them instantly. Pressing it a second time will continue to the in game menu
Knights no longer have a time bonus when part of a meal is delivered
Fixed a bug that caused the bird to be deleted after being hit. This also caused the customers to remain scared
Please know that we're working on bigger updates. In the meantime, we're open to any and all feedback! :)
Did you ever want to take the reigns of the smaller nations that participated in World War 2? Now is the time, because according to the motto ‘all countries, all-in’ you can choose any historical nation that existed in 1939 in this Event.
Try to grow a small country into a big empire or pick an established superpower and surround yourself with allies. Recreate history or conquer the whole world in this historical battle scenario!
Event Details:
Historical world map with borders of 1939
73 players: Every nation of 1939 playable
No AI countries
Free country selection
Starts-when-full
Starting conditions are balanced historically
AI & human player peace period of 24 real-life hours
1x speed
Fixed runtime of 42 real life days after the game started (if not won earlier)
During the sign-up period the event maps can be found at the top of the games list. Join these event map to participate. We wish you good luck and much fun!
Act 3 is almost ready and I am putting the final touches to some of the new puzzles in the dungeon.
The new Act will feature new enemies, puzzles and a few new special surprises that I won't talk about yet.
Lots of additional bug fixing has been done in the background too and a good portion of extra work has been done setting up the House for future updates.
It’s the most wonderful time of the year, and we’re bringing a whole host of in-game events and rewards to Revelation Online as part of our Winter Wonderworlds celebrations!
CLAIM REWARDS FROM THE MOONLIGHT PRINCE
Earn Golden Leaves throughout the Winter Wonderworlds event by completing Daily Quests and receiving your free Winter Wonderworlds gifts! This currency can be traded with the Moonlight Prince, Sirius, in exchange for festive rewards, including Enchantments, Fireworks, Weapon Skins, and even Lunar Radiance consumables and cosmetics.
Claim up to 25 gifts from MY.GAMES Market between now and December 31, and get your Daily Quests from the bear Sir Hugs-a-Lot (requires participation and victory in Gift Rumble). The Moonlight Prince can be found in Sulan until January 18, 2021 at 09:00 Server Time when your Golden Leaves will also expire, so you’ve got plenty of time to unlock awesome rewards!
GIFT RUMBLE
Transform into a Bear or a Gremlin for a holiday showdown! Collect as many presents as you can as the Bear, or steal them away as a pesky Gremlin. The more presents a Gremlin steals, the more points they earn, while Bears can maximize their points by taking out particularly troublesome Gremlins.
You can access Gift Rumble until January 4, 2021 at 09:00 Server Time by pressing 'H', selecting the Battlefield PvP tab, and clicking ‘Gift Rumble'.
YETI BATTLE
Put your Yeti skills to the test by slaying enemy players! Play as Peeps or Fluffy and use three different attacks – Quick Grab, Great Haste, and Sweet Cudgel – to grab other players, boost your speed, and dish out damage with your candy cane. You can earn two points per enemy slain, and the first team to reach 50 points is the winner. Watch out for gold coins – throw your candy stick to grab them from the river to boost your fealty, which can be used to buy attribute boosts to increase your Yeti’s power.
There are three types of Attribute Boosts:
Amulet of Good Health: Boosts your maximum health by 10%
Amulet of Defense: Boosts your defense by 10%
Amulet of Fury: Boosts your attack by 5%
There are nine different achievements to earn in Yeti Battle (check them by pressing ‘Y’, clicking ‘Battle’, then ‘Yeti Battle’. Attain them all to receive the ‘Go with the Flow’ player title!
You can access Yeti Battle until January 4, 2021 at 09:00 Server Time by pressing 'H', selecting the Battlefield PvP tab, and clicking ‘Yeti Battle.
DAILY WINTER WONDERWORLDS GIFTS
Throughout December, you can claim 25 free in-game goodies for Revelation Online! Your daily gifts include divine cosmetics, Golden Leaves, useful items, and exclusive surprises. Check the Winter Wonderworld hub daily for the latest gifts! Most gifts are available for 24 hours only from MY.GAMES Market (cycling in at 14:00 CET every day).
Next week's update is absolutely massive - but there's one feature so colossal that it just didn't fit. Find out more about that in the Game News tab, peruse the Patch Notes for some funky fixes and changes, or slide on over to the Community tab to find out how you can peel back the wrapping on next week's holiday update.
Right, grab your best gear - we're going in!
Game News
The star of this week's show is Raksha, the Shadow Colossus of Orthen. He's a big mean monster absolutely oozing with shadow anima - so to help you prepare, here's everything you need to know.
New Boss: Raksha, the Shadow Colossus of Orthen
You already know some of the history of Orthen. The creation of the varanusaurs, the downfall of the dragonkin race, the secret of shadow anima... now it's time to put it all together, and awaken the ancient terror lurking deep in the ruins.
Adventurers who reckon they're able to contain Raksha's immense power will find themselves rolling in rewards, but beware - our latest solo and duo boss sits somewhere between Araxxor and Telos in terms of difficulty, so you'll need to come prepared.
Getting Started
How to Start
Speak to Laniakea in the ruins to the south-east to set out on a miniquest that'll lead you right to Raksha's lair.
Requirements
Access to Anachronia
RuneScape membership
We also recommend a Combat level of 120, and at least tier 80 gear
Rewards
If you're tough enough to take on the shadow colossus and survive, you'll find numerous rewards waiting for you - including tier 80 boots for all combat styles and a mini Raksha to call your own.
Raksha also has the chance to drop three abilities, two of which are upgrades to existing actions.
Greater Chain
Greater Chain is an upgrade for the Chain ability. It'll hit the primary target and two secondary targets within a six square radius for 20-100% ability damage. Plus, 50% of the next Magic hit against the primary target within six seconds will also be dealt to both secondary targets.
One last thing - Greater Chain also stacks with the Caroming perk, so if you're a skilled Inventor you'll basically be an unstoppable killing machine. Enjoy!
Greater Ricochet
Greater Ricochet is an upgrade for the Ricochet ability. Just like Greater Chain, it'll hit your primary target and two nearby secondary targets for 20-100% ability damage, and it stacks with the Caroming perk.
Here's the big difference: for each secondary target the ability doesn't find, your primary target will take an additional hit for 10-50% ability damage. So if you're taking on a tough beastie on its lonesome, this is the ability you'll want to bring along.
Divert
Divert is a brand-new ability that requires 48 Defence and an equipped shield to use. When active, the next attack dealt to you within six seconds will convert the damage you would have taken to adrenaline, letting you wind up your next move that much faster.
Divert has a 30 second cooldown which it shares with Resonance.
Even if you don't luck out right away, Raksha has loads of great basic drops - so he's well worth taking on, if you've got the skill.
Title Diversity
Titles that had a unique option based on your character's gender can now be used regardless of which character model you're currently using.
To change your title to one of these new, exciting options, head to the Title screen under the Customisations interface.
RuneScape Merch
Still stuck for ideas this Christmas? We've got some new additions in the store for you to think about, with free shipping as well as free mystery keyring offers!
First up there's a kickass Dragon Mail tee. It's subtle, but undeniably RuneScapey - so it's perfect for sneaking into Christmas card photos.
Don't forget - these three super-luxe deskmat designs are still in stock and on sale! They'll not only make your desk look stylish, they'll also neatly cover up all the crumbs from the mince pies you've been munching.
Spend over £30/$50 and get a free mystery keyring, spend over £80/$100 and get free shipping.
See all these wondrous gifts, along with loads of other RuneScape goodies, in the Official Merch Store. See you there!
Prime Gaming
Time's running out to get 7 Days of Membership free from our friends at Prime Gaming! The current offer ends on December 15th, so head here and link your accounts today.
Having the Headbutt Mining animation equipped no longer increases the time required to mine rocky debris in Dungeoneering skill rooms.
Players may no longer attempt to start the locked Sagas via the Saga UI.
Hotfixes
Players can no longer kill Death. Nice try.
Community
We're gearing up for the festive season here at Jagex - and it seems that our wonderful community are doing the same! Read on for wintry scenes, chilled-out livestreams, and a Pink Skirts event you won't want to miss!
Livestreams
J-Mod Livestreams
Tuesday December 8th | 17:00 Game Time | Leads Q&A
It's the last Q&A stream of the year, so bring your very best questions, and our leads will do their level best to answer them!
Wednesday December 9th | 17:00 Game Time | Raksha Boss and Christmas Preview
We're taking on Raksha, the Shadow Colossus of Orthen, in a no-holds-barred battle - and streaming the whole lot! Hopefully we survive, or this is going to look very embarrassing in hindsight.
Plus, if you're one of those people who opens their advent calendars early and eats the lot, then you'll be pleased to hear that this livestream contains a sneak peek at next week's holiday update! Any guesses as to who might be making an appearance?
Creative Corner
Steam Screenshots
By MrZiiGGY👽
by Thainá Bloodwell
By LesYeuxPlusGrosQueLeMonde
Cracking Content
We love this moody piece from Legend Arts, entitled 'Fremennik'. What kind of legendary beast do you think this grizzled warrior is about to face down?
Glacyte's taken the amazing technicolour Courier Outfit to its natural conclusion with this fabulous set of jackets in every colour of the rainbow. Which holiday jacket is your favourite? We're rather partial to Halloween.
Community
Pink Skirts: 12 Days of Christmas
The jolly folks at the Pink Skirts are continuing their annual Christmas events tradition for RuneScape, except this year is already shaping up to be BIGGER and BETTER than ever before!
This year they're not the only ones donning their santa hats - they've teamed up with the Minigames community to bring you 12 Days of Christmas fun!
There are a whopping 54 different events to attend between December 12th and December 24th, and there may be even more yet to come!
Much like last year, you may be lucky enough to receive an Event Card, which you can exchange for in-game rewards like stars and lamps. But that's not all - the J-Mods will be joining in the fun too, along with some well-known community members.
Sharpen your swords, prepare your Thaler pouch, and keep a close eye on the in-game calendar to find out what's in store!
Pink Skirts Event
This week you can join the Pink Skirts for a few games of Barbarian Assault! If you're still working towards the 'Master of Assault' Achievement, then this might just be the push you need!
To join in the fun, meet Frostcaping and Clan Quest this Saturday, December 12th from 21:00 to 22:00 Game Time on World 66 at the Barbarian Assault lobby.
By the by, Clan Quest hosts twice-weekly minigame events - so if you've got a favourite, be sure to check their page and see when it's in the spotlight!
Thank you so much for the feedback! The fresh pairs of eyes are revealing some things that are in need of fixing.
Released UPDATE 1.0.57 - fixed the issue with Fast Travel Menu not switching back to regular behavior after the Dream Sequence, thus all location links still were pointing to Dream Sequence and not the original locations; - the Hero now should not get stuck upon climbing "out of the water".
Known Issues AVG Antivirus is throwing false positive on game's executable. It's a known issue for a lot of games [apparently] - just define the .exe as exception withing AVG. Nothing we can do here.
Upcoming UPDATE 1.0.58 - working on getting stuck in Loading Level Loop.