IronWolf VR - Aaron
This is just a small update that includes the following fixes and improvements:

  • The Destroyer's gun periscope now follows the direction the gun is pointing in before a target is locked.
  • The submarine's machine guns now have an overheat and cool-down mechanic.
  • Improved VR locomotion rotations to rotate around the player rather than the centre of the room.
  • Improved Desktop control use of the welder by allowing the welder to snap into the optimal position to fix leaks.
  • Minor stability improvements.
Dec 7, 2020
theHunter Classic - Pucu


Ho-Ho-Howdy hunters!

It's that time of the year again when people are nice to each other, exchange pretty presents and... hunt down Reindeer in Hemmeldal!

"Holidays are not about presents!" I hear you say? What a steaming pile of charcoal! This year's holidays are ALL about Present$!

You can get Present$ points by taking part in our special holiday mission and competitions, as well as harvesting animals and finding collectible presents scattered around the EHR!

We have frozen Christmas time (time will always be 18:00) and decked the halls in Hemmeldal. There are some nice Christmas decorations placed around the reserve… as well as Rudolph, so keep an eye on those Reindeer noses, as harvesting them will also grant you a sizeable amount of Present$!

In order to take part in the event you will have to click on the big banner you will find in the Launcher (or Website) home page:



Participate for the prizes, the trophies, and the glory! The hunter with the most Present$ at the end of December the 21st will win a very generous first prize!

COMPETITIONS

The event comes with 5 competitions each lasting 3 days finishing just as the new one starts!

Check the calendar below to see their exact order.

Completing a competition in any place (just qualify!) will also award the hunter 200 Present$ points.

Each competition comes with 7 tiers based on your Hunter Score:



Prizes for the competitions look like this:



MISSION

This year's mission is called Searching for Rudolph. It's only one mission, but it's as challenging as a whole mission pack!

You will have to harvest one animal for each species living the Hemmeldal hunting reserve, and ultimately find the elusive red-nosed Reindeer.

"Searching for Rudolph" will last for the whole event's duration, from the 7th to the 21st of December.

Completing this mission will earn the hunter the following rewards:

✳️ 5000 gm$
✳️ A winter camo tree-stand
✳️ 500 Present$ points
✳️ A trophy



CAMPAIGN

This year Santa has dropped collectible presents all over the EHR and if you find them, you can pick them up to earn Present$ points.

They are a lot rarer than in previous years though (has someone been misbehaving, huh?) so if you find some consider yourself lucky!

On top of collectibles, harvesting animals in ANY reserve during the Happy Holidays 2020 event also gives you Present$.

Ultimately, the more Present$ you collect, the more in-game prizes you are rewarded.

These are all the different ways in which you can earn Present$:



And this is how the event's prize pool looks:



SALES

During the Happy Holidays 2020 Campaign, a number of items will be on sale in the Store, including a juicy 50% discount on both versions of the 16GA/9.3x74R Drilling Combination Gun.



Make sure to check out the Sale section to see the full list!

CALENDAR

Last but not least here's a handy calendar to help you keep track of the various events over the course of the campaign.

Start: 7 December 2020
End: 21 December 2020



Any questions, feel free to post them below. Enjoy all!
Dec 7, 2020
A pirate quartermaster - Iniour
Hello everyone!

Additions

- Possibility of saving the sailors' stations from the Bosco's sheet
- Before a battle, it will now be possible to modify the allocated battle stations and the equipped weapons, making it possible to prepare more specifically according to the situation

Corrections

- Sentences' corrections and replacement of "Shipwright" with "Carpenter", in English
- When two NPC ships fight against each other, the winner will have fewer losses than before
- From now on, if the state of the ship encountered is very bad and the number of her sailors very low, she will no longer automatically attack
- Chances of finding an artifact increased when you play the butcher's son

Good day or evening.
Chains of Fury - Quickear_GF
Demo version 0.5.5 (d06.m12.y2020)
One can find full changelog and discussion in link below:
https://steamcommunity.com/app/1121320/discussions/0/3003299213522818888/


- Added information when you pick up something
- Changed behavior of Brunts and Brawlers, still WIP but they are less dumb than they used to be. Expect more changes later on.
- Added blood splatter if you are close to enemy
- Enemies can now chase you through the door
- Removed buggy glass floor (will come back later when I remove the AI bugs)
- Temporarily removed Patrol Bots - they will come back later after I get their AI fixed.


Chains of Fury - Quickear_GF
Demo version 0.5.1(d30.m11.y2020)
One can find full changelog and discussion in link below:
https://steamcommunity.com/app/1121320/discussions/0/3003299213522818888/

Just added a feature in settings to turn the Full Screen on and off and added a simple resolution switcher.

封神纪传奇 - Demon fantasy
1.修复断脉仙石使用后可以额外获得天赋点数的BUG.
2.修复星辰之符可以被回收或一键出售的问题.
3.主线任务扩增,开放青金石、改造、崇高石、强化打造的任务指引.
4.尝试修复野外部分区域玩家跑过去就会掉线的问题.
5.签到奖励的天帝首饰由3天耐久提高至7天.
6.修复风身术的技能等级装备加成无效问题
7.减少JB毛的掉落。
8.白、蓝、黄色品质装备爆率降低5倍,但回收元宝价格提升5倍.减少过多垃圾物品掉落问题.
9.投掷物品可以被极品发现率影响,最高可将其染色为史诗级并获得专属特效属性和属性增幅效果.
10.加入全新投掷物品:飞刀、飞斧(飞刀拥有更快的施法速度,飞斧可以发挥更好的攻击力.)
所有投掷物品的属性增幅得到提升.(也会上受到难度影响:普通、噩梦、地狱、炼狱)
11.染色装备暗金武器类增加35种.
12.地狱炼狱获得职业技能伤害属性的普通装备概率提高3倍.(注意:怪物难度要大于100修为.)
13.取消所谓的特紫特效装备.
14.地狱、炼狱难度将获得更好的装备属性提升:
地狱掉落的装备将额外获得随机当前装备修为级别属性的1倍.
炼狱掉落的装备将额外获得随机当前装备修为级别属性的2倍.
例:打到100修的黄色屠龙攻击100,那么地狱的屠龙可能是200,炼狱的屠龙可能是300.
15.极品发现率属性重写,不再会影响白色装备将其染色为黄蓝色而是一定概率将黄蓝色染为暗金色,此
属性将影响所有装备,一定概率将装备染色为传奇级品质,包括了投掷物品(也会出现史诗级染色成品),
史诗级装备将额外获得专属词缀和属性(该词缀将覆盖原有黄色、蓝色品质词缀,但不影响原有属性)。
暗金染色限制:噩梦难度开始怪物将有几率染色黄色品质成暗金色,噩梦难度默认极品发现率增加20%,地狱难度100%,炼狱难度150%
16.修复魔法药剂属性洗练时无法被洗掉的问题
17.触发类特效功能代码改写;例如攻击时几率释放XX级暴风雪这种,为通宝特有触发类特效,
原始技能为1-5级,新版地狱、炼狱难度,地狱将为1-10级,炼狱为1-15级(染色的暗金装备特效概率出1-20级的),通宝可对应的装备
原始为:戒指、项链,新版武器也将支持该效果.
18.加入染色特效装备:特效装备将拥有独立特殊的特效属性.
19.签到奖励所奖励的雪魄丸改为极真神丹.
★VIP功能调整★
20.VIP不再获得每级的仓库页保存功能,(最高1页,新赛季时请在赛季等候室处理掉其他仓库页物品)
21.VIP不再获得每级减少20级装备佩戴需求的功能.
22.vip将获得每级5%极品发现率的属性,8级VIP额外获得10%极品发现率.
23.VIP的附加伤害获得的每级属性由10点提高至30点.护甲由10点提高至20点
25.千里传音道具的耐久由10次提高至50次.价格不变.
26.普通难度副本BOSS. 50%掉落1个史诗级装备,噩梦难度掉率史诗级概率提高5倍(参照第二赛季)
27.取消传闻的公告提示.
28.荆棘词缀修改,取消全局精英怪物概率获得,该词缀将仅会在BOSS身上概率生成。
29.鸿运天甲被动DEBUFF修改,取消了对抗性的无效而改为造成的伤害将减少20%.
30.加入全新触发类特效:神圣祝福、炸弹、触发召唤(骷髅、钢铁石魔)
31.修复二次封神后不增加仙魂值的问题.
32.青金石将不再允许铁匠兑换,噩梦开始怪物将概率掉落(不受超级爆率影响)
33.刀君的战吼之力重制,释放后获得100+(10%*技能等级)的护甲值和法术护甲.
34.刀君的嗜血杀戮修改为:当生命值不满时将额外获得(30*当前技能等级)击杀恢复生命属性,被动每级增加5点物理伤害属性.
35.刀君的无尽怒火修改为:开启后免疫所有伤害且每次攻击获得20点怒气.(包括荆棘等伤害属性)
36.刀君雷霆冲击修改,允许和其他光环技能同时释放。(例如释放圣火时可以释放雷霆冲击)
37.刀君大招不再是3选1,现在你可以学习刀君的所有大招了。
38.修复刀君开启月光时烈火、半月、开天、逐日以及八方类技能都无效的问题.
39.至尊魔典的每级5点法术伤害转为50点魔法值属性.
40.[天陨魔石]特效修改为:至尊魔典将不受负面效果影响.
41.求道大招不再是3选1,现在你可以学习求道的所有大招了。
42.闪电掌握转为主动技能,开启会获得麻痹效果,关闭将取消麻痹效果.
43.招魂术的持续时间由每级10秒提高至100秒.
44.鬼道大招不再是3选1,现在你可以学习鬼道的所有大招了。
45.真人天赋大招转为纯三系大招,近战系大招为:天罗维网,召唤系大招为:伏化天王,符咒系大招为:天地无极
46.乾坤借法修改为天地无极:释放后所有伤害提高50%,每级增加6秒持续时间.
47.真人新增技能:召唤旱魃,附带技能:烈焰火墙(攻击时一定几率释放一股火墙,持续的对范围内目标造成伤害。)
48.阴阳驭鬼录的效果也将对旱魃生效.
49.鬼道的厉鬼化身的每级提升100点召唤伤害修改为总提升召唤兽50%伤害.
50.下位神捐献兑换天尊化形符改为:化神符.
51.剑圣大招转为纯三系大招:风系为逐风者,雷系为灭世雷诀,斗气系为混沌剑意.
52.剑圣大招不再是3选1,现在你可以学习剑圣的所有大招了。
53.所有技能学习面板加入新手描述导航,减少新手菜鸡不懂如何操作的问题
54.修改了元婴面板特效补丁的显示位置,避免增加新补丁时显示效果错位问题.
55.加入赛季奖励.前10均可获得赛季精英时装(服装),第一名可获得霸刀尊者套装(第二赛季)
56.开放双天赋系统,玩家70级后点击天赋面板中右下角的双天赋【点击进入】即可开启并选择。
(双天赋开启需要消耗金币和经验,每个赛季只能选择一次双天赋.)
57.限定怪物加入限制检测,例如跑黄、灵兽、白菜等.
58.饰品位置删除,原有饰品部分取消,部分转移至战利品位置.(修仙界、灵武等粉丝均无效)
59.新手任务剧情和奖励进行修改,奖励的物品属性、类型都会进行调整.
60.任务系统面板UI迭代,快捷键修改为W.
61.任务系统扩展:百鬼幡将已其他形式出现,主线任务奖励已经不再给予此物品,当前阶段
时会开始奖励各种特效装备的简易build,帮助玩家通过特效来强化技能效果。
62.加入百鬼幡、斗灵护臂、魂灵法链等新掉落物可在新副本地图中获取.
66.新手大礼包删除炼气套装奖励,加入全新幻甲奖励:化神衣(7天)
67.熔燃护臂的特效:弹射一次效果转为弹射数次
68.惊鸿护腰的火焰伤害转为伤害提高.
69.涅磐天擎甲加入额外的10-50点火焰伤害
70.装备生成的针对伤害和针对防御属性由5%-25%提高至10%-35%。
71.凤军令兑换需求功绩由500降低至300.
72.传奇首领所掉落的技能道具次数提高10倍( 500次提高至5000次)
73.冰霜巨魔符次数由3次提高至10次.
74.新版神印怒斩的特效由(50-200)提高至(100-400)
75.传奇BOSSNPC处将显示所有准确的史诗掉落。
76.加入全新特效装备:斗灵护臂、魂灵法链、剑灵护腰、化灵法腕、拘魂护腰、冥火神链、燃裂护腿、灵犀圣肩、霸天赤焰裤
无极青璃裤、剑圣勇气、地狱护臂、魂毒麻裤、剑灵布甲(可以受到万剑归宗的所有特效装备加成)、火怒臂铠、圣职者、冥火神链
77.君莫问化形符效果提升.
78.焚烧之焰技能技能效果和参数有所调整.
79.商店的仿灵符持续时间由600秒提高至1800秒.
80.修复草鞋在地面上显示为红色品质的问题.
81.增加大量70级后剧情任务和新手教程,改善UI交互和任务指引.并提高各类奖励
82.击杀野外精英将额外获得50点精神值.
83.护罩代码功能修改,不再是100%伤害减少,而是能量扣除为50%,伤害减少最多可减少50%
84.学习灵魂火符后也将允许触发裂神符术效果.
85.一键回收、一键分解、一键出售加入了检测判定:无法交易的物品将无法被回收(确保任务物品误回收问题)
86.空间神链的消耗由每次消耗5点持久减少至1点持久,既满持久可以使用50次.(主线剧情将奖励玩家一个空间神链供玩家使用,但需要注意的是
任务奖励的将无法修复)
87.任务追踪面板小窗口转为小图标,不再遮挡视野.
88.猛毒诅咒技能修改.每级造成30%道术伤害.
89.修复养鬼项链的特效属性变成龟后伤害减免雾效的问题.
90.取消天赋系统天赋技能学习成功时的OK框提示.
91.修为上限降低至200修为(封顶,暂时)
92.加入宝石盗贼,野外灵佛山谷、天幽谷、封魔谷都会有刷.
93.加入前期一键剧情任务功能,可在NPC魏无言处使用:可直达副本任务阶段.(仅在初始任务提示时可选,超过几轮任务后将无法进行选择,会清晰提示请勿担心.)
94.加入神衣租赁系统,可在元婴界面选择,从这里进行租赁化神衣等幻甲服装..
95.新手奇遇特效装备最高次数翻倍.
96.第二元婴开始时间由元婴技能达到上限开启改为20修为即可开启第二元婴.
97.加入全新装备类型:婴灵(可通过主线任务获取),具体玩法可在游戏中逐渐了解.
98.加入元婴面板快捷键:按Z即可开启,加入释放元婴按钮当达到20修为时即可点击召唤初始第二元婴
99.加入元婴-水灵、元婴-金冥,近战物理、远程法术的基础第二元婴,玩家可选择第二元婴的婴灵改变元婴本质,也可以不选择,空白创建第二元婴将
默认为近战攻击伤害。
100.召唤元婴由50精神值改为1枚死亡之息.
101.天幽谷的怪物数量提高1倍
102.增加全新传奇首领-天幽虎王【30】级,可在天幽谷中寻找,具体掉落可在传奇BOSS栏中详细查看,该BOSS的死亡刷新率只有1小时CD.
103.增加全新传奇首领-紫玉狐王【50】级,可在封魔谷天狐一族处寻找.
104.增加全新属性:掉落消失,一旦装备出现掉落将彻底消失,它凌驾于永不凋落和免掉落属性之上。
该属性会对一些特别装备进行生成,另外所有新赛季时上个赛季保留仓库的装备也全部会生成该属性.
105.减少精英的出现几率.
106.PVP伤害由40%提高至60%
107.首冲奖励修改,首次充值并达到100RMB玩家可以领取全新奖励.【一刀999】
108.累计奖励的100提高至200才可领取
109.精英得到强化提升,生命防御和攻击都有所强化,但是经验翻倍、极品发现率提高30%、装备爆率+100%
110.提高封魔谷的怪物刷新量.
111.修复界面上显示角色经验值滑条和数值错误的问题,现在和角色面板上显示的具体经验达到一致.
112.成就奖励的材料物品部分加入限制.(防止刷小号)
113.野外精英死亡必掉:灵石碎片.
114.加入强耐石,配合炼气魔盒使用可以强化装备的耐久度+1,(可叠加使用,最高可强化到50点上限)目前仅在野外区域掉落或
天南大陆的神秘商人处随机出现时可购买.
115.取消所有活动时弹窗,活动时还请玩家根据提示前往指定区域或对应坐标.
116.修复沉船宝物采集时获得断脉石不给的问题,并加入全新简易石、强耐石的出现概率.
117.商场取消还魂丹的出售.
118.加入全新活动:通天塔.玩家可在天帝城中找到通天塔进行挑战,可以获得高昂的经验和通天古币(用于兑换各类物品),能力越高
可以挑战的层数越高,通天塔为无限层 ,如果你有实力可以尽情挑战,注意:爬塔时死亡不会丢失经验(封神后)
119.第三季装备属性生成进行改动,第二赛季防具类(不包括武器、凡胎仙体哦)绝大部分将不允许代入第三季。
第三季开始装备属性(防具、首饰类)生成会进行防御类和攻击类属性生成规则(平衡随机概率):防御高的装备攻击属性会很低,防御低的装备攻击属性会很高,
不再会出现高防御高攻击的装备,玩家在属性选择时需要进行思考.
120.怪物的元素抗性和元素伤害成长得到削弱(削弱30%左右,包括神话级)
121.修复求婚戒指可以点金出护甲值和法术护甲的问题.
122.弓箭射击代码结构修改,玩家射箭时不再需要一直鼠标点击怪物才可远程攻击,只需要点击一下鼠标即可挪动其他位置,仍然会保持攻击.
123.攻击性法宝的减少冷却时间效果去除,修改为:法灵:减少怪物10%元素抗性,持续10秒,法髓:减少怪物10%元素抗性,持续10秒, 法魄:减少怪物10%元素抗性,持续10秒
124.加入神灵药水【限时】道具,玩家可以在累计奖励处进行购买和强化,一般购买效果只会持续24小时(服务器时间).
神灵药剂默认自带30%刷宝倍率和50次聚气的空间传送能力.
125.日冲奖励将进行一些删减无用资源.并取消10元日冲的参数
126.刷怪爆率属性由最高上限400%提高至600%(该爆率包含了100%基础服务器怪物爆率.).
127.修复法术穿透超过100%会导致对怪物无伤的问题.
128.加入离婚功能以及强行离婚功能,可在月老处进行操作使用.
129.假人加入自我保护系统,出生时将会默认自带10个随机卷轴,当生命受到不可抗力的巨大致命伤害时会使用随机卷轴并恢复生命.
(简单来说你的一击足以秒掉对方满血的大半管血时保护措施就会启动)
130.修复简易石备注提示每次只能放置一块的问题,实际可叠加最高放置8块(需拆分放)。
131.修复降灵符概率生成高暴击属性的问题.(会加入上限检测.)
132.通天塔加入各类奖励:精神值丹药、传奇宝石箱、强耐石、各类材料宝石、奉天令等.
133.兵器加入双手、单手兵器限制,双手兵器所生成的攻击属性将为单手的双倍.双手兵器将不再允许使用副手。
装备界面的副手加入禁用标示.
134.怪物掉落的优秀品质武器或防具将会拥有伤害和防御元素增幅,不再是只有精致品质才会拥有该类属性.
135.蝉翼灵丝甲每秒将不再流失灵气之丝,而是当个灵气丝达到100%之后持续20秒后将会重置灵气之丝.
136.修复部分炼制的丹药显示数值不对的问题.
137.双手兵器将允许使用2次打孔石
138.加入紫玉盅、叶家枪法、通天百叶枪、守神等支线道具兵器等.可随着剧情任务深入逐渐了解获取.
139.技能小图标将会显示当前技能等级.
140.封魔谷加入全新铁匠,可出售一些双手兵器白装,但该武器无法回收、分解.
141.加入全新传奇BOSS(60)督军毒蝎王,可在封魔谷的封魔井中寻找.
142.修复各类武器攻击时得到的声音有误的问题,所有武器的攻击声音将重新分类.
所有怪物受到兵器伤害时的声音反馈全部重新整理。
143.修正部分技能施展时声音带回音的问题.
144.修正所有各类装备道具的材质声音.
145.增加全新特效装备:风落靴、惊寒冰神链、白鹰、暴雨、风神剑裤、幻影迷靴、次元面罩、金雀、冥灵戒指、乾坤剑戒
、雷劫扇、真龙鳞腕、真雷禁戒、毒蝎内丹、妖皇剑,可在新传奇首领或暗金装备中处获取.
146.修复幻影剑法释放几率计算有误导致较低的问题.
147.增加圣金石,为青金石的强化版,所生成的攻击属性将为当前角色属性中最高属性。
148.天南大陆加入神秘商人,每日会出售一些稀有物品,数量有限,每日凌晨将会进行刷新.
149.新赛季封神修改全新封神规则,200级封神后将不会重置等级且,二次、三次、四次的进阶也只需要进行修炼后突破即可.详细
可查看游戏中全新封神面板样式和操作规则.
150.加入角色装备面板的迷雾效果和紫府神雷效果,注意:紫府神雷需要封神后才可显示.
151.修复真仙图标非动态样式的问题.
152.封神后外观将加入龙形持续围绕的一种效果,根据玩家最高属性不同,围绕的龙形也会有所不同;玩家可以点击封神随时赏析
其他元素属性的神环效果.
153.加入主角转职证明,可以在天帝城主处使用.该证明只可允许转职为主角.
154.增加大量白色品质服装.提高目前掉落的服装类型.
155.封魔谷增加生态环境,提高封魔城的使用率.
156.新增全新传奇区域:火之神殿,增加全新传奇首领:玄天之主,拥有:弱点击破、涅槃重生、万龙破
157.所有传奇首领和传承首领的刷新时间由180分钟降低至90分.
158.增加全新丹药:昊元丹,最高可使用20次,不受天赋丹药上限影响.只可商场元宝购买,无法其他方式获取.
159.增加全新灵气:金刚灵气(物理伤害),可在极品盾牌上几率获取该灵气.
160.八宝紫金葫的由每级提高1%经验倍率降低至每2级才可提高1%经验倍率.
161.增加全套全新法宝:水龙鼎、火龙鼎、昊天锤、斗灵神剑、风云笛、冰龙绕珠、镇灵锤、玉阙扇、金科仙卷、幽冥道帽
162.增加10套全新暗金染色头盔.(目前暗金染色装备仅提供 武器、服装、头盔、盾牌开放了染色系统.)
163.增加全新江湖主动技能玄天神盾,该技能不会被洗掉.
164.修复符咒增幅纸对小护身符以及部分道具使用会产生错误数值的问题.
165.增加第一把飞剑类兵器,默认将附带10%移动速度,玩家可在传奇首领炼虚妖帝处获取.
166.降低少许流光百照金、重铸石的掉落概率.
167.神宵雷尊、不动冥王、炼虚妖帝的攻击力降低30%.
168.增加全新特殊地图:流亡栈道,可通过安全区杂货店附近的流亡栈道传送点前往,传奇区域的首领被击杀后元神将被传送至流亡栈道之上,
玩家可前往流亡栈道再度击杀,流亡栈道之上会常年刷新大量亡魂;流亡栈道比较特殊,需要每日充值20R以上的玩家或每次消耗绝品灵石才可前往.
169.增加全新道具:磨刀石(用于修复武器耐久)可在流亡栈道上的亡魂身上获取。
170.加入灵根特性系统,玩家鉴定拥有修为的装备时会根据自身的灵根特性提供额外的随机攻击性属性.(变异翻倍)
(装备类型仅限于、武器、头盔、肩甲、服装、护腿、腰带、长靴、盾牌、项链、手套、手镯、戒指、副手共13种.)
171.增加全新特效神兵:[飞焰龙煌],可在炼虚妖帝身上获取,该神兵默认附带10%移动速度(不包含特效)
172.玩家封神后每次想再次封神需要进行修炼,达到100%时即可再次突破封神,而修炼目前增加全新额外临时奖励,每提升1级修炼值可以临时获得
1点附加伤害和1点附加护甲,当达到100%时如果不突破可以获得100点附加伤害和护甲,如果突破则临时奖励属性重置并获得下一阶级境界属性奖励。
173.贪狼神兵加入内置CD,冷却5秒.
173.新战魂殿改版,具体玩法玩家可以在游戏中的战魂殿NPC面板上了解最新的战魂殿玩法.
174.战魂殿新增恢复之球,怪物掉落的恢复之球玩家拾取后可瞬间恢复1000HP和500MP.
175.因为部分玩家使用BUG问题,第三赛季开始第二赛季和第一赛季的装备上的生命属性将全部删除。
176.装备价值生成的属性衰减50%.
177.治疗药剂和魔法药剂属性的装备属性将在第三赛季时重置,以有的属性将被清理掉.
Chains of Fury - Quickear_GF
Demo version 0.5 (d29.m11.y2020)
One can find full changelog and discussion in link below:
https://steamcommunity.com/app/1121320/discussions/0/3003299213522818888/
New Features:

- Enemy and Exit Markers:
You will now see a marker if an enemy is nearby. It might change later on to be something temporary. I was thinking to have it activated during fury mode (when you hear the aggressive metal). We'll see. Exit marker now available if you are within 60 meters of range. This will also change later on when we will be changing level layout.

- Objectives:
You will now see mission main objectives. The demo contains now only two of them - kill all enemies and find exit. Later we will add more.

- Secrets
Some of you might have found a pig sitting on a toilet. Places like that will be considered secrets. For now I've added only one such secret marker but later this will be expanded with more such places and interactions. This will also be improved in the future with some dialogues and other stuff. We want to reward you for exploring the level. The level will change after I get all the planned features implemented.

- Walking animation and Weapon Sway
This was an easy thing to do so I've added a simple weapon sway feature and animation while you walk. It adds a bit of a juice.

- New models for Ammo, HP and Armor

Fixed Issues:
- Brawler Pig HP bar was not refreshing. This is fixed now.
- Enemies did not drop any loot when got killed by enviro. This is fixed now.

What's next?

- Summary screen showing you objectives completion
- Better AI.
- Items
- Load out section (Equip items, armor and weapon, spend skill points)


When this is done the level will get an overhaul.
The goal is to make it suitable for better exploration and a boss fight.
Each level will have an exit and a boss arena. Boss will be very tough, probably impossible to kill during the first run (unless you are hardcore). If you leave the level alive then you will be able to keep all the items and weapons with you and bring whatever you choose with you for the next run. Sort of looter - shooter approach. At least this is the plan for the future.

Tactics & Strategy Master:Joan of Arc - 福岛信义
Thank you very much for your tolerance and support and for your timely feedback. At present, our development team has updated the version to v1.1.5. The main contents of this update are as follows:
Updated the full set of images of vasuna and Meryl.
We will gradually change our main female characters, please look forward to it~
Dec 7, 2020
Blood of Steel - bloodofsteel004
Dear lords,
To make sure the stability of the game operation and improve the service quality and experience, Blood of Steel will be shut down for maintenance and update from 7:00 to 9:00(UTC+0) on December 8, 2020. The game world will be closed at that time.

We will close the game match and the login entrance. The account database will be additional maintenance and backup to ensure the stable and smooth operation of the servers!
It does not rule out the possibility of opening ahead of schedule or delayed due to specific conditions. Please arrange your time reasonably.

Patch notes:
1. Open new game mode Advance and Secure (Versus Play – Arcade)
2. Hua Mulan - YC Vigor Chest will be for sale



3. Restore the original price 5800 YC Points of Ying Zheng and Lagertha
4. Fix the bug that loading pictures failed to display under 4K resolution

If you have any questions in the game, please contact us in discord or Steam community.
Dec 7, 2020
Blade Assault - Blade Assault Official
Hello gamers!


We wanted to write you guys a short announcement here to briefly talk about what’s been going on with us recently.

<What’s been up with us>
We recently uploaded an UPDATED version of our demo build on our Steam page. We fixed many bugs (including the ones you guys reported) and made some gameplay changes/improvements as well. If you haven’t already checked out our newest build, please consider doing so! Plus, it’d be great if you could share your feedback with us. We also reached our Kickstarter campaign goal! We still have around 3 days left, so if you were planning to back our project, now’s the time! Here’s the link: www.kickstarter.com/projects/bladeassault/blade-assault. A special thank you to each and every one of our backers that’s helping us focus on developing the game and making it the best it can be.



Cruiser ‘Nautilus’ of the Resistance
(check it out in our new demo build!)




Commander of the Resistance ‘Armstrong’



Genius Hacker ‘Rio’


<Any new contents?>
After defeating Ratmothan in the Undercity, you’ll find an elevator that the was guarding that leads to the Forsaken City. We’re currently working extensively on this area of the game right now. The Forsaken City is ridden with all sorts of mutant creatures. There are agile bugs with sharp claws, ‘Hive’ creatures that continue to spew out bugs until you get rid of it and bugs that send out explosive little buglings among many others. With a completely different map layout and background, we’re trying to design the Forsaken City to feel totally different from the Undercity.



Underground elevator to the Forsaken City


Exploding bugs...


Mutant ‘Dead Cop’ with a shield

<Our plans going forward>
We’re always going to focus on developing the game as our number one priority. Expanding contents such as future maps, monster/NPC design and system related improvements/additions… we’re working hard to create a game we all envisioned when we started developing the game. Of course we are also keeping a close eye on your feedback. While we won’t be able to address each and every one of them, there have been sharp critiques and things that we haven’t even thought of ourselves being reported by you guys that we will definitely implement/change. So please keep the feedback coming and we’ll make sure that your voices are heard. Again, thank you so much for the support!- Team Suneat.



Energy Amplifier


Future enemy characters (Concept Art)


Esperanza Templar


Discord: https://discord.gg/jKnamdU
Twitter: https://twitter.com/SuneatTeam
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