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2020 was a great year for multiplayer games, whether you want to relax and hangout with your friends or get extremely not relaxed with some friends. Our next pick for one of our favourite games of the year: the latter.
It’s been two years since Dragon Quest XI: Echoes Of An Elusive Age first came to PC, and today its shiny new Definitive Edition arrives. This version of the game allows you to turn on a “retro” mode to play the 3D JRPG as a 16-bit 2D game instead. I feel like downgrading the graphics is the opposite to what a “Definitive Edition” should do, but it sounds fun throwback nonetheless.
After compiling the data and crunching the numbers, we’ve discovered that people who play video games also enjoy podcasts. To be fair, we’ve known that you’ll take time out of your week to listen to one video game podcast for a while, but it turns out you’ve got a hankering for even more video game-related audio.
And we’re more than happy to chat absolute wallop on mic for your listening pleasure, dear reader.
Gaben Claus has gifted the Counter-Strike: Global Offensive community with an early Christmas present. Operation Broken Fang is now live, and brings with it new maps, features, and cosmetics.
As though we didn’t already have several massive new games to get through this month, next week we’re getting a bunch of RPGs thrust upon us, too. Epic Games have revealed their free games for the week starting December 10th are two big Obsidian romps, Pillars Of Eternity – Definitive Edition and Tyranny – Gold Edition.
It just so happens that they’re free on the very same day that Cyberpunk 2077 launches. So, will you go for a new futuristic RPG that’s gonna cost you upwards of £50? Or two known very good fantasy RPGs that are completely free?

let’s you travel the cosmos beating up enemies with names like Lunk, Web Jock and Pool Beast in an effort to rescue your mate Big Barry from The Thing Below. You’ll do so with items such as the Vortex Bin Lid, Satnav Teatowel and Space Shorts.
After a long and bumpy road, two companions have this week chosen to leave BioWare’s adventuring party. Casey Hudson, the project director for Mass Effect before becoming the studio’s general manager, has departed the company after 23 years along with Dragon Age executive producer Mark Darrah. Those are some big departures, but BioWare insists they’ll have no effect on the studio’s upcoming remasters and long-distant sequels.
With Halo Infinite delayed into next year and The Master Chief Collection all wrapped up, where is one supposed to hang out with their big green friend? Fortnite, apparently, should this week’s rumours be believed. Recent alleged leaks suggest John Halo himself is making his way to murder island as part of this season’s multi-dimensional crossover, letting the big man finally compete in a castle-building contest with The Mandalorian.
Fortnite got real weird, huh.
I imagine the first thing most level designers do when firing up a new tool is to try and recreate their own homes. After all, it’s a pretty immediate, familiar space to try and get to grips with. But in what’s sure to already be knowledge to some folk, it seems Doom II shipped with a fairly accurate rendition of developer Sandy Peterson’s home, with the venerable designer this week taking us on a tour through both the real-world and “Hell On Earth” versions of his abode.
Every developer, I reckon, has a dusty folder of abandoned, cancelled or otherwise lost projects. Hell, I’ve even got a few lurking on my desktop myself. While these unfortunate prototypes rarely see the light of day, Prison Architect creators Introversion have begun releasing their doomed prototypes, bringing them out one-by-one as part of a new YouTube series to raise money for conflict charity War Child.