Left 4 Dead 2 - Valve
An update has been released for Left 4 Dead 2.

Script additions:
- Added "Inflictor" field to damage table for "AllowTakeDamage"
- Director function "WarpAllSurvivorsToCheckpoint"
- Director function "WarpAllSurvivorsToBattlefield"
- Director function "WarpAllSurvivorsToFinale"
Other:
- Updated RocketDude mutation to version 1.7.
- Fixed some typos in talker scripts.
Nov 18, 2020
Left 4 Dead 2 - Valve
An update has been released for Left 4 Dead 2.

- Honorary achievement for Gnome Chompski's upcoming journey into space on Rocket Lab's "Return To Sender" mission.
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Mannpower update
    • Dominant players are now marked for death only when carrying a powerup
    • Shield charge meter passive refill rate reduced. Reduction is greater when carrying a powerup
    • Items or actions that add to the shield charge meter now add less when carrying a powerup
    • Carried buildings now deploy faster than default, but not instant
    • Decapitating swords no longer get the base melee damage boost other melee weapons get in Mannpower
    • Strength powerup no longer multiplies critical damage
    • Medic
      • Powered up medics with unpowered up targets get a less reduced heal rate (50% -> 75% of default rate)
      • Reduced ubercharge gain on Ubersaw hit in Mannpower. 40% of regular rate if not powered up, 20% of regular rate if powered up
Left 4 Dead 2 - Valve
An update has been released for Left 4 Dead 2.

- Fixed a regression that caused map exploit fixes to appear in co-op modes again.
Left 4 Dead 2 - Valve
An update has been released for Left 4 Dead 2.

- Fixed The Last Stand's Village Scavenge map not having any weapons.
- Recompiled common infected materials to fix visual errors on Linux.
- Removed alarm glass from a non-alarm car.
- Fixed Special Infected being able to trigger the helicopter flyover when leaving the bumper car building on Dark Carnival Barns.
- c7m1 and c12m5: Fixed a few nav issues that caused tanks to get stuck.
- c1m1: Marked all areas outside of building on ground as not allowing any spawns.
- c11m5: Marked a few areas near the plane crash fire as no-threat to prevent tanks from spawning too close to the fire.
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated item schema with community fixes from AndrĂ©s S. (rabscootle)
  • Updated/Added some tournament medals
  • Updated the localization files
  • Updated pl_bloodwater
    • Fixed a Minify spell exploit at point A
    • Removed the Horseless Headless Horsemann from the map
    • Updated the underworld to give a rare spell when escaping
Oct 22, 2020
Left 4 Dead 2 - Valve
An update has been released for Left 4 Dead 2.

- Fixed a long-standing ragdoll crash, caused by stale bone data after toggling addons that override common infected models.
Oct 21, 2020
Left 4 Dead 2 - Valve
An update has been released for Left 4 Dead 2.

- Fixed a crash when decoding bones.
- Fixed a mesh error when drawing the crosshair with colorblind mode active.
- Fixed a double-add of the client shadow manager restore function.
- Fixed mode-only addons sometimes getting removed on map load.
- Fixed some military sniper activity names.
- Changed crowbar and pitchfork to slash damage only.
- "AllowFallenSurvivorItem" can be called outside of mutations.
- Talker and survival updates.
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated the Jupiter Jetpack to not hide the Pyro grenades
  • Updated The Great Deflate achievement to include the Balloonicorpse
  • Updated pl_hasslecastle
    • Fixed more out-of-bounds exploits
    • Improved clipping
    • General improvements
  • Updated koth_undergrove_event
    • 3v3 participants will now be healed and extinguished upon entering a 3v3 portal, in addition to when the 3v3 begins and ends
    • Reduced the delay after winning a 3v3 before players are teleported back to the overworld
    • Fixed Wrap Assassin/Pomson 6000 projectiles not firing correctly in the indoor areas
    • Polished clipping around the capture point
    • Polished some textures on RED's side
    • Fixed several console errors that appeared upon map load
    • Minor lighting fixes
Dota 2 - Valve
- Fixed some notifications appearing on top of the in-game item shop
- Added 15 min delay option for DotaTV for tournament games so community streams can broadcast without delay on their end.
...