New in this update: - New outfits! A simple competition outfit has been added that all players can use, along with a special discord member exclusive outfit. join the discord to get it! - New props: Logic AND and Logic NOT gates for your tricky level design needs. - Grid backdrop lighting improvements. - In-game news option to see what's new from inside the game.
To celebrate a successful launch, I am releasing a completely free update which adds 12 new sex scenes to the game!
+3 Romanceable Girls
+12 new Sex Scenes
Free!
[/b] [/list] However, these twelve new scenes are being introduced in a unique way. Instead of having obvious new routes which feature these scenes, they've instead been hidden among the world of Arcadia and can be found by exploring the world.
In total, this update adds 13 secrets for you to find, and here are clues to help you find them:
Secret 1: It's time to go werewolf hunting, but we need a +1 to help us out. Secret 2: What's up with that Bunny, anyway? Secret 3: Did you know there are actually two dragons? Secret 4: This is what happens when you get drunk and sleep around too much. Secret 5: Déjà vu with Honeycrisp. Secret 6: Cream has a surprise for you. Secret 7: Someone has another set of lingerie they want to try with you. Secret 8: This girl is surprisingly flexible. Did you know she used to be a ballerina? Secret 9: I'm aerodynamic. Big breasts just get in the way. Secret 10: At the break of Dawn. Secret 11: Melody finally unleashes her inner femdom. Question is, where? Secret 12: Working with a Succubus is probably a bad idea. Secret 13: Talk to the cured werewolf. But, who is it?
All secrets are one time events! However, you can re-experience them using the Crystal Ball and the Art Gallery.
You can keep track of the secrets you've unlocked using the to-do list.
Feel free to start a discussion and help each other find them!
As part of the Free Weekend, tune in on Thursday 03.12 at 1800 CET for a live Haxity developer Broadcast on steam, join us as the devs showcase the latest update and talk you through the game as they play. Viewers are encouraged to ask questions and participate in the broadcast.
First of all, Merry Christmas! We are now officially in December; which means one thing: CHRISTMAS BOTS! Yes, that's right! We want to see you cooking up some roast turkey bots, sleighs, snow-bots - you name it! So get those magnificent, creative minds of yours in the festive spirit! Our devs are already wrapping up some special Christmas bots :)
Right then, let's get to it.
We've started the week by having a diligent sweep of the game, looking for things to improve and fix. We've got to be honest; there is a lot of stuff we've found early on in the game that needs fixing and improving!
Why isn't there anything good on TV anymore?
But it's been fun going down memory lane with all the diplomas and dummy poking.
But don't you worry! We've done our fair share of RnD for things to implement in the next content update. We've been playing around with explosives, oh yes. :D
They [explosives] currently come with a bunch of behaviour issues that we are looking at it; for example, we just cleared the box loading task by just blowing everything up!
Lasers are still mega fun! Break-it levels are a breeze now.
Until next time! Take care!
Ohh btw! The bot building competition is still underway, don't forget to join if you haven't. People are building some crazy things! Check out last week's blog for all the info you'll need (34): https://steamcommunity.com/app/1078920/allnews/
Community Corner!
Jump into the Main Assembly Discord NOW and join in the Competition!
Community Spotlight: Water Bot Brawler Of The Week!
Wait, what? Water and Bot Brawler? Yes, absolutely!
This week's Bot Brawler is the Battlebot1 by kAN!I think we prefer Water WALL-E' - but whatever floats your boat ;)
This inconspicuous bot is not only a battle bot; it also has the versatility to lurk in the water, spot its prey -- and then surface to charge its foe with dazzling speed and electrifying crushers! Frightening, truly. Cute eyes, too.
Head on over to the Steam Workshop link below to test out the BattleBot1 [#WaterWALL-E :D] in the Bot Brawl arena! Make sure to leave a like and a comment to show kAN your support.
Sometimes during testing, I have to press the accelerated invasion button to test things. Coming in from the left side of the screen, we have some new friends:
Normally, you don't have to worry overmuch about human invasions if you don't get greedy with the trade caravan or send raiding parties out to harass your neighbors. But when it comes to blows, they bring armor, and sometimes war elephants.
Here my human adventurer leading their one-humped camel, which can be used to carry heavy equipment or for riding. I was expecting to find some more humans in this village, but I found this heavily-armored dwarf out patrolling the streets instead, carrying with a human pole weapon. They were part of a historical migration wave that adopted human ways, however cumbersome those might be in this case!
These are some additional equipped humans and dwarves for comparison - the human set is a work in progress, and the dwarf set is also undergoing a few touch-ups, but this is the basic amount of differentiation we are going with. There'd realistically be a bit more height difference, but the relative thinness and small-headedness of the humans captures it well enough.
Here are some more in the default cyan peasant clothing. These all have the arena hair style (that is, long and uncombed.)
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Finally, let's take a look at some giant critters! When embarking in the more dangerous wild areas of a Dwarf Fortress world, almost any of the ~200 real-world wilderness creatures can either take on a giant or humanoid form. This includes all of the critters that are normally too small to have combat calculations, like the slug and cardinal and hamster seen here. Though the pictures can be quite cute, the giant critters come in at a minimum of grizzly-bear-sized, so exercise caution when trying to make friends!
Buildings: Fixed an error that could happen after clearing the Pasture.
Savegames: Savegames made during a specific update of the community preview have been fixed and should work again.
Settlers: Pausing a building while it is under construction (all resources have already been brought to the building) and then re-enabling the construction, the building is not constructed any further. We’ll try to address this in an upcoming hotfix.
Settlers: Clearing Construction sites can take a long time. This is because tasks are not always correctly prioritizing available builders and settler distance. We are looking into this issue but it might take a few days to fix.
- Your Team from Gentlymad & Assemble Entertainment
Following on from the news yesterday that we are preparing some hot fixes for Empire of Sin, we bring you news of a patch today to resolve a couple of the more concerning issues our players have raised.
Firstly, we had an issue where the scenario scripting system was not performing properly under certain circumstances. This was leading to issues where certain active scenarios would not be saved, and worse, when the game tried to load them it would crash. Thanks to the information you have provided, this is now fixed.
We also saw reports with personality modifiers reapplying every time you saved and loaded a game, so a 10% discount to upgrades would go up 10% each time, until it reached 100%. This has now been fixed.
With these initial fixes in place, we are now moving on to work on a patch where we will continue to stabilize the game and improve your all round experience with it. We'll let you know when that is ready. The teams at Romero Games and Paradox appreciate your patience and we will continue to work tirelessly on further improvements.
In summary, Version 1.02.38741 for PC contains these here fixes:
Save corruption bug is now fixed
Free building upgrades bug is now fixed
That's it for now! Thank you for reporting any bugs you come across as you play. Please continue to do so (preferably with save files and player logs attached!) here: https://pdxint.at/3mtqJEh