Dec 3, 2020
Pro Gymnast Simulator - walaber
New in this update:
- New outfits! A simple competition outfit has been added that all players can use, along with a special discord member exclusive outfit. join the discord to get it!
- New props: Logic AND and Logic NOT gates for your tricky level design needs.
- Grid backdrop lighting improvements.
- In-game news option to see what's new from inside the game.
Dec 3, 2020
吾光笔记 - New player
根据玩家反映情况修复BUG
1.修复自由时间时在停车房,觉醒房间以及大门选择暂时离开会出现停止的情况
2.修复大师级打工任务最后一个选项全是错误的情况
3.修复胶囊背包会产生空白的情况

另外调整了简单模式下的难度,修正部分文本
感谢玩家提供的反馈
Friendship with Benefits - TwistedScarlett60
To celebrate a successful launch, I am releasing a completely free update which adds 12 new sex scenes to the game!

  • +3 Romanceable Girls
  • +12 new Sex Scenes
  • Free!
[/b]
[/list]
However, these twelve new scenes are being introduced in a unique way. Instead of having obvious new routes which feature these scenes, they've instead been hidden among the world of Arcadia and can be found by exploring the world.

In total, this update adds 13 secrets for you to find, and here are clues to help you find them:


Secret 1: It's time to go werewolf hunting, but we need a +1 to help us out.
Secret 2: What's up with that Bunny, anyway?
Secret 3: Did you know there are actually two dragons?
Secret 4: This is what happens when you get drunk and sleep around too much.
Secret 5: Déjà vu with Honeycrisp.
Secret 6: Cream has a surprise for you.
Secret 7: Someone has another set of lingerie they want to try with you.
Secret 8: This girl is surprisingly flexible. Did you know she used to be a ballerina?
Secret 9: I'm aerodynamic. Big breasts just get in the way.
Secret 10: At the break of Dawn.
Secret 11: Melody finally unleashes her inner femdom. Question is, where?
Secret 12: Working with a Succubus is probably a bad idea.
Secret 13: Talk to the cured werewolf. But, who is it?


  • All secrets are one time events! However, you can re-experience them using the Crystal Ball and the Art Gallery.
  • You can keep track of the secrets you've unlocked using the to-do list.
  • Feel free to start a discussion and help each other find them!
Steel Rats™ - Tate Multimedia

Poland & Friends is an event held by Fundacja Indie Games Polska and it has just started! We are also here!

Check Steel Rats demo now, heat the engine, and dive into this unique, dieselpunk experience!

https://store.steampowered.com/sale/PolandAndFriends

Haxity - Delda
As part of the Free Weekend, tune in on Thursday 03.12 at 1800 CET for a live Haxity developer Broadcast on steam, join us as the devs showcase the latest update and talk you through the game as they play. Viewers are encouraged to ask questions and participate in the broadcast.
Main Assembly - Greg_Team17
Hello there, Inventors!



First of all, Merry Christmas! We are now officially in December; which means one thing: CHRISTMAS BOTS! Yes, that's right! We want to see you cooking up some roast turkey bots, sleighs, snow-bots - you name it! So get those magnificent, creative minds of yours in the festive spirit! Our devs are already wrapping up some special Christmas bots :)

Right then, let's get to it.

We've started the week by having a diligent sweep of the game, looking for things to improve and fix. We've got to be honest; there is a lot of stuff we've found early on in the game that needs fixing and improving!

Why isn't there anything good on TV anymore?




But it's been fun going down memory lane with all the diplomas and dummy poking.




But don't you worry! We've done our fair share of RnD for things to implement in the next content update. We've been playing around with explosives, oh yes. :D



They [explosives] currently come with a bunch of behaviour issues that we are looking at it; for example, we just cleared the box loading task by just blowing everything up!

Lasers are still mega fun! Break-it levels are a breeze now.




Until next time! Take care!



Ohh btw! The bot building competition is still underway, don't forget to join if you haven't. People are building some crazy things! Check out last week's blog for all the info you'll need (34): https://steamcommunity.com/app/1078920/allnews/

Community Corner!

Jump into the Main Assembly Discord NOW and join in the Competition!


Community Spotlight: Water Bot Brawler Of The Week!



Wait, what? Water and Bot Brawler? Yes, absolutely!

This week's Bot Brawler is the Battlebot1 by kAN!I think we prefer Water WALL-E' - but whatever floats your boat ;)

This inconspicuous bot is not only a battle bot; it also has the versatility to lurk in the water, spot its prey -- and then surface to charge its foe with dazzling speed and electrifying crushers! Frightening, truly. Cute eyes, too.



Head on over to the Steam Workshop link below to test out the BattleBot1 [#WaterWALL-E :D] in the Bot Brawl arena! Make sure to leave a like and a comment to show kAN your support.

https://steamcommunity.com/sharedfiles/filedetails/?id=2289483286

That's everything Main Assembly, for now. We hope you are enjoying our new update, we'll see you next week for Dev Log #36!

You can also keep up with Main Assembly's development on all these channels:
Main Assembly Twitter
Main Assembly Reddit
Main Assembly Facebook
Main Assembly Discord
Team17 Twitter
Team17 Facebook
Dwarf Fortress - kiwihotaru
Hello again!

Sometimes during testing, I have to press the accelerated invasion button to test things. Coming in from the left side of the screen, we have some new friends:



Normally, you don't have to worry overmuch about human invasions if you don't get greedy with the trade caravan or send raiding parties out to harass your neighbors. But when it comes to blows, they bring armor, and sometimes war elephants.



Here my human adventurer leading their one-humped camel, which can be used to carry heavy equipment or for riding. I was expecting to find some more humans in this village, but I found this heavily-armored dwarf out patrolling the streets instead, carrying with a human pole weapon. They were part of a historical migration wave that adopted human ways, however cumbersome those might be in this case!



These are some additional equipped humans and dwarves for comparison - the human set is a work in progress, and the dwarf set is also undergoing a few touch-ups, but this is the basic amount of differentiation we are going with. There'd realistically be a bit more height difference, but the relative thinness and small-headedness of the humans captures it well enough.



Here are some more in the default cyan peasant clothing. These all have the arena hair style (that is, long and uncombed.)

-



Finally, let's take a look at some giant critters! When embarking in the more dangerous wild areas of a Dwarf Fortress world, almost any of the ~200 real-world wilderness creatures can either take on a giant or humanoid form. This includes all of the critters that are normally too small to have combat calculations, like the slug and cardinal and hamster seen here. Though the pictures can be quite cute, the giant critters come in at a minimum of grizzly-bear-sized, so exercise caution when trying to make friends!

- Tarn
Cooking Simulator - tommy


Hi Chefs!

With today's update we'll be adding 25 Steam Achievements for Pizza as well as some more game improvements and fixes.

Patch #6 (v4.0.33) changelog:
  • Improved: Orders requiring recently unlocked new recipes and ingredients will not come up until the next day
  • Improved: Pizza doughs from the same recipe (Neapolitan, New York style, etc.) can be now merged together even if they were made in different batches
  • Improved: Products unlocked by unlocking recipes can no longer be unlocked from the separate product list
  • Improved: Added small product basket
  • Improved: Balanced the portion size for grated cheese
  • Improved: Pizza cash reward is no longer given when pizza is served raw or burnt
  • Improved: Added fixed camera position for adding products to the Food Processor
  • Improved: Container hovers displaying the total amount of products inside, including both loose and packaged products of the same kind
  • Improved: Changed Garlic Clove price from 2 to 1
  • Improved: Improved particle visuals for loose products
  • Improved: improved visuals for the quantity of products inside the GN Containers
  • Fixed: Icon position in recipe details view elements (previously some bigger icons where displayed above element frame)
  • Fixed: Incorrect active recipe tab selection color when maximizing phone (previously the tab color was not refreshed and it was grey).
  • Fixed: Incorrect translation for opening and closing bottles and jars and transferring products in certain languages
  • Fixed: Incorrect outline area for adding wooden logs to the oven
  • Fixed: Incorrect UI display for Photomode
  • Fixed: Incorrect context camera for transferring Marshmallows
  • Fixed: Minor visual bugs for Anchovies
  • Fixed: Player able to buy products from the cellar through walls


Good luck with the achievements and happy baking!🍕





Endzone - A World Apart - Assemble_Skoddy


Greetings, survivors!


  • Buildings: Fixed broken 'remove street' task.
  • Buildings: Fixed an error that could happen after clearing the Pasture.
  • Savegames: Savegames made during a specific update of the community preview have been fixed and should work again.


  • Settlers: Pausing a building while it is under construction (all resources have already been brought to the building) and then re-enabling the construction, the building is not constructed any further. We’ll try to address this in an upcoming hotfix.
  • Settlers: Clearing Construction sites can take a long time. This is because tasks are not always correctly prioritizing available builders and settler distance. We are looking into this issue but it might take a few days to fix.

- Your Team from Gentlymad & Assemble Entertainment

Changelog Version 0.7.7642.23546
Empire of Sin - missdeliana

Hey Gangsters!

Following on from the news yesterday that we are preparing some hot fixes for Empire of Sin, we bring you news of a patch today to resolve a couple of the more concerning issues our players have raised.

Firstly, we had an issue where the scenario scripting system was not performing properly under certain circumstances. This was leading to issues where certain active scenarios would not be saved, and worse, when the game tried to load them it would crash. Thanks to the information you have provided, this is now fixed.

We also saw reports with personality modifiers reapplying every time you saved and loaded a game, so a 10% discount to upgrades would go up 10% each time, until it reached 100%. This has now been fixed.

With these initial fixes in place, we are now moving on to work on a patch where we will continue to stabilize the game and improve your all round experience with it. We'll let you know when that is ready. The teams at Romero Games and Paradox appreciate your patience and we will continue to work tirelessly on further improvements.

In summary, Version 1.02.38741 for PC contains these here fixes:
  • Save corruption bug is now fixed
  • Free building upgrades bug is now fixed

That's it for now! Thank you for reporting any bugs you come across as you play. Please continue to do so (preferably with save files and player logs attached!) here: https://pdxint.at/3mtqJEh
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