Fuzz Force: Spook Squad - Fuzz Force
A feature heavily requested feature from you is is a way of storing your dice, chips and modules when you don't equip them. Now thanks to the backpack, you can!
A new button on the dice inventory screen will show all the items you didn't immediately equip, clicking on it will bring the item up for slotting in. These items are added when leaving the screen with an item in the paw or bringing a new item out from the backpack. It's emptied when you use the stairs, so be sure to check before you go to the next level.

Enemies have received 2 changes:
-Enemies have separate Attack dice and Shield dice so their Attacks and Shields can be different values.
-Enemies with multiple dice will Attack/Shield multiple times, including for their Skills. However this still counts as 1 Attack against you in regards to Counters and Thorns.

The first change allows for an additional variation across the enemies. The Bear shouldn't Shield for as much as it can Attack for example.
The second change means enemies that can Burn, get Angry, Vital Attack or Danger Attack will activate the effect on each dice. Dodging enemy attacks is less effective and skills with a secondary effect are more potent such as the Fuzztrap's Tongue Taste and Healing Roots.
Let me know how these changes feel across all the enemies.

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Changelog:
-A new backpack for storing items
-Modules no longer have their Status Effect in the description (Eg: Static Stun no longer says "Stun:") since those Effects are in the name of the Module.
-There's now a 15% of finding chips related to your Modules! It should be much easier to build your synergy.
-Enemies have both Attack and Shield dice meaning a rebalance across them all.
-Enemies will Attack/Shield for each dice they roll.
-Enemy dice will only show if their Action uses them.
-The Lucky Number book now goes up to 15 to accommodate dice boosted by Power Chips.
-Crush chips will now drop, I forgot to add them.
-Dotty's Charge sound effect is properly effected by the volume slider.
-Tray O'Ghosts and Restoration Station Modules have been changed to modules with an upside and a downside. Due to the backpack, these items are always there as opposed to a big upside that takes up a module slot or is gone forever.
Empire of Sin - missdeliana


Greetings, mobsters and crew! Today, on this day of our games release, we bring to you a swell ol' day one patch! It contains a number of great fixes and bugs squashed, and will be in the game at launch. Enjoy! :)


UI
- Fixed issues around UI notifications overlapping other game UI - Fixed icon issues
- General UI polish
- Radial menu unclickable icon fixed
- Implemented additional tooltips


Tutorial
- Fixed issues around skipping tutorial
- Tutorial polish
- Fixed tutorial disabled buttons that should be active
- Additional tutorial text


Combat
- Fixed camera issues
- Improved combat AI
- Polished combat abilities
- Fixed issue with characters spawning off the nav mesh so not engaging
- Combat balance polish
- Throat slit execution fixed
- Fixed pooling blood issue


Art
- Updated character flags
- Adjusted lighting in sitdowns
- Safehouse interior variants
- Animation polish
- Lip syncing polish
- Improved particles and lighting
- General fixes and polish

Miscellaneous
- Fixed various VO bugs
- Updated localisation
- Implemented Paradox SDK for telemetry
- Fixed issue with sitdowns timing out
- Fixed issues with selling buildings
- Mission fixes
- Sound effects polish
- General audio polish
- Fixed issue with game saves delaying loading
- Softlocks fixed
- Faction AI polish
- Trophy/Achievement icon issue resolved - Optimisations implemented
- Gameplay balance
- General bug fixing
Medieval Dynasty - SwordsOfTheSouth


Hello Village Leaders,

Today is a short, to the point update. As of this moment, Medieval Dynasty has its own set of Steam Trading Cards. The more you play, the more cards you will collect. And all cards come with special custom designs and graphics.



Let us know what you think of them below and happy collecting!


Until next time,

Your Toplitz Productions and Render Cube teams


Ultimate Chicken Horse - EveWhite


Hello Ultimate Animals!

Winter is rapidly approaching for us in the Northern hemisphere, so we’re getting ready to celebrate the Holidays and the New Year. To do so, we would like to feature YOUR Winter-themed levels in Ultimate Chicken Horse at the end of December!

Here are some examples of what we’re looking for:
- Candy canes, hot chocolate, and gingerbread houses
- Scarves, mittens, and tuques
- Skis, sleds, and ice skates
- Igloos, snow forts, and snowmen
- Snowy and icy landscapes
- Polar bears and penguins
- Santa Claus, elves, and reindeers
- Christmas trees, stockings, and presents
- Menorahs and dreidels

As an example, here are the levels we featured last year:



Remember: You can make custom levels in Free Play mode. Then open the Menu, go to Save and Share Level, save your level Online as a Public level, and Publish to get the shareable level code!

15 levels will be selected and put up on the Featured tab on Friday December 18th. We're interested in both Party levels and Challenge levels.

To submit your level, comment here with the level code, and make sure that the level is Published. Do it before December 18th for a chance to be featured in Ultimate Chicken Horse!

We're excited to see your creations!

<3
The Clever Endeavour crew
Train Valley 2 - glyinderwust

Hello friends! Our Choo-Choo Weekly has brought you a new selection of the best levels of the week. Today we again have many levels and in our hearts, they all occupy the first place. This is our habitual suffering, is it even worth mentioning? We'd better get you acquainted with these wonderful new maps as soon as possible.

https://steamcommunity.com/sharedfiles/filedetails/?id=2299904581
Is it possible not to love cats? Unlikely, so this new map by @Gelledee is automatically sent to the Featured. Jokes aside, it's really nice and relaxing. Well, it's like petting a cat.

https://steamcommunity.com/sharedfiles/filedetails/?id=2297015556
Now let's go to Mexico. @Spons83 has created a dizzying landscape and you will have to build a lot of bridges and tunnels. Which factories are waiting for you? Sand, a lot of sand in the sandy mountains (who would have thought), and also engineers and books for them. But we understand that no matter how many books you give them, "all they do crumbles to the ground" and turns into sand, right?

https://steamcommunity.com/sharedfiles/filedetails/?id=2296411203
@Itsumi-chan's new work with three customs. Yes, there are 3 of them, and yes, to open the second one, you will have to first open the first and so on. If this does not scare you, then you will like the level: it is unusual, moderately difficult and dynamic.

https://steamcommunity.com/sharedfiles/filedetails/?id=2302020257
Another amazing piece by @Spons83. Someone has lost the keys to the kingdom! To find them, you need to bring grain, wood, livestock, and gold. Looks like good supplies for the winter. Maybe the key to the kingdom is the well-being of its inhabitants? That would be just wonderful!

https://steamcommunity.com/sharedfiles/filedetails/?id=2302077573
Can you already feel the approach of Christmas? @LittleBear invites us to start preparing for this long-awaited holiday. Christmas trees, toys, gifts, and chocolate ‒ a lot of chocolate! It will probably take you some time to figure out how to connect all the factories with tracks. We recommend you to make a detour behind the chocolate store in order to lengthen the journey for these trains a little after there is enough chocolate. Great job @LittleBear! A €10 Steam gift card is yours.

You just read about 5 awesome levels, congratulations! Don't forget to take part in our little Let’s play together in the middle of the week. And very soon we will name the best level for November. Spoiler alert: it's incredible. Stay tuned!

----

ːtvhookː Train Valley 2 Discord Server.

ːtv2computerː Our Twitter.
Roots of Pacha - Soda Den




Connect
We did our first livestream with Crytivo Connect showcasing the gameplay for the first time and explaining some of our core mechanics. Thanks everyone for joining and sharing your thoughts. If you haven’t watched it yet, it’s now on Youtube



Racing tournament
We felt we were missing some action, and we always wanted to include a sport or tournament inside the game to break the routine of planting and evolving. After some research we found that horse racing is one of the ancient sports and we immediately thought about how many rideable animals we have in Roots of Pacha.



We really had a lot of fun racing our animals. There’s still some work to do, and some of our ideas include giving stats to mounts, improving mounts with friendship and special items, choosing a team and becoming the star rider of a season.

Pacha Hearth
Pachans are very social and so they have a common building where they spend rainy days, gather for a warm meal and receive visitors. Vuak, the sha-man and spiritual leader of the clan, is the one in charge of welcoming people to this place. Here’s a preview of his room which is inside the building.



Forest minimap
As we continue to develop the world of Roots of Pacha, we add minimap sections of it. This is how the forest minimap looks like.



We’re also exploring if the minimap is something you already have, or if you have to complete it as you discover new areas.

Food producers and preservation
A few devlogs ago we talked about how important food preservation was in the stone age. The idea was not only to improve the shelf time of food but also its nutrition.

For example, in the process of making bread, the natural yeast that is present in the grains not only make flour rise and produce a spongy bread, but they also make the nutrients of the grain available for the human body to absorb.



At that point in time, most processes were manual and we felt it was a good idea to represent that in the game. This is the case of the Mortar and Pestle that’s used to grind grains into flours and also to mix, and whisk.



Once you’ve got flour, mix in a little bit of water and let the dough ferment for a few hours. The Fermenter is a processor in Roots of Pacha that lets the natural yeasts in grain, flours and fruits turn into other products.

As a side note, yes, we read your comments, and yes there will be booze making in Roots of Pacha. For better or for worse, alcohol is ingrained in human history.



Finally, after getting fermented dough, you shape it and throw it in the Oven to get that nice loaf.



Another producer that we didn’t get a chance to show in the stream is the Solar Dryer. It’s made out of a couple of poles with nets in between that use the power of the sun to dry fruits and vegetables. The Solar Dryer accepts multiple items at once.

Taming minigame


After discovering the flute that lets you communicate with animals, you need to attune to them to increase friendship. Flute playing was too immediate and not very rewarding, so we are trying this minigame where friendship will increase depending on how you play the melody.

Fishing minigame
Fishing the shallow waters was a bit simple too, and we had a minigame we didn’t like where you had to hit keys in a certain order.



In the new one we developed this month, you have to remain calm and focus on one specific fish. Keep following it as it moves across the water nearby, but don’t do it too fast, the ripples will make it go away. Once you’re confident enough and you can see it, take a chance to fish it!.




That's it for this edition, thanks for reading. We hope to read your comments on Discord and see you next time!
Dec 1, 2020
Shuttle Commander - info
1.03 is now live!

Fixes:
Fixed controllers not showing in main menu unless active and tracking before app startup
Fixed Incorrect icons on some index / vive button prompts
Fixed control binding for ingame menu on index
Fixed wingtip camera clipping in landings
Fixed haptics continuing shortly after takeoff

Tweaks
Landing gear can now be deployed in airspeeds above 350 in landings
Increased shadow distance
Worms Rumble - Josh_Team17
Hey everyone!

Worms Rumble has just landed here on Steam and is available to purchase, download and play! Don your jet pack and thrust yourself into the first ever real time Worms game! Take on epic 32 player battle royale or deathmatch modes right now! Plus get into the action quickly with matches with crossplay with other platforms.

Watch the action packed launch trailer here:



Here's some of the action you can expect of Worms Rumble:

3 Modes

Take on the battle royale mode in Last Worm Standing or with 2 friends in the Squads mode. If that's not your cup of tea you can roll into the death match mode and hone your skills whilst respawning straight back into the action if you stand too close to a blossoming banana bomb.



32 player transforming maps

As of launch there are 3 maps designed full of funny references, iconic landmarks and strategic areas to get the upper hand on opponents. The maps can also have the chance to transform mid way through the battle with missile launches and even portals opening to shake up the match.



Equip a whole host of powerful classic and new weaponry!

Wield classic weaponry from the Worms series, like the devastating holy hand grenade and also equip yourself with completely new guns like the projectile bouncing plasma launcher.



Customise your worm to the max

Don't look like a basic worm... well actually you can but if you want to really get ahead on the worm walkway then there's so many options open to you! Felt like a dinosaur on the outside but on the inside you were worm... don't worry we've got the outfit for that! Plus, match many accessories to get a completely custom look. You will get xp in the matches to unlock new tiers of outfits and customisations to how you are presented in the game!



Don't wriggle around the maps

In Worms Rumble, movement is key! Roll around the map to speed up and also scale walls with extra jumps but be careful as you'll need to carefully manage your stamina! Also, find classic equipment to give you an extra edge like the jetpack and utility belt which can take you to the skies!



Come up with unique ways to play and gain the edge

Come up with unique tactics to gain the edge on your enemies whether that be returning a foes rocket with your baseball bat or shielding a teammate to be revived and become the 'Last Worm Standing'



Join the action now:
https://store.steampowered.com/app/1186040/Worms_Rumble/

This is just the beginning!

We hope everyone has an amazing time jetpacking, grappling or rolling around the map and blasting foes to become the last worm standing! This is only the beginning for Worms Rumble! New content, events, customisations and much more are planned for the game with regular updates planned.

Keep up with everything Worms Rumble:

Discord
Twitter
Facebook
Nioh 2 – The Complete Edition - KTMarketing
In the first Nioh you followed the story of William as he pursued the sorcerer Edward Kelley. This time, in Nioh 2 - The Complete Edition, YOU are the protagonist!
Create your character and survive the merciless demons as a half-human, half-supernatural yokai warrior.



Eternal Card Game - Dire Wolf Digital


Empire of Glass brings 200+ new cards to Eternal!

Get ready for release day with a limited-time Pre-Order Bundle coming Monday, December 7! Read More

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