I Am Jesus Christ - simulamaker
We are super happy to present devlog 11 of development "I Am Jesus Christ". And this video you will see more footage from upcoming demo. Also, don't forget to vote for our game at Steam's Award competition. Here is special video on all of that and more...

Dec 1, 2020
SMITE® - TitanCupcake
It's the most wonderful time of the year
With twenty-five days of SMITE,
We have tons of options for keeping SMITE near!
It's the most wonderful time of the year!


It's the most wonderful time of the year
With bonus Favor events
And double worshipers, to earn stars on Tyr!
It's the most wonderful time of the year!

There'll be rewards for parties,
That double the XPs
And sales taking place in the store.
There'll be tons of SMITE events,
And ways to give presents to
Friends that you love and adore!

It's the most wonderful time of the year!




Celebrate the holidays with SMITE! We’ll have all kinds of events and sales happening, with something new each day! Make sure to log in so you don’t miss out on all the cheer!

Check the blog for all the details on what is happening daily!

Happy Holidays!
DIMENSION REIGN - ROGUELIKE DECKBUILDER - laurence-pqube


Hello everyone!

Dimension Reign has been nominated as one of this week’s fan favourite onhttps://thegdwc.com/! It would mean a lot to us if you could help us out and vote for Dimension Reign, it only takes 30 seconds.

See you soon in another update!

Dream Of Mirror Online - Zen_Dragoon
Maintenance will begin approximately within 15 minutes. Please give us extra time for maintenance as we have 6 updates to apply and test internally.
Supremacy: Call of War 1942 - Grayshine


Release Notes - 2020-12-01

Attention, Generals!

Today we introduce the new “Low Graphics Mode” in Call of War. This new mode is designed to help player’s that experience performance issues when playing on older mobile devices and as a replacement for “Canvas”. “Canvas” is the old graphic mode that is not the standard advanced graphic mode with advanced rendering. The new “Low Graphics Mode” not only reduces performance requirements, which is handy for mobile users on the go, but also allows traditional Canvas players to switch over to the superior webgl version of Call of War while still enjoying more simplified graphics. The new “Low Graphics Mode” can be found in the account settings on Mobile and Desktop.



The Advisor which appears straight after a new player starts the tutorial is getting a new modern design with improved usability, additional new tasks and rewards. This will improve the introduction of new players to the game and explain more aspects of the game. Existing players will be able to complete the new tasks as well, so you do not miss out on any reward.

We also improved the tablet version of the game by changing the way interfaces are displayed and by offering the ability to play in horizontal position. If you like playing the mobile version on a bigger screen we highly recommend you check it out!

For a complete overview of today’s release please check the list below:

Balancing:

  • Damage values of early level Mechanized Infantry units were slightly decreased to bring them more in line with other units unlocked on the same days.
  • Manpower costs of Mechanized Infantry units were slightly increased to bring manpower requirements more in line with other Infantry units.
  • Damage values of Light Tanks against light armor units were slightly increased for later levels to make them more viable in mid game.
  • These changes only affect new game rounds. Game rounds created before today's release and “Classic” game rounds are not affected by these changes.

General:

  • The Low Graphics Mode was implemented for desktop and mobile players.
    • The graphics mode can be activated and deactivated in the account settings.
    • Certain low end devices will automatically be put into low graphics mode. Unfortunately, those devices will not be able to switch back to the regular mode right now.This might change with a later update.
  • A new advisor Layout was implemented on desktop and mobile, including a lot of new tasks rewarding new players for staying active
    • Newly added tasks will also be visible to all existing players, allowing all players to complete these tasks and receive the rewards as well.
  • The filters in the newspaper were reworked to reflect recently made changes to the game.
    • The economics filter was removed from the newspaper in game rounds where buildings are only visible to players when revealed by units or spy actions.
    • The “enemies & allies” filter was split in two separate filters: One filter for Enemies and one filter for Allies.

Bug Fixes:

  • An issue was resolved that caused the number of coalitions created on mobile to be displayed incorrectly in the army bar on desktop.
  • We fixed a bug on the 1939 Blitzkrieg map that caused Damascus being the capital of France at the start of the game. Paris is now the capital of France on this map again.
    • We fixed multiple connection and name issues on several other maps as well.
  • An issue was resolved that caused the movement lines of units to be displayed too bold on the map.
  • We fixed a bug that prevented several forum features (incl. Language selection) from working when entering the forums via Steam. All forum features are working as intended now when entering the forum playing via Steam.
  • An issue was resolved that could cause the popup that appears after confirming a gold transaction to be misplaced when a player tried to construct buildings with gold due to a lack of resources.
  • We resolved an issue that could cause an error message to be displayed for some players when they were trying to enter a map.

We hope you like the new advisor and the Low Graphics Mode, and that these new features help your efforts on the battlefield!



Your Bytro Team


Dec 1, 2020
I Am Your President: Prologue - Intuition
Tis the time for some more news regarding IAYP!

The biggest of which is: We are about to publish the prologue to I Am Your President – scheduled for release on Dec 2nd @ 9:00 AM PST! And once published, it’s going to be here to stay: for free & forever!



Those of you that had a chance to play our demo will recognize the story of the prologue – albeit slightly tweaked and expanded so that we could showcase a few previously unseen features (such as the map and another location outside of the White House)! Oh, and this time around, your successes (and failures) will be immortalized via Steam achievements. Overall we are hoping to give you a smoother and more complete experience that will eventually serve as a proper teaser for the main game.

Speaking of which, from the moment we release the prologue, our entire team’s main focus is going to shift entirely to polishing and testing the main plotline – a huge milestone we’re really excited about! Hopefully, the next time we break the silence we will have something cool to tell you!

And of course, once again, thank you guys for your ongoing love and support! We're doing our best to answer all of your questions at #ask-us-anything (Discord) – and the closer the game is to the finished product, the easier they are to answer.

So feel free to share your thoughts & head down to Steam to check out I Am Your President: Prologue once it comes out! :)

Join our Discord here:
Gloomhaven - YunAsmodee
“The queue stretched as far as the eye could see—at the end of it laid a small table with someone wearing a monocle seated at it, with a pen frantically scratching paper. Taking on a tone that was sometimes delighted, sometimes sullen, he made a list of the people who came to him. Those given a small purse went to the right, the others who were rejected went to the left; often followed by a "NEXT!". It's been a long time since we hired so many mercenaries for an adventure! This one had to be immense to have to solicit so many warriors and mages.”




OUR COMMUNITY CHALLENGES CONTINUE!

Let’s keep unlocking some exclusive skins for our mercenaries, shall we?!
Let's see ... Following the arrival of the Scoundrel skin to the Early Access, after already unlocking the Brute skin by defeating a colossal mass of enemies in a limited time. You also managed to enlist a good number of mercenaries on the official Discord, thus unlocking the skin of the Spellweaver.

This time around, Cragheart is next on the list!
Here is a quick look of what you can expect from this skin:



GATHER YOUR GROUP OF ADVENTURERS: THE MULTIPLAYER WEEK BEGIN!

To unlock the Cragheart skin, this time you will have to complete as many dungeons as you can in online co-op!

You have one week (until 08/12) to complete 12,500 scenarios, as a community.
Join the thousands of daily players and combine forces in the online co-op mode to complete as many scenarios as you can! If you manage to accomplish this challenge, you will be awarded the Cragheart skin!

If you are looking for mercenaries to play with, the best way is still to join our Discord server and post a message in the dedicated channel: https://discord.gg/Gloomhaven

A FEW WORDS ABOUT THE COMMUNITY CHALLENGES, IF YOU MAY…

We have noted during previous community challenges the mistrust of some with regard to the setting up of these events, which could potentially affect the smooth running and progress of Early Access.

Note that the inclusion of exclusive skins in no way affects the work rate of the team in charge.
There are many jobs within the same team, and the setting up of these events is not a priority over the general progress of Early Access. The addition of a new skin does not in any way differ from the dates indicated on the roadmap! Our goal is to offer you exclusive and challenging content while waiting for the arrival of the next major update! We hope that many of you will take part in the challenge!




Good luck to you, guildmasters! We hope you will be numerous to survive the dark dungeons of Gloomhaven during this event!
Dec 1, 2020
Paintball War - ShadowWolf Games Supp
Dear players!
The timer in the game will be shortened by your numerous requests. The update will be released on December 16 and then you can get into the game.
Only part of the planned changes will be included in the update. More detailed information will be available on the day of the update!
Dec 1, 2020
Warface: Clutch - Runabel


Soldiers!

A "Swarm" update hotfix has been installed on the Warface servers. It brings fixes to the blocked interface and other changes. Read on to learn details and hurry up to check it out in the game!

Content Changes

Other

  • There has been an exchange of rewards for completing the first and the second daily missions in the Battle Pass. Previously, the task "Eliminate 75 enemies in any mode" yielded 4 stars, while "Deal 10,000 damage in any mode" - 5 stars. Now, the first quest grants 5 stars, and the second one - 4 stars. The total number of rewards remains the same.
  • The terms of one of the upcoming weekly missions in the "Swarm" Battle Pass have been updated.
  • Updated in-game texts and descriptions.

Bug Fixes

Important

  • Fixed a bug due to which the client interface could be blocked after starting the game.

Weapons and Gear

  • VKS "Chitin": fixed a bug due to which the texture of the silencer skin had a low resolution.
  • M14 Crazy Horse "Toxicity": the weapon has been added to the list of prohibited equipment in Ranked Matches.

Other

  • Fixed a bug due to which the icon of the box with a reward of the "Swarm" special operation was displayed incorrectly in the list of Ranked Matches rewards.
  • The Special Operations event has been prolonged.

Known Bugs

  • The surrender vote in Ranked Matches is temporarily unavailable in the season "Swarm" # 1. You can start the vote but the selection buttons will be disabled.
  • Hephaestus Flamethrower: the visual effect of flame while firing the arm is not displayed in the first person view after the player overcomes an obstacle.
  • Sometimes in a DirectX 9 game client, a black screen appears when using the Alt + Tab keyboard combination in the full screen mode.

Good luck in combat!

Discuss on Discord
Discuss on Facebook
Noita - Nolla Games


Here comes a hot bunch of hotfixes and even some new stuff.

If you like Noita, there's still time to give it a vote in the Steam Awards. We suggest the Most Innovative Gameplay Award although we're sure the Best Game You Suck At Award some other awards might also make sense.





HOTFIXES - Dec 1 2020

SPELLS
FEATURE: Essence to Power

BALANCE
UPDATE: Spells to Power can no longer use Levitation Trail as a source
UPDATE: Made Personal Plasma Beam slightly stronger and able to cut through more materials
UPDATE: Concentrated Spells adds some damage to your shots
UPDATE: Pinpointer increases your accuracy and projectile speed
UPDATE: Personal Plasma Beam kills are no longer accidental
UPDATE: Personal Plasma Beam destroys wood and other soft materials
UPDATE: Homunculi and Tiny Ghost gain extra damage as you explore further
UPDATE: Made Personal Plasma Beam slow down your spellcasting a bit less
UPDATE: Pinpointer orange instead of red to avoid confusion
UPDATE: Made homunculi no longer pick up wands
UPDATE: Made homunculi able to wander a bit further away before teleporting back
UPDATE: Added a damage cap to Essence to Power (Max. 6000 damage per projectile)
UPDATE: Added an explosion radius cap to Spells to Power

AUDIO
UPDATE: Personal Plasma Beam has audio

OPTIMIZATION
UPDATE: Optimization - Sprite animation lookups are faster
UPDATE: Optimization - Massively improved Spiral Shot performance

BUG FIXES
BGUFIX: A new item has its correct name
BUGFIX: Gamepad UI focus was lost when entering progress menu
BUGFIX: Gamepad UI focus was lost when entering some options menu pages
BUGFIX: Mod settings fold buttons repeated hover sound when hovered
BUGFIX: Fixed a few lua bugs
BUGFIX: Pinpointer's additional effects weren't loaded properly
BUGFIX: Fixed certain projectiles not interacting with new modifiers correctly
BUGFIX: Coward should be a bit less likely to teleport its friends inside walls
BUGFIX: Fixed fire traps in Temple of the Art also dealing projectile damage
BUGFIX: Twitch integration - Fixed the specific homunculi summoning events always picking a random one anyway
BUGFIX: Fixed two issues in localizations

MODDING - DOCUMENTATION
MODDING: Improved gui and setting lua API documentation
MODDING: Fixed some typos in lua API documentation

MODDING - LUA API
MODDING: Lua - NOTE: GuiImage() has new parameter order
MODDING: Lua - GuiImage() takes new optional scale_y, rect_animation_playback and rect_animation_name parameters, made more parameters optional
MODDING: Lua - GuiLayoutBeginVertical() takes optional position_in_ui_scale, margin_x and margin_y parameters
MODDING: Lua - GuiLayoutBeginHorizontal() takes optional position_in_ui_scale, margin_x and margin_y parameters
MODDING/BUGFIX: Lua - GuiGetPreviousWidgetInfo() had wrong types for the first three return values
...