We have another update for you and this one is a big one. So prepare your lockpicks and sharpen your screwdrives, let's dive into it!
No video update from us for this one but we have shared the info with some of the content creators you may know. This is experimental as we wanted to provide some content to people that supported us through the years and gave exposure to the game. It also lightens the load from our dev team so we have more manpower on the patch itself. You can find them here:
Introducing the, queue the dramatic drumroll, the Killbox! A new area added to bunkers all around the map that will surely make you fight in the forums how it should work.
This new area works pretty different to the rest of the high loot areas and will require some work to be put into it. So how does it work?
First off you will need to find a brand new item. Keycard. Keycards can be found all over the map, but there is a catch. All keycards only open a certain bunker and can only be used once. To know which bunker the keycard opens look into the keycards description.
Once you managed to make your way to that bunker and unlocking the door you will enter the Killbox and will be greeted by a friendly voice. Once the Killbox door is opened, the 15 minute timer is started.
When the timer hits 2 minutes, the Killbox starts to fill with deadly poisonous gas, which you can withstand if you have the brand new gas mask.
After the timer runs out lasers activate and the Killbox is purged of all living things inside.
"Sounds horrible why would I go in there then?" you ask.
Well my curiosity killed the cat friend, the rooms are filled with high stakes high rewards military loot, guns and ammo. These are going to be even more important since all weapon lockers across the map are now locked and need to be lockpicked. This will not only decrease the amount of military loot available all around, but also increase the survival segment of the game. Chambers of the killbox are also locked, but not with actual locks but magnetic ones. They will need to be opened by the bomb defusal minigame. Careful tho failing to unlock the door means triggering the punishment event, but I don't want to spoil the surprise.
Once inside the chamber you will find locked cabinets with that sweet sweet loot.
There are several types of cabinets and they go like this:
1 rust lock - submachine gun packages
2 rust locks - assault rifle packages
1 silver lock - sniper rifle packages
1 gold lock - 100% chance of getting C4
Wait did I just read C4? Yes, yes you did. C4 is now live and armed on the island.
Once you get through the Killbox and manage to get into the chambers you will find a live and armed C4 explosive device which you will need to defuse. If you manage to defuse it great! You now have C4 explosive device available to you. If not, great! You are now part of the killbox decorations.
Now you may ask, why would I need C4. Well simple answer. Base raiding. C4 is the ultimate breaching tool for bases on the island. Set the C4 by the walls of that pesky neighbors that never returned that lawnmower you loaned to them 3 months ago, set it to blow, get back to a safe distance, and watch their walls disappear. What we are saying is C4 does massive damage to all base building elements.
Oh and btw we realise that we have put a bit more emphasis on the lockpicking currently so we added a smaller more common screwdriver. It has 5 uses but it still works fine.
We touched upon base raiding but what about base building? Some major news on that front.
We have completely revamped the way BB walls work and are made.
The old palisades were great and all but there were a lot of features we wanted to do with them that we could not, plus they kind of stuck out and were not that original feeling we wanted with the game. So introducing new walls to Base buildings.
These walls make more sense in the abandoned island atmosphere and have a couple of nifty little features as well!
Take note that the arrow points to the outside part of the wall.
To start off we have 3 different walls:
Wooden walls-No skill engineering
Barbed walls-Basic engineering
Metal walls-Medium engineering
But here is the catch, these are not 3 seperate walls. Well they are and are not at the same time.
Base building walls are now upgradeable. This means if you want to add more protection you don't have to build another set anymore. Instead simply hold F on the walls and press upgrade, a new blueprint will pop which you can fill and BAM a new wall!
With the wall changes and the new look you no longer have pillars, so now there are wall blocks. There are 6 different wall sizes and each of them have different HP and material requirements. If you build on a steep surface, the walls will tile themselves so you will get smaller wall chunks. When you want to upgrade the walls, you need to do it chunk by chunk.
Do keep in mind you cannot immediately build Metal walls, you need to start from basic and upgrade up!
Not only walls received this upgrade but, towers, doors and doorframes as well.
You might be concerned about old bases and what happens to them. Don't worry they are still there and your stuff is protected. Old base building elements are removed as a crafting option and will degrade more and more over time to give you time to replace with new ones and keep your hermit holes safe.
We also added 2 new elements:
Workbench
You can now craft your own workbench. It's functionality is similar to drill presses and lathe machines so you can craft ammo with it and other things that require it. But there is a trade off. All things crafted on it have only 50% durability. Which you already know can lead to weapon jamming and other nasty things.
Bunk beds
Let's face it, you have characters that can make constructions that can enter the list of national wonders. Yet you still sleep in that old raggedy improvised bed. Well no more as bunk beds are now available. Not only will they bring great comfort to your character they also function as the respawn point like the other does as well.
Light sources
As nights in SCUM get really dark and constructing a base at that time could be a real hassle, we added 2 new light sources. Portable Work Light and Gas Lantern.
The Lantern can be fueled with gas, while the Portable Work Light can be charged with batteries. Along with the normal batteries we have, we also made the smartphone battery rechargeable. All you need is a car battery and car wires and you're ready to go.
Well we got new base building elements and you'll need more materials to build them, especially wood. And yes you could use an axe like before to chop it down but we know you. You want power. You want strength. You want... a chainsaw! Well here you go my little lumberjacks:
The chainsaw, a saw with a chain. This tool is not here purely for the fun of it tho. Ok maybe alittle bit for the fun of it but it is quite useful. So yes you can cut everything with it, with it's own special sets of animations as well!
So what's the real kicker? Well with the chainsaw you get more materials for each cut than you would get with the axe. So if you want to build those real big walls you have less trips to the forest. It also cuts way faster than the axe does. I mean it is a chainsaw after all.
There is a drawback tho, you will need fuel. Yes the chainsaw does indeed use fuel in order to operate. To fill it you will need 2 things, gas canister and gas itself. Once you have it simply hold F on the saw or right click it and refuel the chainsaw. Also take note that the chainsaw will not cut anything if not fueled and switched on.
So how do you turn it on? Well the controls are pretty much the same as weapons so you don't have learn that much:
Press R for switching it on/off.
Press SHIFT+R to check fuel amount.
Important thing to notice is that it takes strength to start the chainsaw. So if you create a character with low STR it will take a lot more pulls for the chainsaw to start compared to a character with high STR.
But I know what you want to know the most, you psychos. Can I chop people with it. Well yes yes and soon.
Yes you can cut at people as a melee weapon with it and yes you can chop bodies with it. Soon tho means that special melee attacks with the chainsaw are going to be implemented in the future.
Well you already saw a lot of material on this one, we did have fun with it on Twitter. But here they are in all their glory! Wheelbarrows!
There are 2 types of wheelbarrows:
Improvised wooden wheelbarrow.
Metal wheelbarrow which spawns.
So there are 2 main differences between the 2.
Improvised wheelbarrow has less hit points than the metal one.
Improvised wheelbarrow has less inventory space than the metal one.
Now HP is important because not only do wheelbarrows take damage when you hit or shoot them, they are also susceptible to fall damage and durability drops slowly when you drive them around. So make sure you have a toolbox handy so you can make those emergency repairs.
And yes as seen live on TV you can shoot from the wheelbarrows:
So important thing to note when using the wheel barrows is that part of their weight carries over to the player and encumbers the weight load on the player. So let's recap some old stuff here.
Weight load
Weight load is total overall weight of all the gear that is currently on your character. This includes items in hand, on your back, in your inventory and everything equipped. This all matters because of the weight load threshold. Weight load threshold is a feature that is calculated from your characters STR+CON, and is different on the type of action. There are 3 types of actions in the game: Easy, demanding and very demanding. Examples would be walking, jogging and running in the same order. Everything that a player does in the game is considered an action. This is important when talking about weight load because each type of action has its own separate weight load threshold. For an example threshold for a character build could be 40 kilo walking, 20kilos jogging and 15 kilos sprinting. Now when the weight load of the player goes over the threshold it starts to increasingly drain the players stamina, calories, water and DEX stat overall. Dexterity because it is the stat that determines the speed of action execution.
How the wheelbarrow comes into play and why revising this is important. Well part of the weight that is stored in the wheelbarrow is carried over into the overall weight load that currently encumbers the player. So, it is quite important for players to keep that in mind so they can watch their metabolism intake and stamina usage. Also, there is a mechanic in place where the game detects if you are pushing the wheelbarrow uphill or downhill. Since if you are pushing the wheelbarrow uphill most of the weight shifts backwards towards the player, weight load will increase. But if the wheelbarrow is being pushed down hill weight will shift forward on the wheel and weight load will be less but some of it will still carry on the player.
There class dismissed. Oh and lastly when destroyed the items in the wheelbarrow don't get destroyed since the wheelbarrow does not blow up.
We also have some new items for you fashionistas and RP players, check them out:
Short cargo pants
New boots
New work pants
Jeans jersey jacket:
Electrician gloves
Medical gloves
Safety goggles
Ear muffs
Fixed the bug where it was sometimes possible to crash the game.
Fixed the bug where it was not possible to craft cartridge trap while ammunition is in inventory.
Fixed the bug where crafting improvised mine would not properly use gun powder.
Fixed the bug where aiming with spears while not standing showed the ADS animation.
Fixed the bug that sometimes caused server hang.
Fixed the bug where As Val would cause issues when scope was attached.
Fixed the bug where you could lie down underwater indefinitely.
Possible fix for multiplying sentries.
Fixed the bug where it was possible to connect to a server if already logged in.
Fixed a bug where it was possible to dupe items in multiplayer games.
Fixed the bug where destroying furniture would sometimes destroy other BB elements nearby.
Fixed the bug where chests would not get any weight no matter how full it is.
Fixed the bug where opening the door of a vehicle while someone just entered into the driver seat would get the player stuck in door opening state.
Fixed the bug where existing chest items would not be given the same unique id.
Fixed multiple chest explotation bugs.
Fixed the bug where secondary trap damage would not apply multipliers correctly.
Fixed the bug where it was possible to craft suppressors with cocktails.
Fixed the bug where the AK47 engraved was not able to malfunction.
Fixed the bug where the ghillie on AK47 engraved did not render.
Fixed the bug where weapons do not reload properly when there is magazine from different weapon that uses the same caliber as the weapon in hand but has the larger bullet capacity.
Fixed the bug where the ingredients widget would go out of screen when placing wall blueprints.
Fixed the bug where door upgrade widget sometimes lingered when it should be invisible.
Fixed the bug where ingame voice communication did not work.
Multiple map fixes
All glasses are now repairable by toolbox.
Boombox and radio are now repairable with electrical repair kit.
Increased the audible range of Wolves.
Practice lockpicking item will now be usable even if player has 0 or less famepoints.
You can now choose whether the radio will play music or static noise.
Safe zone force fields now block projectiles.
Items in cabin now dropped when cabin is destroyed.
Various optimizations up to 10% in performance boost.
Reduced crafted ammo damage to BB elements.
First of all thank you all who contacted me to get their servers on the list for a shout out. Unfortunately one did not drop last week due to work being done on this patch. Rest assured these are still going so if you want to put your server on the list and have not yet please contact me, Beda, on discord to find out the deetails.
So to make up for last week lets pop a few in here so people looking for something new have a couple ideas for the weekend.
SCUMFREE - Pandemia
IP 92.223.103.45:29402
Description SCUM server was opened in March 2019. The server has no playing administrators and gold drones, no bugs-users and cheaters. The task was to create a server on which it would be comfortable and interesting for everyone to play. SCUMFREE server is a real challenge for any player. The server settings will open for you SCUM absolutely from the new side. One of the best and most convenient Discord server, active players support, unique translations of news from developers. The most complicated server in psychological terms. It's up to you how to play! You can build the game to your liking and not pursue any goals or beliefs of others. Create a huge base or fight with hostile world around you in the game and players. As long as your character is alive, everything is possible!
Cause of our 4, shift working, admins you can get help at nearly every time. We have a lot of events like „capture the flag“, car race, defending aeras, sniper league, search and destroy, defend/capture a VIP, searching for signs arround the map and much more. In general the events are built up for single player as well for big squads. For money transactions we use a browser based banking app. You can open your account with your discord username and password. There you can open your private and/or squad account. The money transfer is done in realtime. We use the ingame currency SCUM$. 2 Days a week our car sales has opened. You can use our black market who is hosted by the admins. There you can buy several stuff like weapons, ammunition, clothes and special food like Honeycombs. It is also possible to deposit looted scum$ or Famepoints (ratio 1:2) at your bank account. This is a fair and safe way to trade. 2 towns in scum island are declared as additional safezones. There you can claim a house and park your car. In this aeras is PVP forbidden. Actually the two towns are Ston in the north west and Spickovina in the center oft he map. The ingame safezones are also aviable for safe building. We set great store by mutual respect. Toxic players are not welcome. The community gives new players a great support.
New players get 5000 $ transfered to their bank account.
Feel free to join our Discord Server. Then you have to read the rules and accept them. As soon as possible one of the admins will whitelist your steam account.
This is a server for PVP lovers! You can build everywhere, the economy is hard, is not P2W and there is a bot with a lot of functions! We are trying to build a friendly community of this game from all over the world. The server is totally free, and has no time limits! You can play it all night and all day with your friends. There are no specific rules except to respect other players. What are you waiting for, don't waste time! Enter the Dark Island Scum Server and enjoy yourself.
Hello everyone, I want to tell you about the new features added to the game.
Fishing
Now we can fish from the beach, pier or raft. If you don't pull on the rope when the fish hits the hook, the fish will run away. When you fish, there are less fish in the sea.
Trading
The game also has an economy system. You can sell your crafted or collected items to merchants. Or buy something cool from them. You should also consider that they will lower the price if they buy too much.
Sailing
Open world sailing is the main mechanic of the game. Because of this, we need to consider the direction of the wind in order to move the raft. Now we need to rotate the sails to get the power to move.
Unlocking Game
As a pirate, we should already have unlocking skills. You also need to have strong reflexes. Because to unlock, you have to stop the icons when they get close to each other.
Map & Compass
There will be many islands when the game is published. So, we will need to find our way using the map and compass. We can also put a mark on the map so as not to forget our destination.
Skill Tree
In addition, we will need to improve ourselves in order to deal with the curse we have. I don't want to give any more spoiler.
And there are a lot of minor improvements that I haven't mentioned here. I'm working on the game 18 hours a day. So, I'm trying my best to complete the game as soon as possible.
Thank you so much for your all supports! Don't forget to join our Discord!
- Added : V1 and V2 launch sites (as units, so destroyable). - Added : Destroyed version of all urban tiles (Harbours, cities, factories / refinieries, airfields). More will come later (bridges for example). - Added : New soundtracks DLC. It’s called the support pack. I made it so those who wanted to support my brother’s work and mine could do it this way, by getting something in return :) - Added : Disable weather particles option in the settings. - Added : Heavy and Light cruisers NATO symbol. - Added : On mobile, change brush size in the map editor.
- Change : Compression level of the game when exporting it. Weight will increase by a bit, but this should, I hope, prevent further updates to reach 500MB each. This is a test. If it doesn’t change anything, I might go back to the original compression level which had none, but at least updates were really small. Once the game will reach a final stage, I will finally use the biggest compression rate to have the smallest game possible, since it won’t receive updates that often. - Change : Aachen belonged to Belgium instead of Germany on the Europe map. - Change : Paratroopers can now blow up bridges just like engineers. - Change : Airfields can now be bombed and won’t be usable for 2 turns after being bombed. - Change : NATO counters colours. They now have a per country colour using the proper wargame colour code vs previously it was 3 colours only (allies, enemy, ours). I will later do colours per type like, guards could be red, etc. Upon suggestions :) If you are not satisfied with the colours, please, write me an email or comment here with the RGB values + country name, and I shall change the colour for the next update ! - Change : Revamp of the following tiles : Airfields, small villages, cities, refineries, factories, Harbours.
- Fix : Sd. Kfz. 233 had AA attack sound. - Fix : Supportive plane hidden is glitching with ground unit under it (was it the last graphical glitch with units. - Fix : Countries not attacking each other in Europe map with historical focus OFF. - Fix : Game started muted. - Fix : Added supply ships to USA forces landing on Iwo Jima campaign. - Fix : Anti Air units could capture cities. - Fix : Rare instance of AI freeze. - Fix : Wrong sounds being played when a bomber retaliated on a fighter or when a boat retaliated on a bomber.
November update of "Into the Radius" is already available!
What's new in the Shiny&Polished Update? Connect to the developer's stream today to see it by own eyes.
Now you can Improve your guns’ condition by manually cleaning them. Use a cleaning rod and paper to clean a gun with damage within the blue durability bar (no less than 85%). Switch to the oil spray and brush to deal with damage within the yellow durability bar (no less than 50%). Clean anytime and anywhere, but make sure you have everything you need! Turn to the shop if you want to repair a gun that has over 50% damage. Also, oil spray has to be restocked after several applications.
If you’re not that into cleaning and rather buy new stuff, there is also a brand-new Heckler & Koch MP5 available in the shop.
+ we’ve done our own batch of tidying up too by fixing over a dozen bugs.
We hope you'll like the new features and the changes we’ve made[/url], and will share your thoughts with us :) Be brave, stay curious!
In the game our Raccoon will meet different animals who will help him, give him various tasks and warn him about danger. So in today's #screenshotsaturday we want to show you some other characters of Wanted Raccoon. In particular, a squirrel, a mole, a pigeon and another raccoon. Of course these are far not all the animals our Raccoon is going to meet. You can see them all after the release 😉