This is it! We are at the end of the latest Nemesis DLC run. Today, let’s take a look at our third and final option: Nemesis: Ligurian Standoff.
It is a return to the Italian front in August 1944, but this time, we are zooming in on the western, “quiet” sector of the Gothic Line, close to Pisa. We are on the Ligurian coastline during Operation Olive, and it is here where we will encounter our two new battlegroups: 20. Luftwaffe-Felddivision and Task Force 45.
Both divisions are formed from either anti-aircraft troops or redundant air force’s ground crews.
There is more to Nemesis: Ligurian Standoff. One new nation will put some lively zest in the composition of the Allied battlegroup: the Brazilian Expeditionary Force.
The History of Nemesis: Ligurian Standoff
August 1944, and the Allies are commencing with Operation Olive. As you might remember from the post detailingNemesis: Battle of Rimini, Operation Olive was the plan to break through the German Gothic defensive line. The first phase would kick off on the Adriatic coast; beating the Axis defenders around Rimini would weaken the center, allowing American divisions to advance up to Bologna. In the west, the battle lines around Pisa on the Ligurian coastline would remain quiet.
For the Allies, much of their fighting power on the Italian front had weakened with the departure of the French Expeditionary Force (off to liberate their homeland). Operation Overlord further siphoned troops and material to Western Europe. The arrival in late 1944 of the Brazilian Expeditionary Force (Força Expedicionária Brasileira) would only barely alleviated the lack of manpower.
General Crittenberger’s US IV Corps had been left a single division to hold the western flank. To strengthen his frontline, Crittenberger ordered the creation of a new infantry battlegroup: Task Force 45. Most of its soldiers were anti-aircraft gunners, left without much to do and converted to frontline duty. These reluctant soldiers lacked combat training and experience.
Later, this formation received its first Brazilian soldiers. It could also count on the 100th Infantry Battalion, a special unit made up of Japanese-American soldiers.
On the German side, with more and more divisions transferred to the Eastern Front or Normandy, dangerous gaps had started to appear in the defensive lines. The exhausted Axis forces were shrinking in size every day. To give the battered formations some rest, divisions posted on anti-partisan duties were pushed closer to the front. One of these was the mobile (bicycle) 20. Luftwaffe-Felddivision.
There was no pitched battle on this part of the front in late summer 1944. Nonetheless, both battlegroups - with similar origins - found themselves actively engaged in the same sector.
What will Nemesis: Ligurian Standoff feature?
Nemesis: Ligurian Standoff will feature two unique battlegroups with a similar composition, bringing several new toys and units.
One new nation will make its appearance in this Nemesis DLC: the Brazilian Expeditionary Force.
20. Luftwaffe-Felddivision
In 1943, the 20. Luftwaffe-Felddivision was formed in Denmark from excess Luftwaffe personnel. Earmarked as an occupation force, the division was stripped of all its heavy equipment and reorganized as a mobile (bicycle) division. Therefore, unlike other Luftwaffe Felddivisionen, it was considered a “cavalry” unit and received plenty of excellent cavalry officers and NCOs.
Initially shipped off to Italy to hunt partisans, the 20. Luftwaffe-Felddivision was very soon moved closer to the front. The division’s mission was still anti-partisan but also used to secure the coastline against any potential Allied landing. As such, it was reequipped and reinforced with heavy equipment as an infantry division.
The 20. Luftwaffe-Felddivision should rekindle some memories from Steel Division: Normandy 44 veterans as it takes several cues from the 16. Luftwaffe-Felddivision featured in the original game.
This battlegroup will have a fair share of reluctant Luftwaffe mechanics turned infantrymen, as well as “unreliable” Volkdeutschen. That’s why some of the Lw-Jäger will be ill-equipped and feature the Disheartened trait.
However, a strong cadre of paratrooper NCOs, supplemented by cavalry officers, make up a sizable portion of the remaining infantry forces. A number of Lw-Jäger squads will feature more modern equipment, deploying with the MG-42 machine gun, for instance, and not carrying the Disheartened trait.
Instead of IG 18 infantry guns, extra Flak 38mm can be found and used as direct fire support. As a new unit in-game, they will be mounted on captured Italian AS-43 (Sahariana) light trucks.
The battlegroup's anti-tank units are equipped with PaK 97/38, with additional PaK 40, as well as Marder tank destroyers available.
Artillery will be partially equipped with Italian weaponry, including 75mm mountain guns, 100mm and a new unit, the 149mm artillery guns.
Heavy AA cover is provided by Flak 38 20 mm, Flak 36 37mm, and captured Italian 90mm AA guns or Breda 20mm mounted on trucks.
While tanks are few and far between in this battlegroup, an Italian captured vehicle is being put to good use: the Italian Semovente 47/32 will be available as a tank destroyer and command variant.
The 20. Luftwaffe-Felddivision has decent recon and infantry forces. Its Support category will be well-stocked with several types of machine guns.
Likewise, its Anti-Tank and AA forces are above average. This battlegroup is weaker when it comes to the armor and air forces it can deploy.
Task Force 45
Task Force 45 is an amalgamation of several disparate infantry forces, mostly American anti-aircraft gunners who, due to rare Luftwaffe interference, were left without a job. As such, the gunners were ordered into the trenches with only a minimum amount of basic training.
Additional firepower comes in the way of the first echelon of the Brazilian Expeditionary Forces, the so-called Smoking Cobras, recently arrived in Italy and organized along American lines. Similarly, the unique Japanese-American 100th Infantry Battalion can also be encountered within Task Force 45. This formation was nicknamed the “Purple Heart Battalion” thanks to almost all of its members having received the award by sustaining a combat wound in action.
Due to its composition changing over time and additional forces becoming available, Task Force 45 will be a Combat Phase-locked battlegroup.
Available in Phase A, Task Force 45 will be made up of anti-aircraft gunners reformed into infantry squads of 15 soldiers with one BAR among them. This is a new unit. Not eager to fight, these squads carry the Disheartened trait.
Quite a few M15 and M16 half-tracks will be available in both AA and support roles.
A new unit is the M2 90mm gun (the American equivalent to the infamous German 88mm gun), which can be used in a direct support role, either as AA or AT.
Additionally, some armored vehicles can be deployed, including Sherman and Stuart tanks and Wolverine tank destroyers.
Phase B sees the arrival of the 100th Infantry Battalion, bringing Nisei American-Japanese squads, a new unit. Eager to prove their patriotism and loyalty, these regular infantry soldiers will fight extra hard, earning them the Fanatical trait.
British anti-aircraft troops, as a new unit, are organized much in the same way as their American counterparts into 15-men squads but without automatic weapons. However, as they will have had time to train, they will not feature any Disheartened trait.
Furthermore, additional war material, including Sherman 105mm tanks, as well as the new8-inch/203mm howitzer, can be deployed in Phase B.
Task Force 45 will see the deployment of the Brazilian Expeditionary Force in Phase C. These Brazilian units are equipped with American weapons and vehicles, and include scouts, riflemen, MGs, jeeps, trucks, etc. They will be fully voiced!
This Allied battlegroup has a particularly strong infantry composition with many original choices. The Support and AA categories feature powerful units. Other tabs, such as Recon, Artillery, and Tanks, consist of more regular units while the Air Force is relatively weak (partially offset by the anti-aircraft guns available).
Nemesis DLC explained
How does this whole Nemesis DLC thing work again?
Nemesis: Storming Toulon is the first choice of run 4. Read all about this Nemesis DLC option in this detailed blog post.
Nemesis: Battle of Păuliș is the second option. Read more about this potential Nemesis DLC in the in-depth post here.
Each Nemesis DLC will bring two new divisions (one from each side) and will feature new units, new weapons, new models, and maybe even new nations. They will be PAID.
Each Nemesis DLC focuses on a new historical Theater of Operations (think engagement or battle) that was relevant and set in the summer of 1944. This could be the Eastern Front, could be the Western Front, could even be other interesting… locales.
When can you expect which Nemesis DLC?
Nemesis: Battle of Sandomierz Bridgehead is the firstNemesis DLC and available for free now! It features the 16. Panzerdivision and the 97th Guards Rifle Division from the Eastern Front, bringing a number of new units, including the most powerful German tank of World War II, the Königstiger (H).
The secondNemesis DLC, Nemesis: Lvov Offensive is available now for €4.99 / $4.99! This Nemesis DLC contains the German 20. Panzergrenadier-Division and the Allied 10th Guards Tank Corps, bringing new units such as the heavy tank destroyer Elefant, the unique Bef. Tiger (P) and Bef. Panzer V/IV tanks, Muniwagen Panzer III, Flakpanzer T-34(r) and Flakpanzer Panther, and captured T-5 Pantera..
Nemesis: Battle of Rimini is our third confirmed Nemesis DLC. It will bring the 1. Fallschirmjäger-Division for the Axis, and the combined Allied battlegroup of the 2nd New Zealand Division with the 3rd Greek Mountain Brigade attached.
Coming up next!
That’s it for our Nemesis DLCrun 4. Next week, we’ll officially open the digital voting booths once more. We can’t wait for the results!
Following your helpful input and bug reports, we have put together a new patch. Good Company v0.8.4 addresses various issues with logistics and introduces a change in how autosaves are organized in Freeplay Mode. Please find all details below and be sure to share your feedback. Thank you!
Enjoying the game? Help an indie developer by leaving a review: Steam
Additional Information: Microsite | Wiki _________________________________________________________
Patch Notes v0.8.4
Improvements
Added the possibility to manually add Item Rules to every inventory and to force the Logistics to use that Item as a Sink or Source in the automatic logistics system.
Example: If you store and consume Circuit Boards in/from one inventory, logistics will not pick them up, even if the items are required elsewhere in this Work Zone. Once Circuit Boards are set to Source, logistics has access to them.
Changed the way autosaves are done: a Freeplay game will now be automatically saved into the oldest of 9 generic autosave files (called autosave1 - 9). The load dialogue is also sorted by the time a game was saved, so that you can just load the autosave on top and be sure to continue where you left off in your latest session.
Improved the UI of Automatic Retrievers: you can now set the exact number in a text field
Automatic Storage segments will now only put items into inventory slots that are reserved for that item
Bug Fixes
No more indestructible 1 tile long Conveyor Belts: they can now be removed as expected.
Automatic Retrievers won’t start with an empty pull anymore and they won’t pick up more than what they are set to (which led to them sometimes destroying items)
When creating a new Work Zone over an existing conveyor belt, the zone won’t be extended beyond the confinements of the building anymore
Item Rules synchronization via Conveyor Belts: multiple parallel synchronizations to the same inventory won’t interfere with each other anymore
Automatic Logistics will handle automatic machines connected to Conveyor Belts better now
Better warning handling: Warnings on Courier Routes / Pallets and the “Logistics employee needed in zone” warning should now respect more edge cases and not show up without reason
Battery Assembly Machine won’t put its battery parts all over the place anymore
We are 1P2P Studio (developers) and The Arcade Crew (publisher) and today we'd like to introduce you to our indie game called Young Souls.
What is Young Souls?
Young Souls is a beat'em up RPG (playable solo or in local coop) set between two worlds, Human and Goblins'.
Orphaned from a young age, Jenn and Tristan's path crossed with a loving scientist, The Professor, who took them in and treated them as his own children. But one day, he suddenly disappears in mysterious circumstances.
Jenn and Tristan looked for him everywhere. When they rummaged his office, they found a hidden cellar with a huge portal called "Moon Gate" that teleported them to a parallel world where Goblins live.
EXPLORE GOBLINS' WORLD AND GRAB SOME EQUIPMENTS:
A long journey awaits and you better get ready for it. Equip yourself, unlock hundreds of weapons (one/two-handed swords), armor sets (shields, helmets...), and accessories (bombs, grappling...) to fight hordes of belligerent goblins.
You gotta travel through Goblins Realm and complete a dozen dungeons to save the Professor and Human's World which is threatened by an upcoming war.
GET BACK TO THE SURFACE TO UPGRADE YOUR STATS:
Sleep. Yes, you read it right. In Young Souls, you have to sleep to retrieve energy from intense fights but also level up while having sweet dreams.
Ready to feel that burn? When the day rises, wake up, get dress, and grab your "Happy Fit" token to hit the gym.
Improve your strength, resistance, and stamina by attending cardio, abs, and exercise bench sessions. When the pain is over. Head to Solid Sneakers and get yourself the best kicks in town that will give you style and boost your characters' stats on the battleground.
SOME COOL STUFFS ABOUT YOUNG SOULS:
- That game is fully loaded with action and it makes the scenario exciting - Allied goblins who give the best of themselves to help you as much as possible - Enemy goblins who give the best of themselves to defeat you (without success if you're strong enough) - The dungeons and those boss fights will challenge you and you gonna love it - Those surprise enemy assaults will bring more excitement to your quests
Make sure to wishlist Young Souls on Steam and stay tuned for future updates on the game!
Hey Barnfinders! Remember ol' times when we had fun on the Summer Camp? They've closed theuurr doors before I got a chance to win one of those fancy backpacks. Could ya bring one to me? Ay'll be grateful till the cows go home. Ay pay extra.
With this e-mail from Tucker the journey starts. As you see, he was too lame or too lousy to win the backpack during his scout years, so now we have to go there and get it for him. Well, a job well payed is a job to do.
Drive to the Summer Camp map and discover 13 new items to collect for ya pwnshop. But to get the most precious one, the mythical backpack, you'll have to earn three scout badges for certain activities. Uncle Billy is too busy drinking beer and wandering roofs, so it's up to you - as always...
Hint: To get to Summer Camp map you have to go to Hawawai and then receive an e-mail from Duck Tucker and accept the job, so don't forget to check out PC in your shop.
This update is also a little easter-egg-ish hint about our upcoming game Summer Camp, which you can add to your Wishlist right now. It's gonna be fun, I tell ya'll!
After months of hard work, the very first new language version of Booth is now available!
As a solo indie developer, this will not be possible without the translation done by the following Russian players, who are so generous and passionate about Booth that they volunteered their help:
Andrei Makeev Danila Chelnokov Maksim Savin Oleg Demyanenko
(listed in alphabetical order)
Thank them a million!
In fact, it’s especially exciting for me to release a Russian version of Booth, because its aesthetics, like you may guess, is largely inspired by the USSR style, and I did pay a tribute to Russia in the game (see if you can find it).
So yes, I can’t wait for all those potential players in Russia to experience Booth, and hopefully they can enjoy it without any obstacles in the way. Cheers! :)
Hi, beta version of Toribash 5.5 is now available on Steam for all platforms! To try it out, go to Toribash properties from your Steam Library, open Betas tab and switch to "beta" branch.
What is new in Toribash 5.5:
New type of grabs - rotatable and can be broken Grip mode can be changed via gamerules menu (CTRL + G). Manual commands are /set grabmode and /set tearthreshold.
New grabs allow rotating whatever you're grabbing compared to fixed default grabs
Tear threshold is used to determine how much force is required to break the grab (0 is disabled)
Grab breaking depends on force direction - it's easier to break a grab when you're pulling something away and almost impossible when pushing
Advanced ghost with customizable speed and length Ghost settings can be modified in gamerules menu. Manual commands are /set ghostspeed and /set ghostlength. To revert back to default ghost, use /set ghostcustom 0.
Ghost speed can be set from 0.1x to 5x
Ghost length can be set from 10 to 500 frames
Using new grabs or ghosts in multiplayer will make the room unavailable for players on older versions of Toribash.
New gamerules menu
Only relevant settings are displayed (e.g. grab mode is only displayed when grabs toggle is checked)
Some setting names have been updated to be easier to understand
Settings that only allow specific values are now displayed as dropdowns or sliders
New flame forger
Preview up to 5 flames at once
General flame forging prices have been lowered and now depend on more flame parameters (meaning simple flames will be even cheaper)
New "relative gravity" setting to apply gravity relatively to bodypart your flame is linked to
If you already have flames equipped, they'll be initially loaded in forger with proper settings
Ability to forge flames directly from game client
Other minor updates
Multi-key search in replays menu
Updated visuals on error messages
New "/set curtf" command to modify current fight's turn frames while in single player
High DPI mode for Apple devices (requires Retina screen) - can be toggled from Graphics tab in Settings
Minimum screen resolution has been increased to 768x480
Bug fixes
Fixed win points not counting damage dealt from dismembers or fractures
Fixed damage threshold not scaling on heavy hits
Fixed joint position sometimes being displayed at a wrong position when it's linked to a rotated bodypart
Toribash 5.5 also comes with a bunch of unlisted Lua-related updates, if you're interested in Toribash scripting please check Toribash repo on GitHub: https://github.com/blahnumbers/Toribash/tree/5.5
Wow, what a year it's been for Yes, Your Grace! Thank you so much for all your support, we are totally blown away by all the support and love you've shown us since launch!
We're so glad so many of you have enjoyed Yes, Your Grace - to that end, we'd love it if you considered us for Story Rich Game of the Year! We're so proud of the story we've told in YYG, and have loved seeing your reactions to all the characters - it's been a real highlight to our year!
Thank you for all your lovely reviews, streams, videos and re-tellings of your adventures in Davern - we've laughed and cried with you and can't wait to do it all again with you in the future!
Today you will be able to download a brand new map for Barn Finders - Good Old Times. It contains 13 new items, a couple quests and a great prize: Duck Tucker's old scout backpack! We want to show you it on video, so we are streaming an overview look on the map, with no spoilers included ;)
There is also a 20% discount for Barn Finders, so go get'em folks!
The map itself is a hint of our upcoming game Summer Camp, which you can check out on Steam:
It has been a long road developing From The Depths which has recently come out of Early Access, however that does not mean that we will slow down in releasing new features and other tweaks!
From The Depths would have not been able to reach this point without all your support throughout Early Access, and we would love to see your support once more.
Help us achieve the "Labor of Love" award by smashing that little circle above!
Thanks as always for your support from all of us at Brilliant Skies.