Unbound will be present at MAG-Con Online this year during the 27th and 29th of November. We thought it's good time to update the demo and you will be able to play Unbound translated in German from now on ːsteamhappyː. If you want to hang out with us at our online booth we'll be in the the PC Games 01 section at https://mag-con.de/ when it opens.
Since we're actively working to bring the demo to the Nintendo Switch, we've being doing a lot of optimizations recently. We've brought all of them to the demo and you will be able to enjoy the game with faster loading times and a higher frame rate.
Let us know what you think of the update :)
If you want more updates about Unbound: Worlds Apart, please follow us here:
We're glad to announce that we attended the Escapist indie Showcase this November, where we showed a new trailer introducing our self-aware main character Tillia.
We also jumped into the post-show where the developer Max Mraz did an in-depth interview about the game and anything in between. If you are interested to know more about the creation process of Ocean's Heart or learn more about the developer, you're in for a treat!
Hi everyone, we have a couple of topics to discuss briefly.
First, the Steam Awards are here. If you like MindSeize, some neat nominations we really think could fit the game well are for example the Outstanding Visual Style and especially the Best Game You Suck At Award. We'd also go as far as call the game a labor of love;) May the best games win!
Also wanted to mention, that MindSeize is now available for 55% off, grab it if you didn't yet.
We've gotten a bunch of cool new Steam reviews again lately, thank you everyone of you who bothered to write one! They really help the game and more are always welcomed! :)
And last but not least, there should be an update coming shortly, but we don't want to give it a date just yet. More bug fixes and a couple of other improvements on the horizon!
The voting phase of the nominees for The Steam Awards 2020 has begun on Steam. You can vote for our game by nominating it for Best Soundtrack or any other. We've really gone to great lengths to write a cool soundtrack for the game, and would be very happy if you vote for Best Soundtrack. Good game!
Unbound will be present at MAG-Con Online this year during the 27th and 29th of November. We thought it's good time for a patch and you will be able to play Unbound translated in German from now on ːsteamhappyː. If you want to hang out with us at our online booth we'll be in the the PC Games 01 section at https://mag-con.de/ when it opens.
Since we're actively working to bring the prologue to the Nintendo Switch, we've being doing a lot of optimizations recently. We've brought all of them to the Prologue and you will be able to enjoy the game with faster loading times and a higher frame rate.
Let us know what you think of the new patch :)
If you want more updates about Unbound: Worlds Apart, please follow us here:
Survarium Patch 0.65b with custom matches, clan wars, equipment rebalancing and bug fixes is now live! Please find the complete list of changes of the Patch below. Have a good time playing the game!
- Updated descriptions of some character skills in all languages to clarify their bonuses.
Custom Matches
- You can now create custom matches of two types: training and clan. The main difference is that you can invite anyone to training matches, but only players of your clan and one other clan may join clan matches. " - In a custom match you may choose any settings: the number of players, mode (include Artifact Hunt mode), map, team lineups and much more (for example, enable general voice chat or add bots). - The cost of participating in a custom training match is displayed in tokens. You can pay participation cost by yourself either in silver or gold, but you can also pay more or less (for example, you can pay for another player or players in your the team or hope that another player pays for you). Participation for players with a premium account is free. - Participation cost in a clan battle is displayed as a total sum, and every player can pay any amount. Additionally, the total cost of a clan battle is reduced by each player with a premium account. - Please note that custom training matches do not yield rewards (like regular PvP matches). Also, the character's experience and reputation with factions are not awarded, equipment progress is not tracked. However, you will get rewards for clan battles. - There are no penalties for leaving custom matches or being afk. - Clan matches follow the same rules as ranked matches: there's no killcam and no markers when hitting characters.
Weapons and Equipment
Shotguns - Now shotgun accuracy (pellets grouping) is tied to the weapon's recoil pattern. - Now TOZ-66 can be used a secondary weapon, so it was added to pistol category. - MP-153 "Baikal": damage increased from 155 to 160, armor penetration decreased from 18 to 17, bullet speed increased from 370 to 400, aiming time increased from 0.3 to 0.35 sec. - TOZ-66: damage decreased from 180 to 160, armor penetration increased from 15 to 17. - TOZ-34: damage decreased from 200 to 190, armor penetration increased from 15 to 17. - Neostead 2000: armor penetration increased from 15 to 17. - Benelli M4: damage decreased from 165 to 160, armor penetration decreased from 18 to 17, accuracy decreased from 3.5 to 3, accuracy when aiming decreased from 7 to 6. - Franchi SPAS-12: damage decreased from 165 to 160, armor penetration decreased from 18 to 17. - Vepr-12: damage increased from 150 to 160. - Remington 870: armor penetration increased from 15 to 17. - Saiga-12K: damage increased from 150 to 160. - Pancor Jackhammer: damage increased from 150 to 160. - KS-23M: armor penetration increased from 15 to 17. - KS-23M "Catbird": effective distance decreased from 18 to 14 m.
LMGs - RPK-74M: aiming time decreased from 0.4 to 0.35 sec, armor penetration increased from 20 to 22. - RPD: aiming time decreased from 0.45 to 0.4 sec, damage increased from 37 to 38. - Fort-401: aiming time decreased from 0.45 to 0.4 sec. - FN Minimi: aiming time decreased from 0.43 to 0.4 sec. - PKP "Pecheneg": aiming time decreased from 0.5 to 0.43 sec.
Sniper rifles - Mosin rifle: aiming time increased from 0.4 to 0.5 sec. - Winchester 1894: aiming time increased from 0.4 to 0.5 sec. - TOZ-122: aiming time increased from 0.4 to 0.5 sec. - Remington 700: aiming time increased from 0.45 to 0.55 sec. - SV-98: aiming time increased from 0.45 to 0.55 sec.
Assault Rifles - AKM: damage increased from 37 to 38. - AK-74M: armor penetration increased from 20 to 22. - Valmet Rk.62: damage increased from 37 to 38. - FN FNC: damage increased from 36 to 38, armor penetration increased from 20 to 21, aiming time decreased from 0.35 to 0.32. - AKS-74U: armor penetration increased from 20 to 22. - Vepr: armor penetration increased from 20 to 22. - M4A1: rate of fire increased from 750 to 800. - Vz. 58-P: damage increased from 37 to 38. - SR-3M: changed recoil. - AKMSU: damage increased from 37 to 38. - MSBS Radon: rate of fire increased from 725 to 750, damage increased from 36 to 38, armor penetration increased from 20 to 21, changed recoil. - L85: rate of fire increased from 700 to 725, damage increased from 36 to 38, armor penetration increased from 20 to 21, changed recoil. - A-545: armor penetration increased from 20 to 22. - FAMAS: material penetration increased from 4 to 5.
Bug Fixes
- Fixed an issue with incorrect lighting under a shed on Cologne Bridge location. - Fixed an issue when it was possible to see through the cellar on School location. - Fixed an issue when it was possible to use "Enter" symbol in a message to your clan. - Fixed an issue when the game client crashed after swapping several weapon modules in the workshop.
New Chrono Event: Christmas Market -> 2 new shuttle lines Christmas shuttle 1: Shuttle HBF-Markgraf-Berthold-Platz (runs Friday to Sunday) Christmas Shuttle 2: "Advent Shuttle" Augustaplatz via Larnhalt Castle to the old castle
New connecting road between Larnhalt and Larnhalt Castle
This creates a turning possibility at the castle, so that mods for city tours are now easier to implement
- Recalibrated motion control mappings so that full range is easier to achieve (rotators used to need 180 degrees) - Smoothed lazer pointer motion - Fixed an issue with the Step Sequencer info popup not showing after being collapsed
Rangers did look quite similar, right? Well fashion police just dropped by and their looks received a significant revamp, making it much easier to identify which class they belong to and what type of gear they're rocking:
There are also three new maps available (now 30 in total):
Full changelist below, with a ton of fixes and QOL changes.
patchnotes v0.6 (26 Nov 2020) - three new maps - revamped look for Rangers - troops now auto-switch to secondary when empty (while shooting the primary) - mousepick radius is dynamically adjusted with camera height (less chance to fail clicks on troops) - path colors no longer repeat (if <= 10 troops) - tweaked mobility stats for gear items - tweaks to weapon stats - fixed being able to walk through doors after editing the path - fixed grenade preview not going through windows/grating doors - fixed large drapes not getting broken with the Clear Window command - fixed explosive charges not doing damage through drapes - fixed a crash in customization screen - fixed a crash in coop when laggy - fixed deploy troops number not updating anymore - less in-game stutters - fixed grenade target resetting when switching grenade types - fixed music randomly stopping sometimes - drawing with rclick uses less bandwidth and drawings stay a bit longer on screen - fixed a couple of crashes in the editor - fixed crash for people named Davi - can close waypoints menu by clicking on the trooper portrait - no longer showing 'wait for clear' for detonating explosives - 'wait for clear' is now done before all actions (except look-at), was done after all actions before - fixed bug where you couldn't select human when standing on a gocode+jump action - fixed lockpicking sound looping after door gets blown up by RPG - fixed fleeing civilians counting as hostages on mission end - fixed menus getting broken sometimes while playing coop - fixed grenade launcher shooting through walls - fixed Botclone typo (you owe me 20 bucks) - fixed rclick not opening customization screen when clicking on undeployed troops - fixed default weapon attachments not being equipped when switching weapons - fixed spy camera showing up through walls - added 'crouch' tutorial - achievement unlocked: three updates and not even 1 month since release