Wild Honesty: A party game for deeper conversations - That's Not A Game LLC
The Autumn Game Pack is now released, for a dedicated Fall, Food, and Family gameplay mode! A second round of ten Fall animals have also been added. This update comes with the ability to go back and play past seasonal question packs too, in case you missed them! You'll see a sparkle when new question packs have been added to the Seasonal Mode button, as we hope to continue releasing new question content, animals, and seasonal gameplay packs in the future. With 60 new autumn themed questions, this should warm your hearth while the cold spikes outdoors!
So snuggle up with some apple cider and a good sweater. This update is best played by your first fireplace use of the season...
Hi Daoists! We want you to know that something very special is about to happen. Starting from today, if you reach 300 in-game days in a playthrough, a notification for a special event will show up at the upper-right corner of your screen.
Something has changed in the Cultivation world -- a mysterious place has appeared somewhere, but only those who are worthy can find it and enter it. Once you reachthe 300 in-game days mark, you will be able to access it and unveil its secrets...
This end-game event, the true ending of the Cultivation story, will be implemented on November 28th, 12:00 pm (UTC+8). From that point it will be available to everyone... but only if you are worthy of finding!
Combat Arms: Reloaded will undergo emergency maintenance with a 1 hour downtime. During the emergency maintenance access to the game will be temporarily blocked. Head over to our official channels for further updates.
11/26/2020 07:00 UTC / 11/26/2020 08:00 CET / 11/26/2020 23:00 PST.
Thank you for your unwavering support for Combat Arms: Reloaded!
Phantasy Star Online 2 New Genesis - PSO2_Moderator_2
There’s a LOT of content coming when Episode 6 boards the Ship, operatives! Check out this article and study up so you’re prepared!
So, you left the Sacred Magical Kingdom of Epykuento in the transcendent hands of a friend, and headed back to Fleet Oracle for some much needed R&R. The only problem is that your legendary feats in vanquishing one enemy inadvertently permitted the entry of another – and she even had the gall to thank you for it. As your experience on Alternate Dimension: Omega taught you, the universe tends to favor recycling things; though chaos often interferes and these re-creations can be – flawed. Add this to the newfound knowledge that your experience on Omega may not have been historically accurate, and you have the recipe for a grim sense of foreboding. ARKS will again need your help; to make sense of the past – and preserve the future.
There will be new training regimens, and new equipment that will better enable Fleet Oracle to meet this new challenge head-on when it arrives. Apprise yourselves of the contents of this notice, operatives, and then dispose of it in a secure manner.
New Bonus Quest – Special Mission: Tokyo [Rainbow]
New Practice Quests – Étoile, Phantom, AIS Vega
New S-Grade Augments
New 15★ Weapons at Zig Shop
New 13★ Units at Zig Shop
13★ Units can be have S-class Augments - S6, S7, S8
A few of the new features and changes deserve to have a little bit more said about them, so let’s get started!
NEW STORY
After your victorious return from the battle in Alternate Dimension: Omega, the universe seems to be righting itself, as the massive Black Hole seems to have disappeared. The only remaining oddity left to address is the sudden appearance of someone bearing a striking resemblance to a recent acquaintance – who happens to call herself Shiva, Goddess of Annihilation. Outside of the forbidding name, perhaps most alarming is the fact that Photon Arts and Techniques appear to be totally ineffective at warding her, and her companions, off. Fortunately, her initial overture towards ARKS was brief, though its purpose was to flatly declare war.
Bolstered by an armada of her own, Shiva has deployed her forces in a standard formation – directly opposing Fleet Oracle. Though the battlespace is limitless, preparation time is not, and the most massive battle in the history of ARKS is about to begin.
SCION CLASS - PHANTOM
A Scion Class, the Phantom adeptly uses Rods, Katanas, and Assault Rifles in a manner unique to their Class. But their advantage doesn’t end there, for they can quickly modify their Rod or Katana’s standard Photon Arts on the fly with the use of a Weapon Action, thus executing a Shift Photon Art and increasing the variety of attacks they can perform. Even their Techniques, when executed with a Rod in hand, provide an additional Technique Attack.
In the hands of a Phantom, the Phantom Assault Rifle is used to create Phantom Bits, allowing the Phantom to continue with their Attacks and Photon Arts while deployed Bits seek and detonate upon the target. Perhaps most impressive, subsequent attacks against enemies will apply a Phantom Marker, which detonates when struck with a Charged Weapon Action.
Finally, Phantoms can learn the skill Phantom Time, which extends the duration of their invulnerability when sidestepping and reduces their PP consumption by 20% for a short time. Using Phantom Time Finish once the duration of Phantom Time is nearly expired will unleash a massive attack upon the Phantom’s enemies. As with all Scion Classes, you will need to level two Classes to level 75 before you are able to complete Officer Kofy’s Class Permit Trial unlocking the Phantom Class. Phantoms are also unable to select a Sub-Class, however other Classes can select Phantom as their Sub-Class.
Notable Photon Arts of the Phantom include:
Rufkonzert - Rod Photon Art for Phantoms. Unleash a string of attacks and then let loose a shockwave. Performing a Weapon Action changes the Photon Art.
Wolkenkratzer - Katana Photon Art for Phantoms. Execute a drop attack accompanied by a shock wave. Performing a Weapon Action changes the Photon Art.
Verbrechen - Assault Rifle Photon Art for Phantoms. Launch a line of attack satellites as you move. Performing a Weapon Action changes the Photon Art.
SCION CLASS - ÉTOILE
Notable in the fields of Defense and Support skills, Étoiles shine quite brightly when in the thick of battle. Capable of wielding the Double Saber, which allows for increased aerial mobility; Soaring Blades, which grant them the ability to defend while still attacking; and Wands, which provide free movement while allowing the Étoile to continue with their attacks.
In the hands of an Étoile, the Double Saber grants the operative high mobility, special aerial abilities, and the ability to accumulate Focus through the Focus Gauge – which is spent automatically to help mitigate incoming damage. Naturally, this Focus can also be spent on an Enhanced Attack, so it’s up to the Étoile to determine the best use of their Focus at a given time. The Weapon Action of the Étoile Double Saber is called Deflect and using it will activate a Perfect Guard. Deflect can also be used to unleash a powerful counterattack. Perhaps most notable is the Étoile’s ability to use Double Saber Skip Arts, allowing them to tailor their attacks to specific parts of their Photon Arts.
Soaring Blades allow an Étoile to Parry by using their Weapon Action. This allows them to block attacks from every direction, even when the Étoile is in the middle of a Photon Art. Étoile Soaring Blades also allow the use of the Focus Gauge, which can be spent on a powerful Connect Attack upon reaching a certain level. Building the Focus Gauge even more will unleash a Full Connect Attack.
Perhaps the most favored weapon, the Étoile Wand provides the operative with high mobility and attacks that chain together naturally. Using the Weapon Action at the right time during the use of a Photon Art will release a Focused Photon Art, which may be smaller in scope, but far more powerful. Used on its own, the Weapon Action will activate Charge Protect, providing the Étoile with defense while moving. By expending the Étoile Focus Gauge, this defensive stance can be maintained longer. Once the Focus Gauge has been depleted to a certain level, a powerful attack known as a Protect Release will occur and devastate the area surrounding the Étoile.
Naturally, as with the other Scion Classes, this Class is restricted to senior operatives who have reached Level 75 with two different Classes. Also, like the Phantom, Étoile can be chosen as a Sub-class.
Notable Photon Arts of the Scion include:
Light Wave – Soaring Blades Photon Art. Unleashes a barrage of blows that emit shockwaves and launches a Photon Blade that pierces the enemy.
Black Hole Rapture – Wand Étoile Photon Art. Sucks up targets into an explosion. Attack changes depending on Weapon Actions.
Celestial Collide – Double Saber Photon Art. Release a giant Photon Blade into the enemy with a heel drop.
NEW SUMMONER PETS – HERBIE AND VULCAN
Herbie – An evolved form of Redran (though of the same Rarity), Herbie has increased DEX (+93 at Level 130). Herbie has a new personality type, that of GENIUS. When facing a Boss-type enemy, this personality will provide increased PP recovery, faster performance of Photon Arts, and increased Normal Attack damage[/b]. Though evolved from Redran, Herbie’s Photon Arts are slightly different in that Laser affects fewer targets, the potency and range of Mine are increased in exchange for a higher PP Cost, Slash yields higher damage at the cost of more PP, Gravity requires less PP, and Burst charges faster and requires less PP but also deals less damage.
Vulcan – The evolved form of Synchro, its nature allows for higher damage with chained Photon Arts. It has an altered personality, however, and is considered Aggressive. This personality reduces its Critical Hit Rate in exchange for greatly increased damage. It also has slightly higher Dexterity, Defense, and HP than its lesser form. Kick’s damage is greatly increased at the cost of more PP, Fist deals increased damage, and Bomb and Strike do more damage compared to their Synchro counterparts.
NEW RECOMMENDED QUESTS – LEVEL UP QUESTS
There’s a new entry in the Recommended Quests at the Quest Counter – Level Up Quests! These will also reward a Special Present at the end of the Quest, in addition to providing an additional 200% EXP!
NEW COLLECTION FOLDERS
Earn your way towards your next upgrade!
Legendary 15★ Collection Folder
That’s right Arks! Check out these 15★, +30 Enhancement Level Weapons!
14★ Eggs Collection 1
Summoners, we heard you! Don’t miss this opportunity to earn a 14★ Pet Egg of your choosing!
FEATURED PET EGGS
Wanda Egg | 14★
Trim S Egg | 14★
Sally Egg | 14★
Marron S Egg | 14★
Melon Egg | 14★
Viola S Egg | 14★
Rappy Egg | 14★
Synchro S Egg | 14★
Jinga Egg | 14★
Aero S Egg | 14★
Popple Egg | 14★
Redran S Egg | 14★
Herbie Egg | 14★
Vulcan Egg | 14★
NEW ENEMY TYPES – LUMINMECH AND ULTRA HARD
Naturally, Shiva has some new baddies for operatives to play with. See below for the latest information ARKS HQ has received on them!
Luminmech
Luminmech are enemies created and dispatched by Shiva, Goddess of Annhilation. Luminmech have high attack power, use heavy armor, and have unique skills that make them a very dangerous foe.
Ultra Enemies
Ultra Enemies are Native inhabitants and Falspawn of each planet that have undergone an additional, corruption-induced transformation. These enemies will be encountered in Ultra Hard Difficulty Quests.
After dispatching some Ultra Enemies, operatives have reported that each has dropped a special 15★ weapon, similar to those dropped in Risk Exploration quests.
NEW QUEST TYPE – RISK EXPLORATION
Expeditions may have become less challenging as you’ve become more powerful, but that doesn’t mean there aren’t enemies out there that will truly test your mettle! Risk Explorations are the next frontier that ARKS HQ would like you to explore, but be forewarned, because these quests are only available for those who aren’t afraid to take on Ultra Hard Quests!
It takes some time (3 days) for ARKS HQ to plan out which set of areas should be explored, and when, so these will not all be simultaneously be available, as normal Expedition Quests are. You can also expect to be more challenged by the random occurrence of Emergency Trials as well, as they’ll have more difficult goals under different conditions than those that have occurred elsewhere.
NEW ZIG SHOP ITEM – KEY RIVALATE WEAPON SERIES
You can now exchange weapons for 15★ RIVALATE SERIES WEAPONS at the Zig Shop, provided you have the necessary materials, including a Key Rivalate.
WEAPON EXTENSION AND 13★ WEAPON CREATION
That weapon seemed perfect when you first got it, but now compared to some of the new items you’re picking up lately, it’s not so hot. The good news is that WEAPON EXTENSION Is now available in your Personal Quarters via the Crafting Terminal! Extending your (up to 12★) weapon can overwrite the standard stats with those of a selected recipe – once you’ve raised the weapon’s Extension Level enough – with the maximum level being 12. The Enhancement Level, Augments, and Weapon Potentials will not be affected.
To Extend your weapon, you’ll need some materials, most of which can be attained by Dismantling 7★ or higher equipment at the Crafting Terminal. As you Extend more items, you’ll attain Crafting Achievements, which will unlock additional, more powerful Recipes.
If you’re looking for an entirely new upgrade and the Rare Drop Rate has not favored you, you can now craft 13★ weapons at the Crafting Terminal! These weapons can then be Extended up to Extension Level 8!
RISING WEAPONS BADGE 5
The next Rising Weapons Badge, and the wares that can be purchased with them, are here! Perhaps most notably, you can now purchase Sweets for your Pets and S-Grade Augments!
*By using the Key Rivalate found in Mission Pass 11 or received as a Title Reward for achieving the Title of Glass Guardian, you can upgrade Novel Series Weapons to Rivalate Series Weapons.
FEATURED SWEETS
Exquisite Comeback Parfait | 14★
Exquisite Satisfying Parfait | 14★
Exquisite Spicy Parfait | 14★
Exquisite Megaton Parfait | 14★
Super Ideal Parfait | 13★
Super Hype Parfait | 13★
Super Hungry Parfait | 13★
Super Patrol Parfait | 13★
Augment Name
Details
Add S1: Goliathslayer's Will
Increases damage dealt to bosses by 4%
Add S1: Lustrous Partbreaker
When attacking destructible parts, PP recovery when attacking increases 40%.
Add S1: Skillful Adept
Critical Rate increases 15%.
Add S1: Comrade's Blessing
When two or more members are in the party, PP consumption is reduced and Critical Rate increases according to the number of members.
Add S2: Luminous Adaptation
Increases PP Recovery by 100% if weapon is holstered but decreases it by 100% if weapon is drawn.
Add S2: One with the Flame
Fire/Burn Resistance increases. Potency increases when an enemy is weak to Fire.
Add S2: One with the Tundra
Ice/Freeze Resistance increases. Potency increases when an enemy is weak to Ice.
Add S2: One with the Thunder
Lightning/Shock Resistance increases. Potency increases when enemy is weak to Lightning.
Add S2: One with the Storm
Wind/Blind Resistance increases. Potency increases when an enemy is weak to Wind.
Add S2: One with the Light
Increases Light/Panic Resistance. Potency increases when an enemy is weak to Light.
Add S2: One with the Dark
Increases Dark/Poison Resistance. Potency increases when an enemy is weak to Dark.
ADDITIONAL ADJUSTMENTS
Balance adjustment – Hero
Heroic Boost – The maximum and minimum values for power gain from this skill have been raised.
Hero Counter – During Hero Counter, Heroic Boost has had its maximum power value increased.
Precision Attack Critical – Critical rate has been increased.
Quest Triggers added to Rising Weapons Badge 4 Exchange Shop
Quest Triggers up to Episode 5 have been added, e.g. Hostility Trigger, Unceasing Madness Trigger, Crimson Fellwyrm Trigger, etc.
Unique Weapons Badge Exchange Shop - New and Sale items!
14★ Ares Series Weapons are now available
15★ Weapons that come from Ultra Enemies are now available
13★ and below weapons are offered at half their original cost!
New ARKS Missions – Time Attack Quests
Rewards three, 7★ Units with several Augments. Very useful for new or returning players!
Back / Hiei Houyoku
Arms / Hiei Sou
Legs / Hiei Shoke
New Function available via the Scratch Ticket Prize List – Check Item Market Prices!
Account Character Creation limit increased to 30!
We hope you’ve enjoyed this glimpse of the content in Episode 6, and hope you’ll join us for Episode 6 – when the real fun begins! See you in a Risk Exploration, Arks!
We are thrilled to introduce our first “001 Game Recipe” with the community! Instead of making food, you will be making interesting scenes and features within 001 Game Creator. 001 Game Recipes are mini-tutorials with easy to follow instructions, designed in a simple step-by-step way. These walkthroughs will cover various questions or topics commonly asked by the community. Eventually, we will have more recipes that will cover advanced scripts for experienced users as well!
This first 001 Game Recipe covers creating a flashlight/torch. We’ve been asked many times by newcomers on how to set up this feature. Now, you can read the first recipe through steam guides. You can check it out here: https://steamcommunity.com/sharedfiles/filedetails/?id=2286298362
Let us know what you think!
This week, our fellow Patreons will also get a first look access to our second 001 Game Recipe before everyone else. Later on, it will be released to the public through steam guides. If you would like to see more special contents in advance for 001 Game Creator, you can sign-up at the Patreon website and support us: https://www.patreon.com/softweir
1,000th Discord Member to Join Us!
We’re happy to share that we now have 1,000 members in our Discord channel! It’s exciting for us to see many new faces joining our community and the creative projects that each new member brings. As we continue to grow together, we hope to continue to provide the best support by answering questions, resolving bug issues, and delivering new features within 001 Game Creator. Let’s rejoice in this wonderful moment and welcome our 5,000th member when the time comes!
With temperatures dropping, we are bringing-up the heat with the Black Friday Sale! From today to December 1st, enjoy 001 Game Creator with 60% off and the downloadable contents (DLCs) with 30% off! Make sure to grab the Sound Effects DLC, which was recently released.
Dev Hunter here wishing you all a Happy Thanksgiving! We all have a lot to be thankful for, but ourselves at Mad Scientist Studios would like formally say "Thank you!" to all of you! We are extremely grateful for all of your support in our project! Amid the holiday festivities, we wanted to update you and let you know our "Massive Update" is on schedule! We plan to release this Sunday at the same time as posted! We can't wait to see what you think and hope to keep bringing you enjoyable and diverse content for the foreseeable future! Again, Happy Thanksgiving to you all, enjoy the holidays, and keep your eyes and ears open for our next announcement!
Hi everyone ! We plan to participate "Best Game You Suck At" in the Steam Awards 2020. If Gunfire Reborn has brought you joy during your leisure time, we hope to have your support. Come and vote for us!
2020 is a tough year for the entire world. Luckily, games connect us together no matter where we are. Thanks for your continued support, genuine encouragement and helpful suggestions. Since Gunfire Reborn started Early Access on Steam in May, we have come a long way and continue to push our limit to make the game better and better. Our passion to the game will never fade, and we will seize every minute and second to work hard and bring you more diverse experience.
Project Wasteland: The Mythiclands - whitefencegames
Hello everyone, Chris here! I am happy to announce the beginning of the next phase of the Project Wasteland and it is called "Escape from the Mythiclands". I have learned a lot from my work on Project Wasteland and would like to progress the game to its next phase. In Escape from the Mythiclands you play as an adventurer who has escaped from the Mythiclands through a portal to a micro-dimension that remains untainted, but is scarce on useable resources. This forces you to return to The Mythiclands to obtain supplies to build up your home, but beware.. you are not the only adventurer to have claimed a micro-dimensional home and in need of supplies.
The goal is to build up your home and obtain the strongest gear in a dangerous full loot PvM/PvP world. You have 20 minutes to loot chests, harvest materials, kill monsters, and investigate what happened to your old homeland, then return to your designated portal before your soul is claimed by The Mythiclands.
As always, if you'd like to leave feedback or discuss the game with me I always love to talk about ideas in our Game Community Discord https://discord.gg/9UfHXns
Hello everyone! In this update, the new gameplay mode “Daily Challenge” and the new Vault “Stone Monsters” are arriving. In addition, there are new weapons such as Thunder Storm and Bloody Drill, and new elite monsters.Meanwhile, we plan to participate “Best Game You Suck At” in the Steam Awards 2020. Please come and vote for us!
The gameplay themes of the Daily Challenge are still optimizing and updating. We welcome and will be truly grateful if you can provide new ideas and suggestions. The birth of this gameplay mode benefited from the inspiration given to us by our enthusiastic players. Thank you for your continued support to Gunfire Reborn!
In order to devote more energy to the development of the full release version (the weekly updates will consume a lot of our development time), we will update less frequently. Moreover, the update roadmap will be released in mid-December. Please stay tuned! (We will not delay anymore this time:))
*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.*
Here are the details of this update:
New Gameplay Mode:
Daily Challenge: Short and exciting gameplay mode with randomly refreshed themes every day! Unlock: Talent reaches level 35
Weapons
New weapons: Thunder Storm: Shoot a lightning ray that can penetrate the enemy. Weapon Skill: Fire a lightning ball that can be detonated by the lightning ray. It will disable enemy's shield and deal direct damage on hit. Exclusive Inscription: +100% radius for weapon skill's lightning ball and +100% DMG for its detonation. Unlock: Kill [Elite Bandit Hermit] once.
Bloody Drill:Hits on enemy will cause bleeding, and the effect is stackable. Bleeding: Constantly decrease HP regardless of shield and armor. Exclusive Inscription: Hits on bleeding enemy can deal +50% damage. Exclusive Inscription: The farther the enemy you hits, the higher the bleeding damage. Unlock: Kill [Elite Yaksha] twice.
Optimized the experience of using charged weapons during dual-wield.
Occult Scrolls
New Occult Scrolls: Lone Ranger Quality:Rare Effect:When there are no monsters around you within 12 meters, +1 layer of status for every 0.5 seconds (up to 20 layers). On the contrary, -1 layer of status for every 0.5 seconds. +1 Lucky shot chance for each layer, and +5% extra Lucky shot chance when you reach 20 layers Unlock:Kill [Rogue Henchman] 10 times
Dormant Bullet Quality:Rare Effect:The fewer bullets the magazine remains, the higher the weapon damage is, up to 75% increase in weapon damage Unlock:Kill [Bandit Retainer] 20 times
Occult Scrolls Rework: Thunder Screen:Increased elemental effect chance, but lowered the initial damage. Damage is now affected by Shield/Armor, HP and Skill Damage. Thorny Carapace:Increased elemental effect chance, but lowered the initial damage. Damage is now affected by Shield/Armor, HP and Skill Damage. Field Support:The range of buff is now within 15 meters (up from 12 meters) Deadly Counter:Can now be triggered by self-damage (Self-damage caused by "Bloody Ammo" & "Capacity Overdraft" can also trigger this occult scroll.) Energy Sandals:Each dash now stores 12 points of energy (up from 5 points). Maximum points of energy increased to 600 points (from 500 points) Skill Booster:Store 2 points of energy (up from 1 point) for each crit. Snow Boots:Now immune to Slow debuff caused by "Heavy Shield"
Flame Shard: Previous:Gain immunity to Fire DMG for 2s after receiving Fire DMG, but take 50% extra Lightning DMG and Corrosion DMG. Now: Fire damage +25%, and immune to the negative effects of burning effect. The additive effect is doubled while in burning effect.
Corrosion Shard: Previous:Gain immunity to Corrosion DMG for 2s after receiving Corrosion DMG, but take 50% extra Fire DMG and Lightning DMG. Now:Corrosion damage +25%, and immune to the negative effects of decay effect. The additive effect is doubled while in decay effect.
Lightning Shard: Previous:Gain immunity to Lightning DMG for 2s after receiving Lightning DMG, but take 50% extra Fire DMG and Corrosion DMG. Now:Lightning damage +25%, and immune to the negative effects of shock effect. The additive effect is doubled while in shock effect.
Monsters
New Elite Monster:Elite Bandit Hermit A leader among bandits liked to summon coyotes to attack passing caravans.
Boss Balance Changes:Golem Reduced damage caused by Golem. Reduced total HP of Golem. Reduced the number of tracking stones summoned by Golem. Reduced damage radius of Golem's fists. Increased the interval between Golem's two fists, thus lowered the difficulty of avoiding attack. When playing as Qing Yan, melee skills can now deal damage on Golem.
Rework [Fiery], [Lightning], and [Corrosive] enhanced monster
[Fiery] A fire ball will be periodically spawned above to attack players. However, players can break it by shooting when it is flying toward them
[Lightning] Deal lightning damage to any players within 15m periodically
[Corrosive] A self-explosive corrosive ball will be periodically spawned above (breakable when spawning), explosion will create an area which can deal persistent corrosive damage to players within 10m
Level
New Level:Stone Monster Lots of stone monsters show up in the vault.Watch out not to hit them, or they will be awaken and attack you.
New Room Challenge: Traps will be spawned beneath the hero once in a while
Anxi Desert-Stage 3: Add two new routes
Duo Fjord-Stage 2: Add one new route
Duo Fjord-Stage 3: Add one new route
Anxi Desert's Vault-Desert Ruins: Add one new route
UI
Optimized the sensitivity for controller when aiming at dropped items
Optimized UI for [Immortal] enhanced monster and the challenge event "Delay monster's death time when it is killed!"
Optimized the notification for the host when exiting the game
Optimized the icon of boss in progress bar at the loading screen
Optimized the monster logbook, add derivative monsters into the logbook (e.g.,Poison Grenadier, Lightning Lizard)
Optimized some monsters' icons in monster logbook
Optimized the special effect when Golem summons stone pillars
Optimized the special effect of the challenge event "Monster will cure other monsters around based on lost HP"
Optimized the texture and special effect of explosive barrels
Optimized the HP bar of monsters and status icons of elemental effect
Bug Fixes
Fixed the issue that Energy Orb's explosion special effect is larger than the actual range
Fixed the issue that when players are out of combat, background music doesn't switch in time
Fixed the issue that if players switch weapon when charging Dual Fang, the special effect of charge won't disappear after switching back to Dual Fang
Fixed the issue that Dual Fang is displayed in the wrong place under third person perspective
Fixed the issue that when players trigger elemental effect consecutively, the special effect of monster's elemental effect may be cleared
Fixed the issue that when players choose heroes in the lobby, Crown Prince's model is slightly vague
Fixed the issue that when players aim at the Vault, the notification will be displayed abnormally
Fixed the issue that when Ao Bai is reviving a teammate during dual-wield, the ending of dual-wield may interupt the revival
Fixed the issue that if Ao Bai upgrade the ascension "Ammo Expert" during dual-wield, "Ammo Expert" won't take effect immediately
Fixed the issue that at checkout page, some team information is incorrect
Fixed the issue that stats on weapon panel will be cleared because of reforge
11/27 Emergency Update Announcement:
Bug Fixes
Fixed the issue that killing Elite Bandit Hermit can't unlock this monster in the logbook
Fixed the issue that in the team mode, if a teammate exits the game, players may not be able to unlock items in the logbook
Fixed the issue that monsters may go out of the map in Anxi Desert-Stage 3 so players can't proceed to next stage
Fixed the issue that players may not be able to enter the next room through the portal in Anxi Desert-Stage 3
Fixed the issue that monsters won't enter the combat zone in Duo Fjord-Stage 3
Fixed the issue that the description of Lightning Lizard and Venomous Lizard in the logbook is incorrect
Fixed the issue that some translations are incorrect
Fixed the issue that the count of the scroll "Elite Assassin" won't change after killing Elite Bandit Hermit
Special Effects & Model
Optimize the special effect of Elite Bandit Hermit
Weapon Update:
Thunder Storm:
magazine capacity increased from 8 to 10
If ammo is insufficient, using weapon skill will automatically reload the magazine
Lightning ball of the weapon skill now moves a bit faster
Optimize the special effect for weapon skill's lightning ball
I've finally finished with the chat, after two previous videos on it! I've added some security features to prevent you from being tricked by a malicious link sent in chat, and the chat window is now used for telling players some game information.
Shoutout to the many, many people who expressed concerns last week about link security. I was initially going to be lazy and not add the popup, trusting users to take care of their own safety. But that was a bad and irresponsible way of thinking, and y'all called me out on that and held me accountable. Cheers!
Mice: my new microservice framework - Felipe
The Logic World website backend is made up of many different and small services written in Go, each of which takes care of a single "feature", for example comments, ratings, posts, etc. We use Kubernetes in order to manage all of these applications, which takes care of starting them up and scaling them when needed.
Each of these services needs some way of communicating with each other, which was being achieved using the Go Micro framework. This framework in turn leveraged gRPC in order to provide inter-service communication, as well as some other features like events and configuration. This worked just fine, however the Micro library underwent some breaking changes, and it was overall a slight pain to work with, so I jumped the gun and started to write my own library, called Mice.
Mice is lighter and simpler, and it will help me develop Logic World's web architecture faster, while also removing unnecessary overhead from the services. Mice is still not quite at production level since there's still more testing left to do, as well as some features that our services need, like events. Once all that's done I will begin migrating all services to this new framework, which should hopefully not be too hard since Micro's and Mice's APIs are quite similar.
Text Box Settings - Jimmy
As you may know, I struggle with an addiction to adding settings to Logic World. This week I channeled that into some settings for customizing the caret in text boxes.
Bugs Fixed This Week
Fixed various bugs with the markdown renderer
Fixed issues with caching links in text, leading to apparent clickable links on regular, non-link text
Fixed some situations where HoverTags could become stuck open
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We'll keep releasing these weekly updates right up until the game comes out. To make sure you don't miss them, you can sign up for our newsletter or join the official Discord, and of course you can wishlist and follow the game right here on Steam.