Baobabs Mausoleum Ep.1: Ovnifagos Don´t Eat Flamingos - Celery Emblem


MEZMERATU SOUNDTRACK PACK NOW AVAILABLE!
Grab this awesome pack with the brand new MEZMERATU music album composed by Jacob Jazz!



HYPERCHARGE: Unboxed - [DCC] Joe


Dear Community,

We're extremely proud to have won this award and would like to thank our wonderful community for helping us develop Hypercharge into something special. We couldn't have won it without you! We were against fierce competition with hundreds of amazing games nominated.

A huge congratulation to each game that won an award and a big clap to those who were nominated.

Read the full press release on Gamastura.

Thank you again. - Joe
Digital Cybercherries.
Mezmeratu - Celery Emblem


MEZMERATU SOUNDTRACK PACK NOW AVAILABLE!
Grab this awesome pack with the brand new MEZMERATU music album composed by Jacob Jazz!



CountryBalls Heroes - Neleron
5h left till the end of our Kickstarter!

You did it! We are already over 100% funded!
I'll just say: Thank you!
It's incredible that 705 of you actively took a part in this journey.
Your support: not only a financial one but also every kind word about the project, every share on social media, all of these makes us believe that we can make Countryballs Great Again!

This is not the end though!. Right after Kickstarter, we’ll send a poll to each of our Kickstarter supporters and ask what balls & heroes you would love to see.
We’ll create 2 units & 2 heroes based on the Country of your choice!

Kickstarter:
https://www.kickstarter.com/projects/gameops/country-balls-heroes?ref=5m11nv




Thank you!
Nov 24, 2020
Community Announcements - kt_taiki-jimbo
Thank you for playing "DEAD OR ALIVE Xtreme Venus Vacation!"

For more information, please check this week's "Update info" .

Thanks for your support, and please continue to enjoy “DEAD OR ALIVE Xtreme Venus Vacation!”
Divinest Light - RockyRaccoon
We are glad to announce that the Original Soundtrack by Alex Krownway is now live on Steam!



This Soundtrack includes over 30 minutes of quality atmospheric music, some of which did not make it into the final game.

Get the game and soundtrack for the reduced price by purchasing the bundle!

https://store.steampowered.com/bundle/16883/Divinest_Light__Original_Soundtrack/
Nov 24, 2020
Spelunky 2 - [NW☆DD]
  • Profile wins count will now only increase when winning without using any shortcut
  • Added Data Management section in the Options menu (only accessible from Main Menu)
  • Fixed issue where pushblocks were sometimes crushing other pushblocks
  • Fixed issue where pushblocks weren't falling on a gap between a solid floor and a platform
  • Players can now fall through platforms while underwater
  • Players can now unhang from ledges while underwater
  • Fixed issue where certain items were still being detached from elevators and other moving platforms
  • Olmec should no longer move towards players ever so slightly right after jumping if the player is already below him
  • Prevented vendors from blaming players when the on-sale entities go out of the shop due to a non-player-action
  • Players can now teleport straight down while climbing without having to jump
  • Fixed issue where teleporting downwards right after touching the ground incorrectly made the player teleport sideways
  • Fixed shortening Vlad's cape double jump height when the player releases the button
  • Trying to ride a mount that's standing over spikes should now be much safer
  • Firebug flames will now burn ropes
  • Reduced the speed of the second form of the ghost
  • Fixed crash on receiving some non-damager damage (like falling damage) while holding a shield
  • Fixed crash on generating some levels
  • Shields now protect horizontally against thorn vines
  • Leaving pipes now grant the user a small invulnerability
  • Fixed issue where certain things could still affect the player right after crossing a door
  • Prevented players from directly picking up loot when crossing a door
  • Fixed Star and Sun challenges' crash on finishing the challenge with any of the entrance floors broken
  • Added necromancer attack's warning over the place or the corpse that is going to be affected
  • Fixed issue where floating orbs were stunning players as they were leaving pipes
  • Fixed mount's stomp to a giant spider
  • Hired Hands will now detect and defuse bear traps
  • Prevented Hired Hands from attacking certain pacific world monsters
  • Improved AI performance when the Hired Hand gets stuck on a pit
  • Hired Hands are now able to climb the drill's chain
  • Prevented Hired Hands from pulling push blocks
  • Prevented Hired Hands from changing their looking direction while attacking
  • Hired Hands can now attack stunned entities
  • Improved some items handling for Hired Hands
  • Fixed powerups detection in Arena for Hired Hands
  • Hired Hands can now stomp frozen entities
  • Improved shield handling for the Hired Hands
  • Prevented Hired Hands from trying to pick up stuff from thorn vines and from some other dangerous places
  • Fixed Hired Hands stomp to enemies placed lower themselves
  • Prevented Hired Hands from trying to pick up underlava entities
  • Hired Hands can now detect lava and lasers while wandering
  • Tweaked green coral foreground so that it doesn't obscure the bear trap
  • Prevented monkeys and leprechauns from grabbing the players' back while being bubbled or frozen
  • Fixed certain spaceship usage when a secondary player was crossing a door
  • Prevented bow-like weapons from loading on sale arrows
  • Fixed input on going back to title scene from a controller disconnection popup
  • Fixed PS5 controller input
  • Fixed Lamassu's attack sound on being frozen
  • Fixed Lamassu's ice cage size
  • Fixed arena's loser picks option when the winner died when the game was already finished
  • Fixed capes' state on being carried to the next level being held
  • Fixed mole's clone on cloning a dead mole
  • Fixed some weapons depth on firing them continuously while climbing
  • Fixed wrong door decoration when door spawns on top of a spark trap
  • Fixed a certain palace's ambient light issue
  • Fixed arrow rotation in the bow when the bow is on the floor
  • Fixed equippable's looking direction when the wearer is webbed
  • Fixed issue where floor-embedded equippables could be set on fire by nearby lava
  • Tweaked treasure token's chances
  • Fixed some texture artifacts and glitches
FINAL FANTASY XIV Online - SE_Kiwikopo


The next Letter from the Producer LIVE will feature the latest information for Patch 5.4!

Date & Time
Friday, November 27 at 3:00 a.m. (PST) / 11:00 (GMT)
* Starting time is subject to change.

URL
Show Details
  • Patch 5.4 Preview Part 2
  • Miscellaneous Updates
* Please note that the audio will be available in Japanese only.

SimCasino - Borrego6165
Hello everyone, thanks for being patient! We're sorry about the stuck guests - we've brought out a fix that should get everyone moving again.

We're still hard at work at working on new fixes to come out soon, but we wanted to get this one out ASAP - so it's just a small update.

Stay tuned for more updates!
World of Warships - Lisa 莉莎

Captains!

Which component of the game is most important to you? Global multiplayer gaming? The militaristic naval setting? Is it realistic ships? Tell us about your preferences, and we'll grant you one day of Warships Premium Account!
                          
  1. Find the "Popular user-defined tags for this product" section on the right-hand side of the main page of the game.
  2. Click the "+" symbol.
  3. Select a tag (or create your own) that’s applicable to World of Warships. To select an existing tag from the list, click the "+" symbol next to the tag of your choice.
  4. Share your list of tags in the comments of this news item.
  5. Within a matter of days, you'll be granted 1 day of Warships Premium Account (for your account associated to the Steam account)!


Attention! During this event, 1 day of Warships Premium Account will be granted only once, regardless of the number of tags issued.

Good luck in battle, Captains!
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