"Gu Lady" has been released for one month. Thank you very much for your advice and encouragement. Based on your feedback, we decided to upgrade the modeling of all characters. We hope it can bring better experience to players who like GuLady in the full version. At present, we have upgraded three Characters: GuLady - Gu jiuxun
Female researcher - Miao Mo
Soul seeker (sickle)
There are 14 more Characters to be upgraded. We will complete them as soon as possible!
A bug which would cause naval vessel crews to be blocked in battle has been fixed.
A bug which would cause the decals of one vehicle in a player’s vehicle setup to appear on another vehicle from the same setup has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
We want to share some details about the November 27th Friday's Update.
1. New Contents and Improvements
■ Prestige Edition Update
The Prestige Edition are still in progress, but it can be previewed at Smithy.
1) SR+ Grade Prestige Edition equipment set has been added - You can craft it by using required material at: Smithy> Craft> Edition.
2) New Craft Material has been added. - The materials required for the Prestige Edition, can be crafted at Smithy> Craft> Materials.
The official release of the Prestige Edition will be updated later, and we will inform you through an additional notice.
■ Smithy Improvements Improvements were applied in order to make it easier to filter the items according to the type when making Equipment and Collections.
■ Balancing adjustment - PvP and PK: Damage has been slightly increased. (Equally applied to all the classes) - PvP and PK: Blood on Hit will be applied under a certain chance when attacking (Equally applied to all the classes)
■ Bug Fixes and Improvements - (Improvement) When doing Auto-Quests, the character stops when attcked by monsters. The character now will continue with the quest even when taken hit (But if there are lot's of damage taken, the character might counter-attack). - (Improvement) The Refuge of Chaos has been changed, making the Battle starts immediately. - (Bug) A bug that cause the characters to stop during Dungeons or Quests, have been fixed. - (Bug) A bug that cause some monsters to not be found has been fixed. It was preventing the party from completing some Scenario Dungeons. - (Bug) Fixed the problem of standing still in front of the Boss in the Scenario Dungeon.
2. Goods
Pre-update of Prestige Edition allows you to purchase related products in advance.
■ New product - Prestige Edition Weapon production pack has been added. - Prestige Edition Armor production pack has been added. - Prestige Edition Accessory production pack has been added. - Prestige Edition Material summoning pack has been added * Details of the new products will be announced later in a separate notice.
■ Reset the number of purchases - The purchase number of Raje's Enhance Pack is reset. - The purchase number of Special Raje's Enhance Pack is reset
■ End of Sale The Black Edition Craft II will be removed from the Shop
3. Google Play & Steam in-app purchases
Google and Steam pricing policy, all the in-app purchases will be integrated into the same price range in all the regions. This unification starts on Friday, November 27th. - Platform : Google Play, Steam
What's new, puppers? This week, my fellow Americans and I will be celebrating Thanksgiving, but I didn't want you to go without a patch this week, so here we are! This week, we're gonna chat about the new art around the place (hope you dig it as much as I do!), Major Update #6, and what's next for Ephemeral Tale beyond it.
Before we can hop into all of that, however, we first need to see the changelog this week. Let's do that, shall we?
Ephemeral Tale 1.34.1 Changelog
Lowered Merlin’s Max MP by ~10% Siegfried’s Cleave damage has been buffed by ~15% Made messaging on Darune’s Sandstorm a bit more coherent Adjusted the wording on Shoddy Twine to read more coherently: “Grants +50% ATK. Normal attacks recoil against the user.” Fixed a bug where a quest chest could spawn when no longer relevant Updated library and storefront assets w/ new key art (thanks a bunch, @artisyone!)
A WORK OF ART
Since the initial release into Early Access, there have always been pieces of the presentation of Ephemeral Tale on storefronts and in your game library that I've not been super thrilled with. I'm so incredibly happy to present the new library and storefront art revisions for the game, courtesy of the infinitely talented @ArtisyOne! You can check out more of their awesome work over on Twitter, along with the full piece that was made for the game!
HOLIDAY SPIRIT
Next on the docket is for us to discuss Major Update #6-- it's an update I'm excited for you guys to see, and I think you'll be excited to get your hands on it! Included is a long-awaited feature that I've wanted to work on for quite some time, enhanced player customization! When the update drops, you will have the opportunity to select from SIXTEEN character sprites to (hopefully!) find one that you think represents you.
Additionally, it will also be the update that marks the inclusion of Steam Achievements! This has been something that I've been working towards in the background over the course of the past few weeks, but it's also rather challenging to work on while maintaining a weekly patch schedule (don't want you guys to have bugged achievements, after all!).
Lastly, the update will include more gear to collect! This one is pretty straight forward, so I hope you'll forgive me for not focusing on it more heavily. What I'd like to ask of you guys now, however, is for your patience in the coming weeks-- the holidays are upon us, along with the remaining work required to get this update out the door. In order to deliver something that is of sufficient quality, I'd like to take a few weeks off from the weekly update schedule. No worries; you'll get plenty of my ranting through the Weekly Pupdate regardless of whether or not there's a game update!
All joking aside, I've been fairly successful about maintaining a consistent patch schedule for the past 9 months or so, and to break that schedule isn't something I've considered lightly. I do want to make sure that nothing breaks in an unexpected way, as the two major changes coming with Major Update #6 are very complex behind the scenes, and almost certainly have weird ways that they can break. I want to ensure that I cover all of those bases without you guys, the community, feeling like I'm not giving the game my full attention.
With that said, when everyone is back from holiday break (you guys & I) on Tuesday (as in today + 7), we'll talk more about how progress is coming along. I suspect that the wait for Major Update #6 won't be long, so no worries! Until next time, have fun and stay safe!
- Big bosses will appear for the first time in the last stage at the tower of trial Lv.2 and will appear more often as the level goes up. - They are huge and strong. They also have multiple skills - Players can clear the stage only when they defeat Big bosses.
Visual update
- Modified icon images for Devil's staff, Double-edged Sword and Long Bow
Improvement
- Reduced file size by 45% (800MB --> 440MB)
Localization
- Updated Russian and Portuguese. - Added Portuguese store page on Steam.