Pretty Girls Klondike Solitaire - Tommy
Let's play some Klondike "Solitaire" with the girls from the "Pretty Girls" series!
Our newest version is based on classic Klondike solitaire rules.
Play against Pretty Girls and dress them up in different outfits!
Enjoy school life with the girls!

For more about the game check out here.

Thank you!

Ken ga Kimi - sakuya
剑为君舞将参与Steam秋季特卖活动,届时玩家购买该游戏可享受8折优惠!
Nov 23, 2020
INK - faker1089
Over the last few weeks we have been working on a lot of different parts to improve things. There should be some overall performance improvement and there are some Quality of Life changes as well.

Rendering Path
We changed from deferred shading to forward shading which has improved performance in our tests by up to 6 milliseconds (ms) in some places. The target render time for us is 11ms (roughly 90fps) so that it remains as smooth as possible for different devices even if a device has a lower target framerate.

The reflections will be noticeably different as we cannot use Screen Space Reflections however they were causing artifacts that we were not happy with; there are still reflections but they are less mirror-like. If there are frame rate issues then try turning on the Async Projection in SteamVR (also known as motion smoothing) to see if that helps.


Controls Rework
The controls have been adjusted so that the jets will propel you in the direction that you have the controller pointing at. We changed the grapple hook system to be less of a hook and pull system (like Widowmaker in Overwatch) and more of a swinging system (Spiderman, Windlands, etc). Lastly, we added thumb-stick turning for Oculus devices.


Audio
The majority of the music has been finished and placed in the final game which means the level tracks have been changed so the music that has been in the demo level has changed to another one (don't worry, the original track is in a different level). Sound effects are still being worked on but will be in the final game.


Crash Reporting
Up until now the crash reporter sent the reports to Epic Games which may have helped them if it was an engine related crash but we were unable to view them so if it was a game related crash, we wouldn't know. Now they are re-routed to our crash event handling back-end so we are able to view them and forward them to Epic if we are not able to fix it.

The only data that will be sent to us is your machine specifications (OS, CPU, GPU, RAM, etc), a mini-dump\call-stack that tells us what broke and where in our game specifically (nothing else), and the install location of the game (e.g. D:/MyGames/Steam/SteamApps/Common/Ink). If you do not want us to have this information then click on "Close Without Sending", or the equivalent, when the crash report window shows up however we will not receive any information and cannot take action on it.

An example crash report call stack (from intentionally crashing the game):
Ink_Win64_Shipping!AActor::SetActorLocation() Ink_Win64_Shipping!AInk_MenuCharacter::BeginPlay() [D:\UnrealProjects\Repos\Ink\Source\Ink\Private\Player\Ink_MenuCharacter.cpp:49] Ink_Win64_Shipping!AActor::DispatchBeginPlay() Ink_Win64_Shipping!AWorldSettings::NotifyBeginPlay() Ink_Win64_Shipping!AGameStateBase::HandleBeginPlay() Ink_Win64_Shipping!AInkGameModeBase::StartPlay() [D:\UnrealProjects\Repos\Ink\Source\Ink\Private\System\InkGameModeBase.cpp:30] Ink_Win64_Shipping!UWorld::BeginPlay() Ink_Win64_Shipping!UEngine::LoadMap() Ink_Win64_Shipping!UEngine::Browse() Ink_Win64_Shipping!UEngine::TickWorldTravel() Ink_Win64_Shipping!UGameEngine::Tick() Ink_Win64_Shipping!FEngineLoop::Tick() Ink_Win64_Shipping!GuardedMain() Ink_Win64_Shipping!GuardedMainWrapper() Ink_Win64_Shipping!WinMain() Ink_Win64_Shipping!__scrt_common_main_seh() [d:\agent\_work\63\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll

If the game crashes without showing the crash report window, it has been our experience, an issue with SteamVR and was fixed by restarting SteamVR then launching the game again.


Future Updates
We will be working on an updated tutorial level as the current one was designed for the old controls (the text has been updated though) and more sound effects so keep an eye out for that.
Nov 23, 2020
Hunt Planet Bug - carlosd1974
VOTE TO KEEP HUNTING !!
Meteorfall: Krumit's Tale - slothwerks
With Varfa out, the team has been focused on expanding out Krumit's Tale with free content update. The first update we have adds the following new features:



New Mutation: Baron
In this Mutation, you start out with the Privileged and Greedy perks, and gold carries over between dungeons. You'll amass a huge fortune of gold - but achieving the top score will require careful management of your resources.

Baron can be accessed when starting a new run in the Mutation menu, and will occasionally show up during the daily challenge.

New Perks: Bandit and Fencer
We're also adding two new perks:

Fencer
(Bruno, Rose)
When you parry an attack, restore 2 health

Bandit
(All heroes)
Your attack is increased by 1 against solitary enemies but your deck size is decreased by 1

New tile: Liquid Armor
We're also adding a new potion / item called Liquid Armor

Liquid Armor
(All heroes)
Use to gain 3 block this round in combat

Stay tuned!
We're already hard at work on some new items and a new Mutation for December. We hope you enjoy this new update, and be sure to let us know what you think!
Lords Mobile: Pacific Rim War - Lords_Mobile_Team


It's a Thanksgiving feast with awesome gifts for everyone!
Join the largest rally in Lords Mobile history!

https://lordsmobile.igg.com/project/rally_on/[/url] [b]Event Prizes:[/b] ☆ Prize for joining a rally: Random Relocator *1, Quest Scroll (Admin) *1 ☆ Prize for sharing: Speed Up Training (60 m) *4, 600 Gems ☆ Prize for reaching 250K participants: Shield (24 h) *1, Quest Scroll (Guild) *1 ☆ Prize for reaching 500K participants: Anti-Scout (3 d), Winged Boots I *2 ☆ Prize for reaching 750K participants: Braveheart *1, 2,000 Energy *1 ☆ Prize for reaching 1M participants: Archaic Tome *10, Army ATK Boost (20%) (lasts for 24 hours) *1 [b]Event Duration:[/b] 00:00, 11/23/2020 - 23:59, 11/29/2020 (GMT-5) [b]Event Rules:[/b] 1. Go to the event page to enter the rally and receive the prize. Every IGG ID can only claim this prize once. 2. Share the event page on the designated social media platforms to get a prize. Every IGG ID can only claim this prize once. 3. When the rally reaches 250K, 500K, 750K, and 1M participants, every participant can claim the corresponding prizes. Every IGG ID can only claim each prize tier once. 4. In-game prizes must be claimed by logging in with your IGG ID. Once claimed, these will be automatically sent to your account. 5. Event participants agree to abide by the rules stated above. IGG SINGAPORE PTE. LTD. reserves the right to final interpretation of this event, its rules, and its rewards. IGG SINGAPORE PTE. LTD. reserves the right to pursue legal action against participants who attempt to cheat or participate in fraud. Join the rally now! ːsteamhappyːːsteammocking

Event Prizes:
☆ Prize for joining a rally: Random Relocator *1, Quest Scroll (Admin) *1
☆ Prize for sharing: Speed Up Training (60 m) *4, 600 Gems
☆ Prize for reaching 250K participants: Shield (24 h) *1, Quest Scroll (Guild) *1
☆ Prize for reaching 500K participants: Anti-Scout (3 d), Winged Boots I *2
☆ Prize for reaching 750K participants: Braveheart *1, 2,000 Energy *1
☆ Prize for reaching 1M participants: Archaic Tome *10, Army ATK Boost (20%) (lasts for 24 hours) *1

Event Duration:
00:00, 11/23/2020 - 23:59, 11/29/2020 (GMT-5)

Event Rules:
1. Go to the event page to enter the rally and receive the prize. Every IGG ID can only claim this prize once.
2. Share the event page on the designated social media platforms to get a prize. Every IGG ID can only claim this prize once.
3. When the rally reaches 250K, 500K, 750K, and 1M participants, every participant can claim the corresponding prizes. Every IGG ID can only claim each prize tier once.
4. In-game prizes must be claimed by logging in with your IGG ID. Once claimed, these will be automatically sent to your account.
5. Event participants agree to abide by the rules stated above. IGG SINGAPORE PTE. LTD. reserves the right to final interpretation of this event, its rules, and its rewards. IGG SINGAPORE PTE. LTD. reserves the right to pursue legal action against participants who attempt to cheat or participate in fraud.

Join the rally now! ːsteamhappyːːsteammockingː
Library Of Ruina - Project Moon
1. Bug Fixes
  • Fixed an issue where the Snow Quee's Abnormality page 'A Kiss' did not work properly.
  • Fixed an issue where the UI element for selecting targets to use Abnormality pages on would remain active for dead characters.
  • Fixed an issue where preview images were unavailable for certain Key pages.
  • Fixed an issue where passive abilities of certain Key pages could not be attributed.

2. Minor fixes and improvements to the translation
SteamVR - freemancw
This build is a candidate for a full release. If you encounter issues, please report them in the forum so they can be fixed before this build goes out to everyone.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Fixed mouse override not working when laser mousing in Desktop View.
  • Fixed mouse override positioning in Desktop View.

Windows Mixed Reality
  • HP Reverb G2 users will now be prompted to install the Windows Mixed Reality driver if it is not already installed.

Vive
  • Fixed RoomView (camera) regression.

Rhythm 'n Bullets - BlakeD
Added loc support for 日本語, 汉语, 漢語, 한국어
Nov 23, 2020
Planet Protector VR - BigfootDS
The game is officially out of Steam Early Access! We've released!
However, this is not due to some awesome thing - we've been hit with so many other projects & things since our initial early access launch, and of course COVID.. we just can't work on this game any more.

There may still be updates for any huge, VR-incompatibility-related bugs, but otherwise this game will no longer receive updates. You can still expect it to be on sale occasionally if you somehow see this announcement and haven't bought the game yet, too!

And unfortunately, due to some bugs uncovered & fixed in our last update, we have had to remove the Korean localization of the user interface. It's become a hassle to keep that up to date and it hasn't gotten us anywhere.

However, the game also has a permanent price reduction! From 9.99USD to 4.99USD (and regional equivalents). Thankyou for your patience, and expect even further temporary discounts during Steam Sales!

So, the game is "done". You can play it & defend a city against alien invaders - that's all still there! The game is still a great "first VR experience" for your friends & family members, especially younger gamers. We hope you enjoy it, and we'll see you around at our eventual next game project!
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