Mondrian - Plastic Reality - lantanadan
Mondrian - Plastic Reality has been updated to Version 1.0.3 with a major focus on Adventure Mode stability and controller compatibility. On top of making doubly sure the story will progress beyond Level 1, we've added more functionality to text boxes. Enter/A-button will skip to the end of a line of dialogue, and Space/Y-button will skip the story entirely and progress to the game. Text boxes have also been sped up very slightly.

There is also a new Option available, under Gameplay. You can now choose a Controller UI. We tried to automate this, and there's just too many variables and different controller names to condense them all into a few UI layouts. So, this is the compromise, and it still works pretty well. The default is an Xbox/Steam Controller UI, but you can also choose Dualshock 4, Dualshock 5, or Switch Pro Controller. Head to the Gameplay options menu to set yours appropriately.

(Also, if a control on your end is different than what the Pause menu map or the button prompts say, please let us know and we'll fix it asap!)

Features
  • Text boxes will now fill in the full line before skipping
  • Added button for skipping story entirely in text boxes (Space or Y button)
  • Added deeper Controller functionality in Museum. You can now open paintings, start levels, and close lightboxes with a Controller, meaning you can now play through all levels in Adventure Mode just with a Controller (controller functionality for customizing the museum be coming in 1.0.4 with more museum customization fixes)
  • Added Keyboard & Controller button prompts in the Museum to allow you to select paintings and start levels
  • Added button prompts in text boxes for skipping to the end of a dialogue line, or skipping a dialogue segment entirely
  • Added Controller UI selection under Options\Gameplay. You can choose between Xbox, Playstation 4, Playstation 5, and Switch button layouts. Keyboard & Mouse UI will automatically switch on if any key or mouse button is pressed.
Changes
  • The build has been updated into the latest stable version of Clickteam Fusion 2.5+, 292.29
  • You can now leave the Museum while Story is being typed out by clicking the Honeycomb icon in the upper left hand corner
  • The player’s data file has been changed to player_1.mondriandata to hopefully avoid further file issues
  • Replaced the Player array in global events with up-to-date version
  • Updated Pause screen control map to use Courier New
  • Pause screen controller will now match the one you’ve selected in the Options menu
  • Sped up story text typing just a smidge
Bug Fixes
  • Fixed text boxes not disappearing if they were skipped through too quickly
  • Fixed a typo in Adventure Mode
  • Fixed a bug that prevented a Story level from starting unless you moved Piet after the teleport animation played
  • Fixed a bug in Adventure Mode that prevented the selected difficulty from being properly set
  • Fixed Level 3 of Adventure Mode not loading the proper story
  • Fixed Level 3 of Adventure Mode not having the right ball
  • Fixed the game starting in Adventure Mode while the story was still typing out
Suzerain - amefire


Lileas Graf, the mayor of Holsord from 1948 to 1952, has been selected to serve as Minister of Interior of Sordland in the new Rayne administration.



Mrs Graf has been a member of the United Sordland Party since its formation in 1929. Prior, she was a sergeant in the Women’s Army Corps and the mayor of Arvory from 1940 to 1947

A favourite of Soll’s, Graf’s policies on urban planning and public education transformed Holsord’s economy and boosted her popularity in the capital. She is credited for the economic booms in both Arvory and Holsord.

As one of the most influential supporters of the president-elect’s, she is currently one of the central figures in the United Sordland party. We are saddened to lose Lileas Graf as our mayor, but watch on with pride as she steps into the Rayne administration.

Keep up with the latest Sordish news:
Sakuna: Of Rice and Ruin - omnisyncd
This update (Build ID: 5858124) applies the following bug fix and balance adjustments:

Bug Fix
-The Immunity, Herbicide, and Pesticide properties for fertilizer were incorrectly referencing the values from when the fertilizer was aging. This has been fixed so the values after spreading the fertilizer are referenced

Balance Adjustments
-Removed the hit stop from the Fighting Skill "Rising Carp" and slightly lengthened the SP recovery time
-Reduced the SP cost for the Raiment Skills "Otherworldly Affliction," "Eldritch Enfeeblement," and "Supernatural Slowdown"
Revulsion - TheCastle
My internet has been down for about a week and its been absolute hell. During that time I have been absolutely focused on my next game Eloquencia. Eloquencia is a classical RPG with 2d pixel art graphics that I am currently developing. I have a lot of hope for this project and its been super intense to get as much done as possible. My goal is to get something playable and begin showing it off by the end of the month. LBRY / Odysee will be where I host the games files while it is in its early state.

I apologize for not getting Revulsion patched sooner! I should have got the next patch for the game out but Eloquencia and lack of internet has basically been my excuse. I want to correct this as soon as possible. I plan to get the game patched by Monday at the latest. Please forgive me, I really did mess up on this and hope I have not turned off too many people who have been waiting for the patch.

=======
video LBRY - Odysee
https://odysee.com/@TheCastle:8/Eloquencia2020-11-20-17-06-44:f?r=HHY1jKr5AMB29yqQHdKyj9t6Ynm2ob8g

HD Poker: Texas Hold'em - -z4-Zoë

We’re back with another HD Poker Hand of the Week! Don’t let the cuteness of their avatars deceive you, ABADON and Kathy_K. were playing for keeps.

Both players held a full house that would normally take the win, but there can be only one winner in this hand. Or can there?

When a Bad Beat Jackpot is involved, we think the players at the table knew exactly what was in a Full House. 2.69 BILLION chips to be exact.

Give them a big thumbs up and watch this Hand of the Week for yourself! https://link.hd.io/Qjuq8I64xbb
ARK: Survival Evolved - complexminded
Turkey Trial 4


From Tuesday, November 24th through Tuesday, December 8th grab your tribe and flock over for Turkey Trial 4. Go on the hunt for the unforgiving “Super-Turkeys” and harvest wishbones to gain new chibis, cosmetic items, event-themed skins, and all new emotes!

Event Details

This event can be manually activated with the server arg parameter: -ActiveEvent=TurkeyTrial

Dates: November 24th to December 8th

Rates
  • 2X Breeding (mating interval, egg hatch speed, and maturation)
  • 2X XP
  • 2X Harvesting
  • 2X Taming

Event Creatures
  • Super Turkeys (Untamable creature)
  • DodoRex (Craftable Temporary Tame)

Event Skins
  • 2 Thanksgiving-themed Sweater Skins *NEW*
  • 2 Thanksgiving-themed Swimsuit Skins *NEW*
  • 2 Hawaiian-themed Shirt Skins *NEW*
  • Bonnet Hat
  • Chieftan Hat
  • Pilgrim Hat
  • Turkey Hat
  • Dodo Pie Swim Bottom & Top
  • Meat Swim Bottom & Top
  • Turkey Swim Bottom & Top
  • Pitchfork
  • Turkey Leg

Event Chibis (acquired via killing Super Turkey's for Wishbones)
  • Tuso *NEW*
  • Broodmother *NEW*
  • Bonnet Otter *NEW*
  • Mantis *NEW*
  • Dunkleosteus *NEW*

Event Items
  • Wishbones (acquired from killing Super Turkey's)
  • Thanksgiving Dino Candy

Wild Creature Colors
  • MediumAutumn *NEW*
  • LightAutumn *NEW*
  • BurntSienna *NEW*
  • DarkMagenta *NEW*
  • DarkViolet *NEW*
  • Vermillion *NEW*
  • MidnightBlue *NEW*
  • BlackSands *NEW*
  • DarkBlue *NEW*
  • Orange *NEW*
  • Brown
  • Dark Red
  • Dino Dark Red
  • Dino Albino
  • NearBlack
  • Red
  • Light Brown
  • Black
  • Dino Darker Grey



Live-Ops Update

A message from our Product Manager:

While gamers can sometimes squabble over the little things, like which console is better, the ARK community is nonetheless tightly-knit. It's no surprise then, that when the community loses one of their own, fellow players are eager to reach out and honour the player that has passed away

Over the years, we have received some very touching messages from players who have lost fellow tribe members, family members and friends and chose to share their ways of paying tribute to them in-game with us.

Many of us at Wildcard were touched by a player’s story shared on Reddit about his lovely wife Heather, who passed away suddenly. He and his sister made a tribute to her on Valguero (her favourite map) and shared this screenshot with the community



We put our heads together to come up with a way we could add a lasting memorial to the game for, not only Heather, but for all of the Survivors who have Ascended.

Jackson Lawrence, one of our talented Level Designers, kindly offered to spend his own time creating a lasting memorial and I think his work is just beautiful! I’m humbled to be able to share our new addition to the Valguero map with the community.

Thank you for not only allowing us to entertain you but also for inviting what we created into your lives. As a bunch of people wanting to make something exciting and immersive, we’re honoured when players take that beyond anything we can possibly do to forge their own connections with the game. Our world may not be real but your sentiment and attachment to it is.



We hope our small gesture brings some comfort to players who have lost loved ones.

- Dollie and the Studio Wildcard Team.

DDoS Mitigation
Improving the health and stability of our network infrastructure is a huge priority for the team. One of the biggest hurdles we've faced stem from DDoS (distributed denial of service) attacks. These are malicious attacks on our network which lead to server issues such as downtime, poor performance, or not being able to connect. While these attacks are impossible to prevent entirely, the team has spent a considerable amount of engineering time on mitigating these attacks with our hosting partners to reduce the impact they have on your playing experience.

As of the past few weeks, we have deployed some serious enhancements to the system and have such seen a dramatic decrease in server issues related to DDoS attacks on PC, Xbox, and PS4. Although things have improved, we will continue to monitor the overall health of the Official Network and work on advancing the technology to mitigate these attacks.

Character Loss caused by Rollbacks & Auto Restoration
Preventing character loss remains of utmost importance to us. We've recently implemented the technology (and have had it running live on our Official Network) to auto-restore characters in the event that a server has experienced a rollback. Specifically, if a player has recently transferred to a server and for some reason, that server has done down without saving the world (crashed/restarted), upon it's next start up that character (presuming it hadn't left the server), will be automatically restored. We'll continue to monitor for character loss reports and identify opportunities to advance the auto-restoration technology.

Disconnection Issues for Xbox and Win10 clients.
We have identified and fixed the issue causing players to regularly disconnect from Player Dedicated & Non-Dedicated servers on Xbox/Win10 every 30 minutes. The fix will be rolled out the upcoming Turkey Trial update on the 24th of November.

Beginner Server Wipe
Just a friendly reminder that we're close to the next reset date on Beginner servers, which will take place on December 1st. For those not familiar, Beginner Official Servers are an experience for new ARK players to test the waters without the threat of thoroughly developed tribes.

Unlike our regular servers, these have undergone some changes and will wipe every 8 weeks. First of all, there have been some limitations on how much a player or dino can progress. Player levels hit their cap at 44 and the highest encounter possible for wild creatures is level 30. Tamed creatures can receive up to an additional maximum of 30 levels. Due to the progression limits, some engrams are not achievable through leveling up but are found via supply crates. Some other changes include the disabling of alliances and tribe sizes have been limited to 5 members maximum.

Below are the subsequently planned wipes based on the 8-week wipe schedule:
  • January 26
  • March 23
  • May 18
  • July 13
  • September 7
  • Nov 2
  • Dec 28

Black Friday Sales


Don't miss your chance to grab ARK for up to 80% off in the XBOX Black Friday Sale



Get started on your Black Friday shopping with ARK while it is up to 80% off in the Playstation Black Friday Sale!

EVO Event


Survivors on all platforms will be receiving a special Evolution Event perk this weekend! It will be active from Friday the 20th of Nov at 4 PM EST until Tuesday the 8th of December at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes:
  • 2x Breeding/Maturing/Egg Hatching
  • 2x Harvesting
  • 2x Taming
  • 2x XP

Fan Art

Poglin from ImEnFuego


Brontos Grazing from RoxaneLapa


Parasaurolophus from Drekaava


Crystal Isles: A quiet sunset by Melina799


Reaper Queen from Bob van Dorst (Discord)


From MrMEOLA


Catch you next week!
Studio Wildcard

Twitter: twitter.com/survivetheark
Discord: discord.com/invite/playark
Reddit: reddit.com/r/playark
Instagram: instagram.com/survivetheark
Twitch: twitch.tv/survivetheark
Steam: steamcommunity.com/app/346110
Youtube: youtube.com/survivetheark
Facebook: facebook.com/survivetheark
Drox Operative 2 - Soldak Entertainment
Spying! This patch adds spying to give the player more ways to cause havoc and allow another way (other than treaties) to get information on what the races are up to.

0.826 change list:

  • can now plant spies on planets
  • now knowledge level is treaty + spy level
  • now if knowledge level is high enough for a planet, data will automatically update in your planet list
  • now spying can allow you to see ship goals and destinations
  • now spying can allow you to see race ship components
  • now spying can allow you to ship components
  • now spying can allow you to see planet data
  • now spying costs is cheaper on friendly races and costlier on non-friendly races
  • now spying gives general race info
  • now spies can do propaganda, espionage, rumors, and sabotage at planet
  • now spies can do propaganda, espionage, rumors, and sabotage from planet screen
  • now spies are more likely to get caught when spy points is below zero
  • now spies can get caught without doing an explicit action
  • now the higher the spying level on a planet, the greater the chances of success
  • moved ship weapon loadout knowledge to needing an alliance level of knowledge
  • moved tech/money production knowledge to needing an alliance level of knowledge
  • moved planet worth knowledge to needing a mutual protection level of knowledge
  • changed saveVersion to 239
  • changed PROTOCOL_VERSION to 98
Nov 20, 2020
Mason: Building Bricks - Telegmatic
If you want to try the beta version, go to your Steam library, right-click on Mason: Building Bricks -> Properties -> BETAS tab -> select "BETA" branch.

You can report the issues on the forum.

Please note that the beta version might introduce new bugs. Backup your saved games before playing the beta version.

New content:
  • Modernity Collection (Phase 1)
  • - Over 50 new bricks
  • - 2 new figures
  • - Glass bricks, windows, and doors.
  • - "Lock Height" page has been added to the tutorial window.
Changes:
  • Brick thumbnails have been reorganized.
  • Title screen visuals have been upgraded.
Nov 20, 2020
Obversion - Marplebot
  • Added FOV slider to graphics menu.
  • Adjust the placement of held creators and destructors depending on aspect ratio and FOV.
  • Increased contrast for yin yang indicator behind levels.
  • Fixed issue with the back button in the graphics menu.
  • Fixed layout bug in graphics menu.
  • Fixed bug with credits in final level.
  • Now use more correct timing for procedural audio.
Star Explorers - Schmidt Workshops
Fixes
The last few updates have brought along their share of bugs and other issues, I spent a lot of time repairing those.

1. Star Names - Star names now appear at the man console at the ship's helm, in addition to the star chart. There was a problem where they would not appear correctly if you had not visited the star's sector (either with your ship or in the star chart) and it would show up as "NOT IN DATABASE." This should be corrected, and the star name should appear correctly.

2. Planets crash when loading - After adding sand planets, I introduced a bug that would prevent certain other planets from loading. I was able to identify the cause of this and resolve the issue.

3. Sideways rain - After updating the way rain works, I forgot to update the actual rain model in the Steam version, so rain would have appeared incorrectly. This should be resolved.



New Features
1. New landscaping - There are six new types of "landscape" objects. These are the large scale rocky outcroppings that appear on some planets. The image above shows one of the new types.

Here are a couple more images of the various new types of landscape...


Natural arches...


Craters...
...