Cyberpunk 2077 - Vattier
The fifth – and last – episode of Night City Wire is now available!

https://youtu.be/TCKfebVQFhU
Chrono Ark - Hyung_12
  • Fixed a bug where skills with Count were not activated properly.
  • Fixed a bug where players could change Phoenix's Fixed Ability.
  • Fixed a bug where Phoenix Kick! stacks remained until the next run.
  • Fixed a bug where players could cast Undying Sanctuary again with Once Only.
  • Fixed a bug where the healing from Scratch wasn't displayed as a percentage.
  • Fixed an infinite loop that occurred when players casts repeatedly cast a skill with Auto Focus.
  • Fixed a bug where Phoenix couldn't eat Bread in the field.
  • Fixed a bug where players could use Eternal Flame for the remaining stage after casting.
Nov 20, 2020
Kung Fu Jesus - indiedjinn
Hi Everyone! We hope you’re doing well. It’s been a while since we shared an update about Kung Fu Jesus and we wanted to let you know what we’ve been working on the past month:

  • Storyline #3 is complete
  • Grapple system is almost done
  • 4 new unlockable grapple moves:


Judo Throw


Suplex


Flying Scissor Leg Takedown


And The Bomb!

  • New areas: The Naguals Retreat and The Source
  • New characters
  • 2 new unlockable combos


And The White Wind (A.K.A. Bruce Lee) has been remodeled!

We will have much more to share soon! Stay tuned :)

If you have any questions, let us know in the Steam discussions!
Chef: A Restaurant Tycoon Game - OwNathan
Hello fellow Chefs! A new patch has been released. It brings a few fixes and features people have been asking for. We are also happy to announce that the game is now available in Russian and Italian! New languages can be accessed in the Options!

Thanks to Alex M. and Nick D. for helping us with the Russian language!

Changelog:
  • The game has been localized in Russian and Italian!
  • Added new Ingredients-related Perks: having a lot or not enough ingredients in the menu will grant various bonuses and penalties.
  • Added two buttons allowing to upgrade and downgrade the Ingredients in a Custom Recipe.
  • Added two buttons allowing to upgrade and downgrade the Ingredients in all Custom Recipes.
  • Fixed an issue with restaurants in the backgrounds not giving Skill Points to the Staff properly.
  • Improved the AI of customers when choosing what to order.
  • Added a framerate caps when the vsync is not active.
  • Fixed some broken textures on a few decorations.

We keep working on the next juicy update for Chef, a system that will allow you to specialize the Restaurant in a certain field, gaining unique bonuses and gameplay changes. This update will also bring a rebalance of all customers!
Bake 'n Switch - ParsleyPower


Live Stream today on Twitch -- let the Bake 'n Switch Devs coach you through couch co-op and im'prove' your game!

Join the community and never miss a fresh serving of news, giveaways, and events!

Nov 20, 2020
Touhou Block Fall ~ Yukari - ShmoeSoft
Hey everybody,

Yukari is now out! Please give it a go and let me know what you think!
Due Process - GEC_OZY
New maps and a small hotfix for the client to address some barbed wire sound issues.

Client Updates:
  • Added 21 new maps
  • Updated barbed wire to resolve issue with wire sounds not playing
Medieval Dynasty - SwordsOfTheSouth
Hello everyone!

We’re adding the latest update to the test branch on Steam.



  • New building feature - Roads.
  • New sounds for Sheep.
  • New sounds for Stove.
  • New sounds for Cauldron.
  • New sounds for Stone Grate.
  • New sounds for Fire Box.
  • New sounds for Fishing.
  • New draw/shoot sounds for Bows.
  • New language - Simplified Chinese.
  • The inhabitant/building/animal/field remains selected when switching the categories in Management.
  • A selected category in last opened tab (armor, miscellaneous, survival, hunting etc.) is persistent and will be remembered.
  • New indicators for building condition and heating level have been added to the building detail window.
  • NPC comes back to the previous location a few seconds after the player moves it (pushes it).
  • New fishing dedicated weapon - Fishing spear.
  • Three new types of fish added to the existing lakes and rivers (Pike, Roach, Perch).
  • Fishing with spears and other weapons.
  • Notification when assigning/removing animals to/from the building.
  • Knowledge updated with the information about inhabitants' Mood.
  • Notification about player moving into a house.
  • New fishing animations for NPCs.
  • NPCs can fish (fishing hut workers).
  • Acceptations pop up when assigning an NPC to a new home with information about his/her family.


  • Items are not floating in water.
  • Getting dirty does not work when unlimited stamina is on.
  • Progression bug in new game after loading a quick save.
  • Instant finishing hunting part in Alwin's Story part III.
  • Problem with numbering for miscellaneous items, causing wrong items to be sold to the vendor.
  • Approval and Affection are not dropping down in time, causing the recruitable NPCs to never leave the map.
  • The recommended skill in the building details is only visible in production buildings.
  • Visuals for the lists in the Management window.
  • NPC details do not update after assigning/removing home/workplace.
  • Visuals for "Other" category in radial menu.
  • Harvesting cereals does not give experience points.
  • Quicksaving at the edge of map allows to pass the map boundaries.
  • Toddlers are going to the Tavern or sitting.
  • Management lists are not updating when removing something from Management details.
  • No profession is displayed in storage's details.
  • Visual fixes in building details assignments.
  • When trying to assign NPC to a house, on the inhabitant list there are people that can't be assigned.
  • Visuals in Knowledge and Event history.
  • Visuals in Skills.
  • NPCs do not go to work in the morning.


  • Increased chance to pair inhabitants.
  • Turkish language.
  • Increased many items buoyancy.
  • New inventory system for better optimization.
  • Inhabitant's Mood level has a new range (-100, 100).
  • Information about adding, removing, or consuming item from inventory also shows the number of items in inventory.
  • Changed the name "Fish" to "Fish Meat".
  • Improved accuracy in detecting plants when harvesting with a scythe.
  • Fishing Nets now provide specific type of fish instead of a fish meat.
  • Changed Coin icon.
  • Game logic optimization.

Updated changelog to v0.2.1.1


  • Resolution 3840x1600 added in 21:9 aspect ratio.
  • Reloading sounds for arrows.
  • New hit sounds for arrows.
  • New sounds for flying arrows.


  • House modules have incorrect heat values.
  • Incorrect cost of one of the Hunting Lodge modules.
  • Incorrect cost of one of the Food Storage modules.
  • Medium and Big Fishing Nets catch the wrong fish.
  • Wood need drops to 0 when the building has been fully upgraded.
  • Tool is not spawning in hand if player performs action like skinning. It also may cause a camera bug.
  • Assigning item to occupied quickslot doesn't make the old item to be unassigned.
  • Buying animals is impossible if last opened tab was the Management and last category was other than "Buildings".
  • Player's house is in wrong position on compass.
  • Various bugs with trading and transferring items.
  • Building and destroying Hen House modules has incorrect sounds.
  • Village info shows after every assignment in Management tab.
  • Roads don't remove bushes and stones.
  • Fish are not visible with a Talent for spotting animals.
  • Inaccurate detection of collisions makes it difficult to destroy buildings.
  • Items dropping to minimum freshness and never being removed, but adding various other items.
  • When the torch runs out, it destroys the new one instead of the old one.
  • Notification about removing resources when building fences.
  • After the player dies and switch to heir, the heir's wife and children do not have right references to the heir.
  • Player can't build a Hen House.
  • Sometimes the sound of rain is missing.
  • Lack of Gloves in the Sewing.
  • Sometimes trees fall under the ground.
  • Fish sizes are incorrect.
  • Fish fly over the water.
  • Hunting quests displaying duplicate animals.
  • Small generic quest bugs.
  • Bugs with crafting items that uses resources with capacity (like buckets with water).
  • Picking up buckets with water/milk/spoiled milk results in them being added to selected quickslot.
  • Some schemes in assignments menu aren't locked by the Technology even if the scheme isn't purchased.
  • Some tools condition decrease only once.


  • Input holding behaviour regarding how fast the elements can change and total amounts of steps in sliders.
  • Chances of rainy days have been reduced.
  • German language.
  • Rendering optimizations.
  • Added more fish spots.
  • Decription for fishing spear, shovel, torches and fish processing.
Revita - Villager Nero
Hello everyone!

When we first announced Revita, we talked about an upcoming limited alpha that would allow some lucky players to try the game first and lend us a hand as we develop the game. In anticipation for this moment, many of you already joined Revita’s discord server discord.gg/revita so you wouldn’t miss your chance to participate in the alpha.

Well, this moment is here!

On November 27th, Revita’s limited alpha will officially begin! It will hold the complete first world of the game, from the beginning to the climactic fight against the first boss.Additionally the game now also includes the hub area, which wasn’t present in the demo.
Over the course of the limited alpha, it will have two major updates. Thanks to your feedback, the alpha is going to evolve, which means that players will be able to see the influence of their feedback directly!

If you are ready to enter the floating Clocktower and start your quest for the lost memories of the Protagonist, take your chance! You can join our Discord server here: discord.gg/revita to submit your application to the Revita Kid bot. As soon as the upcoming #alpha-applications channel opens, you simply need to send “!signup” in it to be registered as a participant by the bot. When the time comes, it will automatically pick people and we will send you the key.



In this fast paced twin-stick roguelite platformer, you play as an unnamed child ascending an ominous clocktower in pursuit of their lost memories. Harvest and sacrifice souls to grow your power in order to challenge procedural encounter rooms and intimidating bosses!
Add Revita to your Wishlist now: https://store.steampowered.com/app/1175460/Revita/
Root - Dire Wolf Digital


Tick...tock...tick...tock...

The battle for the wild wood kicks into gear with the Clockwork Expansion!

Four fiendishly automated enemy factions bring new challenges to Root in a customizable alternative to the game's AI! Can you overcome the mechanical menace and secure your right to rule the forest?

Introduces Co-op Play! Team up to take on powerful automated opponents!



Mechanical Marquise 2.0
This is the simplest of the bots and can be used to fill out the player count in dozens of configurations. Though t

Electrical Eyrie
The Electric Eyrie will inspire fear in the most stalwart of players. Like the Eyrie Dynasties, this bot can ramp up its action potential aggressively.

Automated Alliance
The Automated Alliance is especially zealous and will revolt frequently. Keep in mind their potential targets so you avoid any unpleasant surprises. Once they do establish a foothold, timing is critical. Don’t let them consolidate their warriors or you’ll be in trouble!

Vagabot
The Vagabot makes for a capricious friend or foe. Like a human player, he will reward those who craft items. But be careful, he can make for a dangerous enemy once he gets enough items to boost his maximum hits.

Patch Notes: 1.25.0
Today's Patch 1.25.0 contains The Clockwork Expansion and Action Log!, along with continued stability and performance improvements. As always, we appreciate your feedback and support as we continue to make Root the best digital experience possible. If you do encounter an issue or need help, please drop us a line at Support@DireWolfDigital.com so we can see what's up.

And if you're enjoying Root , please take a moment to rate & review the game to help spread the word to other players!

Thanks for playing Root!

New!
- The Clockwork Expansion is available on all platforms!
- Purchase the Clockwork Expansion to gain access to Four automated factions and cooperative play!
- If you intend to play with Clockwork on multiple platforms, please sign into your Root account before purchasing.
- Action log is now available!
- Players are able to review recent actions in previous turns!

General:
- Minimum spec for Android devices has been updated to support Android OS level 5.0 and above.
- Resolved instances where text was misaligned in different languages
- Resolved more instances where players could get stuck when loading into games
- Improved stability and reconnections to active game sessions
- Updated some game UI to be easier to select on mobile devices
...