We've continued reviewing issues found in 1.5 and we'll have fixes out in 1.6 for some of the issues you've found. Work continues on the prison island and the town connected to it.
The Prison
Development continues on the prison and prison island. There are multiple structures alongside the main detention center. This includes garages, warehouses and a small factory building among others. There are many corridors and nooks and crannies to explore. Jos has put far more thought into the overall game level design and the prison should reflect this and play very nicely.
Covid and closures have once again forced the team to set up shop at home. This slowed us a bit last time and once again will likely put a bit of a kink in development. Nothing major and we're capable of working from home, it's just not ideal for communications and morale. We're working on some of the last bits for the 1.6 update and hope to have an experimental build for you all shortly.
Entrance to cell blocks
A lot of cells and angry zombie inmates
One of the tiers
Prison garage and prison bus
Watch your step!
Merch Shop
We have opted into a 3rd party seller (Teespring) to provide those that have requested it the ability to pick up some cool merch and help out the team.
Thanks for the continued support and continued issue and suggestion reporting :). Below are some helpful links to anyone new and interested in the game. If you'd like to follow a bit closer, please consider joining our Discord. We're here, we're listening!
Fixed a crash that occurred while loading the last savegame.
Fixed a crash that occurred sometimes after clicking "You are my prisoners now" button in caravan encounter conversations.
Fixed a crash that occurred when starting the Notable Needs Daughter Found quest.
Fixed a crash that occurred when the main hero talked with a disbanding party.
Fixed an issue that caused caravans to drop to 1-2 speed because they were buying too many animals. Now, caravans do not buy more animals than their herd limit. If they have more animals than the limit, they sell excess animals when they enter a town.
Fixed an issue that caused tanneries to stop making any profit and close all over the world after an extended period of time. All workshops are a bit more profitable as well now.
Fixed an issue that stopped kingdom decisions from properly resolving when the player joined the kingdom as a mercenary.
Fixed an issue that blocked the player from entering settlements if peace was declared while the player was besieging a settlement.
Fixed an issue that caused settlement claimant decisions to be cancelled and re-proposed indefinitely.
Fixed a bug that spawned another headman in the tutorial village.
Changed the dead teammate indicator opacity and on-screen stay time.
Order radial UI is now 30% smaller.
Crush Through is only possible with Battanian Two-Handed Mace and Sturgian Two-Handed Hammer. Both weapons' swing speed and damage have been adjusted.
Fixed an issue that caused the player's brother to not show up in the inventory screen.
Fixed an issue that caused radial UI to not close properly with the ESC key and the right mouse button.
Fixed an issue that caused the player's brother to not be able to lead a party and not to be assigned as governor through governor selection in town management.
Fixed an issue that blocked the player from entering settlements if peace was declared while the player was besieging a settlement. (Also in 1.5.4 hotfix.)
Fixed a crash that occurred when the main hero talked with a disbanding party. (Also in 1.5.4 hotfix.)
Late For Work is currently doing a weekend sale. If you're interested in the game, you can check out the VR power hour stream of the game, to see what it's like.
If you've never had the chance to chow down on someone as a Spinosaurus, blast a raptor's head off or hurl someone into the ocean as a Pteranodon, now is your time.
Primal Carnage: Extinction is having a FREE weekend!
Jump into the prehistoric mayhem that is PVP human vs. dinosaur combat, with intense matches pitting claws and teeth against bullets and bombs!
Customize your creatures with a wide array of skins and mutations that can even make them look like other species! This week is a double drop event, with rare cosmetics returning to the fold. Don't miss out!
Hunt humans, slay dinosaurs. This is Primal Carnage: Extinction.
In today’s publication we’d like to share with you the overall players’ reactions to the “Mutiny” Battle Pass and our plans for the development of future global operations that will be improved and fine-tuned according to our players’ feedback.
MUTINY
The first large-scale in-game Battle Pass “Mutiny” received more negative feedback in comparison with its previous web-based counterparts. We have thoroughly studied your reviews and comments to identify its weak spots and make the global operation more enjoyable.
In the full-fledged in-game Battle Pass, players least liked the "daily tasks" system and the reward gain. The combination of a weekly mission + daily tasks has not fully lived up to the expectations either. There were frequent complaints that the challenges were too difficult or boring.
On the positive side, many players liked the rewards themselves especially the exclusive skins.
To sum up, the Battle Pass participants did not consider the rewards worthy of the effort spent to unlock them, while a number of difficult missions made the impression produced by "Mutiny" less satisfying.
Since the reactions to this fundamental Battle Pass mechanic were not positive, the previous global operations “Dark Samurai” and “Gorgon” still receive higher ratings.
WHAT’S NEXT?
Naturally, the feedback on “Mutiny” influenced our vision of future Battle Passes, and upcoming operations will be developed and polished taking into account this data.
It stands to mention that elaboration of an in-game Battle Pass is quite a lengthy process. When "Mutiny" was launched, the next operation was already at the deep production stage. Therefore, we will not be able to completely rework it; otherwise, it will be released with a considerable delay. In the future, we will study your wishes and suggestions more carefully.
The following modifications will be realized in the future Battle Pass:
You will be able to gain more XP by completing daily tasks.
Upon finishing all missions of all types, full access holders will be able to gain more than 150% of progress, that is, one and a half times more than needed to get the maximum rewards. You can earn more than 100% of progress without the paid access. Thus, players will be able to more often select tasks they like and skip less enjoyable ones.
Some challenges will be simplified. We will remove missions that players consider inconvenient.
The cost of all rewards that can be obtained by a full access player will exceed 25,000 Kredits, while the number of temporary rewards will be reduced.
We will tell you more about other changes later.
Thank you for sharing your opinions, and we hope that in the future your feedback will help us make the game even better.
- Change : SU-122 more damage - Change : For the camera follow AI option, camera will now move to the unit, and once its above it the unit will start moving.
- Fix : Diplomacy menu not scaling with screen size. - Fix : Mines size. - Fix : Objectives text was centred instead of aligned to left. - Fix : Ammo / fuel removal with artillery / bombers was showing some numbers but removing others. They were actually exchanged lol. - Fix : Was adding to the unit history after it opened the window when getting a hero. You would have to close the window and open it again in order to have the line added. - Fix : Fighters didn’t help ground units wen being attacked by bombers when they were in range. - Fix : AI placing mines very badly or even buying veteran mines. Yes, very well trained mines. - Fix : Finnish AT infantry not having the good attack sound. - Fix : On android campaigns are now working again.
This week’s update is mainly some cosmetic and game mode changes. We’ve been working on some other cool stuff for (from?) the future, so keep your eyes peeled.
Let us know what you think on Discord!
Trial of Fire Mode
Custom game mode has been rebranded to ‘Trial of Fire’.
This mode is now the main mode and includes leaderboards for different game lengths.
Trying to make this the ‘go-to’ mode for replaying over and over again.
You can choose between Short (2 objectives), Standard (3 objectives) and Long (4 objectives) depending on how long you have to play.
Will be focused on balancing all the bosses for fun and difficulty and making this mode as replayable as possible leading up to 1.0 release.