Nov 20, 2020
Cathedral 3-D - Error 404
Hey Monsters, this is Giorgio.

We have started to work on major content updates (such as maps and game modes have started), therefore fixes for this weekly patch are in a smaller number compared to the previous ones, but nevertheless, here we are with a new changelog - this time is based mostly on balancing. The patch will be live in approximately 2 hours.


CHANGELOG

[BALANCING]
  • Killing doves now awards 4 points per dove killed
  • Doves' attacks now deliver slightly increased damages to the player
  • Monster's primary attack is now slightly faster but the projectiles are slightly affected by gravity
  • Monster's shotgun-like attack now shoots a higher number of projectiles with a slightly bigger spread
  • Monster's fireball attack power cost and buffer time have been slightly increased
  • Max chest freeze time is now shorter (20 to 16 seconds)

[FIXES]
  • Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience
Frontier Pilot Simulator - RAZAR
Hello FPS Pilots,

Raglor administration created a pilot training school.
Read guidelines, Pass exams, and get a special ranking.
Each rank has unique benefits.



FPS Rank Requirements

Captain:
Must be a part of the developer team or player who helps on a daily basis.
  • No restrictions.
  • They can do anything they want.
  • Check First Officer tests.

First Officer:
Must have passed the Officer exam and obtained the First Officer server role. Must have a permanent nickname. Must help new pilots. Participate in testing, creating tutorials, and help developers.
  • Can put the name to the thank you page in the game.
  • Check Cadets tests.
  • Can request access to the testing branch (Be the first who try a new update).

Cadet/Trainee:
Must have passed the Cadet exam and obtained the Cadet/Trainee server role. Must have a permanent nickname. Must help new pilots. Participate in testing, creating tutorials, and help developers.
  • Can request access to the testing branch (Be the first who try a new update).

All information can be found here: https://discord.gg/vs9g3WMwGX

IF you will participate in the training we all more benefits.

Have a good day

P.S. 21% discount starts in 1 h. 10:00 am pacific time:)
Dead Cells - mezzamazza55
Hey everyone,

Sorry for the few months of silence, we’ve been extremely busy blooding several new team members, plus going through a second lockdown, so we haven’t had much of a chance to say anything until now.

There's still not a huge amount to update you on, but with just over a month to go until Christmas, we’re nearly done preparing a new update full of little stocking fillers to keep you entertained for a bit longer, including:

  • New weapon
  • New mob
  • Lore room
  • New skins
  • New diet option
  • A few other changes that we're still testing so we can't confirm them yet...

That should be landing in mid-December and we’ll let you know when it’s arrived, as per usual.

You can expect a few more pieces of bigger news dropping over the next couple of months too.

Cheers,
Matt, EE & MT

Community Highlights:


u/DascSwem This must have taken ages!



These two are both from u/Roving_Neophyte (second linked here)



Another two from the same artist, u/velleiteaa, and who doesn't like a Hollow Knight crossover? (second linked here)
Crossout - XO_Team

Riders of the Apocalypse! We welcome you to our weekly Show, made so that you — the Waste’s best mechanics and riders, can earn some Gold! New episodes every Friday! Anyone willing to submit a video, must send a letter to CrossoutShow@Gaijin.ru containing the link to your video, your in-game nickname and the email address registered with your game account, so we can send you the Prize… should your video win!
When you leave a comment competing for the best comment of the week, don’t forget to include your account name, with all the right capital and lowercase letters, so that we can find you...and give you your well-earned Gold!

In this episode:
For more information on Crossout, follow these channels:
Propagation VR - TheRetroMonkey
Hello everyone! Thank you so much for your reviews and comments, we love reading them and hearing what can be improved in Propagation VR. And of course what you would like to see next!

As a first step, taking into account some of your feedback, we are happy to release an update for Propagation VR improving a few aspects of the game :

  • Augmented impacts VFX/SFX on zombies and the environment, to improve shooting feeling and help aiming. As a consequence, the game is a bit more gore with more blood splashing around!
  • Modification of pistol sound
  • Pistol sight more visible in the dark
  • Visual improvement to reduce general blur effect
  • New option "Post-process" in the "Graphics" menu to improve or reduce quality of post-processes depending on your setup
  • Option "Rotation Speed" in "Game" menu now goes up to x 5.0
  • New option "Manual Offset" in the "Controls" menu to set your own controller orientation if the auto-setup is not satisfying
  • Automatically apply specific controller orientations and buttons for Oculus Quest through Virtual Desktop or Link, and Oculus Rift through SteamVR

We understood a significant part of our players are using Virtual Desktop / Quest setups and encountered problems with hand orientation and menu button override. We tried our best to improve these aspects, even though not officially supported, in the hope that everyone can enjoy Propagation VR.

Please try out these improvements and tell us what you think! We are still working on Propagation VR so stay close, we will post regular updates about development goals and achievements. You are all invited to share reactions and areas of improvement here, or chat with the dev team on our Discord channel!

WanadevStudio's social accounts are also great spots to share your feelings with us. You're welcome to follow us on Facebook, Twitter and Instagram!

See you soon for more news on Propagation VR!
Nov 20, 2020
Claw Crane Company - rusimitu
- Prizes that haven't been unlocked yet appear more frequently in the Proto Crane
- Other small changes

If you collect all the prizes, something will happen

If you find any flaws let me know
Also I await your opinions
It will also help me if you teach me grammar errors, because I am not good at English
https://steamcommunity.com/app/1345140/discussions/0/2792745783013606555/

Nov 20, 2020
Virtual Warfighter - MDA Digital AB
Hey guys. We have taken a short break from COOP/Single player development to rework our ballistics in the game. We used to only hitscan our weapons. Now we have proper ballistics that use real world ballistics data. Here are some work in progress videos.

External ballistics



Terminal ballistics



Ballistics audio

Nov 20, 2020
Order Of The Gatekeepers - Jman
Hoo boy it's been a while hasn't it. With all the craziness of this year only now am I finishing up the work I started so many months ago.

I want to say thank you to everyone who gave me input over this past year on how to improve on the game, it has been incredible to see the different strategies people came up with and all the different ways someone has used their creativity to completely blow the game wide open.

Patch Notes:
  • Added mazing gameplay!
  • Added Reroute, Piecewise, & Lanelock levels with mazing enabled!
  • On levels with mazing enabled enemies will use the shortest path they can find to reach the exit. Players can build Towers in these levels to block enemies and force them to take a longer route!
  • Mazing levels contain a few pre-placed Towers to use as blockades. They can't attack or gain any experience but they do help you change the enemy's path by moving them around.
  • Blockade Towers do not factor into any XP sharing equations. Having them near a Tower that is sharing XP will not reduce the amount given to other Towers.
  • Players cannot cast Potions or the Scholar's Last Lecture on Blockade Towers to prevent annoying mis-clicks.
  • The Whirlwind build cost from 100->225g.
  • Added Fast Forward Toggle to options. Enabling this option will make fast forwarding toggle on and off with the hotkey instead of requiring it to be held down.
  • Fixed warning spam in users' output logs caused by music tracks without dynamic mixing.

I hope you all enjoy this new gamemode and its levels! If you have any friends who are on the fence about trying the game out I have created a short four-level demo available on the Steam Store!
Nov 20, 2020
Shapelab - Leopoly
Fixes
  • No more crashes!!!

Updates and Improvements
  • Updated and reorganized controller-attached UI
  • New file browser UI
  • Improved sculpt brush behaviors
  • New Oculus Rift and HTC Vive controller designs
  • New VR work environments (including plane and simple scenes)
  • Plenty of new materials that you can now choose from (including matcap)
  • New base models/templates to start with

New features
Brand new sculpt brushes
  • Clay buildup/Carve brush with alphas
  • Trim brush
  • Improved “Move brush”
  • Regularize brush for topology and polygon density manipulation
Access to new brush modifiers
  • Brush size (set value on slider or use controller buttons)
  • Brush strength (set value on slider or use the pressure sensitive trigger)
  • Brush falloff
  • Brush resolution (set tessellation value or turn tessellation on/off)
Others
  • Turn mirror plane on/off
  • Add reference image to scene
  • Use model decimation and subdivision

Changes
Object context menu accommodates the following features:
  • Model context menu: Decimate, Subdivide, Change material
  • Image context menu: Lock, Unlock, Delete
Controller-attached Options menu accommodates the following features currently
  • User preferences: Hand dominance, Show polygon wireframe, Show mirror plane
  • Environment: Choose from a wide variety of VR environments
  • Screenshot: Take a screenshot of your creation (Location: Documents/ShapeLab/ScreenShots)
Controller-attached File menu accommodates the following features currently
  • New (discard current project and start new creation)
  • Quick Save (Location: Documents/ShapeLab/QuickSaves)
  • Import Model (import OBJ files)
  • Add Image (add reference image to scene)
  • Export (export in OBJ)
  • Exit
Temporarily removed features
  • Painting tool
  • “Draw in the air” sculpt brush
  • STL export/import
  • Windows Mixed Realiy Support (coming in mid November)

Plans
  • The next update can be expected before the Holiday Season, which will include further optimizations, performance improvements, UX/UI fine-tunings and a few additional features.
  • We are planning to release a big update at the end of Q1 2021. Stay tuned for more exciting information.

We will be continuously improving Shapelab and we appreciate your feedback at every step of the development process. Contact us via email (vr@leopoly.com) if you...
  • would like to use the previous version of ShapeLab
  • would like to become a tester or to share your thoughts and ideas on the current update.
Nov 20, 2020
STRIDE - Penitent One
Hey striders!

The game is having another update.

Arena
• now you can turn music off on Arena
• quest time was rebalanced
• a new location was added to the generation pool
• some locations were slightly simplified

Settings
• 2 turning options (smooth x2, smooth x3) were added

Bug fixes
• minor bug fixes

Remember, you can always send us a bug report using this form: {LINK REMOVED}

Join our Discord community for live discussions and fresh news.

Thank you,
Joy Way Team 💕
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