A new patch has been released for Trine 4: The Nightmare Prince & Trine 4: Melody of Mystery DLC.
The previous patch caused some multiplayer connectivity issues for some players that we have now identified and mitigated in this patch. While not the ultimate fix to all connection problems, we hope this hotfix would improve some of the issues encountered when trying to join online games in Trine 4!
Includes:
Improved online connectivity
Improved debug logging information
If you are still experiencing problems with the online multiplayer after these latest two patches (build 8541 and build 8549), we would appreciate if you could send us the log-file of the game. This will help us investigate the cause of the issues. The file is named trine4.log and can be found in the Appdata folder:
We are especially interested in what the outcome for game hosts is.
You can also join the Trine Series Discord and choose Trine 4 in the #info channel, and then hop over to #trine-4-mp-issues where we can discuss and debug the issue with affected users directly, or talk with other folks who have the same problems.
Thank you for all your patience and cooperation with the issue!
The economy in Aquapark Renovator is one of the key elements of the game. To create a family-friendly place where every customer can find the right things for him, you need to think not only about slides and swimming pools. Among other things, in the outer part of the water park, it will be possible to build a volleyball court!
The weather is turning from cold to frosty, and the Christmas Spirit is in the air! This year is (finally!) going to end.
It's been a while since our last report. We've got a lot but let's make it real quick!
The highlight of today is visuals of levels. We improve the look of our locations, adding more parallax effects, and upgrading the interiors. Textures, lighting, and animations are polished slowly but thoroughly.
Not all concepts from the early stages made it to the game, but you can enjoy the most prominent of them.
Hub. Lost in Sky's main location. A lot of concepts, dozens of different visual solutions, an infinite number of small fixes. The path from a draft sketch to the finalized location was hard.
Today's view of the Hub is truly spectacular. Where did that tree come from? Why is it protected by the dome? Who built the luxurious glass terrace? Isn't this futuristic place epic and mysterious?
Terminal. Previously accessible for VIP and staff only by a special pass. Well, nothing's changed here. Find the pass and come on in. No one's going to check on your status.
And finally there goes some good old hacking and slashing! You've been waiting for it, haven't you?
This animation was intended as a parallax effect demonstration, but just check out hat spectacular combat! Breathtaking. Oh, and the parallax, of course.
An arrow to the knee, and an ax to the neck. That's some teamwork alright!
When the planets align, the Mercury in retrograde strikes! What a shame it's only a drill.
That's all for today. We'll see you again one more time in 2020. Take care!
This update might bring something amazing if we can fix it in time. You can try the broken version if you find the answer to the riddle on our discord! https://discord.gg/kDVG6qh
Alpha 40 - 2020/11/27 UTC 6:00 AM
Temporary changelog:
--New Features.
Game Flow: Giant in the plains and Invasion on mars added in the roguelike mode rotation!
New turret you can encounter in "giant in the plane" within the roguelike mode!
New overheat mods: -Unstable heat: When your weapon reaches 100% overheat, it releases an explosion that damages and knocks enemies away. -Turbulent heat: Your overheat weapons causes more damage when their heat value is above a certain value, and less damage if under said value. -Forced cooling: Use energy to eliminate your current overheat and gain a temporary damage increase.
The overheat weapons are now playable (no).
When replacing a mod, skill or equipment you will keep the improvements you had on the one being replaced. (Expect to encounter bugs with this one)
New sound effects for levitating vehicles (It goes VEEEEEEEEEEEEEEEWM);
New sound effects for the cannons (PSHEEEEEEEEEEEEeeeeeeeew BROOOOOM).
-- Improvement and optimization:
Players now limited to 10 mods in roguelike (Is the game too easy now?);
New Mod, Mod slot, possibility of bringing the total of mods slot up to 15
Multiplayer optimization
Damage balance (Yes, again)
Fixed an issue where pressing N in the feedback window would bring up THE FUCKING TALENT MENU HOW AM I SUPPOSED TO GIVE FEEDBACK ABOUT YOUR BROKEN ASS GAME WITH THIS (player feedback *).
*Players feedback refers to the improvements and fixes based on feedback coming from players. **More improvements and fixes might be added to the list above I love you stay safe out there.
Hello Astronauts! We have released a small update that affects the visual part of the game. We have replaced small trees in the game with more suitable ones. Let's hope you like them.
We are also continuing to work on a joint game, and we hope to be able to release it soon.
During the journey through the desert, you can expect a variety of dangers. If the situation arises, you have to be prepared and stock up on the necessary materials for crafting bandages. In Deadly Desert you are only relying on yourself.
Hey! I've bounced around from various blog platforms with my dev logs but I am settling on the steam community hubs per project. So keep checking back here to see updates on development!
EARLY PHASE
There has been a lot of work done over the past few months and I really should have had an update a bit earlier.
I've been working on the design document (available on Patreon) and roughing out the environment for the project. The mortuary base building is complete though it needs all it's... well, everything.
SPOOKY SYSTEMS
Anyone watching the development streams on twitch knows that I've been doing a lot of code the past week or so. I've been hard at work on building the systems needed to actually make the game happen.
There is a VERY long way to go but I have built the basics of what I now call the "haunt" system which gives me the ability to do spooky things to you! Think of it like making my own lego set for me to play with later.
I've also been building the inventory. It's not very pretty but it's functional and allows me to continue other aspects of development!
THE BODIES
Obviously, a large part of The Mortuary Assistant is embalming and... dealing with the dead. Among the other tasks, I have started sculpting the first dead body! A re-work of the old lady from the prototype. While the prototype was a generated model, all the models in the full version will be hand sculpted by me.
SETTING THE MOOD
I really enjoyed how the water shader made everything feel outside and it was the first hint at atmosphere being added to the game. That's why I made a little mood video a while back.
That's it for this update! There has been a LOT of work but if I were to cover it all, this thing would be wayyy too long. Thank you so much for reading and keep an eye out for the next update!
We very lucky choose for interview in TV One at Coffee Break program in 9.45 AM ( +7 UTC) 19 November 2020. M.Abdul Karim, the creator of Dato of Srivijaya speak about fasilitasi bidang kebudayaan/ facilitation in the field of culture or Facilitation Culture Project from how we can get this fund and what is our project. Also how Director General of Culture Ministry of Education and Culture, Hilmar Farid, express his view about game development and history combining for culture project.
For now, there are no subtitle, but hope in future we can add the subtitle.