The first major update of Sands of Salzaar’s next stage of development is now here. But before that, we have some other news to share with you: Sands of Salzaar won the Best Game Award at the 2020 IndiePlay Awards! We are honored by our players’ support and feedback, and will continue to improve the game during Early Access and beyond.
Back to today’s update! In case you missed it, you can read about our update plan and roadmap for the next few months here.
New Quest Tracking Feature
In the November update, one of our biggest priorities is to address a very frequent feedback: the quests lack direction and are often too vague for their own good. To address this, we added a new quest guidance system. You can now either pinpoint a main quest objective on the map, or follow a compass to find your destination.
For players that wish to immerse themselves in the game world, there is an option for you as well. Tavern hostesses will have rumors for your mysterious quests, and the clues will expand over time, in case you need them for late steps.
Combat and AI Improvements
Another major addition we’ve included in this update is the first of the major changes to the combat system. New battle scenario maps are added for better visual variety in combat. Troop AI behavior in battle has also been adjusted, in particular to cavalry units and ranged units, which will now attempt to fight with melee weapons when necessary, instead of constantly trying to run away, much to the annoyance of players. Finally, there is a major rebalance of troops, especially at the higher tiers.
Some of the combat changes were part of work previously slated for later, but we’ve decided to bring them forward. These are things we are constantly working on, and we’d love to hear your feedback on the changes. In addition, we are focusing on single player mode features at this time, so the multiplayer map expansion previously planned for this update has been moved to a later date.
Expanded English Mod Support
Last but not the least, to further support the English speaking modding scene, we’ve further expanded English tool support by localizing table headers of the reference excel files, and made them easier to access. A couple of untranslated modding tools are also localized. This is another field we are still in active iteration process, so let us know your modding experience as well.
Speaking of mods, some modders in our community are also working on localizing their award winning mods of the second modding event, you can take a look at the winners here.
If you encounter any issue in-game, contact us through indie@xd.com, or join us on Discord!
The full patch notes are as below.
2020-11-20 Codename: Battle of the Black Sun (0.8.1.1)
New Additions
Brand new quest guidance system, with map coordinates and compass options.
You can now ask for rumors at taverns for certain active quests. Options for the rumors will expand and change over time.
12 new battleground maps, which will spawn randomly depending on army composition and related environment.
New combat moveset for sword, dagger, spear and staff.
New animation set for dragons.
AI and animation improvements for cavalry units.
Added English headers for modding resource excel files and rearranged configuration tables.
Teammate position indicator widget added to multiplayer mod.
You can now set password for your multiplayer session.
Added custom item slot feature to the mod editor. You can custom item slot and type name of any number, define slot exclusivity logic like differentiating between one and two handed weapons and more. Refer to GUI and LUA reference mod for more information.
Added trade GUI reset function to the mod editor.
Adjustments
Some persistent NPCs (Mysterious Witch and Haberdasher, for example) now show up in the town roster.
Adjusted ranged unit AI and their movement behavior. Certain ranged troops will also attempt to fight with melee weapons when necessary.
Removed the time limit of Bazaar.
Adjusted combat roll animation.
Updated Beastmaster’s dragon form model.
Tasha, Threnody and Omar are now automatically assigned “in the wild” status once certain side quests are completed. You no longer need to use Legacy to bring them into the game.
Significant troop stats and skill revamp. Certain high tier troops have also been redesigned, this include Dakn Elder, Dakn Priestess, Nasir Crossbowman, Nasir Healer and more.
Adjusted the following skills: Wild Wolf Bite (Beastmaster), Beast Stampede (Beastmaster), Slam (Beastmaster), Lunging Chop (Berserker), Primal Dance (Berserker), Aftershock (Sentinel).
Cooldown and mana cost adjustment for some skills.
Most dungeon with chest rewards now change their battleground map accordingly.
Added missing illustrations for certain quest NPCs.
The multiplayer lobby now shows all available and in-progress multiplayer sessions. Players will also be returned to the session itself instead of the main menu after finishing or failing a multiplayer game.
All mod configuration table files are now arranged in two languages, this includes file names and column titles.
All open source configuration tables can now be found in "Example_ExcelReference" folder under game installation path. Mod developers no longer need to extract them from open source mods.
The damage boost of Combat page 'Le Regole' now applies to all allies
5. Bug Fixes
Fixed an issue where the effect of Abnormality page 'Petals' did not match its description.
Fixed an issue where Combat pages were sometimes being played against dead librarians in the realization battle for the Floor of Literature.
Fixed an issue where certain combat dialogues for the Abnormality were not being played in the first Abnormality battle on the Floor of Philosophy.
Adjustments to the design of the Key page of the Patron Librarian of Religion.
English, Chinese, and Japanese versions: Fixed an issue where combat dialogues for librarians were not being displayed in the realization battle for the Floor of Art.
We are back again with another patch! This one is a much bigger as we bring in a plethora of bugfixes and improvements. We have especially focused on the more serious bugs, like the black screen or Save/Load issues, as well as optimizing the RAM consumption.
We would also like to use this opportunity to thank all of our fans, who supported us by buying the game and especially those, who share their feedback in the Steam forums. Keep up the good work - you are helping us make the game better for everyone!
Version 0.66 Changelog
Bugfixes:
FIXED bug with black screen during starting a scenario (if the bug still occurs, please check if your PC meets the minimal game requirements. If it does, please send your game's log file and your PC specification to contact@jujubee.pl)
FIXED partially the loading game bug. We managed to eliminate one type of occurrence that broke the loading of the game. We know about one more case and we are still working on resolving it - please send your broken save files to contact@jujubee.pl
FIXED theater window scaling - it can be properly closed in any resolution;
FIXED bug with wrong names and surnames
FIXED setting and ending action effects
FIXED maintenance costs for actions
FIXED displaying information about actions in progress in the left panel
FIXED information on factors affecting the province's environment in the left panel
FIXED mortality in the disease event
FIXED display of HDI change effects
FIXED text formatting in some windows
FIXED tutorial bugs and modified content according to community comments
FIXED some bugs with the game's localization
OTHER smaller fixes related to the display of information in the game
Features:
ADDED option to zoom in/zoom out the camera with + and - keys
Improvements:
OPTIMIZED RAM consumption
CORRECTED GDP value in Free Market project
CORRECTED the behavior of the stock markets
CORRECTED sound behavior in theater - global sound settings have an effect on theater sounds
IMPROVED unit promotion timing
IMPROVED working of the tasks which have a target group
IMPROVED the effects affecting armies
In case you are still having technical difficulties, please send a description of your problems together with your log file and the save files to contact@jujubee.pl
This patch we focused mainly on balancing the difficulty and make the difficulty curve more smooth. We also slightly reduced number of enemies in combat and did some behing the scenes magic to make the RNG feel more as expected
Here are some of the highlights from the patch
Balanced enemy gangs so the difficulty curve is more smooth
Slightly lowered amount of enemies in fights
Fixed issue with overwatch which caused it to miss more than intended
Adjusted RNG formula to feel less RNG
Fix for reaching Fame level 11 crash
Fix for occassional coop crash at Glow Dungeon Trader
Added playtips for the different factions in Help Compendium
FROM: High Command TO: Arma 3 Users INFO: Art of War DLC / Creator DLC Updates, Live Ops Status PRECEDENCE: Flash
SITUATION
We are rapidly reaching the end of a mad year, and so we feel this is a good time to inspect the current state of Arma 3 development. Offering a distraction from the frequently grim reality around us, gaming has certainly seen a massive boost this year. Arma 3 is no exception. We are constantly humbled to see how many of you continue to play, and to welcome the hundreds of thousands of new recruits. The game is meanwhile in a Live Ops mode, rather than active development. Even so, this year saw two primary platform updates with 1.98 Old Man and more recently 2.00, on which we'll reflect a bit in this report. And we'll be looking ahead, providing updates on what's still to come: Art of War charity DLC, Creator DLC, and more platform support. We suspect to be seeing plenty of comments asking about the future of the Arma series, but we hope there are still many of you interested to learn about Arma 3's extended tour of duty. Thank you for the splendid support and stay safe out there! o7
We have exciting news from our beloved publisher, META. HordeCore — another game published by them — just received a brand new update for its Prologue and we invite you to check it out!
HordeCore is a kick-ass coop action side-scroller, set in a post-apocalyptic world. You'll fight the Horde - a never-ending stream of zombies undead. The new update brought some neat UI changes and gameplay adjustments to make your experience even better, so now is the perfect time to gather your friends and join the fight!
The new 13 species of dinosaurs are now playable. The Argentinosaurus, Baryonyx, Carnotaurus, Gallimimus, Iguanodon, Kentrosaurus, Ouranosaurus, Pachycephalosaurus, Protoceratops, Styracosaurus, Troodon, Dimorphodon, and Quetzalcoatlus.
Two additional color variants are now used for each of the 13 new species.
Required growth points for all species has been reduced.
Now your dinosaurs rotate smoothly when switching directions.
Now your dinosaurs stop turning once their latest direction is reached from where the camera last pointed to.
The stars have aligned! The biggest update for Pieces of my Heart is out right now! In this build we have so lovingly called the “Stars” update will have players collecting an in-game currency surprisingly called stars, and using that same currency, unlock new dates and puzzles to play!
By simply playing the game as you normally would you will gather stars like the pimps and pimpettes you all are, playing on harder difficulties will reward more than easier difficulties, along with some other interesting methods to boot! You can find more information about the stars left to gather on a date from the Stars button on the main menu.
Along with unlocking dates and selfies, you can now customize ya dong and ya spunk with a variety of colors and effects! Each girl will have a flesh and cum option available for unlocking by simply beating the puzzle on various difficulties. As more girls get added to Pieces of my Heart more customization options will be available for experimentation!
We will likely modify the costs of date unlocks in a later patch, but for now, the process for unlocking everyone can be done by playing everyone on the easiest difficulty. The goal is to add replay value to existing dates, we hope you’ll enjoy the new update and be willing to express feedback on the system! Now onto the changelog!
Added stars currency system and currency indicator.
Added purchasing system to the main menu.
Added customization menus for hands and fluids.
Added cum sprite customization.
Added unlocked reminder page and unlocked sting SFX.
Added stars guide menu.
Added post-session results screen.
Encrypted new save file.
Added selfie, puzzle, cum position rewards.
Added star reward indicator on the difficulty selection panel.
Storing replays in new save file.
Storing par times in new save file.
Added current time to main menu phone.
Added game completion indicator as phone battery on the main menu.
Game completion percentage tied to new save file.
Added switch for removing messages indicators within puzzle section in the options menu.
Fixes:
Replaced main menu BG scroll Shadergraph.
Replaced puzzle BG scroll Shadergraph.
Optimised background scrolling effects.
Removed old music code.
Removed Game_controller_inspector.cs.
Fixed subtitle delay.
Removed old skin tone selection method.
Fixed default difficulty selection on new installs.
Removed console from the game.
Fixed puzzle piece selection from the pause menu.
Timer prevention for 999999.
Fixed timer code in puzzle scenes.
Slower times no longer replace best times.
Converted time code to SS:MS format.
Fixed music randomizer cutting fanfare SFX.
Fixed Madison puzzle1 background being slightly transparent.
Fixed sex continue button SFX.
Fixed Madison right hand flip during breast foreplay animations.
ReDrew Madison sex background layers.
Thanks for playing Pieces of my Heart! Be sure to leave a review for the game on our Steam profile and join our growing community on Twitter and Discord!
Alaloth: Champions of The Four Kingdoms - All in! Games || Luke
Champions!
Hot winds are blowing in from the Desolation of Baga, bringing the smell of the blazing sun and the promise of a story. Will you be enticed to journey to the desert and listen to the tale of the orcs?
Often referred to simply as the “orc homeland” and currently called The Desolation of Baga, the name of the kingdom changes with every era a great hero or tyrant appears, always in motion like the shifting sands.
When The Tempest swept the land, a great hero by the name of Baga attempted to enter the Valley of Storms to defeat Alaloth and claim the land for the orcs. Some say Baga heard the screams of his suffering ancestors in the Tempest and sought to set them free. Regardless of the truth, the story always ends the same way. The hero failed and the region around the breach became tainted, while the vegetation and cities were destroyed by a second storm. It is rumored that Baga was cast back into his homeland and swallowed by the earth.
Forced to leave their ruined cities, the orcs from this region adopted the use of tents and became a more nomadic people. A high resistance to heat allowed them to quickly adjust to hostile environments and endure the hot winds of The Desolation.
The orcs enjoy tests and trials, such as consuming lethally spiced food and drinks, developing a resistance to poison. They believe that a child must spill blood to be considered an adult, but at the same time, they value life. After all, how can one learn from a challenge that kills them? The orcs consider murder of one’s family and tribesmen a great offense, especially matricide. Hence, they especially despise Alaloth for his deed.
Orcs have a social hierarchy with a ruler who reigns in their capital city Na’Nardur at the top. All the lords of the other orc cities pay fealty to his strength. His rule is determined solely by deed and strength, so the lords of each of the cities always seek to outdo each other. While the hierarchy is based on one’s strength, seeking fame and glory, the society is quietly matriarchal. Female orcs hold significant power in their homeland, albeit not openly. They have an unspoken power network in the Desolation of Baga, and are often powerful magic users and priestesses.
But much has changed since The Tempest hit the Desolation of Baga. Murders have grown in number with many of the orcish murderers exiled. Stronger orcs have held onto their traditions, but the exiled often fall prey to the Alaloth’s cult, The Spectral Circle. The orcs now look at their younger generation with unease, as they seem willing to embrace Alaloth’s teachings and kill to earn power and respect, and many highly respected orcish priestesses have begun to vanish or die under mysterious circumstances.
Orc citizens
Orc savages
The title character, Alaloth, is a dark god who turned on his pantheon and came to the mortal realms. There he lies imprisoned in the Valley of Storms, where the Four Great Kingdoms of humans, orcs, elves, and dwarves intersect. From the Valley’s heart, he spreads evil throughout the kingdoms, determined to extinguish any light of hope for all who call this world home.
Beasts of all kinds thrived well before Alaloth’s coming – it is said his fall to the mortal realms merely awoke some that slumbered – and caused others to go mad, which began their migration back to the Kingdoms. Others, however, are known to have been created by Alaloth himself, especially in places where his blood struck the ground or was carried by the wind.
Storms, monsters, plagues, strife, and great dragons beset the land – it will require strength and courage to unite the kingdoms and defeat Alaloth in his prison.
The world of Alaloth comprises four territories. To the northwest lies The Goldwood Forest and The Republic of Larastir, where the elves live. The northeast is home to the dwarves that inhabit Karak-Hohn. To the southwest, the orcs rule in the Desolation of Baga. The humans from the southeast brought about a golden age of civilization: The Blessed Kingdom of Edherest.