Fixed the drop model of the Competitive skin recipe.
Fixed all adventure backpack skins that didn't have skinned arm parts.
ARCADE
MAPS
Lounge:
Added a Winter themed Lounge
Colorado:
Fixed the door at Lonetree farm that required a keycard to open wrongfully
Fixed some small map bugs such as flying objects, etc.
Oregon:
We have moved the previous Safe Zone to the Eastside added one further to the West. NOTE: Be careful when logging the first time if you had a character inside the safe zone before.
SURVIVAL
FIXES & CHANGES
Fixed a bug where players couldn't apply for clans.
Replaced all the "Bus Stops" in the Safe zones with "Shuttles".
You can now travel from safe zone to safe zone free of charge.
Added some new bus stops across the map.
They are near important cities and towns but they do not connect directly to safe zones.
They will have a cost in SD cash.
They are only available on Official servers.
Players can no longer use the "double jump" in Private Servers.
Increased the Spawn Protection from 15 to 20 seconds.
Made some changes to the Wood Shield Barricades so we can actually have them more common, but without them playing such a huge part and be spammed around during PvP.
Increased its cooldown to 5 seconds.
Increased its weight to 6.7kg.
Increased the health of it to 250.
Decreased the health of the Barb Wire Barricade to 220.
Decreased the health of the Sandbag Barricades to 320.
Added a player detection on the helicopter crashes. The items will not respawn if players are nearby.
Increased the general amount of ammo inside magazines and clips. They will usually have at least 90% in them.
CRAFTING:
Added the craft XP to the crating list items.
Made changes to the Camping Backpack Recipe:
Hunter backpack Removed
Alice Backpack Added (2 Alice Backpacks)
Fixed the ammo recipes.
LOOT:
We have increased the amount of food around the map.
Civilian loot has been increased all around.
Increased the overall loot on Official servers.
Helicopter crash loot has been improved.
Zombie loot has been improved in Radiation Zones.
Super Zombie loot has been improved.
Slicer Zombie loot has been improved.
The "Special" zombies now have a chance of dropping money upon death.
MAPS:
OREGON
We have moved the previous Safe Zone to the Eastside added one further to the West. NOTE: Be careful when logging the first time if you had a character inside the safe zone before.
COLORADO V1
Fixed some rocks that were misplaced all around the map.
Increased the maximum amount of vehicles (from 9 to 11).
Fixed the broken wall entries around Camp Splinter that could cause zombies to get stuck.
Added the 5-Story building to Whitestone Mountain.
The amount of items you can get from common rooms has been increased to 3 (from 2).
Decreased the respawn timer in towns such as Boulder, Campos, Clearview, and Smallville.
Increased the amount of food spawns in markets (big and small).
Added more player spawns around Smallville.
Added more player spawns around Campos.
We have reworked the safe zones design to make it easier to navigate and find the NPCs and workbenches.
Added a jump up to the back of the garage in Clearview.
Added more cover around Smallville with vehicles, trees, and rocks.
Estimated patch size: 210MB
Estimated downtime: 1 hour
Estimated Patch time: 19.11.2020 10:00 AM CET
Pre-patch notes might be changed if we need to fix/add something.
Once again thank you for your great support! Want to support us even more? Make sure to share these updates with your friends and followers!
Thank you to all players who participated in the Steam CBT Video Contest.
We received some awesome videos that depicts various scenes of Bless Unleashed. As difficult as it was to choose, 10 winners have been selected as mentioned before.
Congratulations to all the winners, and please look forward to the next Video Contest if you weren't selected this time around!
After this announcement, a friend request will be sent to the winners from our official Steam account in order to distribute the $50 Steam gift card. Kindly accept the friend request by November 26 (Thu). If you fail to accept the friend request within this given date, the reward will not be provided.
The rewards will be distributed via Steam chat starting November 27 (Fri).
Plasma ball turret in. Rocket Turret in. Gatling turret in. Flack turret in.
Bases randomly placed for diversity. You're welcome to move.
Leaderboards in.
Capital Ship Frge Foundry in
Several bug fixes
Many updates in the next few months followed by becoming a MMO with a Grand Fantasy Role Playing Game mode where your decisions change the outcome of the game via live Game Master.
Plummeter + Damage changed from (15 to 35) to (25 to 45) + Character-hit Downward velocity changed from 1350 to 1850 + Added a slow effect to hit enemies (Reduces movement speed to 30% & Jump Height by 50%) for 3 seconds
Bleed - Removed an accidental weakness to physical damage while under bleed
Summary: Hemlock should be in a overall way-better competitive strength after this change! Give him a try to counter those pesky Friday players :)
Charlie
+ Run speed at low health increased from 1150 to 1350
+ Run speed scaling changed from 0-100 HP to 0-150 HP (Gain speed sooner)
+ Brush-off calculation changed from 100% damage taken to 70% damage taken (Makes her tankier)
+ Energy Regen rate 20 -> 30 per tick
Staff Slam (Ability 3)
- Reduced damage 60 to 45
Knock Out Punch (Ability 4)
+ Increased damage 60 to 65
Jab (Ability 1)
- Reduced damage 40 to 35
+ Reduced energy cost 20 to 0
Summary: Charlie was intentionally designed to be weak, but I felt like she was a bit too squishy. I think the new (30%~) Damage mitigation should help her live longer, and with her energy cost adjustments there's now more choice in melee combat
Friday(Bunny)
- Health changed from 90 to 80
- Unarmed movement speed 1000 to 900 units per second
- Weapon movement speed 800 to 700 units per second
- Kick Damage 50 to 40
Heal Magnum:
+ 50 healing to 70 healing per shot
Summary: Friday was the strongest character in the game by a wide-margin. She needed nerfs, but I hoped to preserve her mobile play-style as that is the fun factor.
Abigail
- Reduced ammo regen on TNT, Rifle, & Shotgun ammo by 50%
Turrets
- Removed the slight knock-back from turret shots
- Damage 8 -> 6
- Bullet Speed 10,000 -> 9,000 units per second
+ Build cost 150 -> 130 Pistol Ammo
+ Added a Red outline for enemy turrets within their firing range (3550)
Summary: Abigail was in an alright spot, maybe a bit on the strong side. These minor adjustments should keep her from becoming the true terror i believed her to be.
Ammo Boxes
+ Increased ammo in each box by roughly 50%
Bingo
+ In-combat stealth cost 35 -> 30 per second
- Out of combat stealth cost 15 -> 20 per second
+ Energy regen 10 -> 15 per second
+ Max energy 100 -> 120
+ Starting energy 50 -> 80
Summary: Bingo felt weak, after these changes he can effectively stay in stealth for 20 seconds (starting with full energy) should help him evade fire a bit better
Arrive at Hainan Island through Zhanjiang Port 1,500 kilometers of coastline around the island is the most beautiful scenery in China Try to restore the dense road network in reality to the game as much as possible to start a journey of exploration
BUG fix 1. Modify manual gear reversing problem 2. Modify the problem of repeated playback of the intro video-the intro video will only be played once 3. Fix the problem that the collision cannot be turned off in online mode
Welcome to 1.04! This is another big patch with lots to cover. After Patch 1.04, You can retry directly if you fail the BOSS Fight.
Meanwhile, you can use the recipe in Fusion lab now.
And we also optimized some quests steps (e.g. save the villager quest in Chong'gao), and other game content.
Patch 1.04 note:
Add Action camera in the Game Setting. You can use the recipe in Fusion lab now. Add "skip" in the 2D scenes. You can load the save file after you die now. Rebalance the stunning value. You can retry directly if you fail the BOSS Fight. Adjust some scene objects. Adjust the level loading process. Adjust music of some of the side quests. Remove some of the QTEs. Fix NPC's and main character's cloth and texture. Fix the environment collision. Fix some of the camera collision issues. Optimize performance. Optimize some of the cut scenes. Optimize some of the quests steps. Optimize the puzzle's camera. Optimize mouse and keyboard control. Optimize save the villager quest in Chong'gao.