We want to start off by expressing our gratitude to the community throughout the launch of the Trade System. As we sail along the development journey, some seas may be rougher than others, but we are still making progress and we would like to extend our thanks to the community for their patience in joining us on this ride. Although we had to consequently disable Trades last week while we worked on a solution, we will be enabling them again with tonight’s patch.
Patch 515.17 is scheduled for tonight, 11/18 at 7:00 PM PST.
Harvest Rates will also be returning to normal.
Further Developing the Trade System
The ATLAS Trade System is an ambitious undertaking that we want to make into one of the core pillars of ATLAS gameplay. Even with the initial iteration of Trade Functionality introduced, it is still very early in the development phase. We are continuing to develop the system in a step-by-step process. Early Access gives us the unique opportunity to roll out the system in phases to see how it performs live, allowing us to also make changes and improvements based on community feedback. It is to be expected that while the Trade System is still in its early development phases, we may have to regularly enable/disable Trading as required to fix any bugs that may occur - although we will do our best to minimize this possibility. For players wondering if this means we will have to perform a wipe, the last wipe was necessary for us to clear any withstanding issues from a previous implementation of the Sea Forts. The Trade System was implemented in a way so that we can disable/enable Trade Functionality server side without requiring a client update or a wipe. With that being said, depending on the issue and how it affects gameplay, sometimes it can be necessary.
Trade Shipments will remain virtual for the time being until the system is more stable, and testing on the tangible NPC Shipments continues.
Survivability
As a survival sandbox, the gameplay surrounding the risk of losing your stuff is part of the appeal. However, there is a balance to it and we recognize the need to introduce some elements to help with survivability. One of the first things we’ll be introducing are Armored Docks, as seen in the preview image, to protect your hard earned ships!
With tonight’s update, players will be able to build the first one - the Large Armored Dock, which can be found in the Seamanship Tree under the Expert Shipwright skill. For 1200 Alloy, 1800 Fiber, 6000 Stone, 2000 Thatch, and 2500 Wood and a daily upkeep cost, players will be able to build a Large Armored Dock to park and protect their ship in this 300,000 hp Armored Structure.
At this time, the Large Armored Dock can protect all ships. However, this large version is intended to store Brigs and Galleons, with smaller version(s) to come out later. The long term goal is that larger ships will need a lot more support than smaller ships.
Please know that this is still the Alpha version of the Armored Dock. Future Patches will see bug fixes, balance changes, and more polish to the Armored Docks. We are not quite there yet, but with further balance and changes, we hope to see this as one of the first of many changes that will also help solo Pirates and Small Companies.
Community Feedback
We would like to thank the Community again for their continued feedback and support throughout the ATLAS development journey. The reintroduction of Explosive Barrels was meant to bring back an old mechanic and create a space and balance for it. We have spent a lot of time observing the gameplay surrounding it and we have been paying attention to your feedback. While we are still going to be introducing changes with Barrel gameplay in mind, we do hear you!
In 515.17, Explosive Barrels can no longer be fired from Cannons or Large Cannons. We have also added an 80 Gold cost for crafting Explosive Barrels. Thank you to the Community for your part in helping us to shape and define ATLAS gameplay.
Released Patch Notes
v515.17
New Structure: Armored Dock
The Armored Dock is a structure built in shallow water to dock a ship inside of. It must be destroyed before the ship can be damaged. This Alpha version of the Armored Dock is still in progress and not fully functional! Be warned!
Smaller Armored Docks are coming in future patches along with bug fixes, balance changes, and polish.
Added Large Armored Dock to the Seamanship Tree under the Expert Shipwright skill
Has 300,000 health and is an Armored Structure, giving it increased resistance to explosive damage
Costs 500 Gold upkeep per day (This will be reduced to 150 gold in the next patch)
Explosive Barrels
Explosive Barrels can no longer be fired from Cannons or Large Cannons (may still be fired from Catapults)
Added 80 Gold cost for crafting Explosive Barrels
Sea Forts
Duplicated some flag interactions onto the Sea Fort Tax Bank
Fixed some stuck interactions with the Sea Fort Tax Bank
Structures
Increased resistance to explosive damage by 40% for Large Stone Walls, Large Stone Gateways, and Large Stone Gates
Weight of placed Catapults increased from 120 to 150
Trade Log
Fixed issues where Trade Log incorrectly reflects what was sent and received
Fixed an issue where sender and receiver were swapped in Trade Log
Added resources received from Trade Events to Trade Log
Fixed some scrolling issues with Trade Log
Trade Shipments
Fixed an issue where resources were received twice from one trade
Fixed multiple issues where incorrect amounts of resources were received
Fixed multiple issues with Shipments getting stuck, eventually causing performance issues
Fixed the amount of Income (Gold) generated by Trade routes. It should now correctly reflect the route's length
Updated some virtual shipment server settings
Market
Markets must now be within 22m of a Warehouse to connect
Fixed an issue where Markets and Warehouses could not connect
Fixed some issues where editing Trade Offers would create mismatched information between the server and the client and break those offers
Added new Trade Route statuses to replace PENDING:
SENT: Trade Route requests you have made that are pending
RECEIVED: Trade Route requests other Markets have made to you
Cleaned up some Market interface interactions
Misc
Removed XP reward from all Golden Age Army of the Damned Soldiers
Added 10 second cooldown to gliding after crossing server borders
Final Note
Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch may be different from what was previously discussed.
As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)
STAR FLEET II - Krellan Commander Version 2.0 - BrianRubin
Friends, the notes for the next major version of the game, 1.6, have just been released to playtesters, and it's a DOOZY. Some of the major new features include:
New Combat Control Center
This new feature gives us a one-stop-shop for important controls while in the midst of combat, and it looks AMAZING.
New Fleet Controls
When you reach the rank of Subadmiral, you have control over all friendly forces in the sector, and right now, to be honest, it's a bit clunky. This new fleet control system looks to really streamline controlling other ships, putting them into fleets and moving them where you need them. This will make coordinated attacks on things like enemy starbases so much more streamlined.
And Much More
We're also getting a ton of other new features such as:
Upgraded escorts (they have phasers now!)
Integrated notepad
Quick navigation to specific planets, or planets with landing parties
Use of in-game currency to repair or upgrade your personal battlecruiser
Artifacts and experimental equipment
And this is all just for version 1.6, which us playtesters hope to get by the end of the month, if not sooner. Future versions should have even more goodies to the leadup to 2.0!
If you'd like to be a playtester and help us get the game to Steam even sooner, plus play with all these new toys, be sure to contact Trevor Sorensen using our site's contact form!
We can't wait to not only get our hands on 1.6, but to eventually bring 2.0 to Steam with all these goodies, bug fixes and more! Thanks for reading y'all!
The Infested aren’t done with you yet, Tenno. Return to the grotesquely beautiful Cambion Drift and dominate the landscape in a whole new way with Bonewidow, the sword-wielding Necramech. Take on new Isolation Vault Bounties and Conservation efforts, explore uncharted caverns deep within the Infested Moon, and fight fire with fire using all-new Infested Weapons.
New Necramech: Bonewidow
Introducing Bonewidow, a robust front-line Necramech that favors armor and health over shield strength. Impale and hurl enemies from the battlefield, or fight them up-close with an exalted warblade and heavy shield.
MORGHA ROCKET LAUNCHER
An ancient Entrati weapon that blasts through enemies with a double-barreled shot of energized slugs.
New Isolation Vault Bounties and Underground Levels
Delve deep into unexplored Entrati Vault ruins as you take on three new Bounties! Complete the initial Isolation Vault tier to unlock a new offer from Mother.
New Enemy: the Mitosid
The legs are coming, Tenno! Previously known as the “Splitter”, the unpredictable Mitosid hunts its prey using vibrations from the surrounding environment. Surgical precision is recommended with this enemy, as the Mitosid has evolved to physically rip itself in half to survive.
New Fishing and Conservation
The wilderness on Deimos is teeming with fauna and Arcana introduces two new Infested beasts to be trapped, captured and protected: the amphibiously freakish Undazoa, and thwomp-like Nexifera. Those looking to relax near the exocrine will also be happy to know that two new species of fish — the parasitic Flagellocanth and three-tailed Lobotriscid — will now be available to catch. Good fortunes, Tenno!
Mend the Family
Deimos may look dead and decayed, but it’s chock-full of useful Resources. Visit Grandmother in the Necralisk to exchange any extra Resources you might have for Entrati Family Tokens. The kind of Token available for trade randomizes every few hours, so visit regularly to obtain extra Tokens of your choice!
Gara Kaleida Collection
Dazzle with this scintillating collection of deluxe Gara items. Features the Gara Kaleida Skin, Starglaze Shards, Glistor Syandana and Rephrax Longsword Skin.
New Augment Mods
Harness your Warframe’s full potential with these new Augment Mods for Gauss, Garuda, Revenant and Wisp.
Infested Kitguns Unsightly Infested components can now be acquired from Father and incorporated into your Kitgun!
Tenno Reinforcements
As the Infestation grows in strength, so must your firepower.
Cambion Armaments Collection New weapons have emerged from the seething horror of the Infestation, each bringing a fresh, living aspect to their power. Featuring the bile-loaded Catabolyst Pistol, Proboscis Cernos Bow, Pulmonars Nunchaku, and the devastating Bubonico Arm Cannon.
Catabolyst Splatter enemies with a short-range stream of corrosive bile and then toss the ammo bladder as a grenade when reloading. The emptier the pistol’s ammo bladder, the more potent its damage. A fully empty bladder packs the biggest punch.
Proboscis Cernos Each arrow spawns a swarm of sticky appendages on impact. These tongue-like probes latch onto nearby unfortunates and drag them close before bursting into a mess of diseased goo.
Pulmonars Pummel and infect with these two pulsating hunks of flesh connected by a ligament. Take-hold of the malignant evolution of an ancient martial weapon.
Bubonico Rain down a triple volley of explosive disease bladders from a distance, then move in for the kill by unloading a multi-shot barrage of toxic barbs with primary fire.
Arum Spinosa Slash through enemies with two leaves of the exceedingly rare Arum Spinosa plant. Heavy Attack to whip a flurry of toxic spines at ranged attackers.
Sporothrix This long-distance rifle fires a razor-sharp, virus-soaked barb that continues to attack its host before violently erupting in a spore-laden mist. Scoped headshots increase lethality.
Infested Kitguns Acquire unsightly Infested components from Father and incorporate into your Kitgun!
Infested K-Drive Grandmother has gotten her hands on a new Infested K-Drive and it can be yours by completing each of her Races in the Cambion Drift! Once you’ve acquired the Ferverspine, Gristlebuck, Nodulite and Steeba parts, visit your friend Roky in Fortuna to build the Infested K-Drive!
New Necraloid Syndicate Offerings Heart of Deimos introduced you to the Entrati family’s loyal servants, now Deimos: Arcana lets you stamp their distinguished look on your Sentinel with the new Loid Sentinel Skin! Available as a Necraloid Syndicate Offering, along with the soothingly elegant Entrati Ayatan Sculpture.
Plus, bring Deimos to your Dojo with the Entrati Dojo Decoration Set, gnarly Infested Decorations and a breathing, pulsing Infested Chamber!
Additional Changes:
- Necramechs (Bonewidow and Voidrig) now have a built-in vacuum! - Earn up to 3x more Deimos Conservation tags depending on the quality of your Capture. Test your skills and get a perfect capture! - Glaive Rework: More consistent Heavy Attack damage, Glaive throws while sliding, and multiple throws in a single jump make Glaives more maneuverable and versatile than ever! - Vome and Fass time indicators now appear when viewing the map inside the Necralisk hub! - Added a “Requirements Met” category to the Necralisk vendors. Selecting this category will sort wares based on whether you have the necessities to purchase them. - Reduced the self-stagger range of the Shraksun Scaffold, Granmu Prism, Exard Scaffold, Dissic Scaffold and Propa Scaffold for Operator Amps.
Strike back against the Infested and show the Grey Strain that the fight for the Infested Moon is far from over. With tenacious new firepower and gear, the future of Deimos is in your hands.
My Little Prince - a jigsaw puzzle tale - su.menssana
“Who in the world am I? Ah, that's the great puzzle!”, said Alice. Our new jigsaw puzzle game to remember a beloved classic story. Now with 12 beautiful illustrations created by Katia Numakura, with inspiration from “Alice in Wonderland” by Lewis Carroll.
“Who in the world am I? Ah, that's the great puzzle!”, said Alice. Our new jigsaw puzzle game to remember a beloved classic story. Now with 12 beautiful illustrations created by Katia Numakura, with inspiration from “Alice in Wonderland” by Lewis Carroll.
“Who in the world am I? Ah, that's the great puzzle!”, said Alice. Our new jigsaw puzzle game to remember a beloved classic story. Now with 12 beautiful illustrations created by Katia Numakura, with inspiration from “Alice in Wonderland” by Lewis Carroll.
Lucky and a life worth living - a jigsaw puzzle tale - su.menssana
“Who in the world am I? Ah, that's the great puzzle!”, said Alice. Our new jigsaw puzzle game to remember a beloved classic story. Now with 12 beautiful illustrations created by Katia Numakura, with inspiration from “Alice in Wonderland” by Lewis Carroll.
Magic Lessons in Wand Valley - a jigsaw puzzle tale - su.menssana
“Who in the world am I? Ah, that's the great puzzle!”, said Alice. Our new jigsaw puzzle game to remember a beloved classic story. Now with 12 beautiful illustrations created by Katia Numakura, with inspiration from “Alice in Wonderland” by Lewis Carroll.