Today after 3 months of works, I'm very happy to announce the release of the multiplayer and character customization update of Wasted World. Thank you so much for all your feedbacks, it's helping me a lot. The update also come with a 20% discount.
Customize your character
Play with friends
Explore and help survivors
Additions:
Multiplayer co-op Character customization New accessibility option: invincibility New icons render for all items Russian translation made by AlexM from the discord server Effect: Explosion effect on ammo Effect: Muzzle flash when shooting with Rifle, HandGun, Rocket launcher Combat: Laser sight on Rifle
Changes:
Click while dragging to drop one unit of the item you are dragging Right click drag to drag half of the stack Shift right click to transfer custom amount (shift left click to transfer the stack)
Fixes:
Compost tank can receive items from articulated arm Sound distortion Craft machine UI error Ui drag and drop error Camera: Remove camera jitter
The launch of ScourgeBringer took us by storm, pfeww! Thank you very much for the reception.
It's been such a rush that we couldn't properly communicate with you in regards to how it's going. We're also back in full lockdown over here, so we had to adjust once more.
Long story short, we are now working on more ScourgeBringer stuff!
First: we are working on a comfort update. This update (which is expected to be v1.50) will focus on smoothing out some of the rough edges you may have encountered.
Once v1.50 will be out, we will take a step back on the game to analyze what could be improved and/or expanded. The plan is not yet set, up until now we were fully focused on the launch and didn't think far ahead.
But let's dig into what we'll be working on for this v1.50 update.
Adaptive difficulty system
We are aware that some players are having a rough start with challenges in the game. We hear you out loud. In fact, we knew from the start that some players would face some friction, but due to time constraints we had to focus on the mid-core/core experience.
To help on that, we are going to introduce a dynamic difficulty system which will adapt the challenge based on your play style (this will only affect struggling players; expert players will not get an harder game from this, their game will be intact).
We don't believe in having difficulty modes, which to us is something of the past. We prefer to try to design an experience that adapts itself to your own pace. We're still working on the details but this new system will undoubtedly smooth out the struggles of some players.
This new system will be enabled by default for all players, though expert players will be able to turn it off in the settings, and the dynamic difficult will always be turned off when playing from the Chaos Roots.
Our goal is to have a wider range of players reaching the standard ending, while keeping the hot salsa as it is.
Save in-between Realms
We know that expert players are likely to beat the game in one go, but some players might be cooler with their pace. This new update will keep track of your progress and when you will come back, you'll be able to continue from where you left.
We still don't know the save will work from within a Realm itself, or only in-between, but we are working on it while also being mindful about possible save loop holes.
Stats and achievements menu
The Nexus computer will expand with two new registries.
You will be able to review your achievement progress (which is likely more useful on platforms where achievements are not available), and also check some stats about your save (e.g. games played, Judges beaten, etc.).
More options and quality of life improvements
We will be introducing new settings, like the possibility to disable the dynamic music system and force the game to either be chill, and battling every times.
We're also always looking into enhancing accessibility and will add an options to reduce flashes.
You have been many to suggest more comfort at some specific places, so we're going to try providing more quality of life improvements here and there. For instance, we're going to add a confirmation before restarting or going back to the Tree. We're also going to make where you can find each computer log clear, among other things.
This v1.50 update is expected to arrive before the end of the year. Once we're all set and comfortable with this new update, we will study what's in our power to add to the game!
Automobilista 2 V1.0.5.6 is now live - this is a hotfix to complement and correct a few issues with the latest update.
A setup reset to default on Porsche cars is in order for the latest adjustments.
V1.0.5.6 CHANGELOG
Added Nurburgring 24h Endurance Layout
Added support to order Vehicle group filters alphabetically (original sorting)
Fixed class list scroll bar on Vehicle browser
Fixed helper spring implementation bug causing deflection to subtract from vehicle´s suspension travel (fixes issues with Porsches bouncing on bumpstops & AI cars occasionally rolling because of it)
Adjusted Porsche Cup FFB max force
Adjusted engine compression curves for Mercedes GT3, Stock Cars, Montana (slightly reduced engine braking in all)
Adjusted Traction Control base slip to allow for more slip before system kicks in
Porsche Cup AI wet tire callibration pass
Nurburgring / Nordschleife various fixes & adjustments to render and materials; tweaks to outer terrain geometry & grass/terrain texture blending, car park around Youtube corner, LOD distance tweaks, fixed grasscrete material in GP segment; reduced Reduced tire barrier flickering for Nordschleife layout; adjusted some TVcameras to minimise shimmering issues (still more to fix)
Camaro GT4R: Corrected brake and tail lights color
IL-2 Sturmovik: Battle of Stalingrad - 777 Studios
Dear Friends,
Less than two weeks (wink-wink) have passed since the previous update and we just released another - 4.503. It doesn't contain so many changes, but it adds a new aircraft to the Battle of Normandy Early Access - the Bf 109 G-6 'Late'. With the MW-50 injection system engaged, it was a formidable machine capable of confronting the Allied fighters of that time. Normandy map and Battle of Normandy Career are still in development according to the development plan, but you can already use the new addition in the Rheinland career - we've added it to the five groups that have been using this Bf 109 during the Rheinland career time-frame historically.
Also in this update, 4K external texturing for the German heavy fighter Bf 110 G-2 (Battle of Kuban) is added. As with other updated planes, this change is a big visual improvement. There are several improvements for Tank Crew as well in anticipation of its official release.
NOTE: Tank Crew is scheduled for launch on Steam in just a couple days - Nov. 18th, 2020.
The full change-list follows:
4.503
1. German fighter Bf 109 G-6 Late is available for Battle of Normandy owners; 2. Bf 109 G-6 Late added to the following Rheinland Career mode (Battle of Bodenplatte) groups the player can join: I./JG 3, II./JG 11, III./JG 26, III./JG 27 and II./JG 77. It is also used by AI-controlled groups III./JG 1, III./JG 4, III./JG 53, I./JG 76 and III./JG 300; 3. German heavy fighter Bf 110 G-2 has 4K quality external textures created by Martin =ICDP= Catney; 4. Pz.Kpfw.III Ausf.M player controllable tank now has a lower armor plate under the rear overhang modeled; 5. All player controllable tanks now have bulkheads (made of regular steel) between the fighting and the engine compartments; 6. M4A2 tank commander animation corrected (due to an error he could be wounded by enemy MG fire when inside the tank); 7. AI-controlled ground vehicle tracks are resistant to combat damage similarly to player controllable vehicle tracks 8. Combat damage resistance has been corrected for several player controllable tank tracks; 9. The maximum speeds of the simple AI-controlled tanks now correspond to the detailed ones; 10. Tracked and wheeled vehicles move up the hills faster and more realistically; 11. Recently released Tank Coop missions were improved; 12. Tank gunner AI prefers APHE ammo when it estimates that the target armor can be penetrated with different ammo types at the current relative position; 13. Tank driver AI has been improved, resulting in less jerking while driving backward; 14. Bf 109 G-2, G-4, G-6, G-14 and K-4 wheels texturing has been improved; 15. Hurricane Mk.II compass now has fluorescent needles; 16. A rare issue with generating a new day in the Career mode has been addressed.
An update to the currently running short optional beta has been released. This will only affect you if you've opted into the beta - if you haven't and would like to, follow the instructions near the top of this link:
It's time to pretend there's a drumroll happening, topped by a burst of epic trumpet music and the most beautiful fireworks that ever did explode! Imaginations ready? Okay, here we go!
We're hosting the first ever Blush Blush Vote-A-Fling!
That's right - it's time for the community to pick which Phone Fling boi should be upgraded to a fully date-able character! It's super easy. Once you finish a Phone Fling conversation, you'll be given the option to vote for that particular smexy man to be promoted. Everyone gets 1 free vote. And, if you're really serious, you can buy a few extra votes with diamonds. (Up to 4 extra votes, just as a way to show your enthusiasm for your favorite bois).
If you choose to get the extra votes, you can spread them around to all your favorites, OR make them rain on that one special guy. You've got one week to make it happen, so get out there, earn some diamonds, and exercise your democratic right to vote!
Will your dream guy make it to the big leagues? Find out on November 24th when we announce the first ever Blush Blush Vote-A-Fling winner!!!
CYEBB is looting the resources of the planet Proxima b disproportionately. ALPHA CENTAURI SPACE FORCE is deploying the best strike units for a flash assault. Qualified pilots are required for the execution of the Operation Spyware which consist of entering the enemy station to allow us to intercept its database, as well as track their movements. Unfortunately we do not have further information about this space station. Pilots must use their initiative and keep a close eye on the information from the official assistant assigned, who eventually will update the objectives of the operation.
New Game Mode
Vertically Scrolling Shooter
Are you thirsty for more Shoot 'Em Up? Try out now a new space battle experience.
Modifications
-Penalty Score was decreased, now pilots can have more continues.
-The space background was changed, now it looks deeper.
Another Operation is coming soon and will be available in the base game.
Hello, Christopher here, programmer and 1/2 of YCJY. First of all I want to thank everyone for all the great reviews given to POST VOID!
We finally have a new patch out for POST VOID. It has some smaller fixes that should up the performance and enjoyment of the game without removing anything.
NEW PATCH
Here are the patch notes:
-fixed a bug which sometimes made enemies spawn on top of each other -fixed a bug which would make the player get out of bounds (and sometimes crash the game) -fixed so you can pause in the tutorial (so you can invert your y-axis at the start of the game etc) -added some major improvements to how the memory is handled (should reduce lag)
-added an artbook with Josef's concept art and some early ideas we had for the game. You can find this in the game files (right click game in library -> manage -> browse game files)
-added a reworked grain shader made by our good friend Jonatan Söderström of Dennaton Games (Mostly known for Hotline Miami 1&2). Be sure to check it out!(by enabling grain in the video options)
(Preview of a page from the artbook)
FUTURE
We've had quite a few requests of extra game-modes like endless modes or some kind of survival-mode etc. At first (when we just had released the game) we thought about maybe adding something like this, but the more we thought about it, the more we realized it would go against the main vision we had with POST VOID in the first place.
With POST VOID we wanted to make a focused, cheap and intense little game were we could focus on iterating and improving a simple game loop as much as we could. Endless mode (which is probably the most requested feature) would require some major re-balancing and could easily end up being more of an endurance-test rather than a test of the player's skills. We believe the identity of the game could easily be lost by adding and forcing new modes and features onto it.
As of now, we've already started working on a new, much bigger, project, that we've planned for quite some time. It will be VERY different from POST VOID, or any game we've previously worked on.
Thanks again, everyone who as played and enjoyed POST VOID. We're really proud of what it became and that so many seems to enjoy it!
Cheers,
Christopher & Josef, YCJY Games
Oh and by the way, we have a merch store: https://merch.whycjwhy.com/ Most of the stuff is sold out but we will order more stuff soon! (More posters and T-shirts!)