Currently we're working on models of liquidators of Chernobyl disaster. You can compare our models (which are going to be used in some scenarios) to the real photos.
Check out this brand new gameplay video from Realpolitiks II - this time leading Germany towards the next century, using any means necessary. All of this in a glorious 4K resolution!
Hey, guys, here we are again with our monthly update. This one's special, because it's the last pre-release one! We're very excited to share what we've been doing, so let's begin right away!
We listened to YOU
The first part of The Hand of Glory received great reviews both by the press and by players all over the world (you backers included)! Not only the feedback we've collected was fulfilling, but it also helped us improving the second part. Here's the major changes you will find:
- Balanced difficulty: many of you suggested that the game would be better without too many hints by the main characters. We listened and removed some of those hints in part 2, or we changed them making them less explicit. Keep in mind we want THOG to be accessible to any kind of player, but you'll definitely need to use your brain!
- Animations: we don't want to brag, but let's say it: THOG is full of animations and videos. Despite this, some reviews claimed there were few of them and we just couldn't ignore it. We decided to try to animate everything (yeah, everything) our main characters will do, improving the quality at the same time. Did we succeed? You'll find out soon!
- Alice: We were pleasantly surprised by the comments regarding Alice and the relationship between her and Lars. Some of you asked for more space for her, and you know what? We did it. You will use kinesics again, of course, but not only. We really dig playing with Alice, we hope you'll like her game sections too!
- Death scenes: One of the criticism we received was about the death scenes in the game. We admit it, maybe we exaggerated a little as far as difficulty goes. This doesn't mean we regret having death scenes in THOG, as we feel they are necessary for the kind of atmosphere that we want to obtain. For Part 2 we will have new, truculent ways of dying, they'll just be easier to beat;
- Easter eggs: we had thousand of crazy ideas for Easter eggs, but we weren't sure if you guys would appreciate them. Now we know you all love them as much as we do, therefore we added new, funny moments in the game. Some of them are just random acts of stupidity by Lars (he can't avoid them), some of them are real secrets hidden in the game (how many have you found everything in Part 1? Let us know)!
Our work in the last month
As you can imagine, things have been dramatically frenetic during the last few weeks. Here's what we've been up to:
-Voice over: one of the toughest challenges of our lives, considering the amount of texts we have in THOG. Despite this, we wanted to bring you a quality, professional dubbing. Matthew Curtis (Lars) and Maya Tuttle (Alice) are obviously back, but we're happy about the complete cast we had the opportunity to work with. We can't wait for you to meet them all!
-Backers: during our Kickstarter campaign, some of you purchased the longed-for “Part of the cast” pledge, which gave you the chance to be a part of the game. We were able to give each and every one of them a role in the story. Mind that, not a simple appearance: every backer will have a role, helping Lars some way or another (or trying to stop him, even)! The work with these backers was just great, and we had tons of fun while doing it;
-Scenes, characters and stuff: we always had a rule, while developing THOG: no boundaries. This is one of the reasons we had a few delays, but we think it eventually paid back. We want the game to be rich, full of characters, animations, special shots, and so on. As a result, we continued adding stuff to the game until the very end (and we'll probably keep adding something after the release). Here's a new scene for you, enjoy!
Release plans
We're so close to the release of the game we already can't sleep at night! Here's our official plan for the months to come:
- Official release date: December 2, 2020 (yeah, we have one last slight delay, be patient please);
- Backer release: as soon as the dubbing is completely tested, probably one week before the official release;
- Backer with beta access release: you will be contacted within the next few days with a code to join the beta. Keep an eye on your email!
- German subtitles: Q1 2021. We're very sorry about this particular delay, but understand that we don't want to rush our translators. We want your experience to be as professional as possible;
- Physical rewards: Q1 2021;
- Switch release: TBA, but we're working on it!
Around the corner
It's a strange sensation, almost like being on the edge of a cliff, but we're almost there. This has been a great journey, full of joy, surprises (we'll never forget the end of the Kickstarter campaign), but also struggles and challenges. Let's be clear: we couldn't make it without you guys. Without all of you who supported us, tolerated our delays and believed in The Hand of Glory.
As always, we need to close this newsletter by asking you one last push, some things you could do to help us even more:
1- Follow us on all the social networks (except Tik Tok, we're too old for that); 2- Share our game everywhere you can (social groups, forums, your rich neighbor, be inventive)! 3- PLEASE, leave a brief review on Steam! You have no idea how much help it is for us to survive in the market!
And that's it. As always, thank you for reading and for supporting. Stay safe, everyone!
Hi dear gamers, it is finally time for our heroes to continue their journey. New areas to explore, new cities, new monsters, everything an adventurer's heart desires, not to forget new equipment. Look forward to unique cities such as Nazu, the most unfriendly city in the world, where the inhabitants like to treat you like dirt. This city also has a lot to offer with tempting names like Shop: "Buy or go away! Bar: "Drink or get lost", invites you to a longer stay.
Meet new friends, forge alliances with them, but watch out not everyone is friendly to you!
Playing lessons: Length of the update about 3-5 hours. Total about 19 hours.
It's time for the monthly contest to win a free copy of WolfQuest! Lucky winners will receive a free copy of WolfQuest 2.7 (and PC/Mac users will also get WolfQuest: Anniversary Edition Early Access for PC and Mac)! Winners can choose to get any version of the game (Mac/Windows, Android, iOS, Kindle). Or you can also choose the WolfQuest Soundtrack and Music Extras if you already own the game.
This Month's Contest
Email your username (any username is fine, we just have to know what to call the winners) and your answer to the question: "What are three interesting facts about wolves?" to the email address contest1@wolfquest.org
Deadline
All entries must be received by midnight (Eastern Daylight Time) on Monday, November 23, 2020.
Random Drawing
Winners are selected randomly from complete entries. Please enter only once in each monthly contest. Each complete entry will be assigned a number. We will then use a random-number generator to generate three numbers. The entries bearing those numbers will each win a free copy of the game.
Welcome to the Community Creators blog! Every week we will scroll through YouTube, our Discord media page and our Community Hub on Steam to find your best creations!
Content Creators of the week
This year we have launched our brand new Content Creator Program. With this program we hope to show Heroes & Generals to the world with the help of our Creators. While at the same time help them to grow their channels and attract bigger audiences. Every week we start off the Community Creations blog by showing some of their footage. Do you think you have what it takes to join the content creator program? Take a look at the requirements and sign up!
Youtube:
Schilli is our only video content creator this week and has created an awesome video for you guys! Be sure to check out his video below!
Discord user Mstophatcat found himself in an interesting scenario today. The air has come alive as a lot of planes are engaging one another, several of them clearly damaged!
H&G stairs of horror!
I'm not exactly sure where this image was made, but what a shame it is I didn't have this image three weeks ago with Halloween. Thank you discord user MediTeach for sharing this image!
Last week we held a poll to ask about your opinion on the headshot modifier. Just like on our previous polls, the community is split through the middle when it comes to this discussions. From the 4000+ votes we received, slightly more than 55% wanted to see a change in the multiplier, while 45% preferred to keep it the way it is.
We have also taken a look at which modifiers had the most votes. 20% of the votes went to 2.78, 2.5 and 2.0 both getting around 15% of the votes. By far the most votes went to 3,58, taking almost 50% of the votes. Of course, most of these votes are made by the people who did not want to change the multiplier in the first place.
We have carefully discussed this, and decided that we will change the multiplier to 3.56. We can clearly see a lot of players want to see action taken against the amount of headshots, but at the same time we also often see the arguement 'a headshot is a headshot' and it should be deadly. By going for 3.58 we reduce the headshot range of many weapons, but at the same time all weapons can still get headshots. Except for two weapons, the PPD-40 and the PPSH-41. These weapons are known for their high RPM with low damage, overall already weapons that do not score the most headshots.
Of course, after these changes have taken effect, we will monitor both weapons and if necessary we will improve these weapons in other ways.
Don't forget to show some love to the creators of the videos, screenshots and artwork!
Do you want to be featured in the next instalment? Simply upload your screenshots or artwork to steam or join our discord and share your creations there.
Are you a twitch streamer? Make sure your viewers create some clips of your most epic moments! Lastly, if you are a youtuber, don't forget to tag your videos with 'Heroes and Generals' as this is the tag we search on to find your videos! (only videos below 10 minutes have the chance to be featured).
1. Shana has been added to Alderin spa scene. So, there are now two scenes, one with Gwynn. One with Shana.
2. A side quest “For boobs!” (2 parts) added. This quest can be activated if you bring Shana to Alderin spa where Maco can choose to have a rather one-sided, but heated, discussion of size of boobs. This is Shana’s story quest. Her profile has also been added to extra. Part 2 is NOT complete in this patch but you can start it.
3. Gywnn’s 3D model has been swapped out, meaning her character sprite, face, and the scene at the spa have all been changed with the new character. She has a more likeable face and now has the largest rack among all female characters.
5. A side quest “Slimy research” added.
6. Water dungeon level 3 added alongside a side quest “Freezing riddle”.
Below is a list of changes/fixes
1. A few spelling corrections.
2. Water dungeon has seen some changes. Random encounter has been removed completely, and slimes were added due to “For boobs!” quest chain.
3. Other kind of slimes (fire and forest) were added in the game world as well.
For a month, starting today, everyone logging in will receive some bonus stuff and buffs.
The update also includes some new stuff, such as: - New item slot: "Legs" - 20 new items - New item set - several items now belong to previously existing item sets - some set bonuses were increased or changed
With the release of the Colorado DLC, which happened just a few days back, a whole new state is now available and ready to be explored. Plus there is a special World of Trucks online event - the #CruisingColorado, in which you can earn some unique rewards for all trucks in your fleet. Could it be any better?
Well, we bet we still can pour some fuel into the engine of the hype train with this video teasing a new whip coming to ATS soon. The question is - are you ready for it?