SUPER DRINK BROS. - nekogameteacher
Fixed a bug that quick match does not match properly.

It has been improved in the current ver.1.142, so please update it.

We apologize for any inconvenience this time.
Please continue to enjoy "SUPER DRINK BROS."
Tower Tag - VR-Cowboy
This week's challenge: Get the most headshot kills!

The corresponding leaderboard can be found here:
https://steamcommunity.com/stats/1187330/leaderboards/5561495


prices:
1st - A Steam Gift Card 50€ (€ can be converted)
2nd - A Steam Gift Card 25€ (€ can be converted)
3rd - Eleven: Table Tennis (Steam Key)
4th - Operations Serpens (Steam Key)
5th - Cubism VR (Steam Key)
6th to 20th - A Tower Tag Steam key for a friend

AND
Every winner (1st - 20th) can redeem one free key for the Quest version of Tower Tag once it's done! We'll put your name on a list then.

rules:
1. no closed lobbies (will not be scored anyway)
2. only lobbies that allow 8 players will be scored
3. playing with bots is also counted

deadline:
Saturday 21st of November / 11pm CET
Nov 16, 2020
3DMark - UL_Jarnis
UL benchmarks use a component called SystemInfo to identify the hardware in your system. This patch updates SystemInfo to version 5.33.
SystemInfo 5.33
  • Updated GPU detection module to correct an issue that could cause the scan to hang if you have a GPU present that is disabled in Device Manager.
Shadow Arena - [GM] Hazel



The battle to determine the Asia server’s best Trio team is right around the corner, and the participants listed below will be the ones to compete for the glory.


As a participant, please check the below tournament schedule and join the Discord channel URL sent to your in-game mail.

Participants Announcement
■ Participants Announcement
Participants (team)
강초한, 윤재, 차사 

Gold강, 박사장z, 큐떱 

RADOM, HyejinFiora, Mime 

Bakemono, 엄준식, Bambolina 

콜라, 양사마, 케니 
Reserve Participants (team)
Lena, Banishing, 별꽃놀이 
- Reserver participants were selected to ensure a smooth tournament process. Reserve participants will be contacted separately before the rounds begin regarding their participation status.


■ Tournament Schedule and Live Broadcast Channel
Event and Live Broadcast Schedule
November 22, 2020 (Sun) 21:00 (UTC+9) - Will last approx. 3 hours
Server
and Gameplay Mode
Asia / Trio 
Heroes Eligible to Participate
- Jordine Ducas, Yeonhwa, Ahon Kirus, Gerhard Shultz, Haru, Herawen, Orwen, Badal the Golden, 
Goyen, Venslar, Tagahl Sherekhan, Lahn, Gorgath, Igrid, Sura, Ba-Ri & Heilang  

* You may not participate with Random Heroes or any Hero released after the start of the sign-up period.  
* Participating with a Hero not listed above will result in your expulsion and you will not participate in that round.


▶ Watch live broadcasts on our official channels


Additional Announcement
We changed some tournament rules for players’ convenience since this is the first officla Trio Mode tournament. Please read below for the tournament details. 


1) Penalty standard for failing to participate in a round changed
We changed the standard of “Penalty for Failing to Participate in a Round” from certain team members not participating into all team members not participating in a round.

(Before) Applied if any member does not participate  
(After) Applied if all members do not participate 

2) Team member changeallowed
If a team member needs to be changed for inevitable reasons, member change requests can be made once per team during the change request period. However, the team member cannot be changed after the round starts, and the reward is only given to the new member that participated after the change. 

Change request period:  After tournament bracket announcement - 9:00 PM (UTC+9) on the day of tournament
Change request method: Ask the CM inside the participant Discord server


▼ Check tournament details and rewards
■ Tournament Format and Placements

① A custom room for the tournament will be created 10 minutes before the scheduled match start time.   
  * Room information will be announced via the participant Discord server.  
② Confirm the room information and enter. 
* 1 Special Ticket will be consumed for each entry into the tournament custom room and Special Tickets will be sent to all participants in the near future.  
* Tournament method has changed from a Ticket Entry System, to a normal Custom Match entry system. Please read through the changed tournament methods to avoid any inconvenience. (New)
③ After making a party with the team members that you signed up with, click on [Game Start].   
④ The match will start automatically at the match start time or when all participants have entered.     
⑤ There are a total of 4 rounds and the final rankings will be determined by the sum of the points earned from each round  
* Please make sure to complete all preparations before entering the room.   
* The match will still start at the scheduled time even if all participants do not enter the room.   
* All player chat will be restricted in the tournament room. 
* In game chat is allowed for ease of communication in the Trio Mode. However, if negative actions that affect the tournament are found in Chat, players may be penalized according to the Shadow Arena Competitive Rules. (New)

■ Scoring System 
1st place per round  
55 Points  
2nd place per round  
32 Points  
3rd place per round   
21 Points  
4th place per round
10 Points  
5th place per round   
1 Point  
Leaving Mid-game  
-50 (Per Round) 
Penalty for failing to participate in a round(All team members)
-50 (Per Round) 
* If two or more teams have the same number of total points, the points of the last round will determine the final placements.    


Rewards
Criteria   
Rewards   
Winning Team  
Winning Team Exclusive Special Skin - “Blackstar Successor”  
Winning Team Exclusive Special In-game Title - “Blackstar Successor” 

30,000 Silver 
Participating Team  
10,000 Silver 

* Participation rewards are limited to the players who participated in the tournament match



※ AdditionalNotices [/*]
- If you sign up for a tournament, then your nickname will not change during the tournament period even if you use a Nickname Change Coupon. Please note that the timing of any nickname changes will vary depending on whether the participant is selected or not.

> Selected as tournament participant: Nickname changes during the maintenance after tournament ends  

> Not selected as tournament participant: Nickname changes during the maintenance after participant announcement 

- A total of 4 rounds will be held and the tournament in its entirety will last for approximately 3 hours, so please make sure that you have enough time to participate for the entire tournament. 

- There will be 4 rounds in total, and it may take more than 3 hours to complete all the rounds.  We recommend having extra time to continue playing on that day if the time takes longer than expected.

- Pearl Abyss reserves the right to change/cancel the event depending on mitigating circumstances. If changes are made, they can be found on this event page.    

- If you have any other questions or concerns related to the event, please contact us via[[/b][/url][url]Support[/url][url]][/url].

- Any matters not listed on this page will follow the [url][Shadow Arena Competitive Rules][/url] and[url][Shadow Arena Terms of Service][/url].

PCMark 10 - UL_Jarnis
UL benchmarks use a component called SystemInfo to identify the hardware in your system. This patch updates SystemInfo to version 5.33.
SystemInfo 5.33
  • Updated GPU detection module to correct an issue that could cause the scan to hang if you have a GPU present that is disabled in Device Manager.
PCMark 8 - UL_Jarnis
UL benchmarks use a component called SystemInfo to identify the hardware in your system. This patch updates SystemInfo to version 5.33.
SystemInfo 5.33
  • Updated GPU detection module to correct an issue that could cause the scan to hang if you have a GPU present that is disabled in Device Manager.
3DMark Vantage - UL_Jarnis
UL benchmarks use a component called SystemInfo to identify the hardware in your system. This patch updates SystemInfo to version 5.33.
SystemInfo 5.33
  • Updated GPU detection module to correct an issue that could cause the scan to hang if you have a GPU present that is disabled in Device Manager.
Nov 16, 2020
VRMark - UL_Jarnis
UL benchmarks use a component called SystemInfo to identify the hardware in your system. This patch updates SystemInfo to version 5.33.
SystemInfo 5.33
  • Updated GPU detection module to correct an issue that could cause the scan to hang if you have a GPU present that is disabled in Device Manager.
3DMark 11 - UL_Jarnis
UL benchmarks use a component called SystemInfo to identify the hardware in your system. This patch updates SystemInfo to version 5.33.
SystemInfo 5.33
  • Updated GPU detection module to correct an issue that could cause the scan to hang if you have a GPU present that is disabled in Device Manager.
Armored Warfare - Silentstalker
Commanders!

The crown jewel of the upcoming Battle Path will be the Object 195 Main Battle Tank.

The Object 195, which is sometimes also known under its marketing name T-95, is a result of the same line of thought as the Black Eagle, but with one significant difference. It has a really, really big gun so it can deal with literally anything it comes across.



Object 195 was originally designed to become the future fourth generation Main Battle Tank. It was developed in Nizhny Tagil by the experienced Uralvagonzavod design bureau (UKBTM), which was responsible for such legendary tanks as the T-72 and T-90.

The actual development was probably initiated in the Soviet Union in the late 1980s as part of the “Sovershestvovanie-88” (Improvement-88) military program to upgrade the Soviet tank fleet with something more powerful that would completely outclass its western opponents – the ultimate battlefield predator with unparalleled firepower and protection levels.

The program had four cornerstones:
  • Maximizing the probability of knocking the enemy target out with the first hit
  • Maximizing crew survivability against enemy armor-piercing and HEAT tank shells
  • Integrating the vehicle into the future command and control system of the Russian forces
  • Making the chassis versatile enough to be usable for various other vehicle classes (such as heavy ARV) and to be upgradeable over the next thirty years
Several decisions were made based on these requirements. The vehicle had to have multiple weapons systems. These weapons would be using as advanced ammunition as possible and were to be operated remotely. The fire control system was to include advanced optics and a thermal imager. Protection levels were to be twice or even three times as high as that of its contemporaries. The engine was to be a diesel or gas turbine of at least 1500hp with hydro-dynamic suspension to ensure the best off-road characteristics achievable and high fire accuracy on the move. And last but not least, the vehicle was to be equipped with an internal electronic management system capable of signaling any issues to the crew.

The developers hoped each of these vehicles would be able to carry out three times as many combat missions from deployment to eventual destruction in combat compared to other tanks of the time.

The development progressed well but seems to have been interrupted after the fall of the Soviet Union due to a lack of funding. Interestingly, unlike other Soviet era projects, it was revived after approximately a decade. The second development phase took place approximately between 2000 and 2008.

The most important feature of Object 195 was its unmanned turret armed with a massive automatically loaded 152mm 2A83 gun. The ammunition was not fed into the gun from a bustle, but from a carousel located below the turret. The vehicle was also armed with a 30mm 2A42 autocannon for softer targets.

The crew was completely isolated from the weapon system. The two crewmembers (reduced from the standard three of other Soviet tanks) were located in the frontal part of the vehicle, where they were protected not only by massively thick frontal armor but also by the armored capsule they sat in. This layout protected the crewmembers not only from enemy shell hits, but also from ammunition explosion or burning fuel.



The project counted on an undisclosed type of newly-developed diesel X engine producing around 1500hp and – as mentioned above – on hydro-pneumatic suspension. Officially, the engine type is not known, but some sources speculate that it might be the A-85-3 12-cylinder turbocharged diesel engine from Chelyabinsk, producing some 1650hp (or even 2200hp in its supercharged version).

The suspension was of a new type – it probably used some T-72 components but generally was not copied from any other tank.

One of the reasons for the development of such an advanced vehicle was the need to develop a very well-protected tank within the weight constraints specified by Russian military requirements. As a result of these considerations, the vehicle, weighing around 52 to 55 tons (sources vary), was quite light for its weapons category. With some 27 hp/t power-to-weight ratio, the acceleration, maximum speed and agility were very likely quite impressive, although all three remain classified. The numbers published (80 km/h maximum speed etc.) are very likely little more than general estimates.

A single prototype was built and it allegedly passed state trials between 2008 and 2010 (sources vary), but by 2010 the project was discontinued due to a lack of financing. On April 7 2010, the deputy defense minister, Vladimir Popovkin, publicly announced the termination of the project because the then more than two-decade-old project was obsolete.

The prototype was shown to several journalists in July 2010 and Uralvagonzavod released several ambiguous statements but no more information appeared on the vehicle until the appearance of the Armata platform. Much like the Black Eagle, Object 195 development served as a source for some of the Armata solutions and elements.



In Armored Warfare, the Object 195 will be a Tier 10 Premium Main Battle Tank.

But before we get into any details, the usual disclaimer:

The numbers below are very preliminary as the vehicle has not been properly tested. They are sure to change and should only be discussed as an indicator of how we’d like to set the vehicle up. With that being said:

All things considered, in its basic form, the Object 195 will be quite similar to the 152mm version of the Armata MBT, so if you are familiar with either the standard Armata or its Premium counterpart, you already know what to expect.



Protection-wise, it’ll be almost the same, with one exception – Object 195 will not feature the Supercharged APS ability, or, for that matter, the Afganit APS itself. Instead, it will be equipped with an older combination of Shtora-2 soft kill APS and a hard kill APS called Shtandard.

Firepower-wise, there’s of course the trusted 152mm 2A83 gun installed in an unmanned turret. However, unlike on the Armata, there’s also a 30mm autocannon available with its own complement of shells. What that means is that you can switch between 152mm shots to your autocannon in order to do some extra damage, or that you don’t have to waste your precious main gun shells on some very light targets. The guns can elevate to +14 degrees and depress to -7 degrees. The rate of fire, accuracy and other similar values will be the same as on the 152mm Armata. The 152mm gun fires APFSDS and HE shells, the 30mm autocannon fires APDS shells only.

The same more or less goes for the tank’s mobility. Its 57 tons are propelled forward by a 1500hp diesel engine, allowing it to go as fast as 70 km/h.



Last but not least, the vehicle will be available with three active abilities to choose from:
  • Rapid Fire
  • Override
  • Top Speed
We hope that you will enjoy this long-awaited Main Battle Tank and, as always:

See you on the battlefield!
...