Rover Mechanic Simulator: Training Day - Aika_Pyramid
Dear Rover Mechanics!
The big day has finally arrived! Rover Mechanic Simulator is out of Early Access! From now on, you can play the full version of the game, fix Curiosity Rover and Mars Helicopter Ingenuity!
And that’s not all! Check the full changelog below:
⚙️The Full Changelog⚙️
List of improvements: - Curiosity Jack has been added; - Curiosity Rover has been added (26 new missions, 311 interactive parts/sets without screws); - Mars Helicopter Ingenuity has been added (2 missions, 10 interactive parts without screws); - Uninterruptible disassembly: click'n'hold RMB to unscrew all screws in a set; - Interaction with Emergency Lever on the wall has been added; - Possibility to fix the radio and put your own music; - Part damage visualization has been added; - Tablet Printer Skill has been added; - Mini-games have been added: Snake, Speed Writer, Space Invaders, Pong, Meteor Rush; - Cleaning sound while working on the workbench has been added; - Uninterruptible soldering on WB: click’n’hold RMB to solder; - Additional resources for playing mini-games; - Controls tutorial for Workbench has been added (SHIFT+WSAD); - The process of unscrewing the screws has been accelerated; - Repeating tasks now gives greater rewards from 50% to 80%; - Visual Improvements in overhead crane camera; - The player’s statistics tab in the main menu; - Visual Improvements in minigame GUI; - Added many new achievements; - Added more parts descriptions; - Tutorial translations updated; - Save system has been improved; - Autosave added to the beginning and end of each order; - Salvaging incomplete sets is possible; - The scissors lift is placed permanently in the middle of the hangar; - Support for ultrawide monitors with 21:9 aspect ratio has been added; - Game Engine updated to newer version; - Completed quests can be repeated; - Added help command to gantry computer.
Bug Fixes: - Problems with "Trained Eye" skill have been solved; - Bug with blocking workbench has been fixed; - Bugs with accepting quests have been fixed; - Problems with saving radio station have been solved; - Bug with calculating statistics after canceling printing has been fixed; - Bug with missing material on APXS and Sojourner Camera has been fixed; - Bug with not loading tutorial save in some circumstances has been fixed; - Bug with freezing after quick switching between cleaning and repairing on workbench has been fixed; - Problem with game freeze when you clean panels after completing mission H-8468 has been fixed; - Bug with swapping parts on PCBs has been fixed; - Problem with controls reset to default when leaving the game has been fixed; - Fixed an issue where the "place lift here" text is not disappearing after cancelling the action; - Bug with resistorE on IC_6 PCB has been fixed; - Problem with picking up capsules from a 3D printer and then pausing makes the capsules spin around has been fixed; - Problem with the camera while working on the workbench has been fixed; - Problem with the airlock sound triggering without airlock moving has been fixed; - Problem with adding skill points on high screen resolutions has been solved; - Problem with the weather forecast board showing improper sol has been fixed; - Problem with triggering the sound without placing a lift has been fixed; - Problem with seeing the damage on uncleaned parts has been fixed; - Tablet button animation jittering bug has been fixed; - Problem with discrepancies in assembly/disassembly has been fixed; - Bug with a non-refreshing list of tasks after restarting the mission has been fixed; - Bugs with displaying tutorials in particular languages have been fixed; - Bugs with incorrect display of the crane's active parts have been fixed; - Problems with video settings have been fixed; - Typos have been corrected.
We are grateful for all the feedback we received from our community. Thanks to your help and support, we've managed to improve the game to the extent that it is ready for the final release. It is important to add that going out of early access doesn't mean we're finishing the development, quite the contrary!
The Release of 1.0.0 version allows us to start working on the console ports to bring the game to more people! Coming soon:
Community Group Challenge
What's more, the Community Group Challenge is still on, and we're still working on adding more content! Let’s unlock the next two goals!
Here’s how to join the Steam Community Group: Easiest way:
The big day has finally arrived! Rover Mechanic Simulator is out of Early Access! From now on, you can play the full version of the game, fix Curiosity Rover and Mars Helicopter Ingenuity!
And that’s not all! Check the full changelog below:
⚙️The Full Changelog⚙️
List of improvements: - Curiosity Jack has been added; - Curiosity Rover has been added (26 new missions, 311 interactive parts/sets without screws); - Mars Helicopter Ingenuity has been added (2 missions, 10 interactive parts without screws); - Uninterruptible disassembly: click'n'hold RMB to unscrew all screws in a set; - Interaction with Emergency Lever on the wall has been added; - Possibility to fix the radio and put your own music; - Part damage visualization has been added; - Tablet Printer Skill has been added; - Mini-games have been added: Snake, Speed Writer, Space Invaders, Pong, Meteor Rush; - Cleaning sound while working on the workbench has been added; - Uninterruptible soldering on WB: click’n’hold RMB to solder; - Additional resources for playing mini-games; - Controls tutorial for Workbench has been added (SHIFT+WSAD); - The process of unscrewing the screws has been accelerated; - Repeating tasks now gives greater rewards from 50% to 80%; - Visual Improvements in overhead crane camera; - The player’s statistics tab in the main menu; - Visual Improvements in minigame GUI; - Added many new achievements; - Added more parts descriptions; - Tutorial translations updated; - Save system has been improved; - Autosave added to the beginning and end of each order; - Salvaging incomplete sets is possible; - The scissors lift is placed permanently in the middle of the hangar; - Support for ultrawide monitors with 21:9 aspect ratio has been added; - Game Engine updated to newer version; - Completed quests can be repeated; - Added help command to gantry computer.
Bug Fixes: - Problems with "Trained Eye" skill have been solved; - Bug with blocking workbench has been fixed; - Bugs with accepting quests have been fixed; - Problems with saving radio station have been solved; - Bug with calculating statistics after canceling printing has been fixed; - Bug with missing material on APXS and Sojourner Camera has been fixed; - Bug with not loading tutorial save in some circumstances has been fixed; - Bug with freezing after quick switching between cleaning and repairing on workbench has been fixed; - Problem with game freeze when you clean panels after completing mission H-8468 has been fixed; - Bug with swapping parts on PCBs has been fixed; - Problem with controls reset to default when leaving the game has been fixed; - Fixed an issue where the "place lift here" text is not disappearing after cancelling the action; - Bug with resistorE on IC_6 PCB has been fixed; - Problem with picking up capsules from a 3D printer and then pausing makes the capsules spin around has been fixed; - Problem with the camera while working on the workbench has been fixed; - Problem with the airlock sound triggering without airlock moving has been fixed; - Problem with adding skill points on high screen resolutions has been solved; - Problem with the weather forecast board showing improper sol has been fixed; - Problem with triggering the sound without placing a lift has been fixed; - Problem with seeing the damage on uncleaned parts has been fixed; - Tablet button animation jittering bug has been fixed; - Problem with discrepancies in assembly/disassembly has been fixed; - Bug with a non-refreshing list of tasks after restarting the mission has been fixed; - Bugs with displaying tutorials in particular languages have been fixed; - Bugs with incorrect display of the crane's active parts have been fixed; - Problems with video settings have been fixed; - Typos have been corrected.
We are grateful for all the feedback we received from our community. Thanks to your help and support, we've managed to improve the game to the extent that it is ready for the final release. It is important to add that going out of early access doesn't mean we're finishing the development, quite the contrary!
The Release of 1.0.0 version allows us to start working on the console ports to bring the game to more people! Coming soon:
Community Group Challenge
What's more, the Community Group Challenge is still on, and we're still working on adding more content! Let’s unlock the next two goals!
Here’s how to join the Steam Community Group: Easiest way:
Boreal Blade is now available on Steam Early Access! We are celebrating the launch with a week long 10% discount, so come, fight for your clan and crush your enemies in the arenas!
Reactionary and tactical gameplay: Complete freedom of attack and block direction performed with simple controls, allowing players to concentrate on their battle tactics and series of manoeuvres and to control the flow of the battle.
Four game modes: Duel, Team Deathmatch, Boreal Battle and Boreal Claim
Four different fighting styles: Hundreds of weapons, shields, pieces of armour and battle items for developing customized fighting styles and battle tactics.
Detailed character creation: Create your warrior and choose their equipment, accessories and weapons and customize their appearance with jewellery, facial hair and armour dyes.
Today we have an optimization update for you, the networking for the conveyor belts has been reworked to be more stable, this should take care of some of the most common crashes and desyncs related to Conveyor Belts for Clients in Multiplayer.
This has been tested internally but as always with big changes, all the variables of a bigger environment might result in unexpected bugs so if you notice anything wrong please let us know as soon as possible in our QA site at: https://questions.satisfactorygame.com/ so we can work on polishing this so we can roll out those improvements to everybody.
OPTIMISATION
Reworked Conveyor Networking
BUG FIXES
Fixed Search boxes being case sensitive in languages other than English
LOCALISATION
Updated all languages with the latest translations
W've truly been rumbled after looking at the stats for the open beta weekend! So many of you played the game and most people jumped in and got a bunch of kills! ːsteamhappyː
Here's some of the glorious stats from this weekend:
We can't wait for the flood gates of launch to open and for everyone's conquests to add to our stat trackers.
Hello Gamecrafters! The Blueprints update launches tomorrow, this includes a powerful new tool that will let you build games 50x more quickly, build bigger and better games, and collaborate as a community to make great games together. Tomorrow we’ll post a shorter announcement as soon as the update goes live which will include a summary of key features. But if you’re itching to know what is coming, read on!
Blueprints
Blueprints are a selection of blocks that can be grouped together and saved. Instead of needing to create a vehicle or a house from scratch, a blueprint will remember all the blocks and the logic systems attached to it. This will speed up your creativity when creating game modes. This will also allow those new to building to use high quality assets created by the community to build their first games much more easily too.
When you copy a selection of blocks, they will be stored on your clipboard as a new blueprint. The game will remember your last ten blueprints and you can add these to your hotbar to access them with ease. The game will also remember your last ten blueprints even if you quit the game and load it back up!
Sets If you’ve made a blueprint that you want to keep hold of, you’re able to add it to a set. This will keep your blueprint safe and will free up your clipboard to copy other creations. Each set can contain up to 64 blueprints, but you can load and unload sets whenever you want! Perhaps one set contains a space station or even a castle. The sets can drastically change in their purpose and even theme.
NB: Each blueprint will have an image generated, based on the position of the player at the moment it was created. This will be one of 4 fixed angles so make sure you position yourself to snap a great, clear image of your blueprint.
Collaboration and sharing
Blueprints opens up Gamecraft to become a more powerful creation tool for new players, hardcore engineers and game makers.
Experienced creators can upload their blueprint sets for anyone to download, these can be liked, subscribed to and anyone can leave a comment to the creator to let them know what they think of their blueprint. These are uploaded via Steam's workshop system and we anticipate that there will be thousands of incredible blueprint sets available for any Gamecrafter to download.
We want to see epic collaborations between gamecrafters! Artists can share their beautiful environments, engineers can share their inventive contraptions and game makers can pull from the resources of all creators to create incredible experiences for others to play. We are very excited about what this will mean for all of you and can not wait to see what you all build together.
Additionally, if you create an amazing Blueprint Set and we feature it, you’ll win a free T-Shirt, so get crafting, get sharing, get downloading!
Mode Changes
General Changes We’ve made a couple of big changes to how placing, deleting and selecting work with this update. One core change is that clicking the Right-Mouse button will first ‘deselect’ any part or blueprint you are holding. In this state, right clicking again will delete objects as normal.
While in Blueprint mode, if you try to delete a blueprint object, it will delete the entire object. But if you want to delete only a few blocks individually, entering block mode will allow this.
Clicking LMB with nothing selected will now bring back the last thing you were holding, whether that’s a regular cube, a wheel or even a giant spaceship blueprint. Left clicking again places as you would expect.
Box Selection as a tool To create blueprints you will still use ‘Box Selection’. By holding LMB you can create a box around the parts you want to group together as a blueprint. The only difference here is that you need to make sure you have nothing from your hotbar selected. Clicking the Right-Mouse button to deselect your current part or blueprint will give you access to this tool.
With these parts highlighted, pressing CTRL+C will keep the origins parts, creating a copy as the blueprint. CTRL+X will cut these parts and make them into a blueprint and DEL will simply delete everything inside the selection.
This can be accessed in both Blueprint and Block mode.
Outliner While you have nothing selected, looking at a part or blueprint will show a red outline around it. The behaviour of this changes a little depending on which mode you are in. In blueprint mode, entire blueprints will be grouped together and outlined as one. While in Block mode, individual cubes and parts will be highlighted instead. So the wheel of a car can be highlighted as could a single spring, giving you more information on how things are built.
In Color Mode the outliner will also reflect the color that you currently have selected.
Blueprint Mode In this mode you can place and delete blueprints. We posted about this earlier in the announcement but we’re really looking forward to seeing what blueprint sets you make!
From the Inventory you can create new sets out of your current Blueprints, publish your sets and download others made by the community.
Block Mode No major changes to the functionality here but we’ve removed the extra hotbar here to make things consistent across all modes.
Color Mode In the inventory you can now create your own color hotbars. Previously we provided 10 fixed pages of color swatches. You can now drag and drop colors from the Inventory to the hotbar to create any color sets you want.
Config Mode The core functionality is the same here.
The hotbar in this mode now reflects the one you came from, as a little bit of polish. Pressing E again will swap you back to that mode.
Smart Snap
New smart-snap tool works perfectly with Blueprints to make it super easy to place things together. When enabled, if you place a blueprint near another one, it will snap to one of the corners. Works with all sorts of sizes and blueprints.
In block mode this will only apply to objects larger than 1x1x1 but functions the same way. This can be toggled off with F6 if you need finer control sometimes.
Fog & Sky Blocks
Ongoing Optimizations
As part of our ongoing work to deliver smooth and powerful gameplay to everyone we're pushing another round of optimizations with this update. This time the focus is mainly on static cubes i.e. cubes that simply do not move, whether those are Grass cubes or other cubes that are attached to Grass. Larger levels that have a lot of static scenery and objects should have some very noticeable performance increases.
On top of that we're also targeting our minimum spec machines with some more optimizations. The Fastest quality setting now has resolution downsampling, which should bump up the framerate considerably. Lastly, we've got some further optimizations to Havok, again mainly targeted at machines on the lower end. There's plenty more coming in future updates too!
Other Changes
Character flight changes We’ve made a couple of changes to the way Leo moves in creative mode. The first is a new setting in the new “Game Options” screen. This new setting allows you to toggle whether touching the ground while flying will automatically switch you into walk-mode. This will be disabled by default.
The second change is the addition of tweakable flight speed. Two new sliders allow you to set how fast Leo moves while flying around, as well as how much faster you move while holding run in this state.
LODs and Culling We’ve added a first pass of LOD’s for all parts to slightly improve performance. This also includes some changes to stop rendering parts that are quite far away, although this does need more fine tuning.
Ghost Cube Coloring With blueprints it was quite hard to tell what they actually were, especially if you had a square tile that was just dirt and grass. As an improvement to this we’ve changed the ghost cube to include the material and color of it’s contents in both block and blueprint mode.
Updated Hotkeys We’ve updated some of the default keybinds for everyone with this update:
Blueprint Mode is F1
Block Mode is F2
Color Mode is F3
Debug Info is F8
A few other notable changes are:
New creative saves will have destruction disabled by default. Add a Destruction/Modifier to your games to enable destruction
New default creative map with larger Grass and Dirt tiles
Prefab Workshop renamed to Random Creations
Invisible lights have been moved next to their standard verison in the Inventory
Reduced the frequency of tiny collision audio
Improvements to non-uniform scaling
Increased the maximum Intensity and Range of Spot and Point lights
Increased the maximum intensity of the Sunlight block
Bug Fixes
Fixed an audio bug where objects of different sizes colliding could play the wrong sound
Fixed a bug with Music block tracks not being on the Music channel
Fixed a bug that prevented multiple Music blocks from being active at the same time
Fixed a bug with some Sound block clips not being on the Effects channel
Fixed some inconsistent interaction ranges with placing, selecting and deleting blocks
Clipboards (now Blueprints) that contain seats and certain other parts can now be placed inside building spawn points
Invisible lights no longer affect the overall health of chunks they are attached to
Fixed incorrect destruction fragments on foliage parts
Fixed some visual issues with icons and search fields in the Community Games/Random Creation screens
Fixed low resolution checkmarks in filters on lower quality settings
Fixed a bug that gave the player infinite ammo if when picking up ammo while seated
Pause menu has been recentered
Fixed Incorrect coloring on Magma effects when viewed at an angle
This update is likely the last major update before Overture leaves early access. It adds a scene playlist editor which allows you to activate/deactivate any scene and reorder them however you prefer.
I have completely reworked the way scenes automatically change from one to another to use the new playlist system, so any outstanding issues with scenes auto-switching are now resolved.
Additionally, the old "low, medium, high" graphics settings have been replaced with a more standard graphics options menu. This includes settings for antialiasing, post processing, shadows, textures, effects and v-sync.
Here's a list of other small issues addressed in this update:
Microphone input added to save state
Microphone auto-activates when switching scenes (if it was on previously)
VR demo button now shows on the main menu
All effects auto-apply when switching scenes (some were broken)
Lighting fix for several scenes where low graphics settings were too dark
Overture will remain in Early Access for one week from the time of this post, so that I can test it further, receive any bug reports from users and apply whatever hotfixes need to happen. After that, I plan to launch out of early access. We'll see how it goes. :D
If you're reading this and you'd like to submit a feature request, report an issue, or just say hi, then check out these links:
I'm on Observation Duty 3! Say goodbye to surveillance cameras. The third game puts you right inside the haunted house. The purchase includes VR and non-VR-version. Check it out!