Warhammer Underworlds: Online wouldn't be the game that it is without the help from the awesome team at Tin Man Games. To help celebrate their Tin Man Games Steam Publisher Sale, we've heavily discounted WU:O and two of our DLC, Thorns of the Briar Queen and Eyes of the Nine! We wanted to discount The Chosen Axes too, but you know how fyreslayers can be with their ur-gold.
If the fantasy board game aesthetic appeals to you, with painted miniatures, then you should totally check out Tin Man's adaptation of The Warlock of Firetop Mountain, originally written by Games Workshop founders, Steve Jackson and Ian Livingstone. The 1980s gamebook has been converted into a digital board game, capturing that nostalgic tabletop RPG vibe. Taking your chosen hero miniature into Firetop Mountain, you must explore the many passageways of Zagor's domain and fight numerous monsters (also displayed as awesome painted figurines) in an innovative simultaneous grid-based combat system.
Tin Man Games have lots of other great digital gamebooks and choice-based interactive adventures, so check out their sale page for lots of amazing discounts! https://store.steampowered.com/sale/tinmangames
Exphelius: Arena has been on Steam for almost a year now, and in that time there has been lots of new content added to the game. In the beginning there were only 4 maps and that was basically it. No progression, and only a handful of powerups that didn't do much.
On the game's anniversary, November 18th, Exphelius: Arena will be officially leaving Early Access and having its final content update. Stay tuned for the update notes and details on the full release.
The much requested HARD MODE and PERMA DEATH modes are now in game for you to play!
Hard mode has the following changes: - Increased monster HP - Increased miniboss HP - Increased Boss HP - Increased enemy attack power for melee and spells - Increased enemy spell rate - Lower sell prices - Higher buy prices - Pets morph power is lower - Pets have slightly lower HP - Pets have lower capture rate - Pets have lower attack
It is recommended to start a new game to make use of these modes, although you can upgrade your current game save to "Hard Mode" by following these instructions:
To upgrade your game to "hard mode" - enter your game and then go to options->command and enter "hardmode"
We have just over a week to go until Ghostship Chronicles releases here on steam. We will be releasing our game-play and cinematic release trailer next week so stay tuned for more. Our Ghostship Chronicles steam store page has been updated with current and relevant screenshots from the release version and our 2 final release trailers will be added next week. These can also be found on the official web site.
Official Teaser Trailer can be found here -
MAG studios original web site and e-mails have been lost due to a dispute with our previous long time service provider who will not be named at this time. A new and relevant web site and domain is now online and can be found at - www.MadAboutGamesStudios.com. We have had some e-mail issues and our emails have been suspended for the last week. We are sorry if you could not get in touch, these issues have been fixed and our e-mails are now working.
Our all new Official MAG Studios web site and domain :
We will be working on promotion over the next 10 days so if you need a press copy for review, then feel free to get in touch with your details. All contact information is on the new MAG web site so please get in touch via the correct channels now our e-mail is working. The next week will also be spent improving any remaining issues to make sure everyone has the same experience with some random and game-play directed elements. We want this game to play and feel as good as it looks with enough to keep you coming back for more, and then there is multiplayer with a team death match game mode which offers a lots more fun with aliens in the mix a difference. Try and score point for your team while fending off those nasties.
Ghostship Chronicles Release Info -------------------------------------
Most feedback from the original 2 Ghostship games have been taken into account as well as a much longer alpha and beta testing period. Ghostship 3 has been developed over the last 4 and a half years using the Unreal 4 engine, the first 2 Ghostship games (Ghostship Aftermath & CDF Ghostship) where both developed in UDK (unreal 3).
Ghostship chronicles features a host of game-play improvements, visuals and much better inventory system and items you can pick up and make use of.
Team Ai is a big part of the game offering different stories and endings as team mates survive during the game in story mode.
The game fully supports game-pad and has many control optimisation features and settings. A configuration tool is also included to set up controls and other aspects of the game before launch.
The game has 45 achievements to give you a challenge and a degree of fun. Onslaught mode also has achievements which is a wave based instant action mode. On the surface there may not look that much to this indie title, but dig a little deeper and there is much more to the game.
While not essential we strongly advise playing through the tutorial to get a good understanding of the game and its features. Then try out the weapons training simulator (Firing range) to get used to weapons and items you will find in the game.
We will be bringing more updates this coming week with more features of the game and some game-play.
Thanks to the small team and all of our supporters throughout the years for your patience and feedback and support. We hope Ghostship 3 was worth the wait and appeals to many more space marines.
Ghostship Nostalgia
The original concept and alpha for the orignal Ghostship Aftermath game launched in 2014 was in development almost a decade ago. Here is an original game and gameplay-play video concept from 2011 -
Our resident fried noodle hotdog connoisseur Ricka's birthday has finally arrived! Happy birthday, Ricka! What do you want for your birthday, Ricka? ...Fried noodle hotdogs? Again? How many other people have you asked, I wonder. The setting for Ricka's birthday bash this year is a winter wonderland. But don't think for a second that that means you'll be getting any alone time with her! Things are never that easy! There are also exclusive Avatars to celebrate. Collect them while you can! Cookie Collection: Invitation to a Winter Wonderland, now available! ❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ COOKIE COLLECTION: Invitation to a Winter Wonderland Early Bird Special Period Ends: Nov. 16, 8 PM (PST) Event Ends: Nov. 27, 8 PM (PST)
Jump into 2 new hives that are still under construction, with moving and spinning platforms to cross, fill up those cells before winter!
The first new hive has platforms that move side to side with a viewing window out into the woods the hive is built in, the other has spinning platforms with a curved roof built onto the underneath of a branch.
Some new fixes have been made that might make you very happy....
Here is what we did
- Shorter night time and longer day - music volume in main menu - Mouse sensitivity adjustable in the options menu - Hammer animation has been fixed - Window mode and full screen mode in options menu has been added - Resolution option has been added in options menu
What we are working on..
- Elephant, Zebra and leopard Animations and AI - AI NPC at high tear loot areas - More new monuments - Flashlight brightness and animation Fix
New Items we working on..
- Explosive Ammo for raiding a base - Rocket and rocket launcher for raiding a base - more new crafting items - Mini copter to fly around the map
If you find any bugs in game please let us know so we can fix it asap..
Go have a look at ArmyMomStrong's youtube channel
Thank you for your support on our Beta early access game, see you soon
Hello all. Update 1.0.2 Brings a much requested feature to DOGMAN. Building interiors. The player is now able to open the door to cabins, and explore the inside. Ranger towers are also climbable now. So why is this important? It doesn't really change much does it? It does. Both of these structures can now be used as "Hiding Places". If you have a Dogman on your tail, get inside a cabin or climb up a ranger tower. The Dogman will stick around for a little bit, waiting for you to come down, but will lose interest once he's realized he can't get you. This was a feature that was tested earlier in development, but was scrapped due to collision issues with the old cabin model. It was brought back thanks to player feedback, so please keep it coming!
Here's what came in DOGMAN 1.0.2:
- Appalachians Park has been made darker.
- Cabins on Appalicians and State Park are now accessible with more detailed interiors
- Cabins and Ranger towers serve as a hiding place from Dogmen
- All Dogman variants have a new Idle animation to better suit gameplay.
- The "Body found" notification sound has been changed from the loud jumpscare sound, to a quieter, yet startling bass boom.
I am exploring my options with building interiors, and I want to add more to them besides the update they have just received. I will keep the community posted on this issue. Thank you for playing DOGMAN, I look forward to improving the game based on your feedback. Stay safe in the woods!
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If you turn on the notifications of the official calendar, you will be notified ahead of the official schedules under the notification settings you defined. Notification can be turned off anytime in settings or by unsubscribing to the calendar.
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Click menu > "Settings" on the official calendar
You can change the notification settings in "Event notifications" and "All-day event notifications" on the left. Event notifications: Notification settings by weeks/days/hours/minutes. All-day event notifications: Notification settings by weeks/days.
If you choose to delete the official calendar, you can 'unsubscribe' from "other calendars" on the left side of the calendar page.