FAIRY TAIL - KTG
Sharpen your spells, it's time to join the Fairy Tail guild on a magical adventure. For a limited time, you can save 30% when you purchase either the Standard or Digital Deluxe Edition version of FAIRY TAIL in the Steam Awesome Autumn Sale!
The sale ends on the 12th November 2020.

Learn more about FAIRY TAIL on the official website: https://www.fairytailgame.com/
FAIRY TAIL - KTG
To celebrate the continued success of FAIRY TAIL, we are releasing the Digital Deluxe Edition bonuses as standalone items for sale!
These bonuses unlock fresh new costumes for the in-game wardrobe. Dress-up your party members in your favourite outfits, and tackle your adventure in style.
Now available for purchase as standalone items are:

- Natsu's Costume "Fairy Tail Team A"

- Lucy's Costume "Fairy Tail Team A"

- Gray's Costume "Fairy Tail Team A"

- Erza's Costume "Fairy Tail Team A"

- Wendy's Costume "Fairy Tail Team A"


Learn more about FAIRY TAIL on the official website: https://www.fairytailgame.com/
The Last Show of Mr. Chardish - Sid
Only few hours remain to the grand premiere!!

The magical journey is about to start, so we will be live streaming "The Last Show of Mr. Chardish" at:
  • 9 AM PDT
  • 10 PM EDT
  • 5 PM CET
  • 10:30 PM IST.
Be ready to explore the story of Mr. Robert Chardish.


Join Us on:
Check our steam page:

https://store.steampowered.com/app/1164060/The_Last_Show_of_Mr_Chardish/

See you at the show,

Punk Notion and Hydra Games



Our Social Media:
Like us on Facebook
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Follow our Game Jolt
Eldest Souls - HighStaccato


Hello everyone!

Guess what - Eldest Souls is nominated in the Retro Roots category for Pixel Awards Europe 2020! ⚔️
We are very excited and speechless 😃

Pixel Awards are given as part of the Pixel Heaven games festival. It’s the 8th edition of Poland’s largest indie gamedev competition. The winners will be announced on December 5.

Congratulations to the other nominees 🙂
You can see the full list of them HERE.

Keep your fingers crossed and stay tuned!

Cheers,
Fallen Flag Studio Team


https://store.steampowered.com/app/1108590/Eldest_Souls/
Röki - HighStaccato


Hi, folks!

We’re excited to announce that Röki is nominated in three (!) categories for Pixel Awards Europe 2020!

❄️ Indie Grand Prix
❄️ Best Art
❄️ Best Design


Pixel Awards are given as part of the Pixel Heaven games festival. It’s the 8th edition of Poland’s largest indie gamedev competition. The winners will be announced on December 5.

Congratulations to the other nominees 🙂
You can see the full list of them HERE.

Keep your fingers crossed and stay tuned!

Cheers,
Polygon Treehouse Team


https://store.steampowered.com/app/1067540/Rki/
The Hero with a Thousand Arms / 千手英雄 - Bitca Games
Our team will attend WePlay 2020 EXPO at shanghai.
Nov 5, 2020
Death: The Ascension - DystopianRuler
- A Few more grammatical error fixed

- REMOVED: A small part of the "Exchange" Ritual that was being clunky, and of very little help to the player.

BattleCourt - Mr Delusive
BattleCourt Beta 1.5.1 Patchnotes:

- Winning on the new Levels from Medium Harder unlocks the appropriate
challenges.
- Added positional audio to Robot death explosion sound.
- Added 16 new Achievements. 4 for each new Level.
- Added 12 new Steam Achievements. Game currently has 100 Steam
Achievements, which is the max at this stage. The 4 Dungeon
Achievements are not on Steam and are in game Only.
- Fixed Bug with Freeze Bomb and Confuse Bomb still applying status
effects to Bosses.
- Added 3% Coin Crate drop chance to all enemies.
The Tower Of TigerQiuQiu - TIGERQIUQIU

About
It's finally time to open the kill ring, and alien monsters are running around under your powerful firepower. Destroy all alien monsters, be careful not to let them hit you head-on.
Feature
The DLC include full 10 missions
Sector's Edge - Grandy
Build v178.5.2.3 - Released 9:47pm 5/11/2020 AEST

As mentioned in other notes, we realised on launch that the level of recoil the game had was just a bit too punishing for the new player, so we've been on the look out for ways to change the system up. This patch gives slight recoil decrease when standing still (15%), partial resets to aim after firing (returns between 50-80% of the way back to where you were originally aiming), and while the recoil value itself has increased, the hitscan automatics now build up to max recoil over 10 shots rather than the previous 4. We hope this strikes the right balance, but will be monitoring your feedback on this.

e.g. Assault Rifle recoil curve (old and new)


As always, any issues please report to the official Sector's Edge forum or Steam discussions with uploaded log files, as they help Vercidium to diagnose issues. Feedback in general can be given in the general Steam discussion board or on our Discord.

Let us know your thoughts!

Fixes:
  • Fixed loadout tutorial onboarding not appearing
  • Friendly/enemy colour sliders now affect the canister capture icon and the team score at the top of the screen
  • Fixed external holstering animation not overriding reload animation
  • Fixed teammate triangles not rendering in the correct position
  • Potential fix for Windows 7 TLS/SSL connection issues
  • Scrolling the server list no longer changes the galaxy size
  • Fixed player outlines appearing for too long intervals in the last minute of Arena matches
  • Fixed delay when clicking 'Join the Battle' when in a party
  • Fixed flickering lights on Soltrium Temple
  • Fixed votes for Static not showing correctly
  • Other player's explosions will no longer launch you when you have the Kinetic mod equipped
  • Fixed particle raymarching causing crashes when changing between maps
  • Fixed wrong textures on falling structures in Soltrium Temple

Changes:
  • New players are now given a random primary/secondary in their initial loadout, rather than the classic Assault Rifle + Double Barrel
  • Wider Soltrium Temple spawn region
  • Players now spawn in landing pods on Soltrium Temple
  • Ice Station spawn region now covers the full map width
  • Music is now slightly quieter
  • Salvage pre-match time increased from 20s to 30s
  • First canister spawn time reduced from 60s to 30s
  • More accurate position selection when clicking to respawn

Additions:
  • Landing pods now kill enemy players when landing on them

Balancing:
  • Increased the out-of-bounds region for all maps to 70 blocks, i.e. if you are within 70 blocks of the enemy spawn, it will display the 'Return to Battle' message and kill you if you are there for too long
  • Light Plasma, SMG and Assault Rifle bursts now start with slightly less recoil and build up to max recoil over 10 shots (previously this was 4 shots)
  • All guns have -15% recoil when standing still
  • Full-burst recoil now resets quicker when tap firing
  • Assault Rifle and SMG recoil have been increased by 15%
  • Crosshair resetting after single-shots now happens twice as fast
  • For Light Plasma, SMG, Assault Rifle and LMG your crosshair will be reset back down to where it was when single-shot-firing
  • For the Plasma Rifle, your crosshair will be reset 80% of the way back down after firing
  • For all other weapons your crosshair will be reset 50% of the way back down after firing
...