Sharpen your spells, it's time to join the Fairy Tail guild on a magical adventure. For a limited time, you can save 30% when you purchase either the Standard or Digital Deluxe Edition version of FAIRY TAIL in the Steam Awesome Autumn Sale! The sale ends on the 12th November 2020.
To celebrate the continued success of FAIRY TAIL, we are releasing the Digital Deluxe Edition bonuses as standalone items for sale! These bonuses unlock fresh new costumes for the in-game wardrobe. Dress-up your party members in your favourite outfits, and tackle your adventure in style. Now available for purchase as standalone items are:
- Natsu's Costume "Fairy Tail Team A" - Lucy's Costume "Fairy Tail Team A" - Gray's Costume "Fairy Tail Team A" - Erza's Costume "Fairy Tail Team A" - Wendy's Costume "Fairy Tail Team A"
Guess what - Eldest Souls is nominated in the Retro Roots category for Pixel Awards Europe 2020! ⚔️ We are very excited and speechless 😃
Pixel Awards are given as part of the Pixel Heaven games festival. It’s the 8th edition of Poland’s largest indie gamedev competition. The winners will be announced on December 5.
Congratulations to the other nominees 🙂 You can see the full list of them HERE.
We’re excited to announce that Röki is nominated in three (!) categories for Pixel Awards Europe 2020!
❄️ Indie Grand Prix ❄️ Best Art ❄️ Best Design
Pixel Awards are given as part of the Pixel Heaven games festival. It’s the 8th edition of Poland’s largest indie gamedev competition. The winners will be announced on December 5.
Congratulations to the other nominees 🙂 You can see the full list of them HERE.
- Winning on the new Levels from Medium Harder unlocks the appropriate challenges. - Added positional audio to Robot death explosion sound. - Added 16 new Achievements. 4 for each new Level. - Added 12 new Steam Achievements. Game currently has 100 Steam Achievements, which is the max at this stage. The 4 Dungeon Achievements are not on Steam and are in game Only. - Fixed Bug with Freeze Bomb and Confuse Bomb still applying status effects to Bosses. - Added 3% Coin Crate drop chance to all enemies.
About It's finally time to open the kill ring, and alien monsters are running around under your powerful firepower. Destroy all alien monsters, be careful not to let them hit you head-on. Feature The DLC include full 10 missions
As mentioned in other notes, we realised on launch that the level of recoil the game had was just a bit too punishing for the new player, so we've been on the look out for ways to change the system up. This patch gives slight recoil decrease when standing still (15%), partial resets to aim after firing (returns between 50-80% of the way back to where you were originally aiming), and while the recoil value itself has increased, the hitscan automatics now build up to max recoil over 10 shots rather than the previous 4. We hope this strikes the right balance, but will be monitoring your feedback on this.
Friendly/enemy colour sliders now affect the canister capture icon and the team score at the top of the screen
Fixed external holstering animation not overriding reload animation
Fixed teammate triangles not rendering in the correct position
Potential fix for Windows 7 TLS/SSL connection issues
Scrolling the server list no longer changes the galaxy size
Fixed player outlines appearing for too long intervals in the last minute of Arena matches
Fixed delay when clicking 'Join the Battle' when in a party
Fixed flickering lights on Soltrium Temple
Fixed votes for Static not showing correctly
Other player's explosions will no longer launch you when you have the Kinetic mod equipped
Fixed particle raymarching causing crashes when changing between maps
Fixed wrong textures on falling structures in Soltrium Temple
Changes:
New players are now given a random primary/secondary in their initial loadout, rather than the classic Assault Rifle + Double Barrel
Wider Soltrium Temple spawn region
Players now spawn in landing pods on Soltrium Temple
Ice Station spawn region now covers the full map width
Music is now slightly quieter
Salvage pre-match time increased from 20s to 30s
First canister spawn time reduced from 60s to 30s
More accurate position selection when clicking to respawn
Additions:
Landing pods now kill enemy players when landing on them
Balancing:
Increased the out-of-bounds region for all maps to 70 blocks, i.e. if you are within 70 blocks of the enemy spawn, it will display the 'Return to Battle' message and kill you if you are there for too long
Light Plasma, SMG and Assault Rifle bursts now start with slightly less recoil and build up to max recoil over 10 shots (previously this was 4 shots)
All guns have -15% recoil when standing still
Full-burst recoil now resets quicker when tap firing
Assault Rifle and SMG recoil have been increased by 15%
Crosshair resetting after single-shots now happens twice as fast
For Light Plasma, SMG, Assault Rifle and LMG your crosshair will be reset back down to where it was when single-shot-firing
For the Plasma Rifle, your crosshair will be reset 80% of the way back down after firing
For all other weapons your crosshair will be reset 50% of the way back down after firing