Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

A Star Wars: Squadrons screenshot showing a TIE Fighter in the hangar, with Stormtroopers.

One week after a job listing said Motive were hiring for “an upcoming Star Wars action game”, the Star Wars: Squadrons studio have said oops nope, not true, no Star War here. It was “human error”, they say. Typical humans. No, whatever it is they are making next (and they do hint they’re “working on something pretty special”), apparently we will not see a single Galaxy-class starship or Ferengi.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Ollie Toms)

Conk.

I used to play in an under 10s football squad once upon a time. I was pretty good, but I was easily distracted. I distinctly remember, during one important match against a rival town’s squad, my football coach (whose name was Graham, funnily enough) shouting at me to focus on the game and stop picking up conkers on the side of the pitch.

But I was fixated on a far more glorious sport. The most extreme sport of all, according to certain chestnut seeds. That sport is Conkers.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Lauren Morton)

This summer, folks spotted a new playtesting button on the Steam store page for Total War: Elysium, that hadn’t been mentioned by Valve. Well, now they’ve officially released details about the new playtesting feature that developers can use as a new way to run limited-time testing periods without juggling special Steam keys. The feature is still in beta, they say, so it may yet change before they officially release it. Total War: Elysium is indeed running that playtest though, if it suits your fancy.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Lauren Morton)

Minecraft

has another big update planned for next summer, but you don’t need to wait nearly that long to try out the Caves & Cliffs update. As Mojang do with Minecraft, a “snapshot” build has been released today containing some of the features and new blocks planned for next year. You can load up the Java Edition of the game and swap over if you’d like to try your hand at building with copper or take a peep through a spyglass. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Lauren Morton)

Ah yes, a tale as old as time—or at least as old as old-school MMO players. You’ve got multiple World Of Warcraft accounts, for one reason or another, and are “multiboxing” to sign in to both accounts simultaneously. Blizzard have updated their policy on multiboxing to clarify that multiple instances of the game are fine, but they’ll be issuing warnings and bans to players using third-party software to automate playing them.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Lauren Morton)

Zoom. Whoosh.Star Wars: Squadrons

is leveling the flying field, as it were, with a new update that addresses lobbies and matchmaking with changes to match forfeiting in its spaceflight battles. Update 2.0 brings plenty of other bug fixes and AI tweaks, including one for swatting pesky pilots taking down big Capital Ships in a sneaky fashion.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Lauren Morton)

Ubisoft’s Greek mythology romp Immortals Fenyx Rising is being launched into a pretty long shadow and no, it isn’t Zeus’s. Between the climbing and gliding and puzzles and oh so many other things, it has a more than passing resemblance to Breath Of The Wild. One thing it won’t share, though, is your ability to say peanuts to the grand quest and immediately go knock on the final boss’s door. Ubisoft say that they really want you to see the game’s story. Typhon will wait.

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Teardown - contact@rockpapershotgun.com (Graham Smith)

A Teardown screenshot showing a lorry crashed into a house with a makeshift ramp built on its back out of a table and some planks.

The shortest point between two points is a straight line. “As the crow flies,” they say. But in Teardown, I can’t fly. Instead, I am more like a worm. I eat my way forward, creating straight lines of travel by smashing, crashing, and bombing through warehouses and mansions. I will emerge from one building then dive through a self-made entrance into another – and I will do it all so I can rapidly steal or destroy the contents inside.

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Phasmophobia - contact@rockpapershotgun.com (Alice O'Connor)

Leaving the Mystery Machine in a Phasmophobia screenshot.

While the maker of Phasmophobia did once hint at plans to add a PvP mode to the smash-hit cooperative ghost-hunting game, they’ve now said naw that’s off. Didn’t fit what the game is. Makes sense. Phasmophobia’s a game of terse and unpredictable encounters with entities who behave in inhuman ways, and even the most murderous spirit is often inscrutable. A human opponent playing to win objectives sounds boring in comparison. And with only one person making the game, sure, it’s best to focus on the good stuff rather than get lost in modes people didn’t buy it for.

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Spelunky 2 - contact@rockpapershotgun.com (Imogen Beckhelling)

A screenshtot of Olmec, one of the bosses from Spelunky 2.

It’s no secret that Spelunky 2 is pretty difficult – heck, just read one of Graham’s many Daily Deaths to get an idea of why. It’s good, then, that the roguelike platformer’s latest patch has made it so players die a little less frequently, by making it harder for physics to crush you. Not everything in this update is designed to help you out, though, because the biggest tweaks might actually make the Olmec boss fight a bit harder.

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