This patch is mainly focused on the AI improvements, and cleaning up a few things after everyone's feedback.
Fight or Flight - 0.40.5.2 - Patch Notes ----------------------------------------- Bots; Bot skill option added in menu, scale 0-100, This is very basic at the moment and will change the bots vision and rate of fire (will be expanded on) AI; Fixed various bugs with AI's, they can now keep up with player better UI; Improvements to server browser UI; Killfeed simplified for killed by zone or environmental damage Character; Improved vaulting system to make it smoother Character; Decrease strafe and backwards walking speeds slightly, this is so when trying to escape a zombie or monster the player can no longer run backwards to avoid them Weapons; SVD rate of fire increased Weapons; SKS now also semi auto with increased rate of fire, I will be adding bolt rifles back in the future.
Known issues: Bullets will despawn when shot through glass on houses, this will be resolved with the next patch (will be large)
I hope you enjoy these changes, Setting the zombie rate to 4x is lots of chaotic fun! :> GLHF!
Our team is preparing for the next project. We want you to be a part of this journey. You've already played HNP Student Edition and HNP Power Girls... what should be next.. fantasy, vampires.. The only limit is your imagination. Share your ideas with us. The player who give the chosen idea will name two characters.
There will be more contests, so stay tuned. The most active players will get keys for testing.
Small update today : - Addition of a "mist" that indicates the area to which the enemy ship must go in order to flee - Added a paper indicating the number of watches before leaving town when opening the map - Fixed a bug that could block the game when you take a ship with a different means of locomotion - Fixed a bug that removed the possibility of recovering water from a looted ship when removing the scuttlebutt from the plan - The quartermaster will no longer say "I wrote in the book" during the tutorial
We are really delighted to announce that Hiroki Kikuta, renowned composer of Secret of Mana and Soukaigi has joined the production of Tinkertown! ËsteamhappyË He will contribute two tracks that are exclusively created for our game. Check out the Forest Theme sample here:
âWhen the team of Tinkertown approached me with their request to contribute to the game, I was quickly sold on the idea", commented Hiroki Kikuta, âitâs a cheerful take on 16-Bit RPG classics, transported into the modern sandbox genre. My soundtrack is designed to enhance this experience, lifting up the spirits of any adventurers setting foot into the lovely world of Tinkertown."
We hope you enjoy the sample and like the mood of the track! If you have any questions or feedback please drop everything on our Discord channel or the Steam community!
Oh, and don't forget to tell your friends and add Tinkertown on your Wishlist! ËsteamhappyË
Weâre deploying a Hotfix for the Economy patch, including several crash and bug fixes and a few balancing changes. Known issues from the last patch were addressed, such as certain recipes not showing up in certain specialized benches and the placement boxes for some of the crafting stations.
Thank you for all your ongoing support!
Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.
Fixed a number of crashes
Fixed an issue that would cause the game to soft-lock
Siege and ambient Elder Things will now despawn after leaving the Maelstrom area
Adjusted the placement boxes for Tanneries, Furnaces, Delving, and Alchemist Benches
Fixed collisions and pivots for a number of building pieces
Bows now have full durability when crafted with T4 carpenter
Glass flasks and coins are now crafted in the Furnace rather than in the Tinkerâs table
Adjusted inventory sizes, cooking rates, and fuel timers for Tanneries and Furnaces
Adjusted the attribute bonus on the Eldarium armor sets
Removed all Exceptional and Flawless weapon and armor loot-drops
Adjusted the Vanity Mirror camera
Changing race with the Vanity Mirror no longer restores default colors of the equipped armor
Re-equipping parts of insulated armor no longer makes the temperature debuff permanent
Repairing armors no longer requires paddings
Fixed an issue that would prevent the Main Bosses inside Vaults to spawn
Fixed an issue where temporary mod selection could not be restarted if âAutomatically subscribe to and download modsâ and âAutomatically connect when readyâ options were selected in the Mod Mismatch Menu
When customizing through the Vanity Mirror, submenu selections now update properly after changing race
DLC equipment icons are no longer overwriting resource ones
Fixed the sound of the Surge being present everywhere on the map
- Reduced wicket chance when batting on max aggression - Reduced retired hurt chance - Fixed issue with AI not generating players when not enough to make an XI - Fixed swapping of batsmen in 100 ball matches - Updated database - Updated international fixtures - Randomised groups for Eng OD Trophy - Fixed duplicate bad light message - Added joint winners for Test Champ Final if drawn - Stopped conflict between 100 ball Final and Challenge Trophy SF - Multiplayer optimisations - Fixed overseas contract lengths
The new Damage Model code with all last fixes is uploaded to build to start Open Public tests on the Eagle Dynamics servers shortly. The information about how to connect to test servers will be placed on the forum soon.
DCS World
Terrain: improved background preload for less stutters
Terrain surface textures: improved details at altitude for HIGH terrain texture option
Terrain: improved loading resources and memory management
ME. Name of mission file will be taken from mission description.
MP. Servers are complaining of strange behaviour when RegMapStorage has no more IDs starts to log - got experimental solutions.
Sound. Support mono USB headsets.
Sound. Update for new sound feature Origin Sphere (wip) - P-51, Spitfire, Bf 109, Yak-52, Fw 190, and others.
Sound. Added global origin-sphere around spatial sources.
Localization. Updated German localization.
JDAM. Fixed satellite seeker error.
JDAM. CEP for JDAM is equals 5 meters now.
JDAM. Possible fix for MP sync of satellite guided weapons.
JDAM. New features. Added onboard algorithm for finding optimal impact parameters and flightpath. Improved terminal guidance accuracy. Added zero AoA command for the last second of flight to reduce the probability of slap and to improve penetration (as on the real bombs).
JDAM. Improved pathfinding algorithm (+-2 degree accuracy for desired vertical angle). Improved guidance (autopilot accounts for additional path curvature due to AoA and eliminates it now). Additional autopilot adjustment.
JDAM. Fixed g-load "freeze" bug
JDAM. GBU-38/54 supersonic lift correction.
JDAM GBU-54. Fixed guidance law switching if laser spot disappears. Set laser spot lock distance to 4.5km, seeker FOV 35 degree.
JDAM. Stiffer restrictions on miss for JDAM. JDAM launch distance tables corrected.
Added new AGM-65L model.
JDAM. A JDAM bomb without GPS navigation flies only by INS without SatNav correction. So it will have CEP about 5 times more.
AGM-84A/D Harpoon. Increase seeker search range from 28 to 45km.
AGM-84H terminal stage parameters update.
CBU-87/97/103/105. Reduced the influence of the wind.
SEAD task. AIs will try not to enter the lethal zone of SAMs and will not attack SAMs with guns.
AI unable to drop multiple JDAMs on a single attack run - fixed.
AIs optic sensors will take into account the blindness by sun.
AI. Reduced the probability of AI planes falling into the water during air combat.
AI. Air combat improvement when the wingman has BVR missile and opportunity to shoot.
AI. Fixed a bug leading to incorrect placement of AI aircraft on the surface when activated during a mission.
AI goes to ground collision when used Mk-82 AIR "Ballute" - fixed.
AI. Two runways blocked by unit one clear's but other which is blocked allows clearance - fixed.
AI aircraft stuck on some runways before takeoff - fixed.
AI. Corrected the helicopter group landing.
AI. Mi-8 jitters during taxi to takeoff - fixed.
AI. Improved Supercarrier compatibility of Heatblure F-14. Wing config during ship taxi fixed.
AI WWII. AI pilots will go bail-out faster. Added dead AI pilot lean head animation.
Aerobatics task. Added Horizontal Eight.
AI Mi-24. The argument for opening the optics doors is not transmitted in MP - fixed.
AI will not go to takeoff with significant damages.
AI with damage after landing will not remain on the runway.
AI. Aircraft wreckage destroyed on the ground will be removed in 3 minutes.
ME. Added ability to set engagement range for SAMs in percent of full range. Advances Actions -- Set Option -- Interception range.
ME. The mission editor will generate an error while loading a mission if a unit has a linkUnit assigned to it and the object type does not exist - fixed.
SSE. When using the scripting function coalition.addGroup the groupId value passed within the table is ignored and a value is automatically assigned - fixed.
MP. Select Role window. Added filters and search box for slots.
ME. Added hide/show unit filters per coalitions in the Map options panel.
AI. Crash on wcPlane::Select_Flight_Task - fixed.
AI. After taking damage and a decision to crash landing, the plane became immune to further damage and could fly without wings - fixed.
AI. Strange oscillation behaviour of planes in Syria when trying to get to a set altitude - fixed.
Updated DE, CN, RU, FR localization.
DCS AV-8B NA by RAZBAM
GBU-54 are now loaded on DITERs.
Removed all TERs with 3 bombs from Stations 3 and 5
Improved JDAM Relative targeting procedure. Now it is possible to do multiple JDAM relative releases.
Improved: High Drag bombs can now be released as Low Drag
Improved: Ghost Velocity Vector on HUD will now flash when at limits of HUD display area.
Improved: Long Winc does not disable JDAM Relative Targeting (TOO mode). To disable you must undesignate.
Added flight control system joystick switch abstraction keybinds
Fixed: FPM erratic behavior in NAV or AG mode when total velocity close to zero
Fixed: TPOD/JDAM CTD when releasing the bombs.
Fixed: TPOD erratic behavior when using JDAMs.
Fixed GBU-32 not tracking.
Fixed Waypoint Icon not visible if designated and NWS is pressed.
Fixed Com channel selector keybind incorrect behavior.
Fixed LAR rings not showing on EHSD for GBU-54.
Fixed EHSD ground track digits still use TRUE when EHSI is set to MAGNETIC.
Fixed: No markpoint menu option in AG mode.
Fixed: DMT roll stabilization when in A/A mode.
Fixed: AGM-65F internal handling inconsistency.
Fixed: HUD Velocity Vectors going invisible at some limits of HUD display area.
Fixed: Release tone to sound after each release.
Fixed: NSW not changing IRMAV FOV when missile is uncaged.
Fixed: AAR zone circle out of position when EHSD is decentered.
Fixed: Various issues with the caged velocity vector.
Updated: TPOD Functionality for G4 integration with aircraft systems:
TDC button (PB14) has been deleted. TDC modes are now only two: AC TDC and HTS.
HTS TDC now updates System Designation.
Super Wide FOV (SWFV) mode has been enabled (PB10).
LSS/LST Mode has been improved. To enable LSS/LST you must long press PB19 (INR).
Zoom factor has been incremented from 10x to 16x. Zoom factor increases/decreases by 0.3X.
Zoom factor now changes when long pressing PB3 or PB4
New laser modes have been added.
Tracking has been modified: AR (Area Track) only locks a ground position. PT (Point Track) can lock a moving target. MT (Moving Target) works the same as PT.
When the TPOD is the SOI, NWS slaves the sensor to the aircraft system designation.
DCS M-2000C by RAZBAM
Fixed: Missing wheels
Fixed: left/right wheel brake combined axis command not working.
Fixed: throttle deadzone at high throttle.
Fixed: Various issues with the caged velocity vector.
DCS C-101 Aviojet by AvioDev
Fixed and improved startup training missions (EN, ES and CN)
Fixed basic visual flight training mission (EN and ES)
Fixed radios and navaids lesson 1 (EN, ES and CN)
Fixed IFR Flight training mission (EN, ES and CN)
Fixed Guns and Rockets training mission
Changed direction of engine y moment (pitch moment)
Fixed Bombs training missions, EN and ES
Fixed Sea Eagle training missions, EN and ES
Fixed Air Combat training mission, both EN and ES. Fixed typo in EN version of that mission name too
C-101 mach number indicator scale reaches now 1.0
Cockpit lighting knobs do not deploy the gear anymore when flying multicrew
Updated fuel selector switches sync in multicrew, now the cockpit switch is moved, instead of directly setting the variable for Flight Model
Now Flight Model takes into account rear cockpit fuel transfer switches positions (manual or forward cockpit priority)
Added lighting to OFF labels in forward cockpit fuel panel
Fixed sound error message at engine shutdown
Improved aircraft stabilization at mission air start, since stabilizer position initialization was slightly off after latest flight model changes (WIP)
Added Georgia fictional liveries
Fixed trim system in multicrew (it doesnât desynchronize now over time)
Removed trim tone when acting on the trim if the aircraft is controlled from another seat in multicrew
Electric load of batteries is now balanced according to their current capacities.
'Sight Sun Filter' and 'Smoke On Ground' properties set in Mission Editor show now correctly to clients in multiplayer
Improved synchronization of flight controls position in multicrew (when the client doesnât have control, wonât be able to move the stick)
DCS SA-342 Gazelle by Polychop Simulations
Fixed RWR symbology
Fixed TV targeting symbology.
Fixed laser rangefinder symbology
DCS JF-17 by Deka Ironwork Simulations
Added external fog and MFCD screen animations for player and AI
Added 2 training missions
Added more keyboard/device bindings
Should fix slew axis reverse on C701 when zoomed in
âââââââFixed TOT desired speed
Fixed T5 differences between axis and buttons
Fixed inlet total pressure recovery coefficient at lower speeds
Fixed gain/level value display in WMD7 page
Fixed HUD brt/cont adjustment
Fixed CM802AKG keeps tracking target even outside FOV, now will return to MITL mode, seeker returns to search mode
Fixed wheel brake axis first half no effect issue (general rudder axis should give -1 ~ 1 input)
Removed blank angle for AG radar (because no SAR feature)
Adjusted actuator rate
Adjusted WMD7 IR WH/BH effect (still WIP)
Adjusted deadzone for antenna axis
Revised landing gear drag & damage model
If born on ground, force WOW to true during the first few seconds to avoid gear up due to improper external device switch position.
If hpt/spt is notching, hpt/spt position will be predicted and target box on HUD blinking
Added input of terminal parameters. (DLZ for terminal data - W.I.P)
DCS Hang / crash with jettison procedure - Fixed.
AACQ mode - Correction of the logic of work (W.I.P).
Datalink in the Hornet only works in the day, not at night - Fixed.
HMD A/A indicators don't match HUD A/A Indicators (Added IN LAR/SHOOT indication, DT2 symbol) - Fixed.
Missing Course Line Option for TGT (HSI and SA Page) - Fixed.
Automatic IFF disabled in LTWS.
COMM window illuminates whenever transmissions are received on COMM 1 and COMM 2,respectively - Fixed.
Radio digits corrupt during cold start - Fixed.
AGM-65F resets after shooting all AGM-65E's - Fixed.
Laser mavs will not fire after IR mavs used - Fixed.
Added Angle of Attack (AoA) steady tone for certain conditions:
AoA above 35 and below 7 degrees
FLAP FULL AoA above 32 degrees
FLAP HALF AoA above 35 degrees
With stores AoA above 25 degrees
AGM-84E - PP mode unable to set target elevation - Fixed.
PRF should not be pilot selectable in ACM modes - Fixed.
TDC over Azimuth hides the setting - Fixed.
STEP cursor fixed when using EXPAND.
RDDI will display the AGR page in A2G mode when the lightning is changed from NIGHT to DAY - Fixed.
Corrected guns and rockets HUD / STORES symbology.
EW symbols on SA always show upright - Fixed.
SURV still contributes to ROE ID criteria when SURV is deselected in SA SENSR subpage - Fixed.
Removed LOFT for HARM in TOO and SP modes (same way as F-16C).
IN RANGE notification in HUD with no target data - Fixed.
Mark points become corrupted when using WPDSG - Fixed.
Fixed indication of JDAM and cannon on HUD.
AGM-65E Will not fire on a building if the MAV is SOI - Fixed.
Weapon volume for AIM-9X adjustment - Fixed.
FPAS descent distance - Fixed.
Paddle switch and Pinkie button animation switched - Fixed.
TAC Menu does not show the weapon option unless the stores page has been selected - Fixed.
Fixed indication of AGM-65E.
COMM control does not work while the radios are not powered - Fixed.
UFC Scratchpad Error input - Fixed.
ACM and SIL mode crossing - Fixed.
Reversed ground effect at high speed is fixed.
T UP is using heading and not track in HSI Aircraft symbol is aligned with the heading in HSI and SA - Fixed.
Mark point cannot be displayed in feet - Fixed.
If waypoints are cycled after using WPDSG, laser Maverick seeker will wander - Fixed
A-G/A-A radar page shows true heading - Fixed.
TWS still functions on ground -Fixed.
Radar scans even on the ground (on carrier as well) - Fixed.
AG radar. Functions on the ground at zero speed and WoW - Fixed.
STT acquisition always uses the current PRF in INTL - Fixed.
DDI#7 function during TDC designation - Fixed.
Harpoon HUD intersection indication - Fixed.
Loud "fluttering" sound inside the cockpit when speed > 200 KIAS - Fixed.
AACQ with TDC over different track than L&S - Fixed.
AACQ/FACQ command is always SCS right instead of SCS towards the radar page - Fixed.
Player's ladder at cold start moves - Fixed.
HUD TD Diamond not ground stabilized - Fixed.
DCS F-16C Viper by ED
Added HARM loading option on stations 4 and 6.
Added HQ-7 and Roland to HARM sensor database.
Waypoints are disappears after switching to A-G and back to NAV - Fixed
Adjusted landing behavior in crosswind (adjusted side friction factor for crosswind landing and takeoff/nose gear absorber updated).
Nosewheel steering gains - sensitivity adjusted.
AGM-65 D, G, and H, K Maverick non-consistent lock on - Fixed.
AGM-65G/D/H/K adding missing options:
Boresight (BSGT) option.
Uncage (allow Maverick gyro to complete 30 seconds earlier).
It is possible to lock on with two missiles prior to launching the first missile.
Generator stops and FCR alignment turns off after being idle for too long - Fixed.
NOT SOI for HSD - Fixed.
AGM-65 WPN Page symbology errors - Fixed.
Check Exterior lights COVERT modes - Fixed.
HARM HAS - redesigned logic - Fixed.
Switching Master Modes PWR OFF HARM's - Fixed.
Mavericks should already be powered on and warmed up on air start - Fixed.
Livery names are incorrectly formatted - Fixed.
EO submodes not remembered - Fixed.
Aerodynamic forces on gear posts inverted -Fixed.
Selected station number must be highlighted, not boxed - Fixed.
Fix for fuel flow indicator, hydraulic pressure indicators, oil pressure indicator, nozzle position indicator.
Updated DE Viper manual.
DCS Supercarrier by ED
Static crew men have collision - Fixed
"See you at 10" stays after used - Fixed
AI F-14 In user mission gets stuck in middle of deck then vanishes - Fixed
Added more Variance in AI Carrier Approach Speed
SU-33 and Kuznetzov abort take off - Fixed
Lights are turned on on bridge and opened spaces below flight deck day time - Fixed
All aircraft spawn from runway - Fixed
Deck crew disappears on game PAUSE - Fixed
DCS A-10C II Tank Killer by ED
Available for all countries in the Mission Editor.
Animation of opening of aircraft canopy has been improved.
Loadouts with triple SUU-25x8 aren't visible in simulation - Fixed.
"Hide stick" feature is added.
Aircraft skins are restored in all training missions.
Flashing for navigation lights - fixed.
Setting Chaff or flare above 255 and releasing crashes DCS - Fixed.
Flare count updated. Flares count increased up to 480.
Adjust Coolie Hat HOTAS functions: Coolie Hat Up: HUD as SOI; Coolie Hat Down: HMD SOI.
China Hat HOTAS changes. Regardless of what is Sensor of Interest (SOI), China Hat Aft Long always slaves the Targeting Pod to the current Steerpoint and not the Sensor Point of Interest (SPI). China Hat Forward Long slaves all sensors and weapons to SPI instead.
Sounds for the GAU8 gun are updated.
Updates to Thrustmaster Warthog HOTAS Profile (Profiles edited).
HUD frame size and HUD projection - fixed (Original A-10C only, fix for A-10C II coming)
Animation of opening of aircraft canopy has been improved.
A-10C2 Canopy damage now visible in the external view and cockpit both.
UFC Panel Labels updated
Radio Call placard matches ACFT Tail number now
Nose gear strut compression improved
NS 430 navigation system isnât available for A-10C II further
HMCS. Implemented blue line connecting mini-SPI and PPLI symbols: solid for flight members, and dashed for other flights.
Fixed Fuel Selector Knob position at start - it was not âlined upâ correctly.
HUD CCRP mode was disabled for APKWS rockets.
HMCS brightness control was updated: both DAY and NIGHT modes have the range of 100% with 5% increments. Current brightness value is displayed for 3 seconds after last change.
HMCS SADL assigned target shape was changed to the red solid triangle.
Fixed sporadic crash in HMCS related to symbology occlusion by maximum range (the one set in the HMCS profile).
Fixed slight roll of the entire HMCS symbology when VR headset is used - it directly affected horizon line, as well as spatial symbols positions.
Added âDefault Gun Mode' and âHMD render eyeâ options for A-10C II.
Improved HMCS Line-of-Sight computation when DTSAS is not available. Now radar altitude is taken into account, when available.
TGP boresight option was added to TGP OSB5, with the ability to set boresight elevation via scratchpad.
Tweaks to Russian HOTAS input translations for A-10C.
A-10C Shturmovik campaign. Mission 5. There is no task to return to targets if enemy fighters are not destroyed - fixed.
Joystick VKB Gunfighter. Renamed correctly in customized profiles.
Fixed CTD on Transport.dll
DCS P-47D Thunderbolt by ED
Water injection system is added
Engine improvements based on water injection system
Air cooling model improved
Fixed a bug with displaying some elements after destruction of wings.
Rudder plate at max deflection angles intersects with other elements - fixed
Cowl flaps control rod model improved
DCS FW 190 A-8 by ED
Smoke screen button assignment - fixed
Oil temperature - fixed
DCS FW 190 D-9 by ED
Corrections to the cooling model
DCS Spitfire LF Mk IX by ED
When leaving aircraft to AI itâs tail sinks into the ground - fixed
Added the burned model
Some visual gaps between cockpit and the external model are closed
DCS Flaming Cliffs by ED
MiG-29G. Cockpit indication doesn't work - fixed.
MiG-29. Large bounce after a heavy landing, no nose gear damage - fixed.
Su-25. Added single mission to Syria map.
SU-25T. SPPU-22-1 gunpad not doing any damage to light armor - added some armor piercing shells into the round rack.
Updated / added Instant Action missions
DCS Ka-50 Black Shark by ED
The elevation of the Vikhr ATGM does not correlate with the sight - fixed.
DCS WWII Assets pack by ED
New units are added to the pack
M1 37mm AAA
M45 quadmount AAA
QF 3.7-inch AAA
Daimler Armoured Car
M4 High-Speed Tractor
Light Tank Mk VII Tetrarch
FuMG 401 Freya LZ radar
MG shoots higher on sd234\2 Puma. Sight reticle has been changed
A-20G behavior is changed to attack aircraft/bomber
The AI A-20G seems to ignore CAS / Bombing / Carpet Bombing tasking - fixed
AI Gunners on Bombers are too accurate A-20G and Ju-88 effective turret range reduced
Evasion maneuvers for WWII bombers improved
The following units have been made available free for all users:
A-20G bomber
Flak 18
Bofors 40mm
Panzer IV
Sherman
Sd.Kfz.251
M2A1
Blitz 3.6-6700A
Bedford MWD
DCS Combined Arms by ED
MLRS do not rearm and continue to fire - fixed.
Descent doesn't move after landing - fixed.
Improved AI movement along the route.
Fixed infantry stuck.
Units "on road" are directed to the next WP - fixed.
DCS The Channel Map by ED
Optimized surface details
Fixed: unable to set temperature
Improved TAD textures
Made birds' ambient sounds less annoying
DCS Syria Map by Ugra Media
Optimized surface details
Eliminated AIs traffic jam on some airport runways during takeoff.
Campaigns
The Border Campaign by Armen Murazyan:
The work of the nondirectional radio beacon, which was lost after updates in the mission editor, has been restored.
FW-190A-8 Horrido! campaign by Reflected Simulations:
Temperatures adjusted.
New assets added.
Spitfire IX The Big Show campaign and P-51D Blue Nosed Bastards of Bodney campaign by Reflected Simulations:
Various bug fixes and improvements.
New assets added.
UH-1H Argo Campaign by by 373vFS Greg:
Mission 6: Fixed trigger zone bug that was not allowing the mission to continue after the first minutes
F/A-18C Raven One campaign by Baltic Dragon:
Mission 3. Fixed foul deck conditions in M03A and 03B.
Mission 4. Updated kneeboard page and fixed wrong codeword for Sirri island.
Mission 7. Fixed again problems with Psycho dropping the smoke mark. Fixed typo in recovery coordinates in the briefing.
Mission 9. Fixed the triggers and problems with Raven 11 flight taking off too early and then things happening too quick (it was linked to two overlapping space bar calls). Added safeguards making it much more difficult for Tor to shoot down all the Mavericks. Changed the loadout, removing one tank for the player and adding one GBU-12 (double ugly config). Added safeguards, so whenever enemy sniper or his support are wounded / damaged, it would count as a kill. Maintained attack option for Dutch even if player chooses he will attack.
Mission 11. Updated triggers for Spades attack on Silkworms. Other minor corrections.
Mission 14. Removed debugging messages.
A-10C The Enemy Within campaign by Baltic Dragon:
Added campaign of A-10C II.
L-39 Albatros: Kursant Campaign by ED
Mission 08: The logic of the final message in the unsuccess has been improved.
Dear commanders, we will update the game version in the near future.
Preview of version update content Function Adjustment 1.New cross server legion combat game play: Galaxy War A)The legion leader and the deputy leader can start matching, a map will be generated based on the opponent matched. B)The war zone map is a hexagonal grid map full of fog, which is the same shape as the map of Adventure. C)Each legion member has a fixed number of action chances in each map. When rematching the opponent legion, the action chances will also be reset. D)Each time a member explores the map, 1 action chance is consumed. The exploration could uncover the fog on the selected block and trigger elemental events under the fog, such as obtaining score, activating the temple, or discovering enemy ships, etc. Attacking enemy ship will consume 1 action chance. E)Different scores can be obtained according to the event, and the scores of each member are finally summarized into the total scores of the legion. F)Finally, the corresponding legion rewards will be issued according to the total scores ranking of the legion.
2.Added main quest progress ranking information.
System Optimization 1.Optimized the order of Fashions. When a new fashion is available, this fashion will be at the top. 2.Fixed a bug where you need to re-start the game to see the equipment after purchasing a Lv. 25 package. 3.The respawning of drift box will be shown in the Report in the adventure. 4.Fixed the bug that when there are three deputy leaders in the legion, one of them cannot be appointed as the leader of the legion. 5.You can check the information of unlocked items in the War Support store. 6.Changed the hairstyles of Flame Dancer and Bounty Hunter. 7.Beautify bust and avatar of Miya. 8.Optimized the event interface.
========Contact Us======== E-mail: xingfei6661@gmail.com Facebook:@AngelLegionOfficial Discord: Angel Legion#1464 TIPS:If you did not receive the reward for recharging, please send us a help email and we will help you solve the problem immediately.