Sword of the Necromancer - JanduSoft
Do you want to play Sword of the Necromancer?. We have an special announcement for you.

Sword of the Necromancer will release a Prologue on November 3rd with an special announcement.

Can you guess it?



Don't forget to wishlist the prologue to get noticed!

https://store.steampowered.com/app/1455590/Sword_of_the_Necromancer__Prologue/
Bombergeddon - OBP_admin
Bombergeddon commanders will soon have the ability to view maps of each USA and USSR target cites! The new map function also provides the ability to view bomb detonation animations which show the location on the city map where detonations occurred. Final testing is going on now and the v1.05 update is planned to be posted on Sunday November 8th.


QT - happysnakegames
🎃QT HALLOWEEN🎃DAY 3/3 · ◡ ·

I'M DOING A SMALL HALLOWEEN EVENT IN QT!!!

DAY 3 - KOUEN SPIDER HOUSE (difficulty: hard)

Thanks so much for playing the events everyone!
All 3 days are now active until tomorrow night only!
HAPPY HALLOWEEN <3

Led It Rain - Ataverti
Halloween patch for Led It Rain - updated to new version of game engine. Full announcement and patch notes later. Enjoy gasoline flavored strawberry on cake.

The Equinox Hunt - mariandev96
Hello,

We've just release the 1.0.11 patch containing something fixed for some annoying bugs and balancing throughout the game. Here is the list of changes:
  • The player will sometimes slide indefinitely when walking into a solid object
  • The player can be stuck on an observable (like a book or newspaper) until he restarts the game
  • The player can't place traps in some maps
  • Prowler balancing
  • More backpacks throughout the game and in more accessible places
  • Some objects were not positioned correctly in the second map
  • Fixed typos in texts
  • Small UI update for objectives
  • Small UI update for the ending stats screen
  • Made death indicator disappear more easily
  • Made dismantling impossible for spike traps that are triggered
  • Fixed some lag spikes
  • Fixed an error in the map item from "Swamp Settlement"
  • Fixed and error where the game ending achievement was not triggered
Crossout - XO_Team

https://youtu.be/e5QCbek5SOc
Today in the episode:
  • Building 101: how to make your build extra effective by combo-ing modules;
  • Voice Of The Wasteland, where we read your messages… and choose the craft of the episode!
  • And we start with…
  • Workshop: you shall not pass. The proud guardian of the Wastes — the Cobra!
For more information on Crossout, follow these channels:
Tabletopia - markh110


To celebrate King Louis' birthday, royal pâtissiers are busy preparing macaron gift boxes for the royal family and guests. At the end of the celebration, the pâtissier who has made the most boxes will win and become the most prestigious pâtissier in France — so you must be watchful for dark currents underneath the cheerful pâtissiers and colorful macarons as an allergen might slip into your box and ruin the pastry. Are you ready to make some macarons?



In the 1-5 player trick-taking game Macaron, players are French pâtissiers preparing macaron gift boxes. In every game, a number of rounds will be played, and each round ends when thirteen tricks have been played or a player has prepared at least eight boxes. Players receive victory points (VPs) at the end of the round based on the number of boxes prepared.


In more detail, the deck will contain 5-7 suits of macarons based on the number of players, and these macarons are put together into 3-4 groups, e.g., almond and pistachio are in group A, while strawberry and blueberry are in group B. Each round, one group will be determined to be "royal", and the 1-2 suits in that group are trump for the round. In addition, one flavor (not group) of macarons will be the allergen for the round.

Standard trick-taking rules are used, with the leading player being allowed to play anything and with other players needing to follow suit. Whoever wins the trick scores 1 box — or 3 boxes if the trick was won with a 1. If a trick contains an allergen, then no boxes are scored, except if the trick also contains a 2, which negates the allergen. Players track boxes won on a scoring track, and they also use this board at the start of a round to bet on the number of tricks they expect to win, with players winning or losing points based on how well their bet matches reality.



Macaron lasts a number of rounds until someone passes the VP threshold established at the start of the game. The solo rules have you compete against an AI player, Emma, who follows particular rules for deciding what to play.


Nov 1, 2020
Ezaron Defense - Ravl
Hello everyone,

We are happy to announce Early Access version 0.7 of Ezaron Defense is here. Based on your feedback and on our roadmap we added new features, made some changes, and also fix some bugs. A detailed list of the changes can be found down here.

For this update, we did not add any new level, but we are planning to do this in 0.8. We decided to do this because we made some changes regarding the difficulty of some of the levels and we also added new types of enemies and need to collect some additional feedback from you.

We advise you to start a new game to have a full experience, but you can also simply reply to the levels with your current profile.

Changelog:

- New enemy type: Armored
Starting level 5, stronger enemies will attack the player. These have a gold aura, representing their Armor.
Both Archer and Magic towers have a special perk that can help you defeat these types of enemies.

Also, the first mini boss will now appear at the end of level 9 (end of chapter 2)

- New Spells
2 new spells added to the collection. These are for your towers and now you can make them shoot faster or do more damage for a small amount of time

- New Level 4 Towers
2 new tower updates are now available in-game.
Fire Archer Tower
Poison Archer Tower - also adds poison damage over time when the target is hit
Level 4 towers are using crysyals to upgrade. Crystals are earned by killing Armored creatures

- New music track for the levels
Only one track for now, but more will come in the next updates ;)

- New buildings
New buildings are now available in town. Make them to receive magic orb for research and update your city.

- Cannon, Magic Towers and Electricity tower changes;
Cannon and Magic towers have now new cooldowns and damage to adjust game difficulty;
Electricity towers cannot shoot aerial units anymore. Only Archer and Magic towers will do this.

- Poison spell updated
Poison spell now affects enemies for 10 seconds dealing 3 units of Damage Over Time.

- Keyboard shortcut
Many of you asked, so here are keyboard shortcuts:
1, 2 and 3 for the spells
Z, X, C and V for the towers
WSAD remains for camera movement

- Scroll speed changed to a higher value for the levels
We plan to add an option to make this changeable by the user

- Spell range indicator now shows exactly where the spell will hit

Minor changes:
- Dialogue window changed;
- Fixed a bug when ESC key does not close the in game pause menu;
- New Electric tower animation
- Tower range indicator is green now;
- Mana text color is white now;
- Changed some texts;
- On the map, the next level is now a little larger to easily identify it;
- Polish some paths in levels;
- Some other minor visual and sound issues fixed;
Sector's Edge - Grandy
Hello all,

Vercidium is working flat out to fix up as many issues as possible that have arisen post early access release, putting in 14hr work days. So far, he's put out two patches, yesterday and today, that should hopefully address many of these issues, though there is still plenty more work to be done. Sector's Edge is a two man team - one programmer, one artist - so we really appreciate the patience and willingness to help that so many of you have brought our way. With your help, we hope to get these things behind us and get back to progressing the core content of the game!

As of yesterday, 6:11pm 31/10/2020 AEST, we released the following:

v178.5.1.9
Fixes:
  • Removed floating blocks from Soltrium Temple trees
  • Fixed quick play joining gamemodes that you haven't selected
  • 'Your party has joined match X' messages now show correctly in the top of the social bar
  • Quick play will only join servers that can accommodate your full party
  • Fixed server list showing overpopulated servers
  • Fixed music volume resetting when leaving the Settings tab

Changes:
  • Quick play now refreshes the server list, pings servers and then selects a server. If multiple people all join the same server at the same time through quickplay there is still a chance you may join a full server
  • Brighter path in the tutorial (temporary fix until we rearrange the map a bit so its more linear when you pick up the Assault Rifle)

Balancing:
  • Assault Rifle recoil lowered by 25%
  • Slightly less horizontal recoil on the Assault Rifle
  • LMG recoil lowered by 20%
  • Hipfire recoil multiplier reduced from 2.0x to 1.5x (hipfire is too punishing, needs to be at least a bit usable)
  • Orberator extra orbs reduced from 5 to 4 (way too much block damage atm in a full lobby)
  • Rail Gun body damage increased from 40 to 55 (sniper too weak atm, outplayed quite often since people are getting good at building and blocking off vantage points. Upping it to 60 body damage allows another semi-auto sniper to be added in the future. 55 damage gives shielding people a slightly higher chance of surviving 2 body shots if they can start regenerating their health)
  • Plasma Rifle projectile speed increased by 10% (too similar to Light Plasma projectile speed, needs to be more effective at range)

...followed by another patch today, 12:56AM 2/11/2020 AEST.

v178.5.2.0
Fixes:
  • Weapon skins can now be unlocked correctly
  • Fixed a variety of backend problems causing players to not be able to join matches
  • Potential fix for Windows 7 connection errors
  • Fixed 2X/4X scopes rendering incorrectly with a different screen resolution selected
  • Fixed Agaman LMG reload animation not playing with < 7 bullets left
  • Fixed visual glitches with the Veteran melee and Sticky Grenade throw FPS animations
  • Fixed the 5 second spawn protection not activating. Shooting a player that's under spawn protection will also instantly teleport you 18,249,623 blocks into the sky and you will have 20 max HP for the next 18 games you play. It will also donate all your protons to charity, and your KDR will be divided by 8. Then deWolf will always know where you are. And I'm not talking about in-game
  • Fixed game resolution not changing sometimes

Changes:
  • Reduced the default last-minute music volume

Additions:
  • 1280x800 and 3440x1440 resolution options
  • Empty/full server list filters

If you have an issue, while we do look through the Steam discussions page, the best place to report bugs is with logfiles and on our forums, which you will find here.

For quick questions, you can use the #support channel on our Discord.

Thanks again for your patience and happy fragging!
How to Fool a Liar King - ROSEVERTE
How to Fool a Liar King now supports Russian!
Thank you very much to Venture Translations for the hard work!
https://store.steampowered.com/app/635790




*Russian version is only added to the full version, and not added to the demo.
*If you found anything that still left in English or any other issue, feel free to let me know by email, or open a thread in the discussion. Response to this event might be unnoticeable.

Enjoy!
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