The second half is has finally made an arrival just in time for Halloween! The 37.2 Update has some excellent features for everyone to enjoy! With a few added tricks for you to experience.
Make sure to attend our gamenight tonight, 10/31/20! There will be a spookactular time awaiting you!
Limited Time Halloween Changes:◦ New Title and Background for the Main Menu!
◦ New Zombie Skins! ◦ Check out the new Halloween Purple and Orange skins by Finnyins! ◦ Minergun UI is changed to fit the tone of the new skins! ◦ Halloween Event Playlist, maps in this Playlist have Spooky Fog! ◦ 2 New Helmets, and Multiple UPGRADED Helmets!
Machine Gun Changes:◦ Machine Gun now has a cooldown bar for the Alternate Fire mode. Try to use it wisely! ◦ Using Alt Fire will eat up 30 bullets leaving 10 remaining. ◦ Machine Gun has Decreased Spread, Increased Damage, and Headshot Damage
Added New Maps:◦ 25 New Halloween Maps! Find them under the Halloween Event Maps when picking a new map!
◦ 2 New Ambiences! ◦ 3 New Skybox's, Halloween Themed!
512 Map Size:
◦ Time to conquer some miners in a larger battlefield! ◦ The 512x map size is 4x as big as the largest size in the game!
UI Additions/Changes:◦ Chat Box and Lobby UI have gradient backgrounds for accessibility.
◦ Flags show up in your Radar!
◦ Minergun got a UI update! Fonts and Icons are easier on the eyes and cleaned up, if you're a believer check out the GOLD Minergun font!
◦ Slight UI and Font altercations to be easier on the eyes.
Quality of Life Additions:◦ Vacum Block is finally differentiating itself from the crowd with its own unique texture.
◦ Fog Distance and Render Distance are seperate! Change them for preference or preformance.
◦ Offline mode for lobbys are now accessible! ◦ Player Stats are visible in options! ◦ Reduced file sizes and improved memory usage. ◦ Security Upgrades.
Bug Fixes:◦ To help fix crashing faster a new Crash Reporting system has been added. ◦ Fixed Map Reloading Bug ◦ Fixed Super Sampling Issues ◦ Fixed Lighting Directions for terrain and entities
To explain some of your questions on development for Murder Miners 1 and Murder Miners X:
The "Murder Miners Hub" are working on Murder Miners while JForce is very focused about working on Murder Miners X. Yes, these games are still being worked on, but now the Murder Miners Hub has taken the effort to update Murder Miners. Thank you everyone for sticking around and being part of this special community. We truly appreciate all of your love and support!
Make sure to join the Murder Miners Hub discord to play/chat with community and for the latest news on Murder Miners and Murder Miners X. Believe. https://discord.gg/T3QCYsU
In this new update we have various new additions to Afterconflict, this time largely mostly on the gameplay front with various new ways to interact with your weapons, from being able to inspect your magazine and the bullets within, to the addition of inspection animations, and even more minor additions such as different ammunition types such as subsonic ammunition now realistically being depicted with less recoil, and continuing to add staged reloads to more weapons since we discussed them last update.
On the content front, we still have some interesting additions, from the PBS-4 for the AKS-74U to convert it to the AKS-74UB, to some minor additions that we previously overlooked while developing other content such as the AK-74N and night iron sights to go alongside it.
We also have a new map to show you that we've recently been showing to our Patreon supporters, those of you interested in more classic Soviet housing architecture will surely be interested in it, so stay tuned.
To start off, a feature that has been a frequent suggestion for us to add, we've implemented the ability to inspect your weapon's magazine to go alongside our switch from player ammo being changed from bullet-based to magazine-based, now instead of simply seeing your ammunition be displayed as a constantly-updating numeric value, you'll now have to check your magazine and get an approximation of how many bullets are left in your magazine.
With this, you can now also visually see an accurate representation of the bullets in your magazine, which also differ depending on ammo type, amount of rounds fired, etc.
Here's a fresh magazine of 7.62x39 tracer rounds, ready to be fired:
We've also been adding staged reloads to the rest of our current in-game weapons such as the SVD and PM, which now take into account conditions such as the SVD's bolt hold-open and the various conditions of the PM's slide and hammer.
If you haven't already seen it, here's a video we made on staged reloading in Afterconflict, check it out:
In addition to this, where relevant different types of ammunition now have different levels of recoil, namely firing sub-sonic ammo now imparts less recoil on the shooter, giving more of an advantage in the usage of sub-sonic ammunition and suppressors beyond merely reducing the sound of firing.
On the topic of suppressors and sub-sonic ammunition, we've recently also added the PBS-4 suppressor for the AKS-74U which converts it into the AKS-74UB, a useful tool at close-quarters when a more subtle approach is needed.
We'll also be adding the AKS-74UB's unique iron sights later on, likely when we make iron sight adjustment animated which we plan to do soon, so keep an eye out for that.
We also have a few recent additions that we previously somewhat overlooked, those being the AK-74N and the AK-74's illuminated night iron sights, these giving the Soviet AK-74 the ability to mount scopes and having its iron sights visible at night.
And now, something our Patreon supporters have seen previews of over the past month or so, a new multiplayer map we've been working on to provide some variation from the thus far very open, rural locations we've also worked on.
This map will also mark the debut of the khrushchyovka apartment building in Afterconflict, a type of building anyone aware of Soviet mass-housing architecture will no doubt be familiar with, an icon of the Soviet Union seen in various forms all across the Eastern Bloc.
So-far we have been developing Afterconflict out of our own pockets, and while we intend to continue developing Afterconflict no matter what, the ability to be comfortable in the knowledge that our rent is paid, food is on our tables, and any hardware issues we may face can be promptly fixed goes a long way in enabling us to be more focused on developing and expanding the game.
We also recently added a new Patreon tier, the "Officer" tier which further supports us developing Afterconflict without worries regarding food, rent, etc., those who support at said tier will also have their names added to the world of Afterconflict through such features as a piece of war graffiti!
One of our Patreon rewards is exclusive access to a channel on our Discord server, which we'd like to invite you to join!
On our Discord server we discuss everything from the game and Cold War history to posting photos of hedgehogs, and the Patreon-exclusive Discord channel is called "The Bunker", and it's where we post exclusive WIP content that you'll be able to see before anyone else!
We hope you enjoyed reading this development update, if you wish to keep up to date with all Afterconflict updates, be sure to follow our Twitter feed too.
Breeders of the Nephelym: Alpha - DerelictHelmsman
Thank you for your patience while I implemented the first pass on game progression. A lot of work went into this, and players coming from the last public build will find many new blessed ones with unique sex scenes.
This is not the end of the game progression, but starting with 0.748 I will return to the breeding and surprise sex systems.
The Skeleton Boomerang reVamped update is now available! Experience the game in widescreen, race through stages in time trials, and unlock palettes to give Hunter a flashy new appearance, all along with several other graphical and quality of life updates to give the game a whole new feel and look!
Prefer the old Skeleton Boomerang? Don't worry, you can access the old, non-widescreen build through a branch in the game's properties called preVamped.
Heads up Taboreans, we have more exciting offers for you in the shop. You can choose from a large selection of amazing prestige items: mounts, pets, costumes and furniture. Furnish your home how you like and customize your hero to your heart’s content – we have everything you need!
Why not pick up the Black Pegasus Mount, the Sand Manticore – Pet Egg or the Angel’s Dream Wings?
You’ll find the offers in the item shop between 1st November (0:01 AM) until 30th November (11:59 PM CET) under ‘Hot Sales’.
- WREN has been optimized to support ultrawide monitors.
Bug Fixes
- Fixed an issue where updating character name or greeting incorrectly changes the character sprite. - Fixed a case where the current resolution setting is not accurate.
In less than three weeks Haprokon will be on Steam for one year! Woop!
For that I've created a new store page to make it more clear, what's to expect when one chooses to play Haprokon. Also the achievement descriptions of the Steam-achievements now show what to do to get the achievements instead of the wannabe-funny comments from before.
On the 19th of November we'll celebrate the one-year-anniversary of the game and on that day there will be a big update. Mostly fixing achievements, mistakes and adding new pineapples :)