Today we have updated Mannequin to 0.3.10. The highlight of this version is the revamped default male template, which brought the art style and clothing template compatibility closer to the default female template.
Another little addition is the Halloween Collection DLC, which brought a few Halloween-themed accessories. Just like the Christmas Collection and the Default Library, more templates will be added to this collection over time.
Alongside the changes mentioned above, these issues have also been fixed:
Clothing sidebar became irresponsive after switching between active files.
Visible clipping when hoodie and blazer is combined using the default female template.
So, what is coming up next?
As we have mentioned in our previous development logs, we are working on restructuring the eyes, mouth, and hairstyle template. This process will bring more options to the table, such as changeable iris, adjustable eye gaze direction, and changeable teeth. Hairstyle templates will be separated so instead of a complete hairstyle package, you will be able to change the front (bangs), back, and sideburns independently. When the restructuring is completed, we will also enable Mannequin to use custom face parts and hairstyle templates. Of course, the online documentation will be updated accordingly.
After those changes are done, we will move into these milestones (although we are planning to, these might not necessarily be executed in order):
Steam Workshop integration.
Proper MacOS builds (signed and notarized).
Big changes to rendering method for improved performance.
Side and ¾ view poses.
New export format option.
As usual, we will often share more details regarding our progress via our Twitter account (which is also embedded in the app’s Welcome Screen). You can also use the Nightly builds to preview the upcoming changes early.
That is all for now. Have a great weekend, stay safe, stay healthy, and stay creative!
We recently announced a public art contest on our forums and discord servers. We got an insane amount of entries with so much amazing art work. So much creativity! If you entered thanks so much! After difficult discussions we finally managed to pick our five favourites and here they are!
Once again thank you to everyone who entered! It was inspiring to see so many people enter!
Entry by: Epesse
Entry by: Allimonae
Entry by: Dudu
Entry by: Dell_the_Engie
Entry by: Robyn
Honourable Mention
Entry by: Liron
Thank you to everyone that submitted! We'll be doing more contests like this in the future! If you entered and want to show your art off, you can post it in our fan-art section on the official Phasmophobia discord: http://discord.gg/Phasmophobia
So you thought things were settling down? There's a new boss in the house. In single-player mode you now must fight a fierce foe and claim your stakes against the bandit boss.
Change List:
New player status UI.
Updated enemy AI - they now attempt to avoid bullets and players.
Added a world environment.
New single-player boss-fight level.
Added localization, currently english & portuguese brazil -- olá amigos! :)
Hello everyone, I've been hard at work listening to your feedback and making some changes to make this a more compelling experience.
I'm happy to say that A Gay Love Story About Gay Love has been extended to feature multiple endings, different choices and some quirky new characters! Here's a sneak peak!
Of course, the base of the game and it's story remains the same, however I think this extended version makes for a more richer experience, I hope you'll agree too!
Hello everyone! We have prepared something for Halloween. In our last patch, we added a way to broadcast holidays to the game and turned on the 'Halloween' holiday.
What this does right now is turns on a Halloween-themed skin filter. If you relaunch the game, everybody else will have a skin filter applied that makes them shades of orange, green, purple, black, and white.
We hope you enjoy this sneaky little surprise! If you wish, you can always turn off Holiday Visuals in the options screen!
We hope you are all staying safe and healthy during this year's Halloween festivities and trick or treating.
For a limited time we are opening up the Alpha Demo as a treat to everyone and we'd love you to check it out, leave us some feedback, and also feel free to join us in Discord!
This update adds a new "Crystal Assisted Block Placement" feature, significant performance optimizations, visual improvements, bugfixes, and more!
Let's take a look at the list of changes first, and after that, let's get into more detail for some of the changes!
Added Crystal Assisted Block Placement (allowing you to place multiple blocks at once)
Added new shadow feature, "Small Scale Shadows", enabled by default
Added "Blocks Mined in Last 10 Minutes" stat, with score submission and world record counter
Improved look of torches when bloom is off
Significantly optimized chunk update speed
Changed default bloom setting to "Low"
Made snow and rain weather less often occurring
Increased time until first weather change when creating a new world
Optimized memory usage of some textures (the game has become ~1.7 GB smaller on disk)
Fixed "turn on teleport arrow" not being modifiable on left controller
Fixed sky sphere not following player when you've walked veeeeery faaaar
GPU performance optimizations
Improved design of initial greetings text you see when launching the game for the first time
Fixed a possible issue with too big .important files
Added check to prevent worlds with newer world format from being loaded (and potentially corrupted) by older game versions
Fixed a stack of 100 scaffolding blocks not being reduced in inventory when a block is placed
Fixed outdated information in smooth locomotion tutorial page
Made stat/score submission more reliable and more in-line with the rate limits from Steam
Added local storage for the scores/stats
Made world loading code better detect potentially corrupted chunk and still allow successful loading of world
Fixed not being able to grab flowers/grass with right hand after bucket was used
Fixed leaves incorrectly disappearing and reappearing when falling a tree
Improved performance in main menu
Crystal Assisted Block Placement
The block placement tool now has a new design. Without a crystal attached, the functionality is exactly same as before. But you now have the option to attach a crystal to the block placement tool. If you do that, then the maximum possible length is extended further, and it uses up crystal charge to allow you to place multiple blocks at once, and only half the blocks you place are taken from the inventory! The other half of the blocks you get for "free"!
Crystal assisted block placement allows you to place up to 9 blocks at once, in any direction you want. So it could be 1x1x9, or 3x3, or 1x2x4, or anything else, as long as the maximum amount of blocks is less than 9. If you place 8 blocks using this mode, only 4 blocks are taken from your inventory! If you place 9 blocks, the game is generous and rounds down, so that also takes 4 blocks from the inventory.
The game remembers which blocks were placed using this mode, and if you break one of those blocks, there is only a 50% chance that it spawns any items. So this can not be used to get "infinite" blocks, if you destroy all the blocks again, you'll end up with the same amount of blocks in your inventory as before.
The new "Small Scale Shadows" add small-scale shadows to objects that would normally not cast shadows to save performance, like grass or block items. They also greatly improve the look of trees in the distance if the quite expensive "Distance Shadows" setting is not used. These "Small Scale Shadows" are basically free regarding performance, so they offer a great subtle improvement in visuals without any real disadvantages.
"Blocks Mined in last 10 Minutes" Stat/Score
There's a new, small, fun feature! In the "Stats" tab of the settings, you now see 3 new stats:
Total Mined Blocks Last 10 Minutes: Total Mined Blocks In 10 Minutes (Your Record): Total Mined Blocks In 10 Minutes (World Record):
So, the game now automatically counts how many blocks you have mined (destroyed) in the last 10 minutes, and keeps record of what the highest value was that you ever achieved there. Your best value is automatically uploaded to Steam, and the game will show you the highest value achieved there by anyone on Steam.
This could probably be called "Competitive Mining" :) After this was added to the beta build of the game, the beta testers had a lot of fun with this already, and kept beating each others world records. The current world record as the time of writing this announcement was achieved by Kroy, who also streamed his attempt live on his Twitch channel! He is streaming cyubeVR every wednesday on his Twitch channel, so if you're interesting in watching him build impressive things, definitely give him a follow there! You can see the recording of his world record attempt here: https://www.twitch.tv/videos/787572690 He achieved a record of 29655 blocks mined in 10 minutes. That's for you to beat now :)
So get out your dual wielding iron sledgehammers, and try to beat the world record!
More awesome new custom mod blocks
Recently, more awesome new custom mod blocks were added to the workshop! Let's mention some of them here:
Make sure to regularly browse through the Steam Workshop and subscribe to anything you find useful for building in cyubeVR!
If you're also interested now in creating custom mod blocks for cyubeVR, here you can find a tutorial about how to create custom mod blocks for cyubeVR - as long as you are familiar with using any image editing software, it's a really easy process! https://steamcommunity.com/app/619500/discussions/3/1640917625019543783/
Patreon page for the game
In case you have not seen it yet, you can now support development of the game through Patreon! Patreon rewards are being mentioned in the credits of the game, getting a special colored name in the official cyubeVR Discord, and physical items like a sticker, mug, or t-shirt with cyubeVR designs.
As usual, thanks very much to our great beta testers in the official cyubeVR discord who tested this update as part of 20 separate beta builds! If you want to test new features earlier when they come out in the beta branch, make sure to join the discord and take a look at the #beta-build-patch-notes and #beta-build-discussion channel!
That's all for today! If you like the game, don't forget to tell other people about it and write a review on Steam if you haven't done that already, even if its just a few words. Writing a positive review and spreading the word is the easiest way you can support the game! Thanks for caring about the game and as usual, make sure to report all issues you see and give me as much feedback as possible in the official forums or the official discord server, join it before its full ;) We're over 1300 people there already, come and join us! If you don't like something about the game, tell me there and I'll try to improve it! I'm available to chat with anyone in discord :)
There's also a cyubeVR subreddit available on Reddit, if you're active on Reddit, make sure to subscribe to it and maybe post some great screenshots there!