Oct 31, 2020
The Repopulation - Odwerki
Good morning community, Happy Halloween, Dia De Los Muertos, Samhain, and Diwali! This month's update is a progress report. Since our last post, the team has been hard at work. As the progress continues with the new container and inventory system, we have also been able to identify a lot of issues that have plagued The Repopulation and opened up some of the bare bone causes for inventory bugs in the game. This allows us to compare the old/current system to our new systems in development now, and those being designed. To make sure we are able to learn from the mistakes of the past team and our own and make The Repopulation even better.


So let’s dive right in, and show you what we’ve been up to...



CONTAINERS:
There has been significant progress with the container and inventory systems. This is thanks to the hard work of our engineer and the support of our testers. The testing process uncovered both expected and unexpected issues as well as positive forward motion.

When the systems are implemented players can expect to see two distinct changes to their personal inventories. Each player will now have 100 default slots. In addition to their main inventory players will receive 8 expansion bags/tabs, each with 5 default slots. Giving the player a total of 140 slots. In the future, we’ll introduce tier levels to allow players to expand their slots further. This will come once the containers are fully implemented.

WORK PROGRESS ESTIMATION:
We estimate the system to be between 80 to 90% in completion of its first stage for patching. This puts us on schedule to release the first push to test in the next few weeks. Our agenda currently includes identifying and resolving bugs, and non-associated items for conversion. This is a somewhat tedious process as there are around 3,750 items currently in-game. We are continuing to test and fix these items as they are identified, but realize there is a possibility there will be more to fix/update that we missed. Due to this players can expect smaller updates or hotfixes to follow as we fix them.

IMPLEMENTATION WORK:
In this phase of implementation, players will find that the sort function has temporarily been removed as a system feature. Its removal is due to the different levels of complexity of both the Item System and the “sorting/compressing” feature. However, the function will be reintroduced once the new Item System is in place. This strategy is being deployed in this order to reduce workload redundancy. If we were to implement a newly revamped sorting system at this phase it would not work with the new item system and would require removal and replacement once the system is in place. Rather than do this we have opted to wait until the system is complete so that sorting will work with the new indexed item system.

NON-INDEXED ITEM PROBLEMS:
Currently, items in-game are not properly indexed. The existing implementation exists in multiple applications. Because it is not a solitary application it causes conflicts with its versions and the new system. It was found that due to this some items became unusable, or invisible. These phantom items were found to be associated not with the system but the player's character node. We’ll continue to sort through all the items with the testers in search of any that appear to be buggy in nature. From there we’ll trace, fix, and convert them to the new system.

BONES:
In more calcified news testing unearthed an interesting find. While investigating an item related bug we found the NPC character models have a few more bones than we expected. When we say bones what we are referring to is one of the basic building blocks of a character. Bones can be used on a character to mark a position for things such as Sound nodes, Particle nodes, weapons, and effects.

The existing character models have a bone count that exceeds 80. While it isn’t unheard of to use this many bones we’ll be reducing this number somewhere around 70. This will be implemented when we address the character models. You may be curious as to why we’d reduce the number. In our case, it is to improve performance. When you exceed 70 bones you can run into issues. These include issues we’ve seen present in The Repopulation. Listed below are examples.

BONE RELATED ISSUES:
  • Items that seem to disappear.
  • Offset Items
  • Clipping
  • Odd movements of body parts.
  • Odd bends in body parts.
  • Reduction in animation quality.

BONE USAGE AND LIST:
The usage of these excess bones increases draws and rendering times for players and NPCs. Listed below are some of the bones we will not be used in the updated models. These are examples of bones you wouldn’t typically see in a model, exceed the average number used, or are paired with bones where they typically wouldn’t be. There is one we aren’t quite certain the intended use of as well.

  • 2 bones for eyes
    * (Eyes-l, Eyes-r)
  • 2 bones for eyelids
    * (Eyelids-l, Eyelids-r)
  • 6 bones for brows
    * (Brows-l, Brows-l inner, Brows-l-outer, Brows-r, Brows-r inner, Brows-r-outer)
  • 6 bones for mouth
    * (Mouth-r-Corner, Mouth-low-r, Mouth-top-l, Mouth-l-Corner, Mouth-low-l, Mouth-top-r)
  • 6 bones for forearms, this includes two elbows.
    * (L-Forearm, L- ForeTwist, L- ForeTwist1, R-Forearm, R- ForeTwist, R- ForeTwist1)
  • 32 hand finger bones.
  • 1 SpellChest bone
  • 2 clavicle bones (on top of the chest+spine bones) Generally not needed with spine+chest

INTERNAL TESTING:
As you may have gathered from earlier in the article we are now in a phase where testing moves down the chain to the internal testers. Our QA members are currently testing all the inventory containers. Their focus is to identify all items that are broken due to there being no indexing, naming rules, or associations in the original systems.

As they find and document these items our engineer will continue to work to correct them. I’d like to thank all of them for their hard work and for supporting the game.

As we move closer to a patch date we will continue to keep you updated, and release an official patch article and build notes. As always we look forward to your feedback be it positive or other. We appreciate the continued support from our community and welcome those interested in our game to join us. You can find us in our Discord channel, and the main The Repopulation forums. Stay safe, and have a spooky Hallows eve.

Main Forum News Link Here
Oct 31, 2020
Darkest Hour: Europe '44-'45 - dirtybirdy


“When there’s no more room in hell, the dead will walk the earth.”

The Allied forces having been victorious at the end of the war in May 1945 find their battle is not quite over! Some months later, on Halloween night 1945 the last remnants of the Allied forces in Europe get reports that the Nazi undead have begun to emerge from their graves!

There will be one last battle to fight with the outcome deciding the fate of humankind—the Final Reich will be the end result if the Allies are beaten.

Join us this Halloween (Saturday 31st October and Sunday 1st November) for some Nazi Zombie killing fun on the newly arrived Haunted Hattert and Haunted Fury maps![/b]



We'll see you on the battlefield,
Darklight Games
Oct 31, 2020
Scribble It! - soeanski


Patch 1.0.8 is now live!

The game UI is now available in 2 more languages: Russian and Turkish
Big thanks to crowding contributors luwiy and InvLife for doing most of the work there!
Also we want to remind you that our Halloween Art Contest is still running, so head over to our Discord and have a look at the #general-news channel!

See the full list of changes below.

As always we encourage you to give us feedback or opinions about the game on our Discord server or on Twitter!

Cheers!


Patch Notes:
  • Added support for pt-BR and ko languages in word packages
  • Added new font for cyrillic characters
  • Added russian translation
  • Added turkish translation
  • Added new error message for invalid sessions
  • Changed stream guess penalty to 7.5%
  • Moved done button to top right corner of the canvas
  • Improved networking load for hosting players
  • Profile button in main menu is now showing the Scribble name instead of Steam name
  • Changed minimum required words for word packages from 1 to 5
  • Rearranged buttons in word package editor
  • Rearranged buttons in word package selection
  • Increased size of small tooltips
  • Improved size of error messages

Bugfixes:
  • Fixed not being able to join friends in Free Draw
  • Fixed drawing preview seems to lag behind, even on high FPS
  • Fixed some players couldn't draw on Linux
  • Fixed korean symbols are not correctly displayed
  • Fixed pause menu in lobby was not working correctly
  • Fixed explaining simon for selection is visible with random selection
  • Fixed word package editor hints
  • Fixed typos in UI & word packages
  • Fixed guessed pop-up was not translated
  • Fixed crash when initializing player
  • Fixed crashes caused by left teams
  • Fixed crash when player sends message instantly after joining a game
  • Fixed text scaling issues
Crossout - XO_Team

Hello, survivors!

Today is a Halloween day! This means we also have to answer the main question - “trick or treat?” Treat, of course! Log into the game till November 1, 13:00 GMT, and get your free Builder’s and Amusement containers!

In order to receive your containers, enter the game before the specified time and pick up the gift in the upper right corner of the screen.

Attention! This special will last till November 1, 13:00 GMT.

For more information on Crossout, follow these channels:
Galactic Mining Corp - Windybeard

Geo 2 has been renamed as Galactic Mining Corp

Hey everyone

So much has happened with both Geo 2 and my other games since the last update. Rest assured I am working on Geo 2 every single day and doing my very best to make Geo 2 the sequel to remember! So enough words Windybeard, tell me what you have done!

Effects and Polish
Now this is one of my favourite stages of a games development. Now that I am fast approaching the later stages of development I have been replacing, updating and polishing everything that needs it. Little tweaks to explosions, small visual effects, colour changes and rearranging things that didn't quite feel right. The list of these small jobs is too long to list here but after several weeks of this the game has leapt forward in terms of quality. Below are a few screenies that show some of these updates and effects.



Caves and variety
I have started ramping up the variety and events you can find while drilling. One of my intents with Geo 2 is to give you all the sense of never really knowing what to expect when drilling toward the core. Even after many hours of play I want you to find new things to interact with, run from and even laugh at. I have added lots of new “cave events” to find. These are small random things you can find, some help you, some don't but they are never negative. There are common ones and rare ones. The rare “cave events” can be super useful. Here is a fun one to have a peep at.



Kickstarter art
For the Geo 2 Kickstarter I offered backers the opportunity to purchase different assets in the game such as rooms, planets and even crew members. Here are some of the new assets I designed based on the awesome ideas of the Kickstarter backers. It was awesome to see how creative people can be and some of the ideas were genuinely amusing. Here are some of the planets the crazy Kickstarter backers came up with!



Bugs smashing
As with the polish stage I detailed above, I have now moved head first into the pulsating belly of the bug beast. Every little annoyance, every little mistake or bug is being chronicled and obliterated. Its a challenging, often annoying but very satisfying part of late stage development. Still a few to go but its really starting to come together now.

Puzzle Plunder Vampire Night DLC
As some of you have seen I have released a Vampire themed expansion DLC for my FREE to play match 3 game Puzzle Plunder. Puzzle Plunder Vampire Nights is out now so if you fancy checking it out please do so.

https://store.steampowered.com/app/1445800/Puzzle_Plunder__Vampire_Night/

Halloween Sale
Every game of mine is currently heavilly discounted for the Steam Halloween sale! Upto 75% off everything. Check them out and if you fancy grabbing one then I would appreciate that very much.

https://store.steampowered.com/bundle/6139/Windybeard_Complete_Collection/

Thanks again for the ongoing support for Geo 2 and all my other games. It really is appreciated! Also while I have you here, please consider leaving a short review for any of my games if you own them and even if you dont own them, consider leaving a short review for another indie developer. They mean so much and are often a glimmer of light in the ever swelling waves of Steams algorithmic uncertainties.

Twitch | Discord | Twitter | Instagram | Facebook | Patreon | Steam | Youtube

Thanks for reading!

Much love
Anthony (Windybeard)

Last Knight: Rogue Rider Edition - Davision


Its Halloween! For a limited time your foes will wear Pumpkins and there is a high chance to find some pumpkin hats yourself!

I heard there is also a good chance to stumble over ghosts and watch out for bad weather.

If you are in the mood for more Halloween monstrosities we have on huge one for you, in the shape of a giant meatball you can control! Its our just released free game:
https://www.youtube.com/watch?v=QQkr69u99Ug

Find this and more on the TocoGames website http://www.tocogames.com

Happy Halloween,
David Hagemann
http://www.tocogames.com
@tocogamescom
Out There: Oceans of Time - Extermin8
Today from 1 PM to 1:30 PM, for the Games Made in France event, MisterMV and Maghla will test Out There: Oceans of Time with the developers in a French livestream.



Watch it on our Steam page or on MisterMV and Maghla Twitch pages!
Oct 31, 2020
Zero IDLE - BREAD PITT
- Fixed the bug with some sprites not loading properly on some machines (x339)
- New particles
- Fixed the loading screen bug (x340)
- Better synchronization between linked accounts
- Repricing of "Corn Pops", "Conclave", "Chromo Some?", "Reproduction" and "Mirror Glasses"
- Rebalance of "DNA of Apes", "All the good jokes", "Tenac" and "Hot Tub Time Machine"
- Better optimization of the game loop (less RAM usage in minimized window)
- No cannabis ???????
时之扉 - yhbao
新区公告

新区苍月序曲(安卓&iOS&PC混服)将于11月1日上午10:00准时开放,并开启新服折扣和万圣节活动。
为各位皇家学院的新学员精心准备了兑换码:
1. XXUK8XPTHM
2. 6BE263F33X
3. PT7KHG2VR6

我们用了5年完成了《时之扉》这款独一无二的游戏,它没有精美华丽的美术效果,但却融入了我们对于游戏剧情、角色扮演、社交的思考和实践,于是便有了《时之扉》这款游戏,并开辟了“剧情向MMORPG”这样一个全新的细分品类。

在这个快餐化的时代,制作这款游戏的初衷,是希望通过我们的思考,带给玩家一种全新的、或者说是回归游戏本质的体验,并能让不同需求的玩家在游戏中都可以找到自己的快乐。

但是当我们信心满满的将这款游戏带向用户的时候,却惊恐的发现仅仅完成研发是远远不够的,一个全新的知识领域挡在了我们面前,关于宣传、运营、用户,这些都是我们曾经一无所知的。

2020年伊始的这段时间,让我们有时间静下心来思考,和玩家们一一沟通,我们意识到需要从头开始学习,《时之扉》是一个开始,是我们做精品化研发和精细化长期运营的一枚火种,在这个浮躁的时代,我们决定逆流而上。

又是一个刚刚过去的暑假,《时之扉》的诞生经历了很多个这样的暑假,经历了不眠不休的一千多个日夜的研发,很多的玩家陪着《时之扉》一起长大,未来,它仍将经历更多,与我们一同成长。我们对我们的游戏向用户作出承诺,服务好每一个用户,重视每一个用户的意见,及时反馈,有问必答,持续开发新剧情新玩法,持续修正问题,游戏不滚服,利用我们独有的全区域跨服技术,让服务器矩阵中的每一个玩家都可以在本服和跨服玩法中寻找到长期的游戏和社交乐趣。

这是一个碰撞的时代,当须激荡前行,我是榕树,愿与君共勉。

时之扉官方公众号:时之扉重启手游
时之扉官方微博:时之扉手游
时之扉官方QQ群:460219387
时之扉官方网站:www.chronoportal.cn
AeternoBlade II: Infinity - ooool
Happy Halloween Chronosians.

For a limited time, AeternoBlade II: Director's Rewind owners can get the Halloween hat costume DLC for free. The hat will only appear during the event after installing the DLC.

We also made Ultimate Freyja DLC costume available for purchase.
We originally planned to release Ultimate Freyja DLC costume along with Director's Rewind Console Patches but failed to meet the deadline and the release of Ultimate Freyja DLC is postponed. We apologize for misinformation and inconveniences caused.

Here are changes made to the game in this Halloween patch:
  • Show more Stats in Memorandum, this will help in tracking Director's Rewind achievements.
  • Base Mana increases by 20 for Knight of Chronosia, Ridgerode Militia, and Time Traveler difficulty settings.
  • 3D Camera bug fix when using Freyja's DLC.
  • 3D deflect projectile wrong force direction fixed.
  • Fixed projectile bug that does not deal damage when the player is killed.
  • Fixed bug that enemy projectile does not deal damage sometimes.

Cheers.
ABIIDR Dev Team.
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