Hello everyone! In this update, we have added a random boss named Golem, a weapon named Dual Fang, five occult scrolls, an elite monster and new challenge events.
We will release the update roadmap in November, and inform you of the update plan from EA version to the 1.0 official version. It is certain that new random boss, heroes, stages, and gameplay will be in the plan. We will update the “Daily Challenge” gameplay in the version at the end of next month.
The new boss Golem is still in the testing period, therefore, we need more feedback to determine the next optimization direction. Please give us more time to work on it.
We will appreciate if you can give us some feedback and suggestions regarding this update. Wish you all have fun!
*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.*
Here are the details of this update:
Monsters
New Boss:
Golem The giant puppet made with the essence of mountains as the core possesses the ability to control earth and rocks. Unlock: Kill [Lu Wu] 5 times
New Elite Monster:
Elite Lobster Rare individuals among Arrogant Lobsters, which can launch continuous attack through their claws
Weapons
New Weapon:
Dual Fang Continuous shooting after the charge, and the attack alternates between corrosion and fire Unlock: Kill [Elite Lobster] once
New Inscriptions:
1. Dual Fang Exclusive Inscription: During shooting, +40% elemental effect chance for each second (up to 400%, reset after stopping fire) 2. Goshawk Exclusive Inscription: The bullet will automatically attack enemy's weakness 3. +20% CritX on Crit Hit (The bonus can stack but will be reset on Normal Hit/Miss) 4. +5% DMG (up to 100%) for 6s when triggering elemental effect.(The duration time will also be reset for each trigger) 5. +5% RoF (up to 75%) for 2s whenever triggering Crit Hit 6. +5% Lucky Shot Chance in 3s whenever hit an enemy(up to 100%). Refresh the duration on hit 7. Lucky Shot chance +40%,RoF -25% 8. +50% Lucky Shot chance for next shot after killing an enemy 9. +100% projectile speed, +15% lucky shoot chance 10. When scope is on, continuously increase weapon DMG(up to 100%) 11. +80% weapon DMG on next hit after making Crit Hit 2 times in a row
New Occult Scrolls
Extra Surprise Quality: Normal Unlock: instantly unlock Killing enemies has a chance to drop supplies for secondary skills
Energy Sandals Quality: Rare Unlock: Kill [Elite Corrupt Monk] three times Store 5 points of energy for each Dash, and consume all energy when using secondary skill. +1% skill DMG when consuming each point of energy (max 500 points)
Skill Booster Quality: Rare Unlock: Kill [Desert Worm] 30 times with a Crit. Store 1 point of energy for each Crit, and consume all energy when using secondary skill. +1% skill DMG when consuming each point of energy (max 500 points)
Capacity Overdraft Quality: Rare Unlock: Kill [Bandit Gunner] 50 times The secondary skill can still be used when the number of uses is insufficient, but each use will cause DMG to you
Energy Storage Quality: Legendary Unlock: Kill [Golem] once Primary Skill Capacity +1, but cooldown +30%
Levels
Added New Challenge Events: (1) Decrease movement speed for a short time whenever your shield/armor breaks! (2) Delay monster's death time when it is killed! (3) Monster will cure other monsters around based on lost HP (4) All monsters will constantly recover HP (5) When the monster gets hurt for the first time, it can immunize DMG and manipulation for a short time (6) Trigger slow-down effect once getting close to the monster (7) Fewer monsters remains, stronger attributes they have (8) Elite Lobster appears
Added New Levels: (1) Trap Vault Added Spike Trap, Corrosion Spout and Spinning Fire Trap (2) Expanded the route of Shoreside Valley (3) Expanded the route of Longling Tomb-Stage 3, Anxi Desert-Stage 1 and Anxi Desert-Stage 2
Others
Optimized the aiming performance of Bandit Tactician
Optimized the special effect of Hell
Adjusted the gameplay and skill mechanism of Elite Catfish Warrior
Adjusted the scroll "Penetration Bullet": Previous: Crits deal DMG directly to enemy's HP rather than Shield or Armor (Except for elites and bosses) Now: Crits deal 50% DMG directly to enemy's HP rather than Shield or Armor
Redo [Healing] Enhanced monster: New Feature: Recover HP for monsters within 10m once every 10s. HP recovery amount will be 20%/50%/100% of their max HP
Redo [Immortal] Enhanced monster: New Feature: When receiving deadly attack, enhanced monster itself will be invincible for 5s, -100% damage taken; It will explode after that and deal damage within 5m
Adjusted one Gemini Inscription: Previous: Weapon 1&2 magazine capacity become the sum of both weapon's magazine capacity, and Reload Speed +30% Now: Weapon 1&2 magazine capacity become the sum of both weapon's magazine capacity, and Reload Speed +25%
BUG Fixes
Fixed the issue that traps won't show up in elite and nightmare difficulty
Fixed the issue that there will be unusual special effects when shooting at the chest with Double Caliber
Fixed the issue that traps won't deal any damage to players
Fixed the issue that invisible wall will block the bullet in Shoreside Valley
Fixed the issue that the stats of enhancement at the craftsman is incorrect
Fixed the issue that the texture of Burning Effect is incorrect
Fixed the issue that unlocked items are abnormally marked as "New"
Fixed the issue that picking up bun will interrupt weapon's charge
Fixed the issue that Scalpel can't trigger the inscription "Projectile +0.2 for every enemy killed (resets after reload)"
Fixed the issue that after firing Bone Dragon, projectile will disappear once players switch weapons
Fixed the issue that switching fire mode of weapons very quickly may cause unusual RoF
Fixed the issue that if players constantly fire single shot, reload of weapons like gloves will be abnormally interrupted
Fixed the issue that if players use Sunder to shoot at the lightning field created by Lightning Blast, the lightning field will abnormally disappear
Fixed the issue that Scalpel won't deal any damage if players use leap with Qing Yan and switch weapon's fire mode at the same time
Fixed the issue that single damage is too high so monsters won't be killed normally
Fixed the issue that the buff of the scroll "Elemental Convergence" stacks incorrectly
Fixed the issue that the scroll "Coins of Life" is invalid
Fixed the issue that notice of the scroll "Last Stand" is incorrect
Fixed the issue that the scroll "Wait for Good" won't trigger "Hawkeye Sight" and "Penetration Bullet"
Fixed the issue that when Hell has the inscription "Magazine Capacity +100%, Reload Speed -30%" and "When reloading right after killing an enemy, Reload Speed +50% and save surplus ammo as bonus reserves", if players reload immediately after killing monsters, the number of ammo players reload is inconsistent with the actual requirement
Fixed the issue that if players reload when firing Hell, the display of the remaining number of ammo in the magazine is incorrect
10/30 Emergency Bug Fixes:
Fixed the issue that new BOSS Golem's slam may not deal any damage
Fixed the issue that when scroll-unlock window pops up, background UI is absent
Fixed the issue that players can't destroy some barrels in Anxi Desert-Stage 1
Fixed the issue that the challenge event "Delay monster's death time when it is killed!" is abnormal
Fixed the issue that Qing Yan's ascension "Hail of Bullets" still consumes ammo
Hope you are well! Hackoween is still available until November 2nd but not sure that Lexyk, C.L.A.W Media and Genethics hold till then.
We've taken a look at your games stats since the event started, and to say the least, you haven't gotten bored. Here is our report!
Happy Hackoween !
Halloween is one of the most appreciated celebration of the year, and once again we have seen your enthusiasm for this event.
Since Hackoween launch, there was more than 2550 games played ! Whoa, the guards have better watch out 😉 You are around 90, daily, coming to hack Lexyk, Genethics and C.L.A.W Media corporations, with an average of 20 simultaneously players.
New languages
We were also very happy to released the Japanese, Portuguese and Chinese localizations over the past two months, allowing new hackers from around the world to join our amazing community.
And when we look at the Top5 for the number of players per country, our Japanese and Brazilian hackers and agents seem ready to dethrone the French players ! Look instead:
TOP 5 players by country
France: 16.82%
Brazil: 15.04%
Japan: 14.31%
United States: 14%
China: 6.65%
Let's Play session on Hacktag
Some of you also took part in our Let's Play session last week and received a (spooky) outfit/skin of their choice as a reward. Want to take a look at their new outfits?
From left to right:
Ippe with the Dr.Hackula jacket
Choopmagnivul with the Pumpkin accessorie
Sillyvanas with the Nymph skin tone
And Continent with the Dr.Hackula jacket
Thank you again to all participants of this small event. It's thanks to you that we still enjoy doing them so much 🥰
That's all for the news, hackers. We are proud to share this with you and it shows us the interest you continue to have for Hacktag. You're the best!
Small announcement to conclude: a livestream on Twitch is scheduled tonight at 6pm CET! Two members of Hacktag development team will be playing Hackoween, so feel free to take a look at https://www.twitch.tv/poc_studios 🧛♂
If you have any feedback or suggestions, you can easily reach us on on social medias (Twitter, Facebook, Instagram), theSteam forums or directly on Discord. We're always happy to talk to you!
Sometimes the best attack is an unarmed one, however if you are a specialist of the martial arts, your options are even more diverse now with the power gauntlet.This weapon allows unarmed combatants to heighten their natural attacks and offer the same amount of add-on slots as regular weapons.
Hello! It's CasselWolf, the development team behind Ratropolis.
For this update, we've fixed some bugs, alleviated major flaws and added Halloween decorations; the details are listed below. And in the meantime, we would also like to give our explanation to several issues introduced after the most recent update.
Q : Savefile Reset A : First of all, we sincerely apologize for not announcing the reset beforehand, AND deleting them eventually; we realize that a lot of effort had been put into your previous savefiles. Over the past six months, we've re-worked the existing Cards, added hundreds of new Cards, removed some problematic Cards and changed the Unlock system. These significant changes've altered what your savefiles store and how they keep your data. Savefiles for the old versions of Ratropolis were no longer COMPATIBLE with the newest release. Hence, it was inevitable for us to reset the player-progression. Nevertheless, our team could have prevented this situation if we were more capable. We, again, apologize for the reset, and PROMISE that there won't be any more resets that causes frustration for everyone.
Q : Card Balance A : Newly added Cards are currently being monitored but we still need to collect more gameplay-data for the right adjustments, so we would very appreciate your patience. We are also planning to make qualiative changes for player-satisfaction, so please leave your opinions on the Official Forum, Steam Discussion and via email.
Q : Game Difficulty A : We are planning to introduce a step-by-step difficulty system for the November Update that makes normal difficulty easier, and the game harder as the player learns and grows up. This will allow more players to achieve victory, and veterans to stand out from the rest by winning in more challenging environment.
Thank you for sharing your opinion on the Navigator Update. We, as always, will work hard to improve our game while listening to your feedback.
It's been a while since our first demo (back in April!) and somehow between the pandemic and our day-jobs Ricky and I have managed to make a lot of progress. SoTF is already a complex game (by virtue of many simple layers) and each addition to the game can fundamentally alter the overall emergent experience. As you might expect these decisions are difficult, we take the time to consider and iterate on every mechanic before it is even prototyped. We've been patient (as have all of you!) and we will continue to be patient, we cannot afford to rush a project geared around mechanically satisfying gameplay.
It's hard to summarise all the changes in this release, the game is almost unrecognisable. We ditched the old world map view to focus on a refined storyline view:
We've implemented new enemies, the ghost and the bomber:
We've also balanced and refined the existing units with additional abilities & stat profiles:
In fact everything is so different that you'll just have to play it to understand! This update has a simple structure still, it's made up of three playable chunks:
The Tutorial - Learn the basic mechanics of the game and get a preview of the story
Episode A - Merk, Lancer, Rogue, Dog vs. Imp, Bomber, Skeleton
Episode B - Merk, Lancer, Rogue, Monk vs. Imp, Ghost, Skeleton
You can play the episodes as many times as you like, they will be different every time. We've focused heavily on the core game loop over the past months and we hope this update will provide a much clearer demonstration of our vision for the game.
Having said that we still have a lot more to do after this. The next few milestones will be:
Difficulty Ramping
Expanded Level Generation
Unit Equipment & Loot
Unit Upgrades
Which will all have a huge impact on the game. We hope you'll keep following us on the journey to make The Song of The Fae the best magical chess variant ever.
1.Castle levels are now capped at level 6,Tavern unlock hero <Modu> <Dora>; 2.The upper limit of hero level is increased to 70; 3.Open the upper limit of level to 4000; 4.Ajusted the skill of white Wolfe < Arrow rain >; 5.Adjust the effect of the treasure <Track arrow> to "must hit"; 6.Optimized the display logic of the equipment in the backpack; 7.Optimized the text display of the English version and Japanese version interface; 8.Fix the bug that Peter's passive <Curse-Bleed> is invalid; 9.Fix the bug that the page will return to the first page after turning the page in the breakthrough interface and selecting the equipment; 10.Fix some text display problems;