About Drive your scooter across a dangerous road. The road is in disrepair and there are big pits everywhere. The road is full of drivers of all kinds who don't obey the traffic rules. Be careful to get to the finish line safely. Feature The DLC include full 10 mission
Creative Mode was added. The new game mode strips away the survival aspects of Animallica and allows players to easily create large scenes with the help of free and infinite placeble items. In Creative mode, players have no health, stamina, thirst or hunger bar to hamper their building and travel between maps is disabled. All the items can be obtained from the menu we call CODEX;
Four new legendary animals were added. They were named after active members of our comunity;
Several maps were slightly updated;
Several more bounty hunter treasure chests were added;
Added the Shift+Click transfer command for the breeding center;
BUGFiX: The arrow set by the player wasn't properly kept in the save file, causing it to reset to the default one;
BUGFiX: HP decrease when eating rotten food was missing;
BUGFiX: Transferring items with Shift+Click from Quick Panel to inventory when the inventory was full caused the items to vanish;
BUGFiX: The code for dropping the items that were in a container that was destroyed didn't work;
Patch Notes v4.6a:
-> BUGFiX: Fixed arrow issues (the arrow was reset to the default one, aka not saving properly); -> BUGFiX: AutoSave was wrongly set on 30 seconds; -> BUGFiX: Cream persian kitten was unselectable; -> BUGFiX: Several icons had problems displaying correctly; -> Addition: A dropdown menu was added to set the autosave interval. Out recommendation is to set autosave on disabled then re-enable it right away and set the time that suits your needs. Also, the autosave will skip that if you have the inventory opened or a container. Keep in mind that autosave is still experimental and it will freeze your game briefly when is reaching the autosave interval.
New Game Mode - Creative Mode: New Animals:
Creative Mode Map - Central Europe:
Creative Mode Map - Eastern Europe:
Creative Mode Map - Great Britain:
Creative Mode Map - Mediterranean Basin:
Creative Mode Map - North America:
Creative Mode Map - Southeast Asia:
Please remember to try an integrity check on Steam before reporting a problem or bug. Most of the time it will solve your problem.
Welcome back, fellow wizards. Today we're releasing a new update bringing a new enemy, as well as a plethora of fixes and improvements.
Whatever little humanity that remained in these old bones has been long consumed by flames.
An eternity in the underworld will get anyone to their nerves.
After this update, we'll start work on one of the most requested changes, which is to add specific details to perk descriptions. We want to do it properly so it may take a while, and we may take the chance to tune some perks to make them more useful or interesting while we're at it. Stay tuned for more updates!
New enemy: Burning Soul
Improvements:
Added a progress bar showing duration of timed character and amulet skills
Added upgrade level of items in the in-game inventory
Changed respawn behavior of special combat rooms (obelisks, scavenge). Enemies should take a bit longer to respawn once killed.
Added sound and visual effects to moving platforms.
Perks dropped by treasure chests now have to be picked up manually. They will show their icon and description when looking at them.
You can now rotate monsters in the bestiary
Rewards for main quests are now shown in the campaign map.
Changed icon for the Master key drop in the minimap so it's a key, not a lock.
Increased FPS cap to 500.
Gameplay changes:
Glyndor no longer recovers mana for damage over time effects (such as lava or poison)
Reduced healing penalty of Regeneration perk
Increased damage time of bosses' stomp attack, so it's more dangerous to bait them.
Bugfixes
Fixed Celestial Horn icon
Removed pain sounds when you're invulnerable (for example Glyndor while using Shell)
Fixed Scavenge items counting towards progress even if not picked
Invulnerable enemies will no longer show the hit confirmation effect.
A weapon that changed its category (for example because of a shrine effect) will keep the new category if dropped and picked up again
Fixed issue with hundreds of enemies being spawned if it took some time to load their model.
Should have fixed issue with Lights Out not working as intended.
This week we are continuing the changes related to horse mechanics, introducing another set of Quality of Life changes and fixes, and laying foundations to two huge game-changers – the Bastion Feature that we are going to introduce next week, and the long-awaited Freebuilding overhaul!
Read below for details!
-50% Halloween Sale is on!
Spread the word - tell your family and friends that they can get Gloria Victis MMO just for half the price for the next few days!
We prepared something special for our players - during the sale, each day you can get different skins and items from in-game Supporter Shop (K hotkey) in special deals! Check the Shop every day, complete your collection and get the new look!
Work in Progress Insight:
Bastion
According to Community feedback, we've been asked to make something that will encourage entire nations to be more supportive and united in a common task: to hold and extend your territory, and to make all the gameplay features more connected.
Inspired by the Bastion feature from Siege Survival: Gloria Victis, we will introduce the castle management system, offering better rewards for caring for the castles and their needs – both those controlled by nations and guilds. Combining Bastion with the recently introduced resource gathering system will add a brand new rich gameplay layer and encourage players to be more active in the ultimate conquest.
Each main building in the game will become Bastion. After opening the Bastion window you will see some more information and relations than before:
The efficiency of Bastion, depending on the satisfaction of needs, will be a very important part of the castle management and overall efficiency of the buildings, for an example: guardhouse – will depend on this variable.
You will be able to increase castle efficiency by filling the castle needs bars:
Armament – Weapons and armour donated to the castle
Tools – items much needed in mines, farms and lumber mills
Food – provision supplies for citizens and guards
And Morale – which will depend on the amount and taking care of dangers around the castle and filling the booze cellar :)
Each flag in-game will have different needs and demands. Temples and Strongholds will focus more on food supplies and armament, where economical flags like mines – will have a higher demand for tools.
On your pursuit for mastery of the craftsmanship, you have work on your skills through practice. Surely, there are times where your work brings fruits - crafting products - which don't have much market value, but rather help you improve. Because of that, the Bastion will be a good alternative, always rewarding better than, for example, selling crafted goods to an NPC.
Overall, the Bastion feature will add a new gameplay layer, encourage players to be more active on frontlines and will be another important part of the balance improvements. We hope you will like it and actively help your nations grow!
Stay tuned, and see you in battle!
Changelog v.9.4.5.2 Alpha
The screenshot's authors have been awarded. Esadur & Yurtin– check your Ambers!
Freebuilding
A part of the changes required to introduce upgraded and the extended Freebuilding feature can and need to be implemented before the main improvements are applied. That is why we are already changing some aspects of it, fixing the core to give you some crucial improvements earlier:
– Fixed an issue causing players to be unable to rebuild the main building of guild castle in range of current main building placement. It was really hard to move the main building, especially after building the rest of the castle infrastructure and walls. From now on, you will be able to move the main building and adjust its position without having to place it on the other side of the grid first. – Fixed an issue causing that building constructions at the ends of the grid could not have been executed despite showing the model’s preview as a confirmation that the building can be placed there.
Horses
We are continuing the fixes and improvements related to horses mechanics. We are thankful for your feedback and suggestions regarding that system. Be sure to check our official Discord server and reach us on the #horses-feedback channel or send your opinion via ingame tool!
– Fixed an issue causing snapping mounts while sprinting in cases where ping to the server was higher than normal. – Introduced a system of losing speed after hitting an obstacle. Till now, going at full speed at the wall and stopping your mount at it was not removing the speed bonus to mounted player attacks and could be exploited that way. – Increased damage per second that horse is getting while drowning. Since the time of drowning on the horse is not related to armour that the player is wearing, it led to undesirable and disputable situations. Horses were used basically as boats and were giving too much field to escape. – Added a health regeneration delay to horses after being hit, to match the system working like that on players. Time of regeneration delay is the same as it is on the players' characters. – Decreased the percentage of the lost speed of mount after being hit – from now on, mounts will be slowed down a little less after getting hit, from the feedback, the last week change was a bit too harsh, we have partially lowered it.
Hey, you! Yes, you. Wanna buy some bulat?
Forefathers' Eve
We want to remind you that by fishing or farming, you can gather a special item – the Primeval Seal. Get some of them, and meet Pellar in your capital – after giving him the appropriate number of seals, he will for a short time summon the Wraith to the capital, which will allow you and your nation members to exchange the Seals for fireplace and furnace skins. For food and drink, it will give you new unique elixirs with powerful buffs, and known and loved Halloween items like masks and lanterns.
Be sure to take part in the event and exchange your Primaeval Seals for great rewards!
Quality of Life:
– Added tiers to alcohol beverages. This change will be very useful for Bastion feature because the addition of Morale in the castle will be related to the tier of the donated item – Adjusted the durability drop on tools during the active gathering system. From now on, durability will be taken in the same way as in the passive gathering: at the moment when we gather resources, rather than with every tool hit. This is making durability loss equal for both systems per resource – Adjusted the range of long axes – the real reach of those weapons was a little longer than their models – From now on, decorations placed in the game world will be removed after 7 days of owners inactivity. This rule does not apply to Guild castles grid. Removed decorations are being transferred to the “My offers” tab in the Auction House – Increased duration of event elixir "Hooch" from 5 to 7 seconds
Fixes:
– Fixed an issue causing a blocking controller while getting into the water with a drawn bow. From now on the arrow will be automatically released in such case – Multiple fixes of issues in the revive system preventing players to be able to be revived instantly after falling the second time. While being revived by multiple players, extra attempts will be interrupted after one of them will end with a success
If you are looking for an arcade style shooter with loads of action, then this is the game to play!
In Operation Serpens you will join an elite squad that formed to dismantle the evil Snakes Organization. Each level will present a new challenge in a slightly different style. Show off your skills, eliminate enemies, avoid bullets and defeat them all!
Features
Fast paced action game with great arcade feel.
Challenging without being impossible.
Lots of guns, grenades, flashbangs and hidden items.
Headshots, recoil, climbing and riot shields.
Single player campaign story.
Zombies survival horde mode with leaderboard.
Epic wave shooter with tons of funny moments.
Immersive VR Experience that is friendly towards new VR users.
We're so pleased to tell you that our upcoming game Haven will be available on December 3. We are also happy to share with you a brand new story trailer "Can love conquer all?" Watch it below:
In Haven play as a couple in love, Yu and Kay, who have left everything they’ve known to escape to an eerie and unstable planet in hopes to stay together. Play both characters at the same time while exploring an authentic and relatable relationship. Synchronize the combat of both characters while battling to protect their lives and the relationship. Glide together through a mysterious landscape, craft, cook, and gather resources to make a cozy home, repair your ship, fight in real-time, and make the ultimate choice about if it’s worth sacrificing everything for love.
Haven is a departure from Furi. While they share a similar theme of fighting for freedom, the context and game feel is entirely different. Haven allows players a look into the everyday life of Yu and Kay while inviting players to follow their adventures, relax, laugh, and connect to the characters. While Haven is not without fighting, thrills, and unexpected surprises, it does take you on a journey often not explored in games: one of a true adult relationship.
We hope that you will ponder nuanced questions about the meaning of love and freedom and if love is worth sacrificing everything for, a theme that will not be unknown to you if you finished Furi.