Georifters - solomon


Meet Dr. Schnoz, MD. That means Master Deodorizer. Dr. Schnoz is obsessed with making things smell clean. After receiving his PhD in Odorology at the School Of Advanced Scratch & Sniff, Dr Schnoz embarked on a life long career of cataloging every smell possible. And I mean every smell. Want to know what untreated caterpillar dandruff smells like? Or the tropical plant from which scientists harvest new shoe smell? Or the top 5 odors most likely to embarrass you at a dinner party? Well Dr. Schnoz has the answer. And its all on his blog "How Everything Smells by Dr. Schnoz".

However, Dr. Schnoz has a particular revulsion to offensive odors and will stop at nothing to eliminate any smell that "doesn't belong" or to restore the smell balance so that all smells are "in harmony". For example, one time, Dr. Schnoz gave his date an old onion and said that it went well with her breath. That's just how devoted to smell harmony Dr. Schnoz is.

As a senior Deodorizer of Scentland, Dr. Schnoz has very little personal time. Most of the day he is out and about eliminating offensive odors around Scentland with his dedicated odor fighting tool "The Schnozinator". It is a supercharged custom arm mounted vacuum that can suck up any unwanted odors. But The Schnozinator's suction power can be reversed and used to blow out high velocity aromatic currents of whirling gases and air that pushes everything out of its destructive path including blocks, pickups, and unwanted guests. It's basically a mini-tornado that smells like honey-soaked lavender. And if you're not careful then it'll be the last thing you ever smell.
Sanatorium Ā«Anthropocene RetreatĀ» - grifgont
An update for the Sanatorium Anthropocene Retreat has been released!
Now the game has a full russian localisation of the main story!
And the second is the new music for the shooting levels.
The tracks were created by the Moscow musician Mr. Alien Raptor!
Playlist:
  1. Nerves parabola ( 2:50)
  2. Lesbo girls is fun ( 3: 6)
  3. Kill a star (i am sorry) ( 3:48)
  4. Pop will eat metall ( 3:46)
  5. Rap song ( 1:35)
  6. Sexy food ( 2:25)
  7. All love is real ( 0:45)
  8. 2000004 ( 3:27)
  9. Grapefruit dead ( 5:20)
  10. Territory of family ( 3:37)
  11. Hysteric exit ( 3:25)
  12. Funny sandy( 2:53)

Enjoy it!



Oct 29, 2020
KartKraftā„¢ - KartKraft


Triple Screen
We've now added support for triple screen rendering which can be enabled via the camera menu. As this is the first release, we'd love to hear your feedback and suggestions to further improve your experience.
New input system
The input system has been completely re-designed and built from the ground up to make setting up wheels and controllers a seamless experience via a calibration wizard. This has the added benefit of simplifying the UI since we've been able to remove invert/min/max settings for each analogue input (Throttle/Brake/Clutch/Steering).
Please note that these changes mean all players are required to set your controls up again
Test Drive
We've added a new test drive menu in preparation for the release of our upcoming track modding tool. This is the result of a large refactor to the map loading system which can now discover and load tracks dynamically at runtime.
HUD
Individual HUD elements can now be positioned on the screen using the mouse to better accommodate players' preferences. They can also be toggled on/off by right clicking on the screen and selecting the appropriate widget type.
Note that this feature is not available in VR at this time.
Driver numbers are now are now rendered on the placings widget similar to MotoGP
FreeTrack
KartKraft now has support for FreeTrack, the open source equivalent to TrackIR which provides six degrees of freedom (6DOF) head tracking via a webcam. This can be configured in the 'Camera' settings menu.
Audio
We've now added a slider to control the volume of your opponents which some users have reported as being too loud. This is available under the 'Sound' settings menu.
FFB Defaults
The default force feedback strength setting has been increased to be consistent with forces felt in real life. This is particularly important for non direct drive wheel users that spin when applying the throttle out of corners, due to a lack of corrective forces being felt through the wheel when experiencing power-on oversteer. We strongly recommend that players increase this setting to a value as high as they can handle.
Timing and exploit fixes
The method of live delta calculation for the session fastest lap and personal fastest lap has been improved, resulting in much greater accuracy through all sectors. Previously this could fluctuate with a margin of error around 1 tenth of a second.
We've tracked down a bug that some players were unknowingly exploiting to gain time during leaderboard attempts. This was caused by floating point (im)precision that could result in laptimes up to a second faster than real-time when a session was run for an extended duration. i.e 48+ hours
Crash fixes
After implementing automatic crash reporting in the previous build, we have been able to identify and fix a crash that was responsible for 76% of crashes reported by players. This should result in much higher stability for all players.
Dynamic sky
With the introduction of the new sky system in the last update, several groups of players experienced hitches when loading sky resources. We've now implemented dynamic resource loading for the sky resulting in lower memory utilisation and faster map load times.

Changelog
Added new Input System. Wheels are now easier to bind and presets have been removed.
Added the ability to move and hide HUD elements on screen.
Added Freetrack head tracking option. Available in Settings > Camera.
Added a setting for controlling opponent kart audio volumes.
Added driver numbers to HUD.
Added work-in-progress results screens.
Added audio notification when new online session is available to join.
Added: Wheel profiles now support digital inputs to analog actions, so it's now possible to bind camera look, clutch, brake, throttle to buttons/paddles
Added: Sunny/cloudy weather option is now hooked up to time of day
Added: HUD vehicle radar and live placings can now be hidden and moved via mouse
Increased accuracy of all live delta values displayed on HUD.
Increased default FFB gain setting.
Added player name tags in online mode.
Fixed Online practice session lets drivers finish their final lap before ending.
Fixed bug where AI would sometimes fail to load.
Fixed lap and sector timing inaccuracy when running for long periods of time.
Fixed corrupt packages due to shutting down game while write is in progress.
Fixed hitches in dynamic sky loading.
Fixed unwanted motion output when replaying.
Fixed trackside cameras not properly handling karts retiring and entering pits.
Fixed ghost trails following tyres on road surface.
Fixed chase camera look movement.
Changed: Binding process is slightly clearer. Binding menu now displays 'press to bind...' when input is being detected
Changed: HUD sector times now display individual sectors rather than cumulative time
Fixed certain wheel and pedal setups failing to be detected. Increased number of direct input devices from 8 to 64
Fixed crash when changing opponent volume slider while racing
Fixed crash caused by using Oculus Touch controllers in main menu
Fixed bad VR camera post race results sequence
Fixed bug where ghost vehicle would continue driving after being defeated in timetrial
Fixed occasional motion blur glitches in some cameras
Fixed bug which caused only a maximum of ten AI opponents to be available. Up to 15 opponents should now be possible. (this is not quite fixed...)
Fixed bad motion blur on rotating parts
Oct 29, 2020
Lucid Steam - luciddreamtm
- Fixed an issue where if the equipment slot was left empty and the action was taken in battle, it would cause serious problems for subsequent play.
- Fixed an issue where tile creation did not proceed properly after the 4th floor.
- We have reset the settings that were previously made to fix bugs.

In addition to this, we will try to deal with any reported or discovered bugs as quickly as possible.
Oct 29, 2020
SKYHILL: Black Mist - Mandragora
Hi everybody!
Weā€™ve recently shared our update plan with you. Today we would like to present the first update from this list. SKYHILL: Black Mist is quite a big game and the players might get lost in it. The gameā€™s world is constantly expanding, and over time, you might have gotten lost in the Skyhill condominium. In order to solve this problem, our designers have thought of a nifty navigation system. This update is dedicated to this new feature. In addition, weā€™ve paid great attention to the details thatā€™ll make it easier for you to interact with the game world. We sincerely hope that you will test this update and tell us about your impressions!

Below weā€™ll tell you in detail what weā€™ve included in the update.

The navigation system that shows the nearest transitions between the locations, objects that can be unlocked with special items, and story signals.



In addition, we've almost completely redesigned the gameā€™s main menu and tested all the system settings:




Weā€™ve redesigned the interfaces for interacting with loot containers:




Weā€™ve also significantly changed the level design in the first phase of the game (if you havenā€™t gone far, it is advisable to start the game over to see the changes.)

In addition:

  • Weā€™ve made many fixes and improvements to the inventory and craft systems
  • Weā€™ve added the ability to skip cutscenes
  • Many fixes for the save game system
  • Improved interfaces for interacting with objects
  • Reworked and fixed the player status system
  • Fixed many bugs in level design
  • Completely rebuilt the pause menu and tested all settings
  • Fixed serious graphics performance issues, especially on scenes with city views
  • Fixed the trajectory of throwing bottles and Molotov cocktails
  • Fixed broken screen resolution setting
  • Fixed brightness settings
  • Fixed names of locations during transitions
  • Improved the subtitle system
  • Now when you pick up the story notes, they immediately open for reading
  • Fixed problems with item descriptions, and weā€™ve also added item descriptions right in containers
  • Fixed windowed mode settings
  • Fixed saving of playerā€™s containers
  • Now all items, statuses, recipes are correctly marked as new. Also, notifications are shown on the corresponding tabs about whether there are new items
  • Improved GUI element redrawing optimization, which improves overall performance
  • On the global map, only part of the locations for finding story signals is now shown initially
  • Interactable objects are now marked with slightly visible particles for your convenience
  • Now you can craft a recipe if one of the ingredients will empty a slot of the filled inventory
  • Added some new tutorials

We may have forgotten to add something to this list. In any case, we are continuing to work on the game. Please share your feedback with us on the forums. Itā€™s very important for us. At this point, we have moved on to the next item in terms of updates.

Have a killer Halloween!

Eugene @ Mandragora
FlowScape - pixelforestgames
Let the power of Halloween take over and do its magic. Hope you have a pleasantly frightful night and succeed in trick or treating.

Happy Halloween!

Come join our Trick or Treat design challenge on Discord.
The winning entry wins $100.

https://discordapp.com/invite/HwRN2k8

Car Trader Simulator - LMG_Radek
Hello Car Traders!

As the EA game release is getting closer we have some information for you regarding what you may expect in the next days.



Save Files and new features:
First of all - if you were playing our demo or prologue and were developing your own company in those versions of our game - unfortunately the save files from those versions will not be compatible with the EA version of the game.

That means that you will have to start from the beginning in the new version of Car Trader Simulator, however we would like to let you know why will that need to happen. Short answer here is that using older save files might lead to unexpected errors in the game, game bugging out or freezing completely - all of them preventing you from truly having fun in the game.

That is because in Early Access version of the game you will find many new functions, options and possibilities (and a campaign!) that simply weren't there in prologue and demo version of the game. As such we are sure that you will have fun creating your new car empire with those extra functions that were unavailable in the game before.


Can you spot any new additions on the screenshot above?

Price:
Additionally we would like to let you know about the price of the game that you might expect upon the launch, on 04.11.20 for the whole duration of the Early Access period. You will be able to become a true Car Trader for $9.99 during that time and we are hoping to see you in-game very soon!



Hey! Remember that our community challenge is on-going! Just to remind you here are the goals you need to reach in order to receive rewards! Good luck!





Best regards,
Car Trader Simulator team



https://store.steampowered.com/app/689980/Car_Trader_Simulator/
Xuan-Yuan Sword VII - palas_wang
1. Why can't I change to the highest resolution with a 2K/4K screen?

Go to Options, Graphics Tab, switch Display Mode to Windowed and you can change the resolution. The resolution of the game is related to your screen resolution setting.


This issue is related to UE4 regulation; we are contacting Epic to solve this issue.

For now, you can solve this issue by readjusting the DPI setting of your OS.
Here we take Win10 for an example to demonstrate how to change the DPI setting.
Settings > System > Display > Scale and layout change to 100% (recommended)


If you donā€™t want to change the DPI of your OS, you can only change the DPI setting of the game. Please follow the steps below.
Right-click on the SWD7.EXE file, and check two options in the following pictures.





2. How to activate 30th Anniversary Special Pack
You need to download the appearance DLC separately. Please make sure you already download and install the game. And you can go to the store page to download ā€œXuan-Yuan Sword VIIā€ and download the DLC.



Clicking the download button will activate the game.



Go into the game and get the weapon appearance.





3. Where to find DLC ā€œSoundtrack and Artbookā€ after purchase.
A. Original soundtrack album
After purchasing the soundtrack, you can go to the library page and check ā€œsoundtracksā€. Then you can download the album.





Download and play on this page.

B. Artbook
Along with the soundtrack, the artbook will be downloaded as well.
On the same page, click ā€œBrowse Local Filesā€, then you can find the art collection from the pop-up window.




Out There: Ī© Edition - Extermin8
Wonderful news: we are partaking in the very French festival on Steam called Games Made in France from the 29th of October to the 2nd of November.

A French event doesnā€™t mean it is only for French speakers as we are releasing a whole new demo of Out There: Oceans of Time in English as well for this special occasion. Discover new biomes to explore, new villages to exchange items and recruit new alien crew members, such as our two new special additional units!

This new demo will be long enough to allow you to make yourself at home in Out There: Oceans of Time and experience the lore and universe.

Thank you for your support and have a safe travel in this vast universe!

Follow us on Twitter for the latest news
Out There: Oceans of Time - Extermin8
Wonderful news: we are partaking in the very French festival on Steam called Games Made in France from the 29th of October to the 2nd of November.

A French event doesnā€™t mean it is only for French speakers as we are releasing a whole new demo of Out There: Oceans of Time in English as well for this special occasion. Discover new biomes to explore, new villages to exchange items and recruit new alien crew members, such as our two new special additional units!

This new demo will be long enough to allow you to make yourself at home in Out There: Oceans of Time and experience the lore and universe.

Thank you for your support and have a safe travel in this vast universe!

Follow us on Twitter for the latest news
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