Scrapnaut: Prologue - Bart


Greetings Scrapnauts!

Today we have a little Halloween update for you and some important news.

Scrapnaut Prologue Patch 1.1.1:






- New Turret
- New raw material (Bones)
- Decorations

(Special items and decorations will only be available during the event).

- We added a special experimental branch (You can try to use this version if you have problem displaying player model on your device.)




- Fixed an issue with items after destroying a chest,
- Lower cpu usage,
- Fixed an issue with player mesh (use public experimental branch)



Add the full version to your wish list! The game will be released in January 2021.

https://store.steampowered.com/app/1323900/Scrapnaut/




Kind Regards,
Scrapnaut Team
Oct 28, 2020
Imagine Earth - martin
Friends of planetary colonization, finally a new update is ready and delivers a big chunk of improvements. One of special importance is the integration of the gamepad control, for us the opportunity for a major overhaul of the whole interface. Controller support is important for the XBox version but would you use it on PC? Tell us how you think about it and what else could be tuned. Have fun reading and trying it out, here's the direct link to the feedback forum.


Research System changed


No more research budgets are required to research in campaign. After the system of tokens and budgets was already switched off for other game modes, you can now finally do research in the campaign without having to wait for another budget. All you need are research facilities to drive the process forward. City centers also come with a built in research unit. Of course you can still buy and sell budgets, they are now called licenses and activate researchable options directly.


Ocean Sound


We installed a new sound system to bring atmosphere and plausible sound backgrounds to the planets, so that the environment feels acoustically richer. First there is an ocean sound, which now increases in volume the more oceanic fields are nearby. Next, we will apply this to city and forest sounds, for example.


Gamepad Control Prototype


We have invested an amazing amount of work in the implementation of a game pad control system so that the game can be released on the Xbox console at the end of January. Because of the use of rings and radial menus from the beginning, the whole thing turned out to be very intuitive and if you know the right places, it works surprisingly faster than the mouse control. But as the headline makes clear, this is all prototype. We would like to hear your opinion about how the game pad control feels in this first version.


New menu button font

One advantage of the whole game pad conversion was that we redesigned a lot of buttons and menu structures to be more readable and accessible. For example we found old load game menus that were long forgotten over time.


Tool Tips in Tool Rings


Previous tool tips have often covered the control ring half or almost completely. Therefore, the tools with name, price and description have been moved to the far right.


Soundtrack

Three new synphonically composed music pieces underline the flow of Imagine Earth in the new version. It is remarkable how much the music adds to the overall atmosphere of the game.


Colony Rating Revised


The dustiest menu of this upgrade was the Colony Rating, so it really deserves an all around makeup. New colors and functions. A division is now called "Commodities and Capital" and counts the liquid capital of a company and also the market values of its buildings there and includes them appropriately in the share value.


Joma Mission refurbished

What should not be missing in the game development is that one of the missions of the story-based campaign needs an update as game features and controls have evolved. This is always a great way to give the mission a refreshing touch.


Buildings List Panel


We delivered this area with a small but crucial weakness in the last update. You couldn't click on the upgrade buttons and couldn't jump directly to the buildings. This is now history and the control has been optimized a lot. The tab for dirt and the condition of the buildings has been split into two separate tabs where you can now also directly initiate a repair or a cleaning.


Buildings List Button


This button now makes the total number of pollution, building demolitions, incidents with poor quality of life and loss of productivity visible and allows you to jump there directly.


Game Setup Revised


Creating a new game has now become even more goal-oriented and handsome. Some inconsistencies have been fixed and the menu as a whole has been made more attractive.


Planet Completion


Now the achievable goals are also visualized on planets. This makes it a visible challenge to drive the success of the missions to perfection.


UI & Other Improvements
  • Renamed free play to endless game and sandbox to editor
  • Better descriptions in endless and competition game
  • Crafting and trading panel highlight selection
  • Red popup dialog when deleting savegames and profiles
  • Fixed load screen
  • Revised layout of money, emissions and population panels
  • New menu headers when starting a game
  • Revised layout and background of profile screen
  • Reduced size of forest graphics
  • Reduced runtime memory consumption and number of triggered garbage collections
  • Fixed visual gap in ocean rendering
War Brokers - JoJa15
War Brokers v393
- Fixed players spawning with 700 health in ZBR.
- Fixed Witches/Goblins/Vampires/Skeletons spawning with 700 health in ZBR.
- Fixed the long freezes. If you still experience them make sure you are on v393 in the settings. If you are and you get a long freeze (20 seconds+) dm me.
- Fixed players spawning as monsters.
Wizard101 - Sparck


Willkommen, Wizards, to the new sweet world of Karamelle!

The tasty treats that Nana has been sprinkling on social media over the last several weeks is only icing on the cake, a cake of so many delicious layers. Now on Test Realm, Karamelle is every bit as sweet as you’ve hoped, and more. From exploring the peaks of the Rock Candy Mountains to the streets of Karamelle City, to facing Honey Badgers and Chocolate Moose, Nana is welcoming every Wizard into her world for a tour, starting with Karamelle City.

For months before Nana ever tweeted the first sneak peeks of Karamelle, the team has worked tirelessly, fueled by passion and endless mounds of snacks and candies Nana gave us in order to bring you this new world. What awaits you at the start of Arc 4 may surprise your tastebuds, but there’s a lot more in this update than icing – there's a whole cake of other features! See below for just a sampling of what Nana and the devs have in store for you.

As always, we appreciate your feedback on all the new content during Test Realm. Please report bugs via the in-game interface and in the official community forums. You can also post any Karamelle feature suggestions and any other ideas you may have in the forums.

Thank you, Wizards!

Highlights Include:
  • New world of Karamelle
  • New Level 140 content
  • Pet Lending and Hatchmaking changes
  • Castle Tours improvements
  • New Castle Magic
  • New Henchmen
  • Combat balance changes
  • PvP Matchmaking changes
  • New Beastmoon content
  • New Monstrology categories
  • New Crown Shop Delivery Invoice
Click here to read all about the update and then download the Test Realm Client to check it out.

Thanks Test Realm participants for your feedback!
Monster Train - shinymark
October 28, 2020
1.3.1 (10939)

This is a small bug fix patch that addresses some issues from the Herzal's Workshop update.

  1. BUG FIX - fixed emoji reactions not working in multiplayer.
  2. BUG FIX - Hell Rush - fixed timer UI getting stuck permanently saying "out of time" if you ran out of time during a round.
  3. BUG FIX - the card mastery screen in the Logbook now shows the crossed swords attack icon as intended.
Oct 28, 2020
The Cassir Simulator - Windkick
Meet the first major update! The list of changes is huge, let's briefly run through the main innovations.

Now customers have a voice, hair on their head and a desire to buy something at the checkout! From now on, they can ask You for a fresh newspaper or a pack of cigarettes. Also, during a pandemic, every customer must wear a mask. If the buyer is not wearing a mask, then you are forbidden to serve him - click on the red button, then the police will deal with the violator.
The products have an expiration date and You need to check it to avoid selling expired products. Overdue items must be put in a return container.
And for players who find the game too simple, we've added a hardmod. In the hard mode, you will not initially have a scanner, the function of showing the money deposited by the buyer and the change. The fines will be higher and the salary will be lower.
At home, you can unlock new skills such as:
-Scanner
- Showing change
- Display of deposited money
- Scanner speed
- Chance of a damaged article
-The speed of scale
- Increased salary
- Reduced fines
- Increased amount of experience gained
Beasts of Bermuda - Soals
QoL and General Changes
+Added the reported missing IDs for Shimmer Orycto
+Added new icons for all remaining status conditions
+Localization updates for some remaining, untranslated texts
+QoL: Added a search bar to the player list that can be used to find players by part of their name, steam ID, or CID
+QoL: Aquatics can now see significantly better under the Ocean, and Semi-Aquatics can now improve their Ocean visibility by talenting into Aqua Affinity
+QoL: Tropeognathus can now be possessed by the console command possessentity
+QoL: Added a new config variable, bUseMixedHerdCaps
-When True, calculation of group caps (both soft and hard) use all members of a group, regardless of species
-When False, calculation of group caps (both soft and hard) use only members of the group that match the species of the player
+Save Files now save what map the creature was saved on. All creatures from old saves load up with "No_Saved_Map" instead.
-This is code that preps the public save files for the future capability of swapping save files to different maps without having creatures spawn in improper places
-Between now and our map update patch, players need to log onto each creature they have saved. If they do not, when our map update deploys, they will spawn at a random spawn point on the map rather than spawning at their last logout location
+QoL: The Overfed status condition no longer shows up when you fill up on a carcass, and requires 101% or more food to display
+QoL: Shift clicking a player's name on the player list now copies their name and steam ID to the clipboard
+QoL: Running the console command 'ReqPlayerSteamID' now copies their name and steam ID to the clipboard
+QoL: The usage of a weather command is now displayed in the server's global chat
-This includes SpawnTornado, MoveTornado, KillTornado, SetWeather, PauseWeather, ForceStorm
+QoL: The Observer Camera can now use scent
+QoL: Adjusted burrow lighting such that the Shimmer Ory skin now looks a bit glowier
+QoL: While hovering over status condition icons, the informative tooltip now shows the icon in a larger image



Balance Changes
+Balance: For Tropeo, Egg Thief is now on the Power-Mobility Bridge. Scavenger is now in S3. Strong Bond is now in S5.
+Balance: Replaced Tropeo's Egg Thief talent with Scavenger
+Balance: Tropeo's flight is now 3x more adversely affected by injury damage

Bug Fixes
+Fixed: Servers should no longer, on occasion, mass disconnect the majority of players playing on the server
+Fixed: Pachy can no longer spam its charge starting sound
+Fixed: Skin filters no longer apply to the creature you're editing if done so on the dino selection screen
+Fixed: The wing flapping while sprinting animation now replicates properly to other players
+Fixed: Tropeo's Wing Beat attack now properly interacts with friendship-related damage mitigation
+Fixed: Velo can now use scent while climbing
+Fixed: Tropeo can no longer double (or triple) attack in rapid succession by mixing regular attacks with wing beat
+Fixed: Ory's sand attack visual effects now properly apply to the recipient
+Fixed: M_PostProcessing_Feathers now properly enables and disables when velos are around
Neos VR - Frooxius
Just a small maintenance build. Improvements to the new voice message system, improving security of the "Silence" action and few other tweaks.

Tweaks:
- Voice message recording will now trim any beginning silence
- Voice message recording will now wait a small amount of time after released, to prevent last segment of the message getting cut off
- Voice message won't be sent if the audio clip is empty (e.g. just silence)
- GlobalRotationToLocal and LocalRotationToGlobal rotation inputs now default to identity quaternion, rather than invalid one (reported by @H3BO3)
- WorldOrb labels will now always point at the local user, rather than nearest (based on report by @H3BO3)
- Dynamic Variables are now immediatelly linked to the space upon creation, preventing issues where multiple instances are created (reported by @Robyn (QueenHidi) and @Zyzyl)

- Merged Japanese, Chinese and Esperanto locale updates by @Melnus
- Merged Russian locale updates by @Shadow Panther

Security:
- Silence now persists for user across rejoins to the same session (but not session restarts) (based on report by @Turk)
- Improved Silence security, to avoid users unsilencing themselves, even if they have permission to silence/unsilence other users (based on report by @Rukio)

Bugfixes:
- Fixed voice messages sometimes not playing (reported by @Veer | Chief Moderation Officer)
- Added extra error checking to audio clip playback to provide more diagnostic information during errors and to break out of potential infinite loops (based on report by @Rukio)
-- This doesn't fix the underling problem, but should prevent Neos from freezing and only cause audio glitches instead

Ionia - ROTU Entertainment
It starts today!
RHYTHM OF THE UNIVERSE: IONIA NOMINATED FOR 3 AWARDS AT RAINDANCE IMMERSIVE!

  • Outstanding Achievement in Art
  • Outstanding Achievement in Audio
  • and Best Debut Experience

Running from Oct 28-Nov 15
Will we see you there?

Stone Rage - Neanderthal

Hello, Stone Ragers!

With Halloween right around the corner, we’re happy to announce another big content patch! We’ve been toiling away this month on bug fixes and new features that we can’t wait to get your feedback on.

While October has been heavily focused on Halloween content, finetuning our crafting system, and our new repair system, November will be all about animals! This will include implementing the core work necessary for playing as animals. We'll also be adding more diversity to spawned animals who will roam and live in the world of Stone Rage.

We have a lot planned to keep players engaged as we add even more features. The performance of Stone Rage has been great with reliable framerates and stable servers, now it's time to add content and make the game more unique in its own way. Head over to our roadmap and milestones to check out what we have planned for you in the coming months.

As always, we love to hear your suggestions and thoughts. Scroll down to the bottom to learn how to engage with us more! If you like what you see, help us get the word out. Everything helps!

To celebrate the new and upcoming changes, we will be hosting a key giveaway from now until mid-November! 50 keys will be handed out to members on our Discord. Come on over, enter to win, and stick around to find out how to join our QA-testers. Our dedicated QA-testers get the first crack at features in early-builds of the game.

To take part in the giveaway, follow these steps:
  • Join our Discord Server!
  • Go into the Key Giveaway channel
  • Post #StoneRage Giveaway and tell us how you plan to use your key!
  • We will be sending out game keys to 50 lucky winners


Feature Highlight:

Halloween Content






Join us for our first Halloween event! Don a spooky mask, indulge in some pumpkin decor and trick or treat your neighbors! Demand their materials for your repairs and upkeep, rob 'em blind if they say no! We won't tell anyone.

These Halloween items are permanent, enjoy them year-round!

  • Added Scarecrow Mask
  • Added 3x Pumpkin Masks
  • Added Pumpkin Plantation
  • Added Pumpkin gatherables
  • Added 2x Pumpkin Lightpoles
  • Added Entelodont Outfit (Mask, Torso, Pants, Gloves)


Neanderthal Species


We are especially excited to announce the release of playable Neanderthals! For now, only the male is available and they are only different from humans visually. We will be adding strengths and weaknesses to the difference species over time. Hop in and try him out! He may look like a tank, but is very friendly. At least when he's not swinging a club.

  • Added Neanderthal Male Character

Teaming via Armbands


New armbands show off your team mate status. Maybe your friends won't shoot you, now! Maybe.

  • Added 4x colored armbands

Repair Desk & Repair Construction System


The modification tool now has a repair function. Thwart your enemies and hold of a siege by repairing your structures! The repair desk can now also repair tools.

  • Added repair system to construction
  • Added repair desk allowing to repair tools and weapons


Crafting Additions


The crafting system has received some polish for use and clarity.

  • Added history craft (top left corner)
  • Added stack crafting possibility
  • Added variant craft to allow craft same item with different recipes

New Items


New options in crafting now allow you to further breakdown basic materials. These items will be used more intuitively in existing recipes and repair costs.

  • Added small materials (chopped wood, small sticks, obsidian flakes)
  • Added large bandage
  • Added pumpkins
  • Added Wilson placeable
  • Added new palisade log placeable
  • Added cloth package for dropped clothing-items
  • Added small crate for dropped placeable-items
  • Added finebow
  • Added new axe heads to craft
  • Added chamber tomb as placeable
  • Added wood target as placeable

Local Chat

We have finally added a chat which allows you to communicate with nearby players only. You can now cycle through Local, Global, and All chat. With the chat window active, use tab to switch. VOIP is currently undergoing thorough inhouse testing before being implemented.

Daze Effect

As ongoing experiment all projectiles (arrows, spears) now apply 3 seconds of Daze effect to any character was hit by the projectile..

Daze effect reducing movement speed by 35% while active.
Daze effects do not stack and only one daze effect can be active at same time!



Full Patch Log:
Additions
  • added swim up with space code
  • added components crafting category
  • added discord to mainmenu
  • added animal fat as fuel for -> brazier, torchpole and campfire- added error logs which will stop the server if construction load or spawn failed (to identifiy vanishing constructions problem)
  • added large bandage item
  • added select race icons for spawning
  • added cloth package to all dropped clothing items
  • implemented local and global chat
  • local chat sent only for players in range (25meter approx)
  • added new respawn point in savannah
  • added new axe heads
  • added seeds to pumpkin farming
  • added chamber tomb to placeable item
  • added new palisade part as placeable
  • added wilson as craftable and placeable item
  • added woodtarget as craftable and placeable item
  • networking changes in crafting
  • fast crafting now works properly

Changes/Fixes
  • fixed fps view rendering issue
  • fixed possible dupe issue
  • fixed water reservoir visual issue (now water level is visible)
  • fixed vanishing door issue when door placed with huts
  • fixed decay station now doesnt start decaying immediatly and using "2 day" rule as well
  • fixed torch durability
  • drinking from reservoir now doesnt overfill the character
  • human female is disabled and not selectable anymore
  • possible tree palm collision fix
  • modified crafting ui for better fit on screen
  • deactivate remote actor if character dies
  • updated credits list with donators
  • fixed invisible rock on map
  • fire arrow use now obsidian flakes instead of obsidian
  • reduction and performance improvement on textures
  • crafting system now able to handle multiple recipes
  • chimney now also uses fuel chopped wood and animal fat
  • fixed Material assignments on crafting bench 01
  • recipe is only auto selected when the player has enough resources
  • autoselect now correctly selects the first available recipe
  • crafting queues are now stackable
  • refactor weapon / inventory code
  • repair desk now interactable only by owner if repair task started
  • amount indicator on the crafting timer icon
  • changed font on craft tooltip to fix missing font-elements
  • fixed several pickup issue
  • reduced roughness on some clothing items
  • repair system now allows partial repair
  • updated hut and hut doors phys material
  • updated crafting db with several changes to small materials
  • added multiple craft options to introduce more variants of similar crafts
  • refactored crafting queue, now fully server side and handled via replication
  • mammoth and sabertooth health increased
  • buffed cordage craft output (doubled)
  • cordage more like a small material now (adapt to new repair system)
  • increased stack sizes for small materials to 100 (hammerstones, obs. flakes, small sticks, chopped wood)
  • increased run speed of deer (620 to 630)
  • increased process timer for sulphur, liquid mud and rawhide
  • condition loss updates for pickaxes and axes
  • fixed UMG widgets with unique texts (now general texts)
  • fixed condition loss on crude axe (was too fast broken)
  • updated stack sizes for some missing small materials (teeth, seeds, etc.)
  • updated panderosa trees outcome to crude axe (reduced a bit)
  • in case of no upkeep and no repair cost, the construction is now unrepairable
  • refactored character death now event is broadcasted instead of direct calls and controller is now able to possess new character and death event still works from the old character
  • ui now destroy human hud if new character is possessed and it is not human
  • insulation equipment update
  • rotated boxes to face front upon placing
  • fixed lods, collisions on several SM's
  • character now switching to meditate state when playing as animal
  • fixed apply damage issues for animals
  • improved FPS camera angle for human and neander
  • fixed rotation placement for: shelf, repairdesk, claimsign, dryingrack, oven
  • added new drop-small-bag with diff color for interactables
  • fixed player save bug
  • fixed interaction ui stuck issue
  • fixed body temperature calculation issues
  • fixed post process effect was not removed properly when character die
  • all projectiles now apply 3 second of daze effect and reducing movement speed by 35% for 3 seconds
  • added new small crate for drop world-item
  • updated stamina loss when running for n/h male
  • reduced sfx volume for bandaging




Roadmap and Suggestions
Many of you have contributed heavily over on our Discord and a ton of your suggestions have made it on to our Trello. We hope that you will continue to provide us with your thoughts as we move forward. If you’re not on our Discord, we encourage you to join!


Social Media Links:
Discord: https://discord.gg/4HBXU7k
SR Website: https://stoneragegame.com/
Twitter: https://twitter.com/mountainwheel
Instagram: https://www.instagram.com/stone.rage/
Facebook: https://www.facebook.com/StoneRage/
YouTube: https://www.youtube.com/user/MountainwheelGames
Twitch: https://www.twitch.tv/stone_rage/

All the best,
Thank you for all your support and love!
Marco Muellner, Project Lead Stone Rage

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