On Halloween, the veil between the worlds thins, stretches, and transforms, causing many strange occurrences and apparitions. The barriers that protect us against the darkness are weakened, and on All Hallows’ Eve - and the days surrounding it - the influence of the Sculptor is particularly strong. Hunters have reported strange hallucinations and visions, deadly apparitions, and a sudden abundance of pumpkins…
But we Hunters are no strangers to the otherworldly. And so we claim this dark time as our own, and celebrate with mischief and pranks. But it is a game of the Devil’s roulette - yes, sweetened by rewards from the AHA, as is tradition, of course - but the fun masks the truth but temporarily. The life of a Hunter is brutal and short, and we must take our pleasure where we can find it. Halloween is a dangerous time - cold, dark, and unforgiving - but a rewarding one.
Greetings, Hunters! Hunt’s very first Halloween Event starts today. From now until November 4, you’ll have the chance to unlock exclusive equipment, and a few other naughty treats. To get the gear, you’ll need to collect special Event Points, which you can do by heading down the bayou and:
Destroying pumpkins scattered through the world - 3 points
Destroying pumpkins mounted on scarecrows - 6 points
Investigating a Halloween-themed Clue or Rift - 10 points
Destroying the Butcher's pumpkin head - 20 points
There’s a trick to boosting the points you earn with the Halloween-exclusive consumable – the Wormseed Shot. You’ll receive three of these to get you started – just for logging in during the event. You can equip up to four of them onto your Hunter in Bounty Hunt, and using one will increase the amount of Event Points earned in that match by 25%. And if you need more, you can buy them in the store using Blood Bonds. Using more than one will multiply the effect, and the effect will also apply to any Hunters on your team – so get your friends together and really rake in the points! In Quick Play, you cannot equip any Wormseed shots before a mission, but will find them as you go in the world.
It takes 1000 Event Points to unlock all the Halloween goodies. Up to 500 points you earn over that will be considered a Bonus and converted into Blood Bonds at the end of the event. Your additional Wormseed Shots will also be converted in Blood Bonds.
Each day, there’s a cap on the amount of Event Points which you can earn. On the first day, you will cap out at 200 points. Once you hit the cap for that day, you can still play the event, but you won't rack up any more Event Points. On the second day, your point total caps out at 600. (If you capped out on day one with 200 points, then this means on day two, you can earn an additional 400 points.) On the third day of the event your points cap out at 1000. Every day after that (and until the end of the event), your Event Points will cap out at 1500. So lock yourself in for a full weekend of mischief and mayhem!
Just for launching Hunt at least once during the event, you’ll not only a one-time reward of three Wormseed Shots, you’ll also get the new Legendary Heavy Knife (more on that later).
Unlockable items are a mix of regular gameplay content and legendary cosmetics and can be unlocked in the following order:
3x Wormseed shots and Exclusive Legendary weapon: Heavy Knife Skeleton Key - 0 EP (unlocked by default on first launch after event start)
In the United States in 1895 – the year of our Hunt – Halloween was a mischievous affair, and those who enjoy the holiday today would recognize the ghoulish, antic-filled spirit of those celebrations. There were jack-o’-lanterns and pranks and party games, though the holiday was – unlike today — also associated with matters of love, and many people celebrated the day by playing games to help divine who you were going to marry. Though it had been a tradition in the past, and would come back into vogue sometime in the 1920s, trick or treating was less popular, and people preferred to pull off other pranks like stealing each other’s fence gates (not kidding), dressing up as ghosts to spook the neighbors, and bobbing for apples.
So in this spirit, we hope you’ll have some fun spooking other Hunters and smashing up pumpkins in the Bayou during our event. Check back again tomorrow for more information on all the Halloween-themed gear you’ll be able to earn, and as always, happy hunting!
We're releasing a new update for the game, bringing it to version 8.6.1. This patch brings several changes and fixes along with two tournament multiplayer maps.
BUG FIXES - Cost for deployment was not subtracted for core-imported aircraft after initial deployment stage when on airstrip - Scrambling spec was not working for carrier-borne aircraft
UI - added arrow to campaign map for linked Soviet DLCs
UNITS - A few unit data changes
RISING SUN Scn Guadalcanal: added missing event pic
USMC - Scn Guam: changed trigger for secondary objective
RED STAR - Scn Moscow: added few missing German trigger texts
RED STEEL - Scn Kholm: turn progression now 2/day to avoid overlap with next battle
RED STORM
Campaign - changed "Battle of the Bulge" event - Scn Kerch-Eltigen: changed early victory trigger - Scn Partisans: added correct French text, changed paratrooper survival check - Scn Karelia: fixed issue denying victory over turn 30
MULTIPLAYER MAP UPDATES:
Added: - [1v1] Peninsula Invasion [Tournament Settings] - [1v1] Wake Island Assault [Tournament Settings]
Changes:
Return to Raseiniai 1942 - 1VP per turn for all VP's (reduced value of some flags) - More Per Turn Income for Russians - Added Russian spotter plane with their reinforcements - Increased supply base capture reward for early turn captures - Added deployment at supply bases for all turns for Russians (instead of only during deployment and reinforcement)
Kiev to Zhitomir: - Fixed issue where scores were logged against wrong player for tournaments
This update has been bubbling in the cauldron for quite some time, and we think it's finally tender enough for everyone to sink their teeth into. Thank you so much to everyone who has been helping us test this patch for the past couple of months - we've been able to resolve issues much faster than we would have done just by ourselves!
We had hoped to have full saving for AI colonies ready at this point but that hasn't been possible; that feature is still in the works and will hopefully appear soon. Other than that, we're good to go.
Headline Features
Freeplay Overhaul
AI Colonies are available in freeplay (NOTE: activating these will currently disable freeplay saving)
They have Easy and Normal difficulty and can cheat (if you set them to) to create a greater challenge
Up to 3 AI colonies can be added, and can be enemies or allies The new freeplay setup screen, showing the AI options
New freeplay map: Basin
Designed for 2v2 but can be played in any configuration
Map option adds in destructible barriers to open up new access routes on the map Basin in all its lush green glory
New option: randomised caverns allow for a different underground setup every game!
Freeplay game type selection allows quick and easy setups
Victory conditions, creatures and other options are automatically setup when selecting the game type
All other options can still be found in the tabs
New Extra Levels
Excavators is now available to all in the extra levels section… wait.. did that exclamation mark just move??
Tug Of War will be available at the end of November, an auto-battler against an AI
Other new features
Finishing The Other Foot extra level will unlock the Counterpart Colony for use in freeplay
More ramps have been added to Towhead to make it easier at the early stages
Rework of pheromone trails. Ants will now leave the nest immediately and some will turn around on their way to form the trail
Full Patch Notes
Fixes
Fixed an issue where a loaded harvestman’s leg could cause the game to crash
Can no longer place markers for nest group underground via minimap
Blocked side routes for the huge whip spider on Aggrandise (preventing your ants pathing through its chamber unintended)
Fixed an issue where switching from evasive worker upgrade would leave the camouflage on
Fixed an issue that could cause first wave to have no creatures in Extremis
Fixed an issue where creatures spawned on lab formicarium 2 after returning from a mission could be stuck slightly in the ground. The friendly spiders will now immediately attack; F in comments for spiderbro :(
Fixed a bug where reloading a freeplay game that has no manual save would cause the map to load in its default setup without workers or queen tiles
Fixed an issue where leafcutters were climbing empty plant leaves
Fixed an issue where the whip spider (and other large enemies) could potentially skip the line-of-sight check if switching targets while an enemy is actually visible (stops whip spider attacking ants above it on the ridge)
Minor improvement to target acquisition efficiency for abilities
Fixed an issue where only 20 refuse was removed when cancelling a build or upgrade job rather than the full amount that was created
Check added to prevent save files read-only crash and appropriate error message given to player
Fixed an issue where resource numbers could appear to float upwards when food drops close to and behind the camera
Fixed an issue on 3.2 where army ant scouts would not move (this may fix other issues as well)
When an ally uses a queen ability it now correctly says an ally used the queen ability instead of enemy
Fixed an issue where the wrong music would play when playing more after 2.1
Fixed a crash that would occur on The Other Foot when creatures got close to bridge edges (after the formicariums are connected)
Balance Changes
Reduced point value of army ant media
Leafcutter ant media buffed
Attack damage increased to 4.5 / 6 / 7 (up from 3 / 4.5 / 6)
Health increased to 100 / 115 / 130 (up from 90 / 105 / 120)
Speed increased to 310 / 320 / 330 (up from 300 / 300 / 300)
Piercing increased to 0.2 / 0.3 / 0.4 (up from 0.2 / 0.2 / 0.2)
Wood ant melee buffed
Threat generation increased to 0.2 / 0.25 / 0.3 (up from 0.1 / 0.1 / 0.15)
Damage increased to 0.6 / 1.2 / 1.8 (up from 0.5 / 1 / 1.5)
Distance values altered so they will get slightly closer to enemies before attacking (should allow other melee units the ability to get closer to the fight)
Health regeneration on many melee units buffed
Leafcutter major, army ant major and slave maker ants health regen increased to 0.1 / 0.15 / 0.2 (up from 0.1 / 0.1 / 0.1)
Black ant, wood ant melee and leafcutter media health regeneration increased to 0.1 / 0.2 / 0.3 (up from 0.1 / 0.1 / 0.1)
Rapid fire wood ants will now get in and out of attack mode much more quickly
Reduced mortar arc height
Changes and Improvements
Underground enemy "!" icons are now scaled based on how many points they provide. This should make it easier to gauge threats before attacking
Ramp collision improvements
Marker calculations have been improved (should be more responsive)
Royal Guard are now immune to stun, confuse, pickup and execute
Royal Guard health increased to 200 (up from 120)
Infestation landmark is now defaulted to off
Dropdown boxes in freeplay setup now display tooltips for each individual option when hovered over
Freeplay now has an option to disable colonies entering one another (this turns on by default if playing Domination or Hunter game modes)
Can now select which ubers you wish to spawn in freeplay
Performance
Optimisations for creature movement
Changes to how certain checks are done on the behaviour tree to improve performance
Minor performance improvements on funnel web landmark (still needs more work)
Improved honeydew resource performance
When an egg hatches, the open egg and particle effect will only occur if the player is viewing that tile grid at the time (as will the hatch sound)
Ghouls, Goblins, and everyone in between, spooky season is upon us which means it’s time for the return of Brawlhalloween! We’re delighted to participate in these frightening festivities with 2 all new Skins for Mirage and Thatch and the Graveyard Shift 2020 Podium. Ghost Brawl even returns to the land of the living as Brawl of the Week!
There are so many exclusive items available for both Brawlhalloween and the Epic Crossover with AMC’s The Walking Dead, just follow the enticing trail of candy corn in Mallhalla to hunt down all these treats!
The spooky season of tricks, treats, and frightening feats is here. We’re celebrating the festivities with new Halloween-themed Skins for Mirage and Thatch, a new Graveyard Shift 2020 Podium, and lots more.
See the list below for all the exclusive treats:
Skins:
Corpse Bride Mirage
“Here comes the bride, all dressed to fight!”
Not even death will part Mirage from her true love. She re-enters the Great Halls from beyond the grave armed with her Scythe and Spear: In Sickness and In Health.
Werewolf Thatch
“It's high moon.”
Things are looking pretty hairy for this ‘ol pirate. Beware of the full moon, or you might fall prey to his Haunted Incisor Sword or Wolf’s Howl Blasters.
Dusk Till Dawn
“He vants to take your Elo!”
This elven king becomes a different kind of nobleman for the Brawlhalloween season. Just don’t let him get too close, his teeth and Immortal Pike are as pointy as his ears.
Petra Reanimated
“Consult your doctor.”
SHE LIVES! Avoid the grasp of Petra’s Horror and Fright Gauntlets and the cruel sting of Von Evilstein’s Heart.
Skel-asuri
“She’s got a bone to pick!”
Cat got your… flesh? The fiery spirit that possesses Asuri’s skeleton is just as fierce. Beware, her Bone Claw Katars are as sharp as her Sword, Joint Pain.
Werebat Ragnir
“Like a bat out of Helheim.”
This bat is right-side-up and ready to brawl! He uses his finely attuned senses to best his opponents with his Sonar Slicer Katars and The Monster Slash Axe.
Immortal Caspian
“When you’re a vampire thief, the stakes are always high.”
Caspian’s blue blood seems to be in short supply these days, so yours will have to suffice. Look out for the attack of his Vampiric Embrace Gauntlets and his Bloodletting Katars.
The Monster Gnash
Graveyard smaaaash!”
No, Gnash is the Monster, not the doctor. Though, it’s not an expression of misunderstood humanity when he swings his Headache Hammer or Hand-Saw Spear in your direction.
Punkin Spice Yumiko
“In every town, village, and city. There is no escape. Ever.”
Yumiko is hella sus. Vote her out before she can get you with her ded Bow or LOL RIP Hammer.
Demonkin Diana
“Be careful what you ask for”
This half-blood is all-in on taking you down. Her Wicked Wings Bow and Brimstone Blasters will send you to the not-so-pearly gates below.
Horseman Lucien
“They say his spirit haunts the roadways to this very day.”
This pompous undead Count thinks himself a gourd. Even in his current state he threatens dissidents with his Haunting Blade Katars and his trusty Blasters, Ghost and Goblin.
Bewitching Scarlet
“Nice night for a hex.”
She’ll put a spell on you with her Dark Cauldron Hammer and Witching Broom.
Bonus: Angry Magic Hat poses with Scarlet’s actions!
Podium
Graveyard Shift 2020 - “Darkness falls across the land…”
A new animated podium for frightening fun.
Now featuring sound FX!
KO Effect
Jac-KO-Lantern - “Smashing pumpkins into tiny pieces of debris!”
An exclusive KO Effect for Brawlhalloween.
Colors
Haunting Colors
Give your opponents a scare with these purple, black, and orange colors.
Available for every Legend!
Avatars
Pumpkin Pyre Avatar
An animated Avatar![
“Ghostly fire makes everything better!”
RIP Avatar
“Rest In Pieces.”
Purchasable with your hard-earned Gold!
Brawlhalloween will also feature 250 bonus login Gold during the event!
The World Championship Final is a double-elimination bracket where every competitor has qualified for their spot through either Power Rankings or Last Chance Qualifiers. Each region has a specific number of qualifier spots through Power Rankings and LCQ’s.
LCQ’s for BCX 2020 are happening on Oct 31st & Nov 1st. Tune in live on http://twitch.com/brawlhalla to start earning the exclusive new viewership reward, the Esports Colors!"
Players that have already qualified for BCX are invited to compete in the World Championship Finals and are not permitted to compete in the World Championship LCQs (NA/EU/SA).
Walkers have risen in the Great Halls of Valhalla, and it’s up to Rick, Michonne, and Daryl to stop them in this new Epic Crossover Event! Rick Grimes, Michonne, and Daryl Dixon are new Epic Crossovers. Epic Crossovers feature custom Signature effects, custom lock-in animations, dedicated Roster spots, and two new Weapon Skins.
Rick, Michonne, and Daryl mirror the abilities of Barraza, Koji, and Ember, respectively, and will be staying in Mallhalla after the event ends.
Featuring:
Epic Crossovers
Rick Grimes - "It’s all about survival now.”
Armed with his Hatchet and Revolvers, Rick Grimes is here to show everyone what needs to be done to survive.
Michonne - “Nice never got me anywhere. But smart did.”
Michonne, the expert swordswoman, is ready to fight – and she’ll do whatever it takes to win.
Daryl Dixon - “Today’s your lucky day, fellas.”
Daryl Dixon has brought his motorcycle, his crossbow, and a few other weapons to come out on top!
KO Effect
Walker’s Grasp - “There’s nowhere to run!”
Pummel your opponents into a slew of walker hands and debris with this new KO Effect.
Podium
Days Gone Bye - “We can’t hold them!”
Have your Legend stand on top to fend off the walker horde. This animated Podium features grasping walker hands, a heavy machine gun, and lock-in sound effects!
Also includes:
A new The Walking Dead themed Game Mode and Brawl of the Week – Walker Attack!
Daily login bonus of 250 Gold to celebrate this Epic Crossover event.
Season 2 features 85 tiers of new exclusive rewards unlockable by playing Brawlhalla and completing missions. This season is only available for a limited time, so play now! Including:
A new feature that allows players to select which level of the Progression Skin and Podium to equip.
Daily, Weekly, and General missions throughout the season.
For a limited time, we are continuing to feature the Solidarity Emote for charity. All proceeds from this Emote will be donated to Campaign Zero. To find out more information about this non-profit organization, check out https://www.joincampaignzero.org/.
Ghost Brawl is back! Quickly go invisible when you don’t use any powers in this tense game mode. If you stay invisible too long or use any power (including dodge), then you’ll be visible once more! (Pro Tip: dust clouds from jumps and dashes are still visible even when an opponent is not.)
1v1
3 Stocks
200% Damage
8 Minute Timer
Find Brawlhalloween and AMC’s The Walking Dead items by following the candy corn in Mallhalla!
Mako’s price has been reduced to 5400 Gold!
We're currently rapidly rotating through chests. See the in-game timer to know when the next chest will rotate.
Check out the new Sales items!
The new free-to-play Legend rotation for this week includes: Hattori, Cross, Onyx, Volkov, Nix, Thor, Orion, Bödvar, and Lin Fei
Hattori – A gifted ninja with unparalleled skill with the Sword and Spear has discovered Valhalla. Will she find any worthy challengers there?
Cross – For years he has owned New York City, but can he do the same in Valhalla? This charismatic mobster steps into Valhalla with Blasters and Gauntlets.
Onyx - The powerful Guardian and Protector of Castle Batavia, Onyx has been offered a place in Valhalla and now defends it ruthlessly with her Cannon and Gauntlets.
Volkov - The Vampire King of Batavia has unexpectedly found Valhalla and has brought his Scythe and Axe to battle.
Nix – Led by a thousand year hunt, this reaper, armed with both Blasters and Scythe, has found herself a new bounty in Valhalla.
Thor - Finally entering the ring, Thor, God of Thunder, makes his appearance in the Grand Tournament with his trusty Hammer, Mjölnir, and his powerful Orb.
Orion – A revered warrior and champion, the mysterious armored knight uses Rocket Lance and Spear to battle his foes in the halls of Valhalla!
Bödvar – He is the Protector of the North and dreams of endless battle. Bödvar has broken down the doors to Valhalla himself and is ready to take down his foes with Sword and Hammer!
Lin Fei – A defender of the innocent and teacher of the lost ways. She is a great teacher who has developed her own fighting style, the ‘Way of the Iron Dragon,’ which utilizes her Cannon, Katars and an ancestral dragon-spirit.
Balance Adjustments: Adjusted the rewards from Main Story 1. Lowered the cost for refreshing in Work Insight 2. When a career ends and the player’s achievement points is below 5000,player can still partially receive inheritance 3. Lowered the difficulty in Promotion prospect combat 4. Lowered the difficulty for Blockhead 5. Lowered the pressure received at Birth Section, lowered happiness penalty
Experience Optimizations: 1. Your parents won’t cut ties with you anymore. 2. Added notes at important story divides to help players try different storylines 3. Optimized the mouse position in Mind Demon Map
Bug fixes: 1. Fix skill cards upgrade issue which freeze the game (caused by insufficient basic cards) 2. Fix the issue that player jumps into Daily Task before it is unlocked 3. Fix the display issue of cards’ star ratings 4. Fix “Pummel” combo’s final animation (which could not be played before) 5. Fix Personality’s description exceeding the frame 6. Fix the falsely displayed discard number on card “Attack Competition”
We've got a spooky event in store for you. You'll be completing challenges to go through a nearby haunted house with a character of your choice. Along the way you'll be earning Halloween Points which you can use to unlock rewards. Once you've gone through the house you’re not done. Go in over and over again with any character you wish to find new paths through with different rewards each time. Share your route in the community Discord to try and piece together where all the points of interest are.
So, time for the really juicy stuff... The rewards for this years event are as follows:
Legendary [ 24000 Points Each ]
Unchained Werewolf
Medusa Outfit (Nina)
Mad Scientist Outfit (Hans)
Vampire Hunter Outfit (Chang)
Zombie Bride Outfit (Lisa)
Ghostly Wristband
Voodoo Doll (Melee)
Rare [ 8000 Points Each ]
Mobster Outfit (Rachel)
Murderer Outfit (Alex)
Bloody Glasses Accessory (Alex)
Skull Mask Accessory (Lisa)
Mummified Wristband
Pumpkin Skin Pistol
Cricket Bat (Melee)
Fly Away Victory Pose (Rachel)
Grave Defeat Pose (Alex)
Uncommon [ 2000 Points Each ]
Stone Wristband
Stone Pistol
Bone (Melee)
You're Next Victory Pose (Chang)
Backwards Crab Defeat Pose (Nina)
Common [ 500 Points Each ]
Bloody Hands Spray
Full Moon Spray
Happy Clown Spray
Sad Clown Spray
Pumpkin Spray
RIP Spray
Spider Web Emblem
Blood Droplet Emblem
Crawling Hand Emblem
All of these rewards can be acquired in any of the following ways:
Won directly from the Loot Booth with Halloween Tokens (now available from the Store)
Bought with Halloween Points that you've collected from the Event Interface
Bought with Credits from the Profile
In addition there are 6 Secret Emblems that you can unlock. Try and find out how to unlock them.
There are two bundles in the Store to help get you started in collecting the available cosmetics. These bundles contain the following:
Stash Access - as you earn points some additional points will go into your Stash, unlocking it will allow you to collect these points as you earn them
Halloween Tokens - which have a chance to instantly win event cosmetics
Halloween Chips - can be used to instantly complete challenges you don't fancy doing
Halloween Points - used to unlock event cosmetics of your choice from the Event Interface
Other bits:
During the event Credit packs in the Loot Booth have been replaced with Halloween Point Packs
Rare and Legendary Halloween Point packs will also give 1 and 2 Halloween Chips respectively
If you purchase the smaller of the two event bundles you can upgrade to the bigger one for the price difference
Halloween candy can be found in the map to earn Halloween Points
You can convert your Halloween Points into Credits if you wish during the event
There is a new slideshow tutorial that you can view by select Tutorial from the drop-up menu when hovering the Play button
The Zombie Hand Melee weapon animates once again
The ranked season has been reset today
Halloween 2019 cosmetics have been added to the Loot Booth Vault, which includes:
Circus Outfit (Chang)
Blessed Outfit (Alex)
Hit Squad Outfit (Lisa)
Day Of The Dead Outfit (Nina)
Ominous Victory Pose (Rachel)
Possessed Defeat Pose (Hans)
Candy Wristband
Relic Pistol
Balloon Sword (Melee)
In other news…
Thanks a lot to all of the community members who joined the Gameplay Beta last weekend. We had a lot of fun playing, and the feedback is helping to guide us in the right direction. For those of you still unsure, don’t worry, we’re still taking all of your feedback on board and there’s a lot more refinement to come. We’ll be back with Gameplay Beta 3 in November.
In addition to hopefully releasing the new gameplay changes into live, we have *a lot* of exciting things planned coming over the next few months. We are working on a lighting and optimisation rework for all of our maps: improving the visual experience, gameplay balancing and performance all at once! This winter we’ll be diving into the toybox and bringing back our beloved Christmas event, and as some of you beady-eyed deceivers have already theorised there will be some new friendly and not-so-friendly faces making their debut soon.
Hi Renegades, here's our fourth QoL patch and it's a crunchy one! We've got a brand new Armory with the ability to promote or demote certain Gear, as well as extra bonuses for reaching the centre of the map. This update is mostly made up of things that will make your life better... just in time for the new difficulty level coming in 1.1 that will make your runs more challenging. ːsr_wynnː
To check out our public beta branch - or Playing with Fire, as we like to call it. You can access by right-clicking Star Renegades in your Steam library and going to the Betas tab.
Improvements & Fixes
• New Armory UI! You can now also promote and demote Gear in the armory to increase or decrease its generation chances respectively • New main objective bonus: A terminal in the main objective area can now open up all locked down areas once reached. • New main objective bonus: A tent in the main objective area now allows you to end the day early and camp • All heroes now gain Night Call card (+25 Affection) at level 9 instead of their class specific card. • Fury meter is now visible from the world exploration view • You can now sell Gear from your inventory at any time for 50% of what it costs • You can now hover over effect / trait icons in combat to bring up tooltips (mouse only) • You can now view damage previews on your currently highlighted hero in combat without going into Inspect mode • You can now preview what effect Defend will have on the damage preview by hovering over your hero's Defend action • You can now see the counter attack damage on your hero's Cover Fire, Overwatch, Riposte, and Return Fire actions • Varangian's Avenger perk now increase Reflection Shield's Defense buff to 35% • Paragon / Aegis combo Rampart now applies to the entire squad, does 50% reflection, and costs 30 Fury • Gunslinger's Disruptor perk now hastens actions by 5s instead of modifying Lightshow. • Archon's Bonds of Faith at level 10 no longer removes Bestow Shields or Blessing • Aegis gains Deflect II at level 10 instead of Deflect being upgraded (it was not obvious) • Marksman's Overwatch counter attack now debuffs target's Defence by 25% for 1 round • Marksman's Sniper Mode no longer "uses up" Empath's Inspire buff • Fixed bug with pressing ESC on planet selection screen • Fixed bug with mouse pointer in cantina interfering with who you end up talking to Some changes will only take effect for newly started missions.
Extra things that will help us fix these pesky bugs: - Screenshots - Detailed step by step instructions on how to reproduce the bug - Your save files (PC only) using CTRL-F12 before or at the moment the bug has occurred. Doing so will create a folder on your desktop called "SR_Bug_Report" that contains your save files and output logs which we can then use to debug the issue. Thanks for your support! - The Massive Damage Team ːJ5T1Nː