Client Update - Valve
A new Steam client has been released and will be automatically downloaded.

General
  • Fix videos failing to switch to fullscreen on Windows after a monitor connection/disconnection


macOS
  • Fix Steam overlay causing crash at startup of certain OpenGL games


SteamNetworkingSockets
  • Fixed bug causing SteamNetworkingMessages() to always return NULL

  • Fix bug causing some Windows laptops to fail to connect with certificate errors.

Client Update - Valve
A new Steam client has been released and will be automatically downloaded.

General
  • Fixed the Steam Client window starting minimized when the client is run after first install on a Windows machine


Library
  • Improved the alignment of controls in the play bar on game pages

  • Fixed one instance where achievement unlock percentage was not shown on game pages

  • Added Edit Review button to personal review on game pages

  • Changed the context menu when viewing screenshots to browse to file if the screenshot exists locally


Chat Filtering
  • Steam and games which leverage the Steam Text Filtering API now filter strong profanity and slurs shared by users you don't know, replacing them with hearts and asterisks. You can enable their display in the Community Content Preferences, where you can also customize what words are filtered, and whether to filter messages from Steam Friends. For more background on these features, read our blog post.


Downloads
  • Changed download throttling setting to be a custom value in Kbps


SteamNetworkingSockets
  • Fixed a crash bug if app shutdown exited very soon after starting, while SDR network configuration fetch in progress

  • Fixed bug with certificates expiring on long running processes such as dedicated servers


Steam Overlay
  • Fixed a crash when switching between Direct3D 11 and 12 or vice versa in Serious Sam 4

  • Fixed macOS crash when certain Metal framework API's are used by game


Steamworks SDK
  • Fixed some Javascript key fields not being set correctly by ISteamHTMLSurface


Linux
  • Scout steam runtime v0.20200910.0

  • Various correctness improvements to the runtime information tool (Help > System Information)

  • Fixes to DNS resolution in container runtime mode

  • Many improvements to robustness and shared directories when running in container runtime mode


Windows
  • Avoid a crash or GPU reset hitting some Windows 8/8.1 users with certain GPU drivers when Vulkan shader cache tries to query support

Client Update - Valve
A new Steam client has been released and will be automatically downloaded.

Library
  • Fixed an issue where the game list is sometimes displayed much too wide.

Soundtracks
  • Fixed a display issue with some track names when users were running in Brazilian Portuguese, Latin American Spanish, or Simplified/Traditional Chinese.
Client Update - Valve
A new Steam client has been released and will be automatically downloaded. This update has been re-released with a fix for EA Play on August 30th.

General
  • Added support for EA Play
  • Fixed acquiring free DLC from Steam store using in-game overlay web browser
  • Fixed bug that could cause Steam to crash at shutdown time
  • Fixed runaway memory usage in steamwebhelper process when a corrupt proxy auto-config script is encountered
  • Fixed bug that could cause Steam to hang at shutdown time
  • Fixed game installation failing in certain cases when creating symbolic links
  • Fixed Steam client account button formatting incorrectly when Steam Wallet balance changes
  • Fixed a possible crash in Steam Overlay when taking screenshots in DOOM: Eternal
  • Fixed Download Region being forced to “Argentina” in certain circumstances
  • Fixed license issue with EA Play First Trial after full game has been purchased
  • Fixed Steam client window initially showing as translucent rectangle when opened on a secondary display set to a different DPI value than the primary display
  • Improved updating game content when disk space is low and another Steam library folder on a different disk is available
  • Improved handling of game launches from executables or other launchers. This fixes several issues including the game not receiving the Big Picture version of the overlay even if Big Picture is active

Library
  • Improved sorting for games with non-English titles
  • Added the ability to dismiss a Play Next library suggestion
  • Added Steam Points Shop link on supported games
  • Added ability to grant Community Awards to Activity and Community feed content
  • Stop displaying entries in a game's activity feed for friends that have been unfriended or blocked
  • Games with manuals will now include a link to the manual in the Additional Content section of their game details page

Soundtracks
  • Fixed an error where some tracks with localized Japanese names would show the international name instead of the localized name when running in Japanese
  • Fixed errors with the display format and ordering of tracks with metadata when using the built-in music player
  • Improved support for track, album, and artist metadata extraction from all supported audio formats

Steam Input
  • Fixed an issue where Switch Controllers could lock up in games that send rumble off commands each frame
  • Added an implementation of Jibb Smart’s Flick Stick. To use bind the right joystick to Flick Stick and the Gyro to Mouse.
  • Added Flick Stick template configurations for PS4 and Nintendo Switch controllers
  • Added support for using Flick Stick and Mouse Joystick modes with Steam Input API games

Linux
  • Fixed "Clear Download Cache" action having no effect
  • Fixed a regression with transparent visual selection for SteamOS overlays and on-screen keyboard causing invalid rendering on NVIDIA configurations
  • Fixed “STOP” button in the Library having no effect for non-Steamworks titles
  • Fixed localization placeholder string appearing on the game launch dialog during Vulkan shader processing
  • Fixed a bug where Vulkan shader processing could sometimes get stuck
  • Reduced Vulkan shader processing memory usage with the AMD radv driver
  • Updated fonts to fix vertical alignment
  • Steam runtime 0.20200720.0
  • pressure-vessel: bring host VDPAU and VA-API drivers into the container
  • pressure-vessel: Improve mechanisms for comparing runtime libraries with host
  • pressure-vessel: Choose a correct libgcc_s.so.1 and libxcb.so.1 for newer runtimes

Vulkan Shader Pre-Caching
  • Fixed processing progress indicator display on game launch
  • Now processes local source pipeline database on driver update

SteamVR
  • Added check to automatically set SteamVR as the default OpenXR runtime if it is installed and nothing else is already set as the OpenXR runtime.
  • Added check to automatically enable access to SteamVR from app containers (such as Chrome sandboxed processes and UWP apps.)

Steamworks SDK
  • Removed sending duplicate lobby game data to the Steam backend for newer Steamworks titles
Client Update - Valve
A new Steam client has been released and will be automatically downloaded.

Note: This update has been re-released on July 31st
  • Reduced sensitivity of chat filtering in supported games

  • lowered CPU overhead of some Steam Input API call patterns. This works around a performance issue in Death Stranding


Note: This update has been re-released on July 28th to fix an issue with launching games.

Note: This update has been re-released on July 24th to fix an issue with chat in certain games.

Note: This update has been re-released on July 15th to fix an issue causing web views to crash and reload in certain conditions on 32-bit versions of Windows and new installs of Steam.

General
  • Fix Steam chat windows sometimes not showing when activated if the chat window was created during a full-screen game
  • Removed the "Music Details" menu option. Soundtrack content can still be accessed through the Library.
  • Fixed an issue with repeated "Friend is now playing" notifications when playing a game with a friend that is in Invisible mode or has their game library set to private.

Steam Input
  • Fix inverted Softpress activators firing when inputs are inactive.
  • Add visualization of Softpress activator values in the configurator when adjusting the threshold value
  • Improve the Mouse delta binding feature to allow for larger mouse deltas, this should allow for binding a controller action to a 180 degree turn first/third person camera games
  • Add a Soft Press activator that triggers on a threshold for an analog value, allowing for an arbitrary number of analog threshold bindings. This activator is available under the Soft Pull binding slot for triggers and the Outer Ring binding slot for joysticks or trackpads and overrides the normal threshold settings for those binding slots when bound
  • Added a relative mouse delta binding – this is useful for mouse/kb style games where you want to click on right click context menu option

Remote Play
  • Fixed invisible I-beam cursor on some computers
  • Added tooltips for the controller overlay buttons

Big Picture
  • Fixed broken localization token for uninstalled games
  • Fixed the overlay activating after taking a screenshot

Windows
  • Fixed an issue where if the Origin overlay and Steam overlay were both activated over a game at once the windows cursor could get stuck drawn over the top of a custom in-game cursor

macOS
  • Fix OS detection when running on macOS 11 beta. Steam will currently treat it as macOS 10.15.

Linux
  • Updated 'scout' steam runtime to 0.20200604.0
  • Improve security of the /tmp/dumps directory (used by the client to write crash reports - CVE-2020-13982)
Client Update - Valve
A new Steam client has been released and will be automatically downloaded.

General
  • Fixed multiple issues around CS:GO and Dota 2 when running in China

macOS
  • Fixed creating shortcuts that include non-ASCII characters

Steam Input
  • Fixed regression related to dpad mode and user created deadzones
Client Update - Valve
A new Steam client has been released and will be automatically downloaded.

Remote Play
  • Added an option to share your IP address and attempt to establish a direct connection. The connection will still be relayed if NAT traversal fails or the relayed route is faster.
  • Throttle downloads on the client while streaming, if that option is enabled in the Download settings
  • Prevent downloads on the client while streaming, if "Allow downloads during gameplay" is not enabled in the Download settings
  • Changing Remote Play settings on the client will affect any current streaming sessions
  • Reduced the cursor scale when streaming to mobile devices

Windows
  • Fix reading battery levels on laptops. Low battery level notifications and the battery level indicator in the overlay will now work again.

Linux
  • Updated 'scout' steam runtime to 0.20200505.0
  • Fixes bundled zenity binary
  • Show progress bar while updating pinned libraries
  • Updated 'heavy' steam runtime to 0.20200512.2 with upstream library updates

Linux Shader Pre-Caching
  • Added support for merging NVIDIA per-thread cache files after processing new Vulkan pipelines and after a game exits
  • Adjusted core count of background Vulkan pipeline processing to a quarter of logical cores by default
  • Changed processing tasks to idle priority
  • Updated Vulkan layer API version


SteamNetworkingSockets
  • Improved routing for P2P connections
  • Connections to the local user now go through internal loopback instead of being relayed over the Internet
  • Fix crash bug when attempting P2P connection to self
  • Fix bug causing excessive pings to be sent if connection starts timing out

Steam Input
  • Fixed hang enumerating some rare USB devices on Windows

SteamVR
  • Fixed hang on SteamVR startup on Windows 7
Client Update - Valve
A new Steam client has been released and will be automatically downloaded.

General
  • Fix crash when page search bar is dismissed while a search is in progress

Library
  • Added a new library shelf "Play Next", which recommends unplayed games from your library (similar to the Steam Labs experiment of the same name).

Steam Overlay
  • Fix an OpenGL game crash that could be caused in rare cases after a screen resolution change while the overlay is not up

Steam Cloud
  • Fix to have Steam use the correct local relative path for game data for some games on linux

Steam Workshop
  • Fixed workshop downloads never finishing in some cases

SteamVR
  • Turned off running in Game Theater for configuration, dedicated server, editor, and manual launch options.

Steam Input
  • Fixed compatibility issues with Thrustmaster’s Thustmapper software

Remote Play
  • Fixed broadcasting on macOS for systems with network interfaces that have both IPv4 and IPv6 addresses

macOS
  • Fixed some cases of text not displaying in Steam client dialogs

Linux
  • Fixed registry.vdf sometimes becoming corrupt after a forced system reboot
  • Fixed issues with cloud sync and game downloads when ipv6 is completely disabled in the OS
Client Update - Valve
A new Steam client has been released and will be automatically downloaded.

Library
  • Allow selection and copy of text from news popups

Steam Chat
  • Fixed voice chat audio issues when system is under heavy load

Steam Cloud
  • Fixed possible Steam client crash when playing a game using Stats and Achievements while in Offline Mode

Steam Overlay
  • Improved Steam Overlay and FPS counter performance for games using Vulkan async compute (such as DOOM Eternal).

Windows
  • Fixed download progress not displaying on the taskbar

Steam Input
  • Added a binding listener mode to the controller configuration selections screen. To use, hit listen button then hit the gamepad input, keyboard, or mouse key you would like to bind.
  • Added joystick visualization to the controller calibration screen.
  • Added ability to display screenshots in the mouse cursor position binding screen. Screenshots can be scrolled through with left/right arrow keys.
  • Added support for the Thrustmaster ESwap Pro and Giotek VX4 PS4 Controllers
  • Added support for the PDP Afterglow Wireless Switch Controller (over BT only)
  • Fixed bug with automatic action set switching based on cursor visibility when multiple controllers are connected
  • Fixed the desktop version of the on-screen keyboard stealing focus from windows it is typing into
  • Fixed bug with reading the L2/R2 buttons on the Victrix FS Pro fight stick
  • Fixed a bug where we saved out incorrect mouse cursor position bindings when the game wasn't running or when running the Steam Input configurator outside of the Big Picture Mode overlay.
  • Fixed Steam Link App touch screen radial menus activating selections before thumb is lifted and center menu items not being activated.

Remote Play
  • Improved performance and smoothness of Remote Play Anywhere
  • Added optional touch controls for Windows tablets (enabled in the advanced client settings for Remote Play)

Remote Play Together
  • Show the name of the game being played in the overlay when started from Big Picture

Remote Play Mobile
  • Added the ability for touch control virtual buttons to also activate a left stick, right stick, or trackpad. (Useful for games where you fire, aim, and move at the same time.)

Linux
  • Fixed dbus assertion and possible crash at startup
  • Fixed an issue where the client would not download the correct version of titles that were previously whitelisted to play through Steam Play, such as Into The Breach.
  • Update to steam runtime 0.20200417.0
  • Diagnostic tool: diagnose problems with steam:// URL handler
  • Diagnostic tool: verify Steam client min spec CPU features
  • Container runtime: better support for newer glibc versions and Arch glibc configuration

Big Picture Mode
  • Fixed Partial Controller Support games displaying a keyboard indicator in the library grid view.
  • Fixed family view pin screen not accepting mouse/touch input
  • Fixed several localization issues

macOS
  • Fixed prompting for microphone permissions on Mojave (10.14) and above.

SteamNetworkingSockets
  • Fixed crash bug when closing listen socket if poll groups are used

SteamVR
  • Filtered out Oculus SDK launch options while SteamVR is running using a non-Oculus headset.
Client Update - Valve
A new Steam client has been released and will be automatically downloaded.

Library
  • Allow selection and copy of text from news popups

Steam Chat
  • Fixed voice chat audio issues when system is under heavy load

Steam Cloud
  • Fixed possible Steam client crash when playing a game using Stats and Achievements while in Offline Mode

Steam Overlay
  • Improved Steam Overlay and FPS counter performance for games using Vulkan async compute (such as DOOM Eternal).

Windows
  • Fixed download progress not displaying on the taskbar

Steam Input
  • Added a binding listener mode to the controller configuration selections screen. To use, hit listen button then hit the gamepad input, keyboard, or mouse key you would like to bind.
  • Added joystick visualization to the controller calibration screen.
  • Added ability to display screenshots in the mouse cursor position binding screen. Screenshots can be scrolled through with left/right arrow keys.
  • Added support for the Thrustmaster ESwap Pro and Giotek VX4 PS4 Controllers
  • Added support for the PDP Afterglow Wireless Switch Controller (over BT only)
  • Fixed bug with automatic action set switching based on cursor visibility when multiple controllers are connected
  • Fixed the desktop version of the on-screen keyboard stealing focus from windows it is typing into
  • Fixed bug with reading the L2/R2 buttons on the Victrix FS Pro fight stick
  • Fixed a bug where we saved out incorrect mouse cursor position bindings when the game wasn't running or when running the Steam Input configurator outside of the Big Picture Mode overlay.
  • Fixed Steam Link App touch screen radial menus activating selections before thumb is lifted and center menu items not being activated.

Remote Play
  • Improved performance and smoothness of Remote Play Anywhere
  • Added optional touch controls for Windows tablets (enabled in the advanced client settings for Remote Play)

Remote Play Together
  • Show the name of the game being played in the overlay when started from Big Picture

Remote Play Mobile
  • Added the ability for touch control virtual buttons to also activate a left stick, right stick, or trackpad. (Useful for games where you fire, aim, and move at the same time.)

Linux
  • Fixed dbus assertion and possible crash at startup
  • Fixed an issue where the client would not download the correct version of titles that were previously whitelisted to play through Steam Play, such as Into The Breach.
  • Update to steam runtime 0.20200417.0
  • Diagnostic tool: diagnose problems with steam:// URL handler
  • Diagnostic tool: verify Steam client min spec CPU features
  • Container runtime: better support for newer glibc versions and Arch glibc configuration

Big Picture Mode
  • Fixed Partial Controller Support games displaying a keyboard indicator in the library grid view.
  • Fixed family view pin screen not accepting mouse/touch input
  • Fixed several localization issues

macOS
  • Fixed prompting for microphone permissions on Mojave (10.14) and above.

SteamNetworkingSockets
  • Fixed crash bug when closing listen socket if poll groups are used

SteamVR
  • Filtered out Oculus SDK launch options while SteamVR is running using a non-Oculus headset.
...