Call to Arms - Gates of Hell: Ostfront - Herr Flick

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Hi, everyone, time for another update.
In this one we want to show you some more of the content you will find in our initial release.
Most of you will know that the background of our campaign missions is always a historical battle, and that we use the actual location for our maps.
Since we will have a dynamic campaign generator as well, it’s important to note that our DCG maps are an exception to that. But now, on to the SP mission we want to show today, which plays out in late 1943 when the weather becomes wintery.

The Wotan line in WW2
Following the battle of Kursk, a change of strategy seemed to be necessary for the German army. Abandoning the “blitzkrieg” idea, the germans wanted to switch to a strategy that would lead to a battle of attrition, assuming the Soviets could be stopped by a strong defensive line, and that the losses that the red army would suffer when attacking the line would exhaust their offensive capacity. A construction order was signed on august 12th, 1943, and work began on a line that spanned from the Finnish gulf to the Crimea.
The northern part of the line was called the “Panther- Stellung” and the southern part was called the “Wotan- Stellung”. It ran along the Dnieper river for most of its length.

In retrospect, the fate of this defensive position seems obvious. The lack of building capacity and suited materials led to mediocrity and in the fall of 1943, the red army was already on the Dnieper and threatened to break through the line in several places. In late 1943 and early 1944, several breeches appeared and many german defensive positions found themselves threatened on their flanks. In many places they successfully repelled attack after attack but in other places the sheer weight of the soviet attacks could not be checked.


This is how Newsweek magazine presented the situation at the Wotan line in their december 6, 1943 issue


The mission in Gates of Hell
November/ December 1943. You command a small part of Heeresgruppe Mitte. You overlook a German defensive position just west of Gomel, and you are about to find out how many soviet units have already crossed the Dnieper river.
The weather is awful; the wind blows the snow around, chilling your men to the bone, and visibility is not very good either.
At first, you feel confident that your position can withstand any infantry attack from the east; you are fortunate to have the 20th panzer division on your south flank. But then, the red army attacks in force.
From the northeast, wave after wave of enemy infantry comes forward; the russian 3rd army is not short of anything and it shows!
Even if your position has no real bunkers, you should be able to fend off the waves of infantry. Your fate now depends on your ability to keep your troops supplied and keep your enemy out of your trenches.
Then, a familiar sound is heard from the southeast. Tanks! A first wave of T-34’s appears at speed, coming for your part of the line. You need assistance immediately! After a call to the 20th panzer, some tanks are put under your direct command. But how to stop an enemy that outnumbers you?
Well, that is for you to answer when you play this mission. If you want to get the historical outcome (defensive success) you’ll have to give it everything you’ve got!
We included some screenshots from this mission, what do you think of these?


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Our buildings are destructible, allowing positions like this to be made


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muzzle flashes last under 0,2 sec.


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Listen to the sergeant’s orders and prepare for the attack


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If needed, you can hide your StuG in a smokescreen


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The enemy doesn’t throw snowballs
Doctrines
On to a completely different topic, one that has been a wish we have had ever since we started developing. This was one of our long- time goals, and now it’s complete; the addition of “doctrines”. This feature will be available in multiplayer.
What we call doctrines is a way of allowing each player to make choices based on their personal approach to doing battle.
Doctrines are sets of equipment that come as extras (special units), on top of your regular equipment. Depending on the task you see ahead, or based on your personal tactical preferences, you can choose a set of goodies to help win your battle.
They change depending on the historical period of your game. Examples of these doctrines are “breakthrough”, “order of the red banner”, “lend lease equipment” and the like. Each of these has its own set of units that will fit the role.
In a next update we will specify these doctrines, of which we have more than a dozen in the Ostfront release.


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Screenshot from the Glushkovo mission, see the note below.
Did you know?
  • The Elefant/ Ferdinand tank destroyer used the hulls that had been built for Porsche’s failed Tiger I design.
  • The first KV-85s appeared at the front in september 1943, but production was halted after 148 had been built, just 3 months later.
  • The KV series of tanks was named after Kliment Voroshilov, the defence kommissar and general who had commanded the red army in the winter war (after which he was made deputy premier of cultural matters).
  • The T-34 was still in use in no less than 9 countries in 2018.
  • The BT series of tanks followed a first modification (BT-2) of the american Christie tank, which was refused by the US army.
  • Gates of Hell campaign missions are based on real locations. Check out how our Glushkovo minimap compares to satellite imagery HERE.
That’s it for now, thanks for stopping by & thanks for your continued support!
Due Process - GEC_OZY
Hotfix for some issues:
  • Found and fixed the issue regarding equipment becoming "invisible" and not showing up
  • Also applied a similar fix to players, although it's not certain that will resolve the "invisible players" bug Let us know if you still see this issue after the update.
  • Fixed issue where players who joined matches during certain phases were getting stuck in a bad state, even if they restarted their game and reconnected.
  • The casual auto-queue has been disabled, it wasn't quite working the way it was intended so we've turned it off in order to prevent people from accidentally joining matches they did not intend to join.

More maps!
  • The list of maps has been expanded again, only a couple of maps have been taken out of the pool.
  • Most of the new Killhouse maps have vaults in several different configurations, expect to see more vault maps.
Need for Speed™ Hot Pursuit Remastered - Electronic Arts
Home of over a hundred miles of winding roads (and a police force willing to spare no expense to redline it all the way), NFS(™) Hot Pursuit Remastered’s Seacrest County is the ultimate place to feel the thrill of the chase and the rush of escape. A playground for the most desirable supercars in the world.





First-timer? You’re in for a new visual treat around every turn and corner, with the surroundings boasting a plethora of dramatically diverse vistas. Reigniting the pursuit and challenging your friends like it’s twenty-ten? Welcome back! Seacrest County never looked more beautiful. And don’t just take our word for it.

Click here to check out the comparison screenshots and use the slider to see for yourself.

Inspired by the west coast states and their variety of biomes, Seacrest County consists of mountains, forests, deserts, and coastal roads. A scenic detour from the hustle and bustle of the big cities, if you like. So stop for just a bit, take a moment, and breathe the wild countryside air.

Then, floor it between the giant redwood trees of Big Timber Forest, the scorching sands of the Boulder Desert national park, and bolt headfirst down the slithering roads of the snow-capped Eagle Crest.

During the original game’s creation, Criterion and DICE pushed the graphics to its limits to create an amazing-looking world. Until very late in the project, a lot of the people involved thought some of the implemented tech just wouldn’t be possible. But they pulled it off.

There’s even a weather system, where you’ll see snow falling in the mountains, rain sweeping in on the coast, and where a heat haze blurs your vision in the desert. A fully dynamic time of day contributes to the visual spectacle of a living world. While the original went almost full dark at night, the remaster utilizes a “bright night” for better visibility.

Now, Stellar Entertainment has brought an already beautiful game up to par with modern racing experiences. Depending on your system, you’ll get up to 4K/60 FPS, higher-resolution models, more objects and props, improved models, longer draw distance, higher resolution shadows and reflections, improved videos, upressed UI, boosted textures, more particles, and improved AA/SSAO.

It’s all there.

Welcome back to Seacrest County in Need for Speed Hot Pursuit Remastered this November 6!

PRE ORDER HERE

https://store.steampowered.com/app/1328660/Need_for_Speed_Hot_Pursuit_Remastered/
Horizon's Gate - Rad Codex
I put it off as long as I could, but I finally made the big technical change required for further development - Horizon's Gate now runs on FNA, and from here on, it is ONLY 64-bit! Read on for the details:

v1.3.5
Horizon's Gate has been converted from XNA to FNA! What does this mean exactly?
  • Development on Horizon's Gate and any future games using the same engine can continue!
  • XNA was extremely difficult to set up on new computers - now I can work on it from anywhere.
  • I'm no longer screwed if the one single computer I had XNA on dies!
  • I can finally use modern tools! With XNA I was locked into using Visual Studio 2010.
  • Porting to other platforms is still very unlikely, but is now technically possible.
    • (There's still a ton of work and testing required for any port, so don't get your hopes up)
Additionally, Horizon's Gate is now a 64-bit ONLY app.
  • Why? Because 32-bit apps have a hard memory limit which I was hitting. Now I can add new images, sounds, and songs!
    • v1.3.5 and onward will not run on 32-bit-only computers (supposedly less than 0.5% of Steam users).
    • v1.2.1 will remain available indefinitely for users who can only run 32-bit applications.
      • To use v1.2.1, right-click Horizon's Gate in your Steam Library, select Properties > Betas, then select "v121" from the dropdown list.
BALANCE
  • Ravager's 'Despair' base MP drain increased from 1 -> 4
  • Warrior's 'Battlecry' base accuracy increased by 20%
  • Gatewarder's 'Gate: Shield' ranks now grant +10t duration instead of +1 max range
  • Warden's 'Enduring Negate' passive protection increased to 1 + half your Life skill
BUGFIXES
  • Fixed Revel duration being 5t instead of 50t
  • Fixed resolution settings showing when using Borderless Fullscreen mode
  • Fixed weather effects stopping after the second scene of the intro
  • Fixed Hagger not automatically joining the landing party when hired
  • Fixed crash when opening class window after uninstalling a class mod you had equipped
MODDING
  • (Modding) comments "--" can now be added after code in the same line
  • (Modding) Added special error detection for mods that identifies some missing semicolons for the modder
  • (Modding) Fixed XP drain attacks not working
  • (Modding) Added console command 'listfx' which displays a list of all FX
Champions of Regnum - Paulimon
Calling all Champions!

On Wednesday the 28th of October our much-awaited Halloween Event will commence.🎃
This event has something special to it, we’re going to be doing it in a way that we can make it recurring/happen several times a year.

This format will allow you to enjoy and loot more times than you can imagine!

BUT WAIT! That’s not all… in the spirit of the Halloween hype, we’re also having a 100% BONUS on XP and Loot until Monday!

See you on the battlefield!

Oct 23, 2020
General War Memories - jtggame
During this event, your in-game purchases will become even more enjoyable. The event is limited in time, don't miss your chance to get additional rewards.

Oct 23, 2020
General War Memories - jtggame


Now you have a unique opportunity to get up to 300% benefits.
BUT it is important to remember that the amount of the bonus received expires after 48 hours and the received coins disappear, have time to get and have time to spend them. Good luck!


Best regards, JTGGame Team!
The Falconeer - WIREDGary
Control your Warbird with lethal accuracy this November 10th by hooking up a flightstick and ruling the skies!

Dodge, dip, dive, duck and destroy your opponents as you master the art of handling a fearsome warbird with your very own hands!

Whilst most people associate flightsticks with starfighters or aircraft, you'd be surprised at just how agile a falcon can be with direct control.

Don't believe us? Check out this video we put together with ThrustMaster to show just how awesome it is!



On launch flightstick support will be solely on PC, with Xbox support being looked at further down the line!

Add the the game to your wishlist today to be alerted as soon as it's time to take to the skies!



Oct 23, 2020
General War Memories - jtggame

"Golden Joy" is a unique event that allows you to get resources, you spend gold coins and get rewards in return.


Best regards, JTGGame Team!
Jump Again! - Dymchick1
Hi everyone, Dymchick1 is here

Game Jump Again! has been released! This is a colorful short platformer for PC and VR. Share your opinion and ask me if you find bugs.
Enjoy this game!
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