Halloween Madness is back! The residents of the Church will have a fun party with pumpkins, disguises and representatives of the afterlife.
During the event you can collect special items from defeated enemies — pumpkins. Exchange them for new outfits for your heroes.
You can use them in any situation: in battle, in adventure, in the tower of trials, wherever you want. And the best part is — unlocked costumes will stay with you forever. But hurry up, the time of the event is limited!
The main features of the event:
A new item — Pumpkin, which will drop from enemies throughout the event;
During the event, the Goblin merchant will have new items for sale — outfits for heroes that can be bought for a special currency — Pumpkins;
A "Dressing Room" will appear in the Church, where all the heroes' costumes will be kept;
During the event, you will be able to buy four outfits for the heroes: Warrior, Warlock, Priestess, Rogue.
From today till the 19th of November, the new event – “The tide of the Autumn Moon” will be live, within this period of time we will be releasing 4 completely , unique incents. Within those incidents, a single Boss will join up for the fun
At the same time, players will receiver different type of reinforcements, in order to deal with the incidents!
Event Rewards:
1.During this event, all those who are playing Lunatic, and Nightmare difficulty , Co-op Incidents ,will have their basic coin reward increased by 50%
2.During this event, weekly free units will be increased from 14 to 24
Other:Video event Upload any video that is related to the Incidents, to any video-media platform, and contact the moderator :雀之泪 or Email quezhilei@163.com , to redeem your reward
Reward includes:Swimsuit Flandre, previous seasonal championship reward ,coins and more Note: One guy per reward, and you cant just keep sending the same video for more reward, we watch them
Redemption method :
1.Join the QQ chat group “744465879” via the QR code, private message the video to the chat admin, and get your reward
2.For players outside China, contact雀之泪 on steam, add as friend, send him your video’s link, and get your reward
Balance change
PC Marisa Celestial Apparatus duration 2.5/3/3.5/4→3/3.4/3.8/4.2
Minion
Ringo HP 40→43
Nitori Attack Speed 0.6→0.57
”Nerf” retracements
Onoduka HP 145→155
Remilia HP 113→117 Bat duration 1.65→1.85
Other
Increased Seiran’s range when searching for flags Fixed the bug with Reimu’s seal not locking down flying units Added a some Incidents ,and skins at the back
The recently released gameplay trailer has allowed us to gather a healthy dose of long-awaited feedback. Truth be told, being the lead designer of the game and the director of the trailer as such, I was both overjoyed and anxious about the release. On the one hand, I wished that everybody could finally see it so we could gauge the reaction, but, on the other hand, one can never be 100% sure of their creations until the judgement is passed.
Thankfully, the feedback that we have received has been overwhelmingly positive and it is great to know that the vast majority of viewers enjoyed it and they are happy with the direction that we have chosen for the game. I would like to express my thanks to everybody who shared their opinions, both positive and negative, as that constitutes great help in refining and clarifying the vision for the game.
The sonar room - Real photo / In-game footage
The trailer, however, shows but a small dose of the whole experience and there is still a lot more to come, e.g. the sonar room. The stations located therein will be absolutely essential to hunting submerged U-boats, and trust me - they will submerge once they detect your presence (we are not planning Greyhound-style suicide runs, that’s for sure). Therefore, you will need to dedicate some time and effort to pinpoint their exact position, and it is sonar that will allow you to do so. However, the most crucial complement to sonar was the Tactical Range Recorder (TRR for short), which served to measure the so called ‘range rate’, i.e. the speed at which you are closing in on the target. As you can imagine, the TRR will give you a heads up regarding when to drop your depth charges, so it is a piece of equipment that you may want to know how to use well.
The sonar room - Real photo / In-game footage
The engine room, conversely, is still a little bit vague in the sense that we are not even 100% sure if we can squeeze that part of the game in without making the whole experience too complicated, but this is something that only extensive testing can prove. For now, we are up to our eyes in work regarding the CIC (which has a lot of different stations that need to work perfectly together) and once we are done with it, we will be following it up with the sonar room so that we can actually start hunting :) That being said, let me finish with a quick account of how things are going and where we are with the project, because that’s something that you would probably like to know.
The engine room - Real photo
OK, so the convoy, the escorts, and the first U-boats have already been set up. Basic pilothouse functionalities are in place, so you can steer the ship around. Next, we’ve got observer posts and their binoculars working, along with a 360 degree scale that allows you to make sure which direction you are looking. As regards the observers, they will simply act as your eyes on deck. This will facilitate maneuvering, but will also enable you to use searchlights whenever necessary, and it might so happen that you will need to rely on those searchlights to spot periscopes of those sneaky U-boats that have already managed to slip past your escort screen.
As for the CIC, we’ve got the radar up and running, so there is already a good view of what’s happening on the surface. Now, however, we are working on one of the more complicated devices and gameplay functionalities, i.e. the DRT (the plotting table). We’ve already got the light bug moving around in accordance with our destroyer’s maneuvers, and you can also reset it, if need be. At present, we are focusing on the Parallel Motion Protractor (the arm with the disc and ruler) that will enable you to do exactly what you saw in the trailer, which is to determine what sort of maneuver will allow you to cross the enemy’s path and how much time you would need to get there in order to unleash your depth charge attacks.
Apart from that, the DRT will also encompass a lot of different functionalities that you did not see in the trailer. Those, however, I will gladly discuss with you in the next devlog lest I have nothing new and interesting to report.
...which is very unlikely, but I shouldn’t be spending so much time writing these anyway, right? :P
Deep Rock Galactic - Soren - Captain of Ghost Ship
Hello Roughnecks!
It’s finally time for our first major post-launch Update - completely free for all who owns the game! The main dish is two brand-new mission types: Escort Duty and On-site Refining. Both mission types focus on heavy duty mining equipment that needs tender loving care and protection from a team of hard working dwarves! The side dish includes a ton of new cosmetics, further weapon balancing, a much-needed overhaul of the Assignment Board, and many other things. Bon appetit!
It’s time to get greasy! There has never been a better time to be a combat miner working for DRG. See you in the mines!
With Love, The Ghost Ship Crew
P.S. We know many of our fans on Xbox/Microsoft-Store are also reading these patch notes, so a quick note on the Update 32 version on those platforms: The current plan is to submit it to certification tomorrow (Friday), and then ask for a quick pass through. But this might get hindered if we find blockers before tomorrow or if we have major issues with the Steam build. Fingers crossed!
--- PATCH NOTES ---
NEW MISSION: ON-SITE REFINING
Management has a new thirst: Liquid Morkite. They are sending you in alongside an On-Site Refinery to fill. Locate the Liquid Morkite wells and hook them up to orbital-insertion industrial Pumpjacks, connect them to the Refinery by building huge, winding pipelines, and pump those deposits dry! Oh, and the good people down in RnD even felt generous enough to build in a handy way to use the pipelines for quick, easy, and SAFE* traversal.
*Check the clause 3.15 of your contract to read more about the company’s definition of “safe”.
NEW MISSION: ESCORT DUTY
In this heavily combat-focused mission you are sent in to obtain a mysterious Ommoran Heartstone! Only the specially built autonomous Drilldozer can make it through the outer shell of the Ommoran and reveal the prize inside: The priceless Ommoran Heartstone. The Drilldozer will land at a safe distance, and then automatically home in on the Ommoran. Your job is to keep the dang thing safe and fueled as it digs its way towards the objective. Guard it with your life, Miners!
NEW ASSIGNMENT: ROUGHNECKS AT WORK
This new Assignment serves as a crash course in how to safely complete the new missions and make it back alive - and will reward you with some fancy new headwear on completion. What’s not to love?
NEW COSMETICS
Attention, fashion freaks! The new fall collection has just dropped with a beautiful selection of new Beards, Headwear, and Hairdos! 27 new Cosmetics have been added to the Shop, 11 new Cosmetics can be forged with Matrix Cores, and 1 new Headwear will be rewarded by completing the new assignment.
NEW COSMETIC PAID DLC: ROUGHNECK PACK
If you really want to rough it up, the new Roughneck Pack has you covered. Spice up your looks with four new sets of unique armor (one per class), new helmets, and new Paintjobs. This pack is squarely aimed at those that can’t be bothered dressing up as a space marine, and just want to get stuck into the hard work at hand! Finally, show off those figurative guns - as well as that choice selection of tattoos you’ve kept under wraps for so long!
On top of the Armors, the pack comes with two unique helmets, as well as a new Paintjob for Bosco and your Pickaxe.
RANDOMIZE COSMETIC IN WARDROBE
Talking about fashion...if you are one of those persons who can’t decide which helmet to wear or how to style your beard or maybe you are just too afraid to try something new and daring, well….we got great news for you: The Wardrobe has been equipped with new Randomize buttons - Full Outfit as well per Category. Trying out new and unexpected combos has never been easier!
NEW QUALITY-OF-LIFE FEATURE: STEAM PROFANITY FILTER
Not all dwarves are into harsh languages, so we have enabled Steam's brand new profanity filter for both the in-game chat and the server list. This feature is using the settings from Steam, which for most means that it is turned on by default. If you can't get enough of that sweet profanity, you can turn it off or customize it to your own desire in the Settings menu in Steam.
ASSIGNMENT BOARD VISUAL OVERHAUL
DRG just invested in a better Assignment Board. Enjoy a fancy and more intuitive layout as you select your next assignment!
THROW MECHANIC CHANGES
CONTROLS: When carrying gems and other heavy items you can now throw on both [LEFT AND RIGHT MOUSE BUTTON] on the mouse or [LEFT AND RIGHT TRIGGER] on controller. We made this change to accommodate the Fuel Canister (used in the Escort Duty mission) which is carried like a gem but also has functionality like a weapon or tool. In the future we could imagine having you find other tools and weapons that could be used in a similar way.
AUTO CANCEL THROW: If you do not release the throw button after reaching max throwing power the throw will auto-cancel after a short time.
WEAPON BALANCE
DEEPCORE 40MM PGL
Increased base armor breaking to 100%
Incendiary Compound mod direct damage reduction now affects armor breaking as well
Moved some of the area of effect bonus from the "Nails + Tape" mod to the base weapon
Made the Max Ammo stat include the round in the launcher since there is no magazine size stat for this weapon
Hyper Propellant Overclock
Increased the direct damage bonus significantly and it now gets modified when hitting enemy weak-points
Added an ammo penalty
Modified crosshair when OC is equipped
Now has its own impact effects and trail
RJ250 Compound Overclock
Made the knockback from the OC fall off more the further away you are from the explosion center
Improved the control a player has over the angle at which they will be launched
BREACH CUTTER
Decreased base magazine capacity
Increased bonus of the T1 High Capacity Magazine mod
Decreased bonus of the T2 Expanded Ammo Bags mod
Decreased the hit box height of the Triple Split Line mod
Moved some of the baseline width to the T2 Loosened Node Cohesion mod
Increased base reload time
Changed the T3 line width mod to a reload speed mod (anyone who purchased the old mod will be automatically refunded)
Adjusted the Light-weight Cases, High Voltage Crossover, Spinning Death, Return to Sender, and Inferno overclocks based on the new magazine capacity.
Inferno Overclock
Ignites targets quicker and keeps them burning for an extended period of time.
Spinning Death Overclock
Added a line-width bonus
ZHUKOV NUK17
Increased bonus of T1 Expanded Ammo Bags mod
Moved some damage from the T3 Increased Caliber Rounds mod to the base weapon
Embedded Detonators Overclock
Greatly increased the damage dealt when reloading
Changed damage type from Kinetic to Internal Damage
Increased direct damage penalty
Added magazine capacity penalty
Increased ammo penalty
If an enemy you are shooting can be killed by reloading, an icon will temporarily appear next to its health bar
EXPERIMENTAL PLASMA CHARGER
Reduced the charge speed penalty of the T5 Flying Nightmare mod
CRYO CANNON
Increased max ammo on the base weapon
Increased the bonus from the T1 Larger Pressure Chamber mod
Increased the bonus from the T2 Larger Reserve Tank mod
“THUNDERHEAD” HEAVY AUTOCANNON Combat Mobility Overclock
Increased the movement speed bonus
Added an accuracy bonus
Replaced damage penalty with a reduced magazine capacity
Added a reload speed bonus
M1000 CLASSIC
Increased focus speed of base weapon and decreased the focus speed bonus of T2 Fast-charging Coils mod to compensate.
Increased the ammo bonus of the T1 Expanded Ammo Bags mod
Active Stability Overclock
Added a focus speed bonus
Replaced the focus shot damage penalty with a reload speed penalty
LMG SENTRY GUN PLATFORM
Base damage increased from 5 to 6
Gemini system now comes with 90 extra ammo
Defender system damage bonus changed from percentage to a flat +5
DEEPCORE GK2 AI Stability Overclock
Now gives a large bonus to weak point hits
Increased the base damage penalty
SUBATA 120 Explosive Reload Overclock
Greatly increased the damage dealt when reloading
Changed damage type from Explosive to Internal Damage
Removed damage penalty
Increased magazine capacity penalty
Increased ammo penalty
If an enemy you are shooting can be killed by reloading, an icon will temporarily appear next to its health bar
PHEROMONE CANISTER
Pheromone-affected enemies are now 50% more attractive
L.U.R.E.
Made it so the L.U.R.E. no longer takes damage from friendly fire
NEW SHOUTS
New dwarf-shouts have been added. Primarily focused on the new missions of course, but we’ve also been doing pickups for missing Laserpointer shouts, and added several new Rock and Stone shouts to the mix as well!
NEW MILESTONES AND ACHIEVEMENTS
New Mission Types obviously means new Milestones, as well as two new achievements - one for each Mission Type.
COMMUNITY REQUEST
Gunk Seeds and Ebonuts used in some of the Secondary Objectives have gotten more lights added to them, making them easier to spot in the dark.
Added more variety to cave generation across all mission types
Added the ramp to the Drop Pod on the Terrain Scanner
Squashed several clipping mesh issues in the Space Rig
MISC.
Added a new model for the mineral bucket
Added two new achievements for the new mission types
Added 27 new Cosmetics to The Shop
Added 11 new Cosmetics that can be forged with Matrix Cores
Added one new Headwear as a completion reward for a new Assignment
Added icons to certain objects that were missing them on the Laserpointer display
Added animation for Bosco when he drops something he is carrying
Added Mini M.U.L.E. descriptions to the Laserpointer
Added the ability to abort a throw by making the force reset if you hold down throw for a couple of seconds
Added Duration stat to a number of grenades missing the stat
Added Area stat to a couple of grenades missing it
Bosco now resets to follow the player if they get grabbed or downed
Bosco now throws objects he is carrying towards the player if he is close enough, rather than dropping them carelessly at his location
Bosco’s head hologram now only disappears when he stops down the task he is commanded to do
Bosco should now find minerals in a more consistent range around where you point
Slightly increased the amount of Morkite spawned in Deep Dives with Collect Morkite as the secondary objective
Selecting an overclock in the Equipment Terminal now close the overclock menu
Frozen Glyphid Swarmers will now always die after a short delay
Ebonuts now break in one hit after being collected rather than three
Glyphid Exploders should now consistently be disarmed with a pickaxe hit to the head across all Hazard Levels
Ping values shown to players are now calculated correctly
Increased the warning sound of Low Oxygen a bit
Oxygen hint now shows everytime you begin a mission with the Low Oxygen warning mutator
Decreased the leg count spawned per Mini M.U.L.E. from 4 to 3
Improved the manner we carve space for the Salvage Mission Escape Pod to be part of cave generation, making the placement of it look more natural
Improved the spawning logic of Mini M.U.L.E. so they are only placed on rock
Improved the spawning of Mini M.U.L.E. legs. For instance, they no longer spawn in black ice
Improved several holograms in the game to now fade when the depicted object lands
Improved sandstorms and earthquakes to now also affect the movement speed of enemies
Improved the stagger animation to now be based on the stagger duration
Improved the manner several objects are appearing on the Laserpointer display
Improved the movement of the M.U.L.E.
Improved the skin tone shader
Improved Bosco’s ability to navigate to objects he is ordered to pick up
Improved Bosco’s ability to navigate to and hit the Korlok Tyrant-Weed and its Healing Pods
Improved the model of the "Bulldog" Heavy Revolver
Improved the animation of the flexing Victory Pose
Improved server list sorting on Steam
Improved the LMG module of the OMEN Modular Exterminator Machine Event to now hit things close to it more reliably
Improved many item collisions so that you can not throw flares through them anymore
Improved Photosensitivity Mode to now also affect flashing lights at the Salvage Mission Escape Pod
Improved Photosensitivity Mode to now also affect lights added in the new mission types
Improved Photosensitivity mode to now also affect markers left by the M.U.L.E. when returning to the Escape Pod
Machine Events no longer explode when near a Drop Pod as we have improved the spawning logic to prevent them from spawning in locations that block entry to the Drop Pod
Squashed a bug that caused Kursite enemies to spawn at host’s location rather than the location of the Machine Event
Squashed similar bugs in other Machine Events
Tweaked the audio on the Tutorial loading screen
Tweaked the screaming sound of the Glyphid Oppressor
Tweaked the audio of the Korlok Tyrant Weed
Tweaked Laserpointer sounds
Tweaked the flare impact sound
Tweaked the sound when unlocking a new biome
Squashed a bug that prevented players from progressing past certain popups
Squashed a bug that caused the Spread Per Shot statistic of the M1000 Classic to not show in the Equipment Terminal
Squashed a bug that caused the stepping sounds of the M.U.L.E. to cut out
Squashed a bug that prevented the confirmation popup from appearing when purchasing Weapon Modifications
Squashed a bug that caused the Equipment Terminal stat display showing armor breaking when it's not modified
Squashed a bug that prevented confirmation popups for acquiring grenades from closing
Squashed a bug that enabled latejoining players to land on “important locations”, such as the Drop Pod, Machine Events, etc.
Squashed a bug that sometimes caused beer mugs to be unable to be thrown
Squashed a bug that could cause Bosco to be permanently unable to pick up objects
Squashed a bug that enabled a weapon to show in the Wardrobe
Squashed a bug that enabled the "Thunderhead" Heavy Autocannon Suppressive Fire modification to apply fear to Steeve
Squashed a bug that caused Bosco to dig below Gunk Seeds that lie on the floor when commanding him to pick them up
Squashed several audio-related bugs
Squashed a bug that enabled the Mactera Grabber to grab a player after it has been frozen
Squashed a bug that enabled Electric Crystals to deal damage to the player when you throw Impact Axes at them
Squashed a bug that caused Gunk Seeds to become stuck for clients when hit by the Drop Pod
Squashed a bug that caused the M.U.L.E. to get stuck until extraction if someone disconnects while depositing
Squashed a bug that caused Cave Leeches to not display frozen state correctly
Squashed a bug that prevented enemies that are instantly killed from being frozen to count towards your total kills
Squashed a bug that caused a floating shadow of the pickaxe to show in first-person
Squashed a bug with Discord presence in Discord voice channels
Squashed a bug that caused certain sounds of the OMEN Modular Exterminator Machine Event to linger for clients
Squashed a bug that caused the Stunner Overclock of the "Warthog" Auto 210 to display incorrectly
Squashed a bug that sometimes prevented Bosco from properly digging out embedded gems
Squashed a bug that enabled you to throw a grenade while being grabbed if you held the grenade button just before getting grabbed
Squashed a bug that prevented the Mactera Grabber from screeching
Squashed a bug that caused certain icons to not disappear properly when the HUD is hidden
Squashed a bug that caused particles to not be correctly updated on the Lost Pack helmet for clients
Squashed a bug that caused latejoining players to be able to collect loot from an already discovered Lost Pack
Squashed a bug that caused wave music to play on the Mission Complete screen
Squashed a bug that caused the fire particles of the Barrel Hoop game to not display correctly on AMD graphics cards
Squashed a bug in Armor Breaking for enemies with larger armor. Now you will deal damage in the shot that breaks the armor here too.
Squashed a bug in Armor Breaking causing it to not deal full damage when it breaks the armor but only on consecutive shots
Squashed a bug that caused you to not replenish oxygen if the player is standing in an oxygen source and the M.U.L.E. walks past
Squashed a bug that caused the Ice Spear and Snowball overclock for the Cryo Cannon to shoot slightly to the left of the crosshair
Squashed a bug that caused the player to have their weapon out the first time you open the Wardrobe or the Shop
Squashed a bug preventing the player from being able to use the Salvage Fuel Cells from the top
Squashed a bug where Mactera Spawns would get stuck if they are close to the player but with no line of sight
Squashed a bug that caused the game to crash while using the Hyper Propellant overclock
PATCH NOTES FROM EXPERIMENTAL BRANCH UPDATES
Since the beginning of October, Update 32 has been in the Experimental Branch. This a collection of all the changelog from the many updates to the Experimental build of Update 32. A huge thanks to all of you who helped out finding bugs and giving feedback.
INVISIBLE GLYPHIDS are sometimes an issue, though we did add a fix to release build that *might* fix it. We don't have a good way to reproduce this bug, making it very hard/impossible to confirm the effect of the fix without the help of the community. We'll keep looking for reports on this, and try different things until reports stops appearing.
SPAWN WITHOUT ITEMS/WEAPONS is a very rare, but rather annoying bug. We have no reproduction case on this one yet.
-added new map -added new boss fight to Autumn Zone -added multiple story dialogue scenes -added plant spawns to the Autumn Zone -added new potion lessons with Kira -added new steam achievement for completing said lessons -made tweaks to flame form cast approach -added 5 new songs to various areas -added new shimmy mechanic