Oct 22, 2020
CRSED: Cuisine Royale - pryanick

  • A bug where Erik was able to fly at long ranges in the special ability “Thunder Strike” has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. Cuisine Royale is constantly improving and specific fixes may be implemented without the client being updated.
Crusader Kings III - Nicou12313
Greetings Crusaders,

We fixed an issue causing the clothes from The Garments of the Holy Roman Empire & Fashion of the Abbasid Court to not show up properly in the game.

► Read the Hotfix 1.1.3.1 here

OVR Locomotion Effect : Anti-VR Sickness - kurohuku
Add language support. You can change language from "Setting -> Language"
- Japanese
Dark Stone: The Lightseeker - dmw902
Oct, 22 Patch Note (Ver.0.65)

Added features.
Many players find it difficult to choose units for battle because it is very hard to estimate fight orders and damages at a glance.



We added following features in order to make it easier to predict the outcome of the battle.
- Battle preview: Shows units stats changed in advance according to player's selection.
- Target preview: Displays who is targeting whom.
Players can also turn on/off these features on setting panel.

Rework
Reworked some of "Dark Gambler" units because they have random skills which make players feel complicated and confused.
- Sword Mage
Skill: Aleatory Dagger --> Strike
Target: First enemy --> Random enemy

Balance
Quest
- Increase the reward for "Difficult Personality" from 5 to 10.
Unit
- Angel Knight
Stats: Power 2/ Defense 1/ Health 18 --> 2/1/15

Localization
- Updated Russian localization for several words.

Bug Fix
- Fixed a problem where units were not properly sorted according to categories when classifying characters in the team edit mode.
- Fixed cost for stage reroll button is not updated when players continue game.
- Fixed some of units' animations.



Horace - TJSimpson505
With the recent release of Horace on a new platform, we are pleased to introduce a small patch for PC players that introduces some quality of life additions:

- Gameplay balancing with additional shields and checkpoints to make the game easier and bring it inline with the Nintendo Switch release.

- Lots of little fixes, optimisations and tweaks made to improve the game experience on different hardware configurations.

- New Display menu option that allows you to change screen resolution and toggle between full screen and windowed mode.

- Added the much asked for Quit option to the title screen main menu.

We hope you continue to enjoy Horace on PC or Nintendo Switch!
Alchemic Cutie - viridiansoftware
This blog post was originally posted on https://alchemiccutie.com/2020/09/development-log-18-looking-back-into-early-development-alchemic-cutie/

Hey there Cutie Club! Today we are taking a look into the past of Alchemic Cutie, many things have changed since development started a couple years back. We will look at the changes in the world, the color palet and some of the facelifts that Wimba Island has received through the years.

World Art
The world is one of the most obvious changes, since it affects everything, from the simplest of farmlands to the most intricate of forests. It’s really easy to see how simply changing the colours gave a really different atmosphere to the Island, it went from a desaturated place, to a colourful and charming one.

Another big change to the world was the “cleaning” of the ground textures, making for a much cleaner and less distracting feeling when exploring the island.



World art from alpha



Current world art

Changes to world structures
Along with the colour changes, most of Wimba Island’s structures received a revision, making them more suitable to the simple atmosphere of the island. Some of these structures are: buildings, trees, grass, fences and more. Some of these changes were made not only to suit the environment, but also to help with future modding options, allowing the community to create better and more suitable structures.

On the other hand, the overhaul given to the trees gives the player a better understanding of the surroundings, clearly stating where they can go and where they cannot.



Farmhouse from the Alpha.



Current farmhouse.



Alpha version forest.



Current forest, much denser, cleaner and defined.

Cliff Overhaul
While it might seem like a minor improvement, overhauling how the cliffsides are made gives a ton of options and flexibility to make multiple different shapes. At the same time, it reduces the amount of tiles used for every face of a cliff, which frees up spaces on the tileset for other environment tiles.



Alpha version cliff.



Current version.

Hear it from @vakerics, the artist himself
Sebastien made a video talking much more in depth about the changes mentioned above, make sure to take a look, specially if you plan making something like this on your own, since he gives some insight and reasoning behind them.



What’s next?
The team continues to work hard with the quests, turns out there are more of them than what we thought! 😛
Oct 22, 2020
Power to the People - Hermes Interactive
Hello, everyone! Today we are posting our first development update. We'll try our best to keep the community informed about how the game's development is going. We are still in an early stage and there is a lot that needs to be done before release. This is what we have been working on during the past couple of weeks:

Save/Load game feature
This one has been pending for a long time, and we have finally decided to take some time to tackle it. It took us almost an entire week to get the serialization and deserialization process right, but now we are in a very good position. There are still a few minor bugs to iron out but this feature is now 99% functional.



Advanced tutorial
A brand new tutorial, explaining why power lines fail, how to repair them and how to use energy storage facilities such as Li-Ion Battery Farms and Molten Salt Facilities.



New night lighting effects
We've redesigned the shader we use to render buildings in the city, allowing for a much more realistic and satisfying night lighting. And it comes with pretty much no impact on performance!



New buildings for cities
New building types have arrived to cities, including stadiums! These will prove to be tricky, as they have a really high energy usage, but only for a few hours each night. How will you cope with all that extra stress on your power grid?



That is all for today. As you can see, we are still working hard, trying to make the best game we possibly can. Sadly we don't have a release date yet, but stay tuned!

Don't forget to follow us on Twitter!
Oct 22, 2020
King’s Bounty: Legions - maria.abramovich


Glorious knights!

Join the game till 9 a.m GMT next Thursday and get the new companion via Royal Mail — Gambler. I bet that you do not want to lose your bet to him!

Attention: the quest will be available for one week only!

If you have not received the message via Royal Mail, please, log out of the game and then enter it again.
Live Empire - 福岛信义
only for Chinese version
Oct 22, 2020
SOUNDART - PLAYISM


Hello, Artists!
The wait is over.
SOUNDART v1.4.1 is now officially available!

Update Details

Additions
  • Three new tracks added
  • "?" added to streaming comment-linked objects

Bug Fixes
  • Bug affecting Gun stick from detecting quick arm movements fixed
  • Gun stick animations fixed
  • Bug causing unnecessary UI to be displayed on PC fixed

https://store.steampowered.com/app/1144460/SOUNDART/

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