LURE - LureCorporation
Hello Survivors!

I am the developer and the owner of the Lure Corporation. I am busy with moving to a new house for a while and it's will take a little more time from me. We are aiming to catch the end of the next month for the next update. We want to make sure all things working together without big problems. The update will come giveaways and a lot of partnerships. Thanks your understanding and good wishes! Stay safe!
Queen's Glory - playmeowtw
If you have crashing in a previous version, you can uninstall and reinstall this version.
Trying to see if the problem has been solved.

If you are still crashes , please write to me mail .
I will try my best to find the problem and fix it.
My email : playmeowtw@gmail.com
Oct 22, 2020
Refight:Burning Engine - Brahma game 01
Maintenance time

10.23, 2020 12:00~16:00 Asia (UTC+8)
10.22, 2020 20:00~24:00 NA (UTC-8)
Specific maintenance time will be advanced or delayed as appropriate

Update content:

1.Add a new combat equipment system (economic system).

2.Optimized the ballistic effects and the hit blood arc performance.

3.Increased grenade dispersion and CD.

4.The property balance of some vehicle war-time upgrade systems has been adjusted.
5. The load box will no longer block turret from turning and all vehicles can be equipped.

If you get any bugs or suggestions,please leave your comments under the Steam community post or E-mail us:publish@fantiangame.com for further feedback.Thank you for your support.
twitter : https://twitter.com/BurningEngine
facebook: https://www.facebook.com/Refight-Burning-Engine-541562256296443/?modal=admin_todo_tour
KARDS - The WW2 Card Game - Thomas
Join the KARDS team in the Steam Digital Tabletop Fest on October 22nd and 23rd!



Discover how KARDS gameplay is inspired by real-world events and strategies, and explore the World War II roots of KARDS in a series of interviews and discussions with the KARDS developers and professional historians.

The #DigitalTabletopFest is a festival of virtual let’s plays, panels, talks and more streaming activities that explore the fusion between physical and digital games with legendary designers, studios, and you.

The KARDS team has two highlights ready for you:
  • October 22nd at 19:00 UTC (21:00 CEST, 11:00 PDT)
    A KARDS deep dive into WW2 together with Ari Gudni Hauksson, World War II history expert, to explore the connection between real history and card design and in-game strategies.

  • October 23nd at 15:00 UTC (17:00 CEST, 7:00 PDT)
    The cards game panel! Dive into the history and future of card games, their iconic value and how to develop outstanding card games.

This is a highlight for anyone interested in WW2 or card gaming - especially if you want to know how KARDS transforms real history into exciting gameplay!


https://store.steampowered.com/app/544810/KARDS__The_WWII_Card_Game/
Minion Masters - That Sprite
Minion Masters!

Volco Rework coming in Version 1.18


We've got a large overhaul to one of our oldest masters, Volco, coming in Version 1.18. Here's a sneak peak at the new Volco:

Basic Attack
Unchanged

Perk 1 - Burn the Bridges
Add the card Burn the Bridges to Volco's deck.

Burn the Bridges
Both bridges get covered in flames, dealing damage to ground Minions.
Mana Cost: 2
Card Type: Spell
Damage: 200
Duration: 5 seconds

(Functionally the same as the current Burn the Bridges, but now costing 2 mana, up from 0)

Perk 2 - Tempers Flaring
Summon an Ember of Flame every 15 seconds on a random bridge. When a friendly Melee Minion picks up the ember, all nearby friendly Melee Minions gain Rage

Rage
+50% Attack Damage

Ember of Flame
Pickup Radius: 1
Effect Radius: 8

(Embers spawn on your side of the bridge)

Perk 3 - Tempers Burning
Ember of Flame now gives Berserker's Rage instead

Berserker's Rage
+100% Attack Damage. Also self inflict 10% of attack damage

Developer Comments:

For a while Volco has been directed a lot by his perk 1, pushing him into this Spam Master identity. This was never really the intention, as Volco's identity is supposed to be Aggressive, brutish and very much a fighting Master. The Afterburner perk was supposed to give him a tool to put some pressure on the opponent master, allowing him to be more aggressive. However, it has proven that the effect was far too strong which resulted in him being relegated to simply dominating the bridges (with help from perk 2) and spam killing his opponent from a far - Quite the opposite of what we want Volco to really be.

Veteran users will remember the days before Rage was set to 50% where Volco was all about getting to that 3rd perk and destroying your opponent with superior brawling power. This is the style we are trying to get back to with this rework.

By making the rage dependent on the bridge we are hoping to gear Volco into an aggressive track in which he minions are far stronger in offense, rather than in defense. Adding the 100% Berserkers rage should make his perk 3 quite significant again, however the 10% self damage should help make it slightly more manageable to deal with these highly explosive minions.

Ultimately we're hoping this design will help Volco return to his true Identity, as well as removing a play style that has been very frustrating to play against.

It's been a blast playtesting the new Volco behind the scenes, and we can't wait for him to hit the Live servers next week. Let us know what you think!

Other Balance Changes coming soon!
We've also got a selection of other card balance changes coming in version 1.18;

Healing Fireball
  • Healing is now split among friendly Minions.
  • The spell will try to split healing as evenly as possible, but will not "overheal" units. If there are two minions with 100/200 hp, and 100/400 hp, the first Minion will heal for 100, and the second for 300.
  • Developer Comments
  • Healing Fireball simply provided too much value for its mana cost in push-oriented decks, exponentially becoming more powerful the more units it affected and rendering some spells completely ineffective as a countermeasure, or making trades far too valuable after the fact. Nerfing the numbers of the Spell would simply put it in a state where it's either dominant with how much value it provides or too bad to consider running, so we're opting for a rework to how the healing is applied.

Restless Dead
  • Mana Cost 3 -> 4
  • Developer Comments
  • We wanted to take a moment to explain why this nerf didn't come sooner. We were first made aware of how explosive Restless Dead really was just a few days before the release of Version 1.17, which ended up being dangerously close to the patch deadline and would have more than likely affected the Xbox Certification process, and delayed the patch as a whole.
  • We weighed our options and decided against hotfixing it so we could try a new mechanic on the PTR that could hopefully be incorporated as a balancing measure in the future, but the results weren't satisfactory. We've shelved that idea for now, and while there are still interesting options for Restless Dead on the table, we're opting to go with this change for now and revisit it later.

Screaming Scrat
  • Mana Cost 2 -> 1
  • Health 100 -> 15
  • Add Barrel Shield (Includes the reduced movement speed effect)
  • Damage 130 -> 30

Zeppelin Bomber
  • Attack Cooldown 3 -> 2
  • Damage 100 -> 70

Empyrean Army
  • Requires 5 Unique (non-Wild Carded) Empyrean Cards in your deck to activate
  • Developer Comments
  • This is a change we've wanted to make for a while, as the intention has always been that a significant portion of your deck needs to meet the Empyrean theme for the effect to activate. The usage of Wild Cards would somewhat defeat this goal, hence the change.

These are just a small selection of changes coming in Version 1.18. As always, let us know what you think!

BadAsAFish80's Minion Masters Tournament 2v2 #11


BadAsAFish has signups for another 2v2 tournament open right now! Signups are closing on the 26th for this Double Elimination multi-day event, so if you're looking for competitive Minion Masters action with a friend, this'll be the tournament for you!

This is a global Minion Masters 2v2, Double Elimination, Best of 3 (Finals are Best of 5), Multi-Day event. The tournament will start on the 28th of September, and you will be given 3 days to play each round at your convenience. Please note that this is a global tournament, open to players of all time zones.

1st: $50.00 ($25 each) + 3 Big Dwarf Packs Each (900 Rubies + 45 Power Tokens)
2nd: $25.00 ($12.50 each) + 2 Big Dwarf Packs Each (600 Rubies + 30 Power Tokens)
3rd: $15.00 ($7.50 each) + 1 Big Dwarf Pack Each (300 Rubies + 15 Power Tokens)
4th: $10.00 ($5.00 each) + 1 Big Dwarf Pack Each (300 Rubies + 15 Power Tokens)
5th - 8th: 1 Dwarf Pack each (1500 Gold + 3 Power Tokens)

https://www.toornament.com/en_GB/tournaments/4022691033885106176/information

Cheers from BetaDwarf!
Ragnarock - TheRetroMonkey


We are working very hard on the multiplayer mode for Ragnaröck right now, and we wanted to present this awesome feature to you.

Indeed, on top of the solo mode, you will also be able to play together from 2 to 8 players. In this online multiplayer PvP mode, everyone will lead their own viking ship, and compete in a side-by-side boat race.

All ships start aligned on the dock and set sail together when the song starts. The gameplay stays the same, meaning crushing the runes in sync with the music to go forward, and using the combo at the right time for speed boosts! And of course, the goal is to take your boat further than all the others thanks to your amazing skills!



Crush the runes, defeat your opponents!

During the race, the competition will be raging as you try to overtake your friends and finish on top of the scoreboard. Keep an eye on everyone else, but also don’t lose your concentration and keep hitting runes precisely, or others might pass you by.

You will be able to play with your friends on private servers or join a public server for a quick game. All compatible headsets can play together in Ragnaröck.

We can’t wait to release this cool multiplayer mode and see you guys have fun together (hopefully no friendship will be broken in the process XD )!



What's next?

We work hard everyday to improve Ragnaröck, and we will post regular updates about development goals and achievements. You are all invited to share reactions and areas of improvement here, or chat with the dev team on our Discord channel!

WanadevStudio's social accounts are great spots to share your feelings with us. You're welcome to follow us on Facebook, Twitter and Instagram!

See you soon for more news on Ragnaröck. The Early Access release is right around the corner!

Core Defense - ehmprah
A few bugfixes for the win streaks. If you've contributed to the Core Defense translations in the past or if you'd like to do so, please head to Localizor, a lot of the translations are missing translations for recently added and upcoming content!

Added

  • You're now being warned when you're about to break your win streak by abandoning, rerolling or overwriting games from the home screen

Fixed

  • Losing in endless mode no longer breaks your win streak
  • Overwriting an ongoing game with a win streak from the home screen now breaks your streak
Fated Kingdom - FatedLiberty
Good day! We're excited to share some great news with you: the biggest Steam Digital Tabletop Fest has begun! Hurray!

Until the beginning of next week, you can purchase our Fated Kingdom digital board game with a 60% discount for only $3.99! This is the biggest discount ever so hurry up to buy!
Oct 22, 2020
A pirate quartermaster - Iniour
Hello everyone!

Assignment of stations:
- From now on, when a boatswain is elected, you have access to a list of the current crew whose you can modify the stations more easily
- New entry on this subject in the book of knowledge
- Addition of a hotkey for the Boatswain's sheet
- When you click on a sailor to assign him to a position, a list of his specialties will be displayed



Law for ship's costs:
- Addition of a law which allows to preserve a part of the booty for the eventual costs of the ship
- Reduction of the levels of impact on morale of the height of the shares

Modifications:
- Quantities of goods at the beginning of a ship increased for all levels of difficulty
- Number of guns at the beginning of a ship fixed and increased in easy and normal, except for the tutorial
- Rebalancing the quantities of gold of the ship encountered during the tutorial and the ships encountered related to the story
- Enemy guns now do less damage in easy mode
- Less chances that the captain want to attack if the ship is out of guns or cannonballs
- GET DOWN is no longer pronounced by the enemy captain if you don't have guns on that side
- Adding character info during events in difficult mode
- Reduction of the bonus linked to the charisma of the quartermaster if an injustice is done
- "I wrote in the book" is no longer displayed on the map
- Removing the cross from the pirate code present at the time of the recruit's enlistment
- Addition of arrows on the character sheet to go from one sheet to another without the hotkeys
- Now, in case of a contradiction for a treasure map, you will have to double click to note down a position and not just a single click to avoid accidents
- Fixed a bug that considered actives some seriously ill sailors
- Rats will appear a little less easily
- From now on, in the organization sheet, if there are rats in the ship, it will be written down

Good day or evening.

Endless World Idle RPG - JDaggerZ
The server will be down for maintenance on October 23rd around 1am PDT (9am BST and 11am MSK). The maintenance will last for about two and half an hour. We will send you 30 coupons as the compensation afterwards.

What’s New

1. Game Function Optimization
- Remove the push of the sale message

- A remake of the user-interface. Cleaner and more simplified now.
a. The default UI Zoom is changed to 90. Players can adjust it in Settings.
b. Buttons can be hidden now.
c. Players’ current Adventure Difficulty will be shown on the main user-interface.
d. Players can attack a mine during a boss fight now
e. Chatting room is more notable now.
f. Removed the zoom effect of some buttons.

- Updated the maps and monsters for levels from 5491 to 5610.

- Optimized the plot of early levels. Removed some unnecessary plots and adjusted the text color.

- Dungeons matching time reduced from 30 seconds to 20 seconds.

- Fast Dialogue Mode can be turned on during dialogues now. The waiting time for each dialogue under Fast Dialogue Mode is increased from 1 second to 3 seconds.

2. Bug Fixed
- Dungeons matching is optimized. Players can be matched faster and more easily now.

3. New Content
- New Guided Tasks Rewards. Players will get diamonds after finishing 5, 10, 15, 20, 30, 50 Guided Tasks.


If you have any thought or question about the game, please join us on discord to let us know.
https://discord.gg/yqnWAgm

Don't forget to follow us on steam. If you haven't played Endless World, please considering adding the game into your wishlist so that you will get the most updated news.

https://store.steampowered.com/app/840260/Endless_World_Idle_RPG/
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