Oct 13, 2020
Gold Hunter - Gold Hunter | cHaOsFaTz
■ Fixed error for collision on each claim
■ Fixed error with setup rubber mats for highbanker (you need to buy "rubber mat 1" again)

■ Fixed some translations
■ Fixed reported map issues
Azur Lane Crosswave - IFI_Nepgear
Hello everyone!

Just another small update, the DLC character voice volume has been adjusted in an attempt to bring it in line with the base game.

Thank you!
Fisher Online - Woolf
Hi friends. The game was renamed to Fisher Online.
This event will not affect you in any way, you will still have access to all the features of the game. If you are a streamer or moder, please specify the new name of the game in the stream "Fisher online"
Hellish Quart - Kubold
Steam Game Festival Autumn Edition ended today, thank you for playing the pre-Early Access Demo of Hellish Quart.

We will now focus on bringing the game to Early Access release - with new characters, weapons, mechanics, levels, game features, music and the same brutal, fast but way deeper combat system.

Please write about your experiences in the demo here and help us create an even better fencing game:
https://steamcommunity.com/app/1000360/discussions/0/2975149180226014445/


Please don't forget to hit that Wishlist button and help us get bigger on Steam!

Thank you again and see you soon!
Kate and Jakub
Community Announcements - [CM]Sakura


¡Saludos Aventureros!

Se realizará el mantenimiento del Servidor el Miércoles 14 de Octubre a las 03:00 AM BRT. La duración del mantenimiento será de aproximadamente 4 horas.

Mantenimiento:
  • Fecha: Miércoles 14 de Octubre, 2020
  • Horario: 03:00 AM – 7:00 AM BRT
Razones:
  • Mantenimiento de Rutina
Eventos que finalizarán el Miércoles 14 de Octubre antes del mantenimiento:
Síguenos en Facebook y en el Foro para mantenerte al tanto de las novedades.
Gracias por su paciencia durante el mantenimiento.

¡Saludos!
Party Animals - GTB79
Hello Friends and Animals!

The Steam Game Festival Autumn Edition is officially over, and today at 10 am PST, the Party Animals Demo has concluded.

We couldn’t have asked for a better response from everyone during this event. Party Animals achieved so much in the past week, even reaching the top 4 played games on Steam, which is beyond our wildest dreams. There were a lot of punches thrown, headbutts dished, and dropkicks dealt over the past week, and we couldn’t be happier how warm our players’ welcome has been!

Our community has also grown so much throughout the demo that there are a lot of players taking the conversation in our Discord server.

Our team will continue to work on the game for its upcoming launch day and beyond. We promise more fuzzy fights and beastly brawls in the future. With a passionate community, we know we can make Party Animals as fun as we want it to be for everybody!

Start the fluffy fracas right away when we release the game by adding it to your Steam wishlist.

We can not thank everyone enough for your support and feedback; this has been a fantastic time for us all!

Follow us and stay tuned for more on our social media!
Substance Designer 2020 - Jerc
Substance Designer 2020.2 is available now!

This update brings improvements across the board, some for playing, some for power, and some for convenience. Here is a preview of what to expect.
  • New distance computation modes
  • Smoother gradients
  • Improved curves node
  • Improved Tile Generator and Tile Sampler
  • New Expose parameters dialog
  • Performance improvements
  • Automatic material thumbnail generation
  • New nodes
  • ... and more!
Find out more including a full list of features and video tutorials in our blogpost!

Full changelog:

Added:
  • [Content] Add "Cross Section" node
  • [Content] Add "Cross product vec2" function to functions.sbs
  • [Content] Add "Get Size" value node
  • [Content] Add "Orthogonal vec2" function to functions.sbs
  • [Content] Add Average functions to functions.sbs
  • [Content] Add Threshold filter
  • [Content] Color Match: add a mask input to specify where to apply the filter
  • [Content] Tile Generator/Sampler: add new options to control the pattern size
  • [Content] Update PBR Render node with default value for image inputs
  • [Parameters] Add warning icons to highlight issues in Instance Parameters
  • [Parameters] Ignore Visible If statements for Inputs/Outputs involving parameters which have a Function applied
  • [Parameters] Improve the UX for group association
  • [Parameters] Rework of the way to expose a single parameter
  • [Parameters] Highlight exposed parameters
  • [Parameters] Improve Clean up of unused parameters
  • [Engine] Curve node: new option to output the curve texture
  • [Engine] Default values on input images
  • [Engine] Distance node: new distance modes (Manhattan and Chebyshev distances)
  • [Engine] Gradient node: new interpolation mode to have more natural mix between colors
  • [Engine] Some parameters are now grayed out depending on other parameters
  • [UX] Accept 6-digits RGB colours in Color Picker's hexadecimal field
  • [UX] Avoid showing comments properties as soon as they are selected
  • [UX] Display relevant groups when starting to write a group name
  • [UX] Shortcut to Reexport graph outputs
  • [UX] Make all Dropdown-textfield-comboboxes look different from regular comboboxes
  • [GraphRender] Display nodes thumbnails one by one and not only when they are all computed
  • [GraphRender] Improve cancellation delay during graph rendering
  • [GraphRender] Improve the accuracy of the rendering progress bar
  • [Thumbnails] Automatic thumbnail (icon) computation
  • [Thumbnails] Rework of the UX to add a thumbnail (icon) to a package
  • [Preferences] Enable GPU raytracing by default for new users
  • [Preferences] 3DView / OpenGL / Quality: replace slider for sample counts by a more intuitive list of choices
  • [Bakers] Improve post processes performances
  • [Color Management] Show current working color space in preferences dialog.
  • [Iray] Automatically switch to CPU mode when there is no compatible GPU
  • [Performances] Improve response time to compute the node we are interested in (now computed first)
  • [Python API] New Method addActionToExplorerToolbar to add icons to the explorer toolbar
  • [Resources] Upgrade to FBX 2020.0.1
  • [iRay] Update to Iray 2020.1.0
  • [API] Add Python access to color management settings and properties
Fixed:
  • [Graph] Changing the parent size or uv tile does not cancel the current render
  • [Graph] Crash when moving an output connection then pressing Alt+LMB
  • [Graph] Crash when moving connections in Material or Compact Material mode
  • [Graph] Input nodes cannot preview Bitmap resources
  • [Graph] Node compatibility broken on instances
  • [Graph] Too many nodes are invalidated when changing a graph parameter
  • [Content] 'Shape Extrude' output shape is flipped in specific cases: new version needed, old one is deprecated
  • [Content] Incorrect result using Custom Color Variation in Color Match node
  • [Content] Size by X/Y Amount Ratio in Atlas Scatter has the opposite effect
  • [Content] Size by X/Y Amount Ratio in Shape Splatter has the opposite effect
  • [3D View] Crash on Undo operation after loading a Scene resource from a package
  • [3D View] Custom environment not saved in SBSSCN if path has alias with special characters
  • [3D View] Switching Normal Format in Material settings results in flipped states
  • [UI] 'Set as Primary' button text is overflowing from display area
  • [UI] Main window position is not correctly restored when working in windowed mode
  • [UI] Status bar text is offset when window is fullscreened or dragged near screen edge
  • [Iray] Crash with "Invalid Tag" message when switching back and forth between renderers
  • [Iray] Visible faces on non-opaque surfaces
  • [Presets] Crash when applying presets in instances of some Substance Source graphs
  • [Presets] wrong name displayed after undo on sbs instance
  • [Render] Wrong render when tweaking a parameter in preview mode
  • [Bakers] Refreshing multiple baked maps results in warnings blocking some bakes
  • [Cooker] Tweaking SBSAR nodes in SBS instances results in 0 output from the instance
  • [Explorer] Custom aliases are not passed along when using 'Save and open in Substance Player'
  • [Gradient Editor] Absolute color selection does not impact all selected keys
Morels: The Hunt - AbramsStudios
Time has really flown by. It's been a year since the release of Morels: The Hunt, and to celebrate we're releasing our biggest update ever! Please browse below to see some of the changes on the way. In preparation of the upcoming update we'd love a few volunteers who are interested in early access to this content. We are looking for bug testers to spend some time in game making sure the update is a smooth release. If you're interested, please respond below or send us a private message and let us know! We'll be sending out invites to a private discord for bug reporting and a discussion of the beta version of the update.

REPLACED INSIDE CABIN MENU WITH 3D ENVIRONMENT
Environment and Shopping




New Items to Buy

You can now buy a Snorkel to allow you to stay underwater for 2 minutes at a time. Also purchase a Fast Travel Map to allow you to Fast Travel back to you home base at any time from anywhere.



NEW TROPHY ROOM




You now have a trophy room. It has a whiteboard with an overview off all your task completions. It has a display for your Golden Morels. You can change the photos on the walls to any of your photos you’ve taken.

There have been many collectables added to the game that are displayed in this room as well.



Now earn golden mushrooms for the other mushrooms you collect. These are displayed here as well.



UPDATED CAMERA

Animal Outline

When in camera mode, the animals will now have an outline when they are in focus. Green means they have not been photographed that day and gray means they have already been photographed. This only applies during daytime hours. We found it a bit too easy if this was also applied during the night.



Quick Capture

We have added the option to quick capture with the camera. No longer do you have to wait until you look at the photo to take a new picture. You can now quickly take many pictures in a row. This should make the whole experience of photographing animals a bit easier. This will be the default method. You can still toggle to look at the photo on.



Moved Photographed Text

We moved the text letting you know what animal you photographed to the bottom right and changed its look a little bit. This way you will still be able to take photos quickly without anything in your view.



UPDATED PICKUP

Crosshairs Pickup

We have updated the Crosshairs Pickup Method and made it the default pickup method. There should no longer be any issues of not people able to pickup a mushroom. With this method, you will no longer have to look straight down all the time. This should make the experience much more relaxing and enjoyable. You can switch back to the old pickup method with the green circle guide by turning off Crosshairs Pickup Method in Gameplay under Settings.



SWIMMABLE WATER AND FISH

Swim in Water

You can now swim in water. Press the crouch button to dive down and then just look in the direction you want to swim. Toggle crouch again and look up at the surface to swim back up.



Photograph the Fish

You can photograph and get points for the fish.



Objects and Insects

You can now get points for photographing some objects and insects.




MUSHROOMS

New Blewit Mushrooms

We have added a new mushroom to hunt. Blewit Mushrooms.



You now can collect all mushrooms, including poisonous mushroom right from the beginning of the game.

MUSHROOM MARKERS

Now choose from several colors of mushroom markers.



MAP UPDATES

Every location in the game has been updated

All maps have been updated with new lighting, some new or updated meshes, dust particle effects, collectables, and more.



STACKABLE INVENTORY

You inventory is now stable.



OTHER NOTABLE UPDATES

- Optimized the game. It was very CPU bound before. We have spent some time optimizing the animals and other things to fix help this.
- New, simpler tutorial
- You can now toggle Crouch on or off. No longer do you need to hold it down.
- You can now skip Intro Montages by pressing Enter on the keyboard or bottom face button on a controller.
- Updated Minimap Images to be more simple and help save on memory.
- Made Ticks less frequent.
- Fixed numerous bugs.
- Several other small features or fixes.

The new map and new animals did not make it into this update. They will be saved for a future update along with some other new features.

We just want to thank everyone for their support and for the positive reviews. We hope everyone will enjoy the update. Happy Hunting!

-The Abrams Studios Team

















Community Announcements - Penta
We reached the last day before our big release and after some technical tinkering we figured out a way, how we can thank you for your great support and feedback: A special, only for you, 10% loyalty discount!

This will work without any further action from your side and add up with any additional sale that might affect Partisans 1941 in the future, since it is connected to your steam account and owning the Partisans Beta - thanks to all of you we are able to look forward to a great release!

Shoppe Keep 2 - James Clements


Craftlands Workshoppe is now available in Early Access. We very much hope you enjoy playing this new fantasy business adventure game and we cannot wait to hear your feedback. This is just the beginning for Craftlands Workshoppe, and we have plenty of cool new content planned - and of course plenty of room to take on board your suggestions and feedback.

Launch Discounts

If you pick up the game this week, you'll snag a sweet 30% launch discount. PLUS, if you own either Shoppe Keep or Shoppe Keep 2, you'll be able to enjoy an additional 10% off for the first week.

https://store.steampowered.com/app/1197820

Please do let us know what you think of the game via the Steam forums, our Discord, and social media!

Happy crafting!
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