We hope everyone had fun playing a slice of VirtuaCreature! Of course, being a limited time event, it must also come to an end. See below when the demo will be closed off and the servers will shut down:
Server/Demo Closure
October 14th @ 1PM EST
Make sure you've wrapped up before then!
Additionally, we would appreciate it if any interested players wishlisted us on Steam and followed our social media to stay in touch with news regarding the full release. We look forward to welcoming more of you in Q1 2021 on Steam, iOS & Android platforms!
Greetings, Terrarians! Terraria 1.4.1 releases today for our PC players!
Welcome to launch day for Terraria 1.4.1 on PC! As we have alluded to in previous news items and spoilers around this update, Terraria 1.4.1 is primarily focused on adding in pieces that were not quite ready in time for the Journey's End launch date - along with more fixes, balance tweaks, and a few new tidbits that we decided to add along the way. Located below, you will find the full changelog for Terraria 1.4.1
So, what all does Terraria 1.4.1 contain? Here are some of the bigger topline tidbits of note - but again, refer to the full changelog for a more complete accounting of things.
VANITY CONTEST WINNER SETS
As promised, we have added the winning Vanity Sets from the Journey's End Vanity Design Contest! These turned out really well, and we are beyond excited to see these in game. Be sure to once again congratulate the winners and thank them for making such awesome designs possible!
- Plaguebringer - Wandering Ronin - The Timeless Traveler - Floret Protector - Capricorn - Bonus winner: TV Head!
All six of these are craftable with pre-Hardmode materials of various sorts, so that all players can experience these awesome vanity sets! Thanks to everyone who participated and voted in the Vanity contest, and especially to our winners!
CREDITS
Who made all of this anyway? At long last, Terraria on PC has it's own credits! Upon defeating the Moon Lord for the first time, be sure to stay tuned for an awesome throwback credit sequence, including an exclusive never-before-heard music track! Want to see it again? You can access the Credits from the main menu at any time.
The Music Box (Journey's End) is now created by recording the Credits music sequence. Additionally, using it in a normal accessory slot will play the Credits sequence in-game, while using it in a social slot will only play the music.
NEW NPC - THE PRINCESS
How will you discover and unlock this regal companion? What does she do? You will have to explore and find out on your own!
NEW ACHIEVEMENTS
Who doesn't like Achievements, right? Updated for the Journey's End era, we have included a handful of new goals for you to chase down!
NEW ITEMS
We have included a handful of new items - with several focused on filling out the early/pre-hardmode Summoner options. We are personally fans of the new Flinx-based Summoner gear.
VANITY OVERHAUL
Vanity Overhaul? What exactly do we mean here? Well - the way armors and vanity sets used to work was a bit limiting, particularly in regards to the way "back" items worked. So, we made it better! For just one example: why pick between showing Wings or a Cape, for example, when you can have both!
Armors and vanity items which draw on the back (backpacks, tails, wings, and capes) are now no longer mutually exclusive. This means that you can now have one of any of those four categories all displaying at the same time. Previously, only one of those could ever be visible at a time (for instance, if you had visible wings, you could not ever see a cape, backpack, or tail).
Here is a visual explaining what we mean:
Prior to Terraria 1.4.1: The use of visible wings prevented capes from being visible, while the use of capes prevented shields from being visible.
In 1.4.1, these elements no longer conflict with each other, and can be used together in various combinations
There are even more overhauls to the vanity system to explore, so be sure to check out the full changelog for all the juicy details!
QUALITY OF LIFE CHANGES
Beyond Bug Fixes, we always want to try and enhance the user experience as much as possible. Here are just a few of the ways we have explored doing so in Terraria 1.4.1:
The Journey Mode duplication menu has been overhauled, with the addition of several new filters to break up some of the larger categories
Additionally, the Misc option in the duplication menu should more properly encompass items that do not fall under any other category
Torch God now plays an Otherworldly track when that setting is toggled
Bestiary now indicates if a drop is Wave-based/if it only drops after a certain wave in Frost Moon and Pumpkin Moon
Plantero's Sombrero has made its triumphant return
Reorganized menu settings for resolution/fullscreen/windowed borderless to all use the same sub-menu, to reduce confusion
Updated FNA (Mac/Linux related)
RGB support is now available for SteelSeries game peripherals
Updated localization for all languages up to 1.4 (some 1.4.1 content may still be untranslated, and these translations will come in an upcoming hotfix)
BALANCE CHANGES
As you likely are aware, Terraria: Journey's End contained a ton of changes to balance across the entire progression of the game. As with any changes of this nature, everyone had thoughts and feedback. We invited everyone to weigh in on this robust discussion in our Official Balance/Feedback Thread on Terraria Community Forums - and you did not disappoint! With that feedback in hand - along with our own post-launch thoughts - we have made even more balance changes that we hope will bring things ever-closer to feeling "just right" for most folks. A little bit of everything has been impacted here, so we really encourage you to read up before you are surprised! :)
What update would be complete without a laundry list of Bug Fixes? There are far too many to list here - if you want to check out the full list, click on the link below:
TERRARIA OFFICIAL SOUNDTRACK - JOURNEY'S END TRACKS ADDED!
Alongside Terraria 1.4.1, we have updated the Terraria Official Soundtrack with all of the Journey's End tracks - and some older favorites! There has never been a better time to pick up this collection of amazing tunes! The full OST is now updated on Steam, and all of the new tracks will be available on Spotify/iTunes/etc. in the very near future!
Of course, if you get or are addicted to the alternate tunes on the 05162020 World Seed, be sure to check out the Terraria: Otherworld Official Soundtrack as well!
That's Terraria 1.4.1 in a nutshell! To check out the full changelog and to participate in the discussion around the update, learn how best to report any bugs, etc. please check out our official Terraria 1.4.1 Launch Thread, linked below!
TERRARIA 1.4.1 OFFICIAL LAUNCH THREAD & CHANGELOG
TERRARIA: JOURNEY'S END & 1.4.1 BUG/ISSUE REPORTING
Having an issue? Found a nasty bug that you want us to squash? We are here for you!
While the team will be searching far and wide all over the Community, the best place to report bugs is over on TCF!
Click the Bug Report Banner above to head on over to share any issues you are having!
SPACE / MECH / PILOT V1.0 IS HERE! Play the idle-RPG of the cosmos for completely FREE!
On behalf of everyone at the S/M/P Team, we can't thank you enough for supporting the development of our game. We originally wanted to make something scrappy and quick in a week - but it's now blossomed to a project that we can happily consider to be SKY HOUR WORKS' most polished and complete adventure yet.
With the 1.0 launch comes the release of our game's SUPPORTER PACK DLCs. Remember - the game is, and will always be a freeware title. However, if you want to support future updates (and the project as a whole), please consider purchasing them!
=SUPPORTER'S PACK DLC=
THE UNIVERSE DRIVE has been released. You can now purchase THE UNIVERSE DRIVE on Steam for $8, including the game's artbook, bonus "assets", and a playable prototype build debating back to the first few weeks of development.
Changes relating to events / mechanics introduced in the campaign are spoiler-tagged. These will primarily be relevant for those who have already played the STEAM GAME FESTIVAL: AUTUMN EDITION version.
=V1.0 CHANGES=
REWIND has been added. If you've beaten the main campaign - open it up and check it out :)
Adjusted end-game text to explain REWIND.
Steam Integration has been enabled. You can now take advantage of Steam Achievements, Leaderboards, and Cloud Saves!
M.DAMAGE is now shown alongside ATK POWER in the main UI
As a thank you for everyone who's played the STEAM GAME FESTIVAL: AUTUMN EDITION demo, you will receive +500 AP upon boot up if you unlocked the cellphone in the demo. You will not restore it upon deleting a save or REWINDing. If you've beaten the campaign, you'll also be treated to an explanation on REWIND.
Confirmations till deletion now increased to 10.
The ability to disable fixing enemies to your level upon level up has been removed.
The date on the top-left clock has been shifted to the left slightly.
(RANK 1) Kato has an additional 3 dialogue poses: Happy, Confused, and Blushing.*
(RANK 5) F.BOOST has received a nearly 5000% buff. The cooldown is now 10 seconds longer.
(RANK 7) Rank Requirements text adjusted to improve clarity.
(RANK 7/8) Fixed a bug that resulted in the UNIVERSE NAVIGATOR Manual being purchasable too early.
(RANK 10) Added new FINAL REPORT artwork for repeat playthroughs, drawn by Cami/L0VEBREAK!
* (RANK 1) - As the three new dialogue poses were added fairly late into development, they are not used sparingly. A future patch may feature more usage of Kato's confused/blushing poses respectively.
Currently, there is no way to use the Steam screenshot feature for the game.
The Laser and Black Hole cooldown values are currently wrong - reaching a high social rank will make them deploy multiple times and cause them to spawn at the same time.
REWIND Lvl XP Boost is inaccurate - it isn't a "14% XP boost" if you're Rewind LVL 1314 for example - it's actually a "1314% boost".
Deleting saves and saving a new one will save over your Steam Leaderboards.
=THE FUTURE OF SPACE / MECH / PILOT=
We have some exciting plans for the future of this project. We're interested in developing post-content for the game (and we have a very good idea what said post-content will be like if we get to doing it), as well as bringing the game to more platforms (Mac/Linux/H***5 wink wink), but for now, we'll be taking a break on this project.
Regardless, your support (both with the supporter's pack DLC and playing the game) will help us gauge interest in said-future content for S/M/P - so despite sounding like a broken record already, if you enjoyed what you've played of the game, please consider buying both THE UNIVERSE DRIVE and the game's soundtrack!
Don't worry - we'll be monitoring for feedback and will potentially release balancing changes and minor patches throughout the next few days/weeks. But as of today - V1.0 marks the first (and for now) last chapter of the SPACE / MECH / PILOT project.
Thank you for playing the game. Take care of yourselves, -Jeff (SKY HOUR WORKS Director)
We're so excited to finally release multiplayer in our biggest update so far.
Join private matches with your friends or jump into a public match with players from all around the world. Now you can also create and customize your avatar!
What's part of this update?
Added Online multiplayer mode (Quick play or Private server)
New arena-like environment specially crafted for use in multiplayer
Avatars with customization available in multiplayer
Menu visual overhaul with curved screen design
Added adjustable Note Jump Offset into Player Options
Added Adaptive SFX into Player Options
Added Hide note spawning effect into Player options
New lights
Arrow displaying directions (from which notes are coming in 360/90 degree levels) is now replaced with multiple arrows that may display multiple active directions at the same time
Player statistics pane temporarily removed
Various fixes and tweaks
You might have some questions about multiplayer. Here you go! 👇
Q: Does multiplayer allow cross-play? A: Currently, this feature is not releasing with cross play between different platforms, but we’re exploring what’s possible and we hope to support this functionality in future.
Q: How many people can play together in multiplayer? A: Five people can join the match so you can play with 1-4 friends or random opponents.
Q: Which songs can you play in multiplayer? A: Multiplayer only supports all the official songs in the base game and official DLCs. Any upcoming official songs and DLCs will be supported too.
Q: Is voice chat enabled in the game? A: Currently, there isn’t any built-in voice chat in the game, but every platform has an integrated voice software.
Don't forget to check our social media for more updates, information and tips & tricks from multiplayer. We're @beatsaber on Twitter, Facebook and Instagram.
Hello everyone, I've got great news for you, and writing this community post makes me exceptionally happy for many different reasons. The main one, though, is that this post implies the team has been working hard to deliver what I promised during the Evolving Madness Major Update: new free content for you!
So, without further ado, let me introduce you to the upcoming The Beginning, the first content update for Omen Exitio: Plague (which is like a free DLC). You'll just have to update the game to get access to the playable content!
While I cannot spoil much right now, I decided to share with you some general information:
The adventure is totally free and counts around 45,000 worlds, a quarter of the original game.
There will be 200+ new hand-drawn images, with higher quality and detail than the ones in the original game.
We have approached the writing and the narrative design from a different perspective.
In the next post, I'll show you all the new features that you'll find in the update, as well as guiding you through the reasoning and the decisions we made while creating it.
Follow us on Instagram to learn more about the DLC and to participate in the giveaway that will follow the update.
Have a great day and stay tuned for more info! NOIA and the TBS Team
In case you didn't know, Company of Heroes 2 World Championship 2020 is next month! Make sure to tune in to see incredible action, as the best players in the world battle it out for a cool $20,000 in prize money. Full details here.