We're going to do a series of articles focusing on specific parts of the game's development, explaining a bit how they work and their changes compared to the previous game.
Today we'll be talking about dungeons, their structure and room types, and the improvements we've made to the game.
Dungeons
In Ziggurat 2, your main task will be to clear Dungeons, by reaching the final floor and defeating the Guardian there.
Every Dungeon has different lengths and difficulties (you get to choose which one you want to take before starting).
On every floor in the Dungeon, you'll need to find the key and defeat that floor's guardian in order to advance. In order to find it, you'll need to explore the dungeon and clear rooms packed with enemies, but you will also find useful equipment and treasure in your way. Here are some of the room types you may find:
Shrines
Shrines allow you to make an offer to the Elder Gods in exchange for their help. These gifts range from enhanced stats to earning a new weapon, etc.
However, the Elder gods can be easily angered, and if they're not pleased by your sacrifice, you'll receive a punishment instead.
In Ziggurat 2, there's only one Shrine in these rooms (compared to the 3 there were before), and chances of good/neutral/bad results don't depend on what's being sacrificed. Usually you'll be getting a nice reward, but it's definitely not guaranteed...
Hazards and Challenges
Some of the rooms and corridors of the dungeon will have traps that may harm unaware wizards! Watch out for spikes and lava pits in your way, and always stay on your toes to prevent damage.
In Ziggurat 2, trap rooms are smaller and usually quick to traverse, but you still need to watch out, as traps are now better hidden than before.
There's also optional rooms offering a tougher challenge in exchange for a nice reward at the end.
Shops
In Ziggurat 2, you'll earn coins that allow you to upgrade your equipment and skills once a mission is over. However, the further you progress into a dungeon, the more money you'll make, so it may be useful to spend your money in the Shop in exchange for new weapons and perks, or just a health refill!
Room size
In Ziggurat 1, small rooms felt a bit cramped and were usually a death trap if enemies with area attacks were spawned, while bigger rooms felt way too open and big, with wasted space and slower pace.
We've fixed that by increasing available space for smaller rooms, and reducing size of the bigger rooms, as well as adding interesting layouts so they don't feel as empty.
Jump pads!
One of the common complaints on Ziggurat 1 was the lack of verticality in room designs, and something we've focused on fixing for Ziggurat 2. You can now grab to ledges to reach higher heights, and the dungeon generation algorithm was redesigned to allow placing doors at different height levels.
On top of that, we've added Jump pads to some rooms to quickly reach higher places, but watch out, as enemies can use them as well!
Come Celebrate SEGA's 60th Anniversary with us on Steam!
Get Sonic the Hedgehog 2 for FREE from October 9th-18th!
While you're around, check out some of our new HIGHEST DISCOUNTS.
Grab our EXCLUSIVE FREE MINI-GAMES that we’re giving away every day from October 15th – 18th. These brand new games were created just for SEGA’s 60th and are available for a LIMITED TIME ONLY. Once they’re gone, they’re gone. Be sure to come back every day to claim the daily mini-game!
We look forward to seeing you there and hope you enjoy celebrating 60 years of SEGA with us!
You might think that the dinosaurs became extinct 65 million years ago, however, we still know one last place where these beautiful creatures can be found! And what if I tell you, that you can get your ticket to see them 50% off? That’s an opportunity I wouldn’t miss either! Our other offer for the week is a little piece of an entertaining science experiment that could turn out to be huge fun on the Portal table!
With one pinball table based on Jurassic World™ and two more inspired by Jurassic Park™, you know what that means - LIFE FOUND A WAY!
- Jurassic Park™ Pinball plays through classic scenes from the original blockbuster film, from classic T. rex confrontations to outsmarting raptors in the kitchen. - Jurassic Park Pinball Mayhem™ returns us to Isla Nublar to restore order in an action-packed extravaganza -- playable Stegosaurus included! - Jurassic World™ Pinball enables you to train Raptors, view the spectacular Mosasaurus feeding, and escape the deadly Indominus Rex. You'll even experience Gyrosphere Valley using a playable gyrosphere pinball.
Zen Studios, in collaboration with Aperture Laboratories and Valve, is proud to present the “Aperture Science Heuristic Portal ® Pinball Device”, proving that persistent experimentation is not only the hallmark of good science for the benefit of mankind but also incalculably fun!
Table features: - Guide Chell and Wheatley through test chambers by navigating portals, using aerial faith plates, defeating turrets, and facing other obstacles. - Battle against GLaDOS as you attempt to escape the facility and reach the surface. - Team up with ATLAS and P-Body for their Cooperative Testing Initiative Multiball. - Discover Ratman's hidden mini-playfield and wreak havok on the Turret Factory.
That is all for the week, see you on the leaderboards! ;)
Come Celebrate SEGA's 60th Anniversary with us on Steam!
Get Sonic the Hedgehog 2 for FREE from October 9th-18th!
While you're around, check out some of our new HIGHEST DISCOUNTS.
Grab our EXCLUSIVE FREE MINI-GAMES that we’re giving away every day from October 15th – 18th. These brand new games were created just for SEGA’s 60th and are available for a LIMITED TIME ONLY. Once they’re gone, they’re gone. Be sure to come back every day to claim the daily mini-game!
We look forward to seeing you there and hope you enjoy celebrating 60 years of SEGA with us!
Thank you so much for your feedback regarding the bugs. We are working as we speak to fix them. In the meantime, please be aware of other possible issues that can interfere. We'll get back to you once we have an update.
The notes for Patch 5.35 include information on the continuation of the Save the Queen story and Resistance weapons, a new instanced encounter on the Bozjan southern front, upgrades to Skysteel crafter and gatherer tools, as well as various updates and additions.
You can access text chat by pressing enter. Send your ggs and very cheerful messages to everyone in the lobby!
-A.I will now check if target is invincible before firing
Before this update bots would frequently fire at your balloon while you were still invincible causing them to lose their knife.
-A.I will now be correct color in replays
-Users can now change resolution
-A.I now return to spawn then leave properly
-Spawn arrow
Now when you lose your balloon an arrow will appear directing you back to spawn. This is going to be especially good for new players since the balloon spawn system is fairly unique.
-Allow Fire option added
The host can now change a setting to either enable or disable firing. This change opens the door to a very different style of gameplay. No longer being able to snipe people from the double point zone really changes things.
Every 8 hours you have a chance at obtaining the new "Trick or Treat" case this will randomly drop a maximum of 3 times in an 8 hour period. In this case you have a chance to get the following items...
Pumpkin(currency) Candy(currency) Jack o' lantern(currency) Grace(art)
The items marked as "Currency" will be used to redeem art in the "Event Forge" which will open on Halloween(31st) and continue to stay open for 1 week after.
When the event forge opens the "Trick or Treat" case will no longer drop.
Combat! Yes, the glorious art of bashing monsters and hunting demons is part of any good high-fantasy world, and RuneScape is no different. In our last This Is RuneScape blog, it’s high time to dive into the various Combat arts you can master and how they fit in to your adventures across the world of Gielinor.
Master of Many
There’s three primary styles of Combat to get to grips with in RuneScape – Melee, Ranged and Magic. Each has associated Skills to level that increase your power through new abilities, spells, access to higher level gear and plenty more.
There are no classes in RuneScape, so you can be a master of any Combat style you like at any time. And you’ll need to be! As you venture across Gielinor, there’s a vast array of creatures, humans, dragons and demons that all have their own strengths and weaknesses, so being versatile with your Combat is often key to success.
But fret not, fair adventurer - equipment will help make your raw capabilities even more lethal. As you level up key skills (like Attack for Melee or Defence for Armor), you’ll be able to equip better protection and weapons that will even the odds against increasingly grizzly foes.
Skilling Matters
On top of power-boosting gear, other Skills in your repertoire will also feed into your Combat lethality!
Supporting skills Prayer and Summoning will offer the most direct assistance. Prayer allows you to channel godly blessings that enhance your abilities, while Summoning let’s you… well, summon... creatures into battle, whether that’s a damage-dealer like the Ripper Demon or a giant War Tortoise that can carry extra supplies!
As with the general philosophy of Skilling in RuneScape, many of the other abilities will also give you a helping hand in your quest for Combat prowess. And that goes far beyond simply crafting your own armour and weapons (although that is super cool).
Herblore is a great example. Your knowledge of potions can translate to success in battle, allowing you to craft concoctions that can both protect you or boost your capabilities. Pass the Weapon Poison +++!
Fight Your Way
As you grow more powerful, action bars and hotkeys will become a core part of your Combat routine, Eventually you'll develop a whole host of abilities at your finger-tips – but not necessarily all of the time.
The default Combat mode is what we call Revolution, which selects some of your powers to automatically activate on your behalf, reducing the manual labour of brawling and allowing you to focus on when to activate more impactful abilities like Ultimates.
As you reach the biggest Combat challenges in the game (more on those in a bit), or simply if you want more control, Manual mode places every single one of your battle manoeuvres under your command. It’s the most intensive, but also the most optimisable, way to deal some juicy damage.
If you prefer to keep things simple, there’s also Legacy Combat mode. This harkens back to the days of RuneScape yore when only a simple click was needed to start attacking, leaving you to focus just on consumables and weapon special attacks. While you won’t be able to take on the game’s biggest Combat challenges this way, you can enjoy this approach for the vast majority of the game.
In the end, it’s about doing Combat your way!
Reasons To Fight
While there's nothing like some mindless Slaying, we know there's plenty of you out there that need a purpose beyond simple monster-bashing. So good news - there’s plenty of reasons!
For the questing types, you’ll need to enhance your powers to take on some of the toughest quests in the game and face down some climactic battles that will test your Combat skillset.
For the less quest-orientated, the aptly named Slayer skill tasks you with travelling the land to hunt down certain types of monsters. Kill enough to complete your task, and in turn you'll gain access to more lucrative beasties for money making and material drops!
There's also Dungeoneering, which has you venturing through the floors of ever-deepening dungeons. And you start empty handed! All your Skills come into play in order to craft whatever you're able to with items you find on your run, but Combat is the core of the experience if you want to take on the toughest floors available.
And then there's the pinnacle PvM content to tackle, from epic solo bosses through to a whole menagerie of challenging group encounters. You name it, we have it. If you are someone who yearns for glory and the best rewards the game has to offer, this is for you - whether you use those drops to make money or to arm yourself to the teeth. RuneScape's Clan System is a great way to find like minded adventurers to take on these mighty challenges, but you can also use the Grouping feature to find like-minded combatants willing to take on the toughest Gielinor has to offer.
And finally, for the brave and the bold, there’s PvP in the legendary Wilderness. Those who dare to venture into the depths of this special PvP enabled area can face off against other players, but be warned, though - almost everything you are holding or have equipped is on the line. You can reap massive rewards in the Wildy, but you can also lose it all. Sound like your jam? We salute you!
That’s it for our This Is RuneScape! series. We hope you feel ready for launch on October 14th – and if you’d like to know more details about anything you’ve read so far, hop on over to the RuneScape Wiki for some fantastic guides that’ll get you nice and prepared for your first steps in Gielinor.
The Dungeon Of Naheulbeuk: The Amulet Of Chaos - Villager Nero
Hello everyone!
As you may have noticed, several patches have been added to the Amulet of Chaos in the last few weeks. We’ve been hard at work to fix all the bugs you’ve reported to us!
Today’s patch also adds a new feature: the game now works with Steam Cloud, which saves your game files on Steam. Therefore, you won’t have to worry about losing your save if you change computers anymore!
Find an exhaustive list of the bugs fixed below:
Patch 4 (24/09/2020): - Combat: Fixing a bug preventing certain fights from beginning (Beginning of Chapter 8) - Combat: It is now possible to activate the lever in chapter's 7 first fight with a game controller. - Combat: Fixing a showstopper bug that might happen when chapter 8's last fight is ended with an attack of opportunity. - Combat: Fixing a showstopper bug that might happen when an Overview attack is used against a Golem. - Combat: Fixing the slow-motion bug that might happen when an Overview attack is used. - AI: Fixing a crash that might occur iff the last standing player characters are all invisible.
Patch 5 (29/09/2020): - General: Fixing a bug linked to saves that might prevent the game from starting. - General: The possibility to make dialogue choices is now functional on controllers. - General: The possibility to change the active consumable item from the "end of battle" screen is now functional on controllers. - General: Text adjustments. - Combat: Fixing a showstopper that might happen when the Priestess rolls a critical failure. - Combat: Fixing a showstopper bug that might happen when the Ogre throws the Dwarf while the Dwarf is in Overview. - Combat: Fixing a showstopper bug that might happen when you end a fight in which traps are involved. - Combat: Fixing an invisibility bug that might happen when a character is charmed in chapter 4's final battle. - Combat: Fixing a showstopper bug that might happen during the throne room's fight in chapter 7.
Patch 6 (05/10/2020): - Mac: Fixing the bug that cuts the French voices out of the game. - Mac: Fixing a bug linked to zooming with the Magic Mouse. - Combat: Fixing a showstopper bug that might happen when teleportation and attacks of opportunity interact with each other. - Exploration: Fixing a bug that might break characters' and objects' highlight. - Exploration: Fixing a bug that might occasionally provoke an infinite loading screen. - Exploration: Fixing a showstopper bug that might happen between the final dialogue and the credits. - General: Text adjustments.
Patch 7 (13/10/2020): - Exploration: Fixing a bug that might hide the characters' faces during the Priestess's quest. - Combat: Fixing a bug that might give additional skill points to the Barbarian and the Paladin. - Combat: Fixing a bug that might inflict damages to the Priestess at the beginning of each turn. - General: Fixing the deallocation on some textures. - General: Fixing the Rich Presence at the companions' floor. - General: Fixing the Switch and SteamController icons. - General: Text adjustments. - General: Adding the Steam AutoCloud feature.