We know that sometimes you experience some bugs in Prison Simulator Demo. We are working hard to fix everything and to make the gameplay smooth and comfortable.
We've got many messages about text issues. You could see ID instead of proper text. We fixed this bug and now everything should be fine.
We fixed bugs connected to the prisoners' physiological needs. Now they don't do *you know what* everywhere they want to!
We have also changed many textures like Prison walls both outside and inside, floors and cameras!
During the festival you played our Demo many times! Thank you to all of you for that! We've got amazing feedback from our community. It helps us to improve the game and just make it better and better.
I found many of user who played a couple of campaigns think that it is very easy to make a specific build. If you already edit your team like a “Dream team” from start, it can induce players to stay in their comfort zone. There is no reason to find units to make new combinations and synergy because they are already strong enough. (There is nothing lacking, so there is nothing more to do)
As s consequence the game will become repetitive and boring. The stronger the initial characters are, more the game becomes repetitive. So I decide to make starting units unchangeable. I hope user to experience a different play each campaign with different team.
But I also have a plan to make team editable with a different mode or different way in the near future.
Changes - Decreased number of starting units from 7 to 4. - Starting units are not changeable. - At trial level 0, only 2 kinds of enemies show up for each stage and the number of kinds of units increase as trial level goes up. - Increased default reward for stage clear from 4 to 5. - The price of units at the shop is equal to their costs(e.g. Cost 3 unit = Gold 3). - Reward units are limited to enemies who were opponents in the previous stage. - Replaced the word "Skill" for unit to "Power". The number of starting enemy units no more increase by trial level. - Trial Level 1: The number of starting enemy units increases.(4) --> Stage clear reward decreases.(4) - Trial Level 7: The number of starting enemy units increases.(5) --> The Health recovery of the hero decreases.(4) - Trial Level 13: The number of starting enemy units increases.(6) --> The Health recovery of the hero decreases.(2) - Trial Level 19: The number of starting enemy units increases.(7) --> Stage clear reward decreases.(2)
Improvement - Made tutorial simple and easy to clear.
Localization - Updated Russian localization for several expressions and words.
Balance Units - Chief: Health 21 -->19 - Cupid: Power 5 -->7 - Fish Keeper: Health 14 -->12 - Healer: Power 3 -->4 Item - Devil's Amulet: Gold 4 --> 7
Fixed an issue where you would see a blurry screen after leaving a server.
Added a "taunt preview" system on the Taunt Store page.
Added a bundle system to the Store. You will be able to buy a combination of items in just one click.
"Mute" system improved. When you mute a player, that information will be stored until you restart your game (previously it would be reset as soon as you left a server).
Optimized HUD mouse input. This will help with performance.
GENERAL FIXES & CHANGES:
Fixed an issue that would directly affect the melees' fire rates.
Fixed an issue where people could use the shooting system to abuse shooting macros.
Fixed an issue that could cause players to spawn under the terrain upon leaving vehicles
Lowered the Slicer Zombie's total health.
Removed traps (Claymores and Bear Traps) from PvP servers.
Added training servers for everyone. This was previously only enabled for beginner accounts.
Fixed a major issue where players could climb up ladders through walls.
Increased the health for the Zombie Dogs.
Fixed an issue that would prevent some movements when your FPS was too high.
Added a few variations for Premium Account Subscription. You can now buy Premium for 3, 7 and 15 days as well.
Increased Slicer damage
Decreased Slicer HP
Some guns have been adjusted for better balancing.
AK47 has been slightly nerfed
AN94 has been slightly buffed
Night Stalker has been slightly buffed (now it's the same as Red Stalker)
Imi-Tar has been readjusted (improved some stats while lowering some others)
LMGs have been all slightly nerfed
L85 has been slightly nerfed
ITEM CHANGES
MODELS:
Reworked the icon of the Airdrop Callers.
Update the Hynx skinbox model.
Reworked the DMR Mag Icon.
Improved the Camping Backpack model and optimized it.
Reworked the icons of the Steyr AUG A3 and its skinned versions.
Reworked the icons of the Massada and its skinned versions.
Reworked the icons of the M4A1 and its skinned versions.
Reworked the icons of the AK47 and its skinned versions.
Reworked the icons of the Saiga and its skinned versions.
Reworked the icons of the Tec9 and its skinned versions.
Reworked the icons of the Famas and its skinned versions.
From now on the FN Scar Red Stalker is going to be a skin of the FN Scar Night Stalker.
Reworked the icons of the AKS-74U and its skinned versions.
Reworked the icons of the VERESK SR-2 and its skinned versions.
Reworked the icons of the EVO-3 and its skinned versions.
Lowered the protection of the Light Gear Basic from 15->12
Lowered the protection of the MTV Basic from 17->15
Lowered the protection of the Medium Armor from 15->13
Reworked the icons of the AN94 and its skinned versions.
Reworked the icons of the M16 and its skinned versions.
Reworked the icons of the M200 and its skinned versions.
Reworked the icons of the AWP and its skinned versions.
Reworked the icons of the AK-74M and its skinned versions.
Reworked the icons of the L85 and its skinned versions.
Reworked the icons of the AKM and its skinned versions.
Reworked the icons of the FN Scar CQC and its skinned versions.
Reworked the icons of the FN Scar Night Stalker and its skinned versions.
Reworked the icons of the AK15 and its skinned versions.
Reworked the icons of the KT Decider and its skinned versions.
Reworked the icons of the all tactical weapon crates.
Replaced the Battery model with a new better looking one. Battery is a crafting component.
Reworked the icons of the Steyr AUG A3 and its skinned versions.
Reworked the icons of the Flashlight and its skinned versions.
Reworked the icons of the Sig Suaer P226 and its skinned versions.
Reworked the icons of the Butterfly Knive and its skinned versions.
SKINS:
Changes
All Light Sword skins have been reworked.
Fixes
Fixed a material issue on the PS0-1 skinned scope of the Raneon set.
Fixed a material issue on the PS0-1 skinned scope of the Pulse set.
Fixed a material issue on the PS0-1 skinned scope of the Pink Graffiti set.
BUILDING CHANGES
MODELS:
Fixed a bug on the new secret spot buildings where you were able to see through the stairs.
Fixed a texture bug on the Fire Station building.
Fixed the unusual shadows on some walls within the 5-story buildings.
Improved the stairs on the two-story Fire Station where you would get stuck and had to jump.
Optimized the "pyramid" building from Oregon.
Improved the Airport Tower LODs.
Added little stairs to a common building where you always had to jump to get in.
We have added new loot boxes to the secret locked rooms. There are two different types, yellow for common and red for rare rooms.
Updated the General Store building. We have done some improvements on the texture and added details.
Resized the texture of the inside walls of this building as it was stretched out.
Fixed an overlapping texture of a building that was causing flickering on the client.
SEASON PASS UPDATES
CHANGES:
We have reworked the earned XP on some events, as such:
Killing a Slicer: 150 -> 125
Killing an Alien Super Zombie: 130 -> 110
Killing a Toxic Super Zombie: 115 -> 100
Killing a Super Zombie: 95 -> 80
Time played (BR) 10 -> 12 /minute
BR Win 125 -> 210
Player kill 20 -> 28
Mission complete 35 -> 45
Clan Territory 35 -> 45
ARCADE (FKA. OPEN WORLD)
MAPS:
OREGON
Fixed some terrain bug next to Ritzville.
CALIWOOD
Fixed some player spawns around the beach where you were spawning inside an object.
EVENT MAP
Added names to all areas on the map.
Added a spectator at Arena 7.
SURVIVAL
FIXES & CHANGES
Fixed an issue that was caused by crafting items that were in a stack.
Lowered the chance of getting infected by zombies.
LOOT & ITEM CHANGES:
Added a highlight to the ATM machines
Added a new workbench for crafting some of the more complex items. These will be placed in safe zones and some extra ones spread around the map.
After going through all the feedback, we made some tweaks to the backpacks. These changes are as follows:
Leather Backpack:
Weight: 32 -> 35
Large Backpack:
Slots: 34 -> 38
Weight: 35 -> 40
Alice Backpack:
Slots: 44 -> 45
Weight: 45 -> 55
Santa's Sack:
Weight: 50 -> 60
Military Backpack:
Slots: 64 -> 65
Weight: 90 -> 100
Camping Backpack
Weight: 95 -> 115
Hunter Backpack:
Weight: 105 -> 130
Adventure Backpack:
Slots: 75 -> 80
Weight: 125 -> 150
CRAFTING:
We are starting to rework the whole crafting list and how the components work to make it easier to collect and make them more useful for players. The first major change is with bullets and cases.
For now, you will have two types of bullets (versus 4 that you previously had): High Caliber Bullets and Low Caliber Bullets.
The bullets you have farmed and stashed into your global inventory are going to get replaced with the new bullet types:
AR Bullets -> High Caliber Bullets
SNP Bullets -> High Caliber Bullets
SHG Bullets -> Low Caliber Bullets
HG Bullets -> Low Caliber Bullets
Empty Stanag Clip is now called Empty Assault Rifle Clip and can be used to craft magazines for any Assault Rifle.
Empty 9mm Clip is now called Empty Pistol Clip and can be used to craft magazines for any Pistols.
Empty Winchester Clip is now called Empty Sniper Clip and can be used to craft magazines for any Snipers.
CRAFTING LIST:
We also reworked the crafting list. As previously mentioned, we want to make it as simple as possible. We removed a lot of recipes and some might come back in a later state when workbenches are fully implemented.
The following recipes have been removed:
Bandage Recipe
Canoe Paddle Recipe
Cricket Bat Recipe
Police Baton Recipe
Wrench Recipe
Bat Recipe
Metal Bat Recipe
Hatchet Recipe
M9 Bayonet Knife Recipe
Machete Recipe
M9 Helmet Recipe
Black Mask Recipe
Clown Mask Recipe
Jason Mask Recipe
Skull Mask Recipe
Slash Mask Recipe
IBA Recipe
Medium Armor Recipe
Fireman Helmet Recipe
Construction Hat Recipe
AR Bullet Recipe
AR Bullets Recipe
SNP Bullet Recipe
SNP Bullets Recipe
SHG Bullets Recipe
HG Bullets Recipe
AA-12 (20) Drum Recipe
Improvised Fire Axe Recipe
NVG Civilian Recipe
NVG Military Recipe
Compact Scope Recipe
ACOG Scope Recipe
Red Dot CS Scope Recipe
Red Dot Scope Recipe
Modular Grip Recipe
Forward Grip Recipe
SMG Grip Recipe
Rifle Flashlight Recipe
Rifle Laser Recipe
Tactical Sniper Scope Recipe
Building Hammer Recipe
Cupboard Recipe
Barbered Wire Recipe
Shotgun Shells (8) Recipe
Shotgun Shells (2) Recipe
Binoculars Recipe
The following recipes have been added:
AK Mag Recipe
G36 Mag Recipe
The following recipes have been changed:
Poultice Recipe - Quantity 1->3
Arrow Recipe - Quantity 1->5
BASE BUILDING:
Base building will be disabled for the time being. We have come to the conclusion that its current state is not ready to be implemented and ended up being pretty useless. We will improve it and bring it back in now that we actually have the system working already.
MAPS:
OREGON
Fixed some terrain bug next to Ritzville.
Added workbenches around the map.
Oregon loot placement rework
Placed some interior inside empty buildings in Rio
Fixed some flying objects around the bridges
Decreased the amount of Super Zombies at the Airport
Added zombie dogs to all military places
COLORADO V1
Fixed a misplaced cliff next to Campos City.
Added some ways to climb up on the market in Clearview.
NOTE: We are not focusing on blocking places where you could go up easily, if people think they can use glitches or private server to go on top of something, then we are just making it available for everyone.
Adjusted the terrain at Glenwood Springs.
Added some collision walls around the Fire Station in Clearview.
Added workbenches around the map.
Reworked the minimap.
OTHER MAPS:
All the other maps have been removed from the Game Mode.
BATTLE ROYALE
GENERAL:
Fixed conflict of actions that wouldn't allow you to revive others in BR while holding meds.
You no longer see the missions from the previous match in BR when pressing "Play Again". The mission never stayed available, but it was still shown as active.
Fixed an issue that caused the "sound muted" from the Lobby after the match starting.
MAPS:
ARENA:
Removed the rocks where people keep glitching inside.
NOTE: Keep in mind, glitching is a bannable offense.
COMPETITIVE
GENERAL:
Added a small cooldown to the matchmaking system if you decline a game.
Fixed a bug where a match would start when only 4 players were connected.
Reworked the matchmaking system to provide a better-balanced game. This system will now use a hidden "ELO" system, not just rank.
Fixed a bug where your reward at the end of the match wouldn't pop up.
If you are AFK during a match, you will not receive any kind of reward.
If you leave a match in progress, you will automatically receive a loss regardless if your team wins or not.
Fixed a bug where you would drop your meds when buying a grenade.
Fixed a bug that caused the competitive game mode to not show the updated rank in-game.
Fixed a camera issue in Competitive, when spectating.
Added a mute and a report button to Competitive.
We have added new Ranks on the Competitive game mode.
MAPS:
CLEARVIEW:
Fixed the position of a trash can behind post office where you could get stuck.
VILLAGE:
Removed the little fences in front of the attacker spawn.
Removed the dead bodies from the sidewalks.
Fixed some small flying bricks.
CLIFFSIDE:
We have added a new map called Cliffside and will be available in the Competitive game mode.
Estimated patch size: 700MB
Estimated downtime: 2 hours
Pre-patch notes might be changed if we need to fix/add something.
Once again thank you for your great support! Want to support us even more? Make sure to share these updates with your friends and followers!
Fixed an issue where you would see a blurry screen after leaving a server.
Added a "taunt preview" system on the Taunt Store page.
Added a bundle system to the Store. You will be able to buy a combination of items in just one click.
"Mute" system improved. When you mute a player, that information will be stored until you restart your game (previously it would be reset as soon as you left a server).
Optimized HUD mouse input. This will help with performance.
GENERAL FIXES & CHANGES:
Fixed an issue that would directly affect the melees' fire rates.
Fixed an issue where people could use the shooting system to abuse shooting macros.
Fixed an issue that could cause players to spawn under the terrain upon leaving vehicles
Lowered the Slicer Zombie's total health.
Removed traps (Claymores and Bear Traps) from PvP servers.
Added training servers for everyone. This was previously only enabled for beginner accounts.
Fixed a major issue where players could climb up ladders through walls.
Increased the health for the Zombie Dogs.
Fixed an issue that would prevent some movements when your FPS was too high.
Added a few variations for Premium Account Subscription. You can now buy Premium for 3, 7 and 15 days as well.
ncreased the damage of the Slicer.
Some guns have been adjusted for better balancing.
AK47 has been slightly nerfed
AN94 has been slightly buffed
Night Stalker has been slightly buffed (now it's the same as Red Stalker)
Imi-Tar has been readjusted (improved some stats while lowering some others)
LMGs have been all slightly nerfed
L85 has been slightly nerfed
ITEM CHANGES
MODELS:
Reworked the icon of the Airdrop Callers.
Update the Hynx skinbox model.
Reworked the DMR Mag Icon.
Improved the Camping Backpack model and optimized it.
Reworked the icons of the Steyr AUG A3 and its skinned versions.
Reworked the icons of the Massada and its skinned versions.
Reworked the icons of the M4A1 and its skinned versions.
Reworked the icons of the AK47 and its skinned versions.
Reworked the icons of the Saiga and its skinned versions.
Reworked the icons of the Tec9 and its skinned versions.
Reworked the icons of the Famas and its skinned versions.
From now on the FN Scar Red Stalker is going to be a skin of the FN Scar Night Stalker.
Reworked the icons of the AKS-74U and its skinned versions.
Reworked the icons of the VERESK SR-2 and its skinned versions.
Reworked the icons of the EVO-3 and its skinned versions.
Lowered the protection of the Light Gear Basic from 15->12
Lowered the protection of the MTV Basic from 17->15
Lowered the protection of the Medium Armor from 15->13
Reworked the icons of the AN94 and its skinned versions.
Reworked the icons of the M16 and its skinned versions.
Reworked the icons of the M200 and its skinned versions.
Reworked the icons of the AWP and its skinned versions.
Reworked the icons of the AK-74M and its skinned versions.
Reworked the icons of the L85 and its skinned versions.
Reworked the icons of the AKM and its skinned versions.
Reworked the icons of the FN Scar CQC and its skinned versions.
Reworked the icons of the FN Scar Night Stalker and its skinned versions.
Reworked the icons of the AK15 and its skinned versions.
Reworked the icons of the KT Decider and its skinned versions.
Reworked the icons of the all tactical weapon crates.
Replaced the Battery model with a new better looking one. Battery is a crafting component.
Reworked the icons of the Steyr AUG A3 and its skinned versions.
Reworked the icons of the Flashlight and its skinned versions.
Reworked the icons of the Sig Suaer P226 and its skinned versions.
Reworked the icons of the Butterfly Knive and its skinned versions.
SKINS:
Changes
All Light Sword skins have been reworked.
Fixes
Fixed a material issue on the PS0-1 skinned scope of the Raneon set.
Fixed a material issue on the PS0-1 skinned scope of the Pulse set.
Fixed a material issue on the PS0-1 skinned scope of the Pink Graffiti set.
BUILDING CHANGES
MODELS:
Fixed a bug on the new secret spot buildings where you were able to see through the stairs.
Fixed a texture bug on the Fire Station building.
Fixed the unusual shadows on some walls within the 5-story buildings.
Improved the stairs on the two-story Fire Station where you would get stuck and had to jump.
Optimized the "pyramid" building from Oregon.
Improved the Airport Tower LODs.
Added little stairs to a common building where you always had to jump to get in.
We have added new loot boxes to the secret locked rooms. There are two different types, yellow for common and red for rare rooms.
Updated the General Store building. We have done some improvements on the texture and added details.
Resized the texture of the inside walls of this building as it was stretched out.
Fixed an overlapping texture of a building that was causing flickering on the client.
SEASON PASS UPDATES
CHANGES:
We have reworked the earned XP on some events, as such:
Killing a Slicer: 150 -> 125
Killing an Alien Super Zombie: 130 -> 110
Killing a Toxic Super Zombie: 115 -> 100
Killing a Super Zombie: 95 -> 80
Time played (BR) 10 -> 12 /minute
BR Win 125 -> 210
Player kill 20 -> 28
Mission complete 35 -> 45
Clan Territory 35 -> 45
ARCADE (FKA. OPEN WORLD)
MAPS:
OREGON
Fixed some terrain bug next to Ritzville.
CALIWOOD
Fixed some player spawns around the beach where you were spawning inside an object.
EVENT MAP
Added names to all areas on the map.
Added a spectator at Arena 7.
SURVIVAL
FIXES & CHANGES
Fixed an issue that was caused by crafting items that were in a stack.
Lowered the chance of getting infected by zombies.
LOOT & ITEM CHANGES:
Added a highlight to the ATM machines
Added a new workbench for crafting some of the more complex items. These will be placed in safe zones and some extra ones spread around the map.
After going through all the feedback, we made some tweaks to the backpacks. These changes are as follows:
Leather Backpack:
Weight: 32 -> 35
Large Backpack:
Slots: 34 -> 38
Weight: 35 -> 40
Alice Backpack:
Slots: 44 -> 45
Weight: 45 -> 55
Santa's Sack:
Weight: 50 -> 60
Military Backpack:
Slots: 64 -> 65
Weight: 90 -> 100
Camping Backpack
Weight: 95 -> 115
Hunter Backpack:
Weight: 105 -> 130
Adventure Backpack:
Slots: 75 -> 80
Weight: 125 -> 150
CRAFTING:
We are starting to rework the whole crafting list and how the components work to make it easier to collect and make them more useful for players. The first major change is with bullets and cases.
For now, you will have two types of bullets (versus 4 that you previously had): High Caliber Bullets and Low Caliber Bullets.
The bullets you have farmed and stashed into your global inventory are going to get replaced with the new bullet types:
AR Bullets -> High Caliber Bullets
SNP Bullets -> High Caliber Bullets
SHG Bullets -> Low Caliber Bullets
HG Bullets -> Low Caliber Bullets
Empty Stanag Clip is now called Empty Assault Rifle Clip and can be used to craft magazines for any Assault Rifle.
Empty 9mm Clip is now called Empty Pistol Clip and can be used to craft magazines for any Pistols.
Empty Winchester Clip is now called Empty Sniper Clip and can be used to craft magazines for any Snipers.
CRAFTING LIST:
We also reworked the crafting list. As previously mentioned, we want to make it as simple as possible. We removed a lot of recipes and some might come back in a later state when workbenches are fully implemented.
The following recipes have been removed:
Bandage Recipe
Canoe Paddle Recipe
Cricket Bat Recipe
Police Baton Recipe
Wrench Recipe
Bat Recipe
Metal Bat Recipe
Hatchet Recipe
M9 Bayonet Knife Recipe
Machete Recipe
M9 Helmet Recipe
Black Mask Recipe
Clown Mask Recipe
Jason Mask Recipe
Skull Mask Recipe
Slash Mask Recipe
IBA Recipe
Medium Armor Recipe
Fireman Helmet Recipe
Construction Hat Recipe
AR Bullet Recipe
AR Bullets Recipe
SNP Bullet Recipe
SNP Bullets Recipe
SHG Bullets Recipe
HG Bullets Recipe
AA-12 (20) Drum Recipe
Improvised Fire Axe Recipe
NVG Civilian Recipe
NVG Military Recipe
Compact Scope Recipe
ACOG Scope Recipe
Red Dot CS Scope Recipe
Red Dot Scope Recipe
Modular Grip Recipe
Forward Grip Recipe
SMG Grip Recipe
Rifle Flashlight Recipe
Rifle Laser Recipe
Tactical Sniper Scope Recipe
Building Hammer Recipe
Cupboard Recipe
Barbered Wire Recipe
Shotgun Shells (8) Recipe
Shotgun Shells (2) Recipe
Binoculars Recipe
The following recipes have been added:
AK Mag Recipe
G36 Mag Recipe
The following recipes have been changed:
Poultice Recipe - Quantity 1->3
Arrow Recipe - Quantity 1->5
BASE BUILDING:
Base building will be disabled for the time being. We have come to the conclusion that its current state is not ready to be implemented and ended up being pretty useless. We will improve it and bring it back in now that we actually have the system working already.
MAPS:
OREGON
Fixed some terrain bug next to Ritzville.
Added workbenches around the map.
Oregon loot placement rework
Placed some interior inside empty buildings in Rio
Fixed some flying objects around the bridges
Decreased the amount of Super Zombies at the Airport
Added zombie dogs to all military places
COLORADO V1
Fixed a misplaced cliff next to Campos City.
Added some ways to climb up on the market in Clearview.
NOTE: We are not focusing on blocking places where you could go up easily, if people think they can use glitches or private server to go on top of something, then we are just making it available for everyone.
Adjusted the terrain at Glenwood Springs.
Added some collision walls around the Fire Station in Clearview.
Added workbenches around the map.
Reworked the minimap.
OTHER MAPS:
All the other maps have been removed from the Game Mode.
BATTLE ROYALE
GENERAL:
Fixed conflict of actions that wouldn't allow you to revive others in BR while holding meds.
You no longer see the missions from the previous match in BR when pressing "Play Again". The mission never stayed available, but it was still shown as active.
Fixed an issue that caused the "sound muted" from the Lobby after the match starting.
MAPS:
ARENA:
Removed the rocks where people keep glitching inside.
NOTE: Keep in mind, glitching is a bannable offense.
COMPETITIVE
GENERAL:
Added a small cooldown to the matchmaking system if you decline a game.
Fixed a bug where a match would start when only 4 players were connected.
Reworked the matchmaking system to provide a better-balanced game. This system will now use a hidden "ELO" system, not just rank.
Fixed a bug where your reward at the end of the match wouldn't pop up.
If you are AFK during a match, you will not receive any kind of reward.
If you leave a match in progress, you will automatically receive a loss regardless if your team wins or not.
Fixed a bug where you would drop your meds when buying a grenade.
Fixed a bug that caused the competitive game mode to not show the updated rank in-game.
Fixed a camera issue in Competitive, when spectating.
Added a mute and a report button to Competitive.
We have added new Ranks on the Competitive game mode.
MAPS:
CLEARVIEW:
Fixed the position of a trash can behind post office where you could get stuck.
VILLAGE:
Removed the little fences in front of the attacker spawn.
Removed the dead bodies from the sidewalks.
Fixed some small flying bricks.
CLIFFSIDE:
We have added a new map called Cliffside and will be available in the Competitive game mode.
Estimated patch size: 700MB
Estimated downtime: 2 hours
Pre-patch notes might be changed if we need to fix/add something.
Once again thank you for your great support! Want to support us even more? Make sure to share these updates with your friends and followers!