MUTROPOLIS is a lovely sci-fi adventure set on the abandoned Planet Earth. Play as Henry Dijon (hero, nerd, detective) in search of a legendary lost city. Uncover weird ancient artifacts. And PLEASE don’t get obliterated by an ageless evil. You’ve been warned.
Dev insights & gameplay
Beatriz and Pablo (Pirita Studio) will have a chat with Volker (ASHGAMES). We introduce the team and talk about the inspiration and ideas behind Mutropolis. We show concept art and play the game a bit. A lot of behind the scenes content is waiting for you. We will answer questions in the chat.
- Fruit vines are now fully destroyed when destroyed. Those floating vines left from previous bugged-saves should also disappear. - Fixed a crash related to griffins being close to Frankie. - Fixed a crash related to blood hunters tracking arrows. - Fixed a crash related to training griffins.
I think that was it, maybe I made one or two minor improvements as well, but those where the bigger problems!
Best wishes//Mattias
PS: The DLC seems to be getting stable, so I will release the same version but in Chinese as soon as I am done!
Thank you so much to every single one of our beta testers for Eternal Return.
We have been ecstatic to see so many players, new and old, coming to play the game and giving us a lot of awesome feedback, helping us move in the right direction.
The Open Beta is ending now, but we will continue to improve and grow the game. In order to do so, we will be releasing the game on Steam Early Access come October 14th!
So YES, the game will be back before you know it 🙌
Countdown
Check this countdown to know exactly how much time is left until Early Access launch!!
Wishlist us to receive a notification when we launch on Early Access!
Wishlisting us on Steam is ridiculously helpful for us. Please wishlist us and recommend us to your friends so we can continue to try to make the best possible game for everyone to enjoy.
Don't get left out in the cold! Chill out with the Frozen Flight, and marvel at the magnificent eagle atop your abode! It's time to spread your wings and fly!
Hello everyone! I've been looking into melee combat this past few days, because a lot of feedback of it feeling "clunky". I've found out that one of the reasons of this was huge delay between hit animations in combo, which made it feel unresponsive and clunky overall. I've made improvements on this front, and it should feel faster and more responsive now, specifically swords, maces and axes attacks. I've also changed cursor graphic
Other than that I've fixed few bugs and other issues.
I've been planning an update for the Desert zone next, but fixing these issues made me release new build without developing all I planned, so for now you will only see new textures in Desert, changed landscape, and zone map and an option to exlore parts of the zone. The rest is coming in the future.
Hi all, hope everyone is doing well. Back with an update. This one mostly addresses more options to show/hide panels and mini maps. Gone are the days when not being able to see that important location or item in the corner of planetary or moon maps. Those of you who have Ocean Worlds DLC, press M now shows/hides mini map as it alway should have but somehow stopped functioning at some point. The rest of the details are listed below...
Avalon_v10353
While on planets or moons: - Pressing H will show/hide bottom left panel - Pressing I will show/hide keyboard commands - Pressing M while on ocean worlds now shows/hides minimap
- Forest planets/moons now have more trees - Prehistoric planets/moons have new tree types - Volcanic planets/moons can now rain fire - Planet/moon names are now shown in aqua color - Rocks now light up light blue when mining them
SHIP UPGRADES DLC: - Can now sing karaoke in bars for a chance to raise morale
That's all for now, so until next time, cheers and happy space travels!