Mutropolis - ASHGAMES
Mutropolis Live Stream (English)
Go to the store page during these times to chat/watch while the broadcast is running

About Mutropolis
MUTROPOLIS is a lovely sci-fi adventure set on the abandoned Planet Earth. Play as Henry Dijon (hero, nerd, detective) in search of a legendary lost city. Uncover weird ancient artifacts. And PLEASE don’t get obliterated by an ageless evil. You’ve been warned.

Dev insights & gameplay
Beatriz and Pablo (Pirita Studio) will have a chat with Volker (ASHGAMES). We introduce the team and talk about the inspiration and ideas behind Mutropolis.
We show concept art and play the game a bit. A lot of behind the scenes content is waiting for you. We will answer questions in the chat.


https://store.steampowered.com/app/1037120/Mutropolis/
Ponpu - Kauka
You know the drill by now: Bring your popcorn and peking-duck and watch us blast some Ponpus!
Oct 11, 2020
Legend of Cina - Harry
Minor upgrades.
Aircraft Carrier Survival - CFG_DEV
ACS Gameplay demo mission
Oct 11, 2020
Grim Nights - edym
- Fruit vines are now fully destroyed when destroyed. Those floating vines left from previous bugged-saves should also disappear.
- Fixed a crash related to griffins being close to Frankie.
- Fixed a crash related to blood hunters tracking arrows.
- Fixed a crash related to training griffins.

I think that was it, maybe I made one or two minor improvements as well, but those where the bigger problems!

Best wishes//Mattias

PS: The DLC seems to be getting stable, so I will release the same version but in Chinese as soon as I am done!
Your amazing T-Gotchi! - Garage Heathen
Valve has finally approved the non-USD prices

You can now purchase Your amazing T-Gotchi! from any country!
Apologies for the initial delay.


Eternal Return - GM_GeeBly
Thank you so much to every single one of our beta testers for Eternal Return.

We have been ecstatic to see so many players, new and old, coming to play the game and giving us a lot of awesome feedback, helping us move in the right direction.

The Open Beta is ending now, but we will continue to improve and grow the game.
In order to do so, we will be releasing the game on Steam Early Access come October 14th!

So YES, the game will be back before you know it 🙌

Countdown

Check this countdown to know exactly how much time is left until Early Access launch!!

https://playeternalreturn.com/countdown

Roadmap

We also wanted to thank those who joined our Q&A stream!

If you missed the stream, don't worry 😉
You can see what’s up ahead for the game in our Roadmap:

https://playeternalreturn.com/roadmap

End of Despair Pack (Founder Pack)

The pack is no longer for sale, but you can still redeem it if you purchased it previously.

If you have not received your End of Despair pack, here are the instructions on what to do:

https://discord.gg/PeKXyV3

New character: Chiara

A new character will be gracing us during the start of early access as well:



Take a look at her skills here.

Add Eternal Return to your wishlist
Wishlist us to receive a notification when we launch on Early Access!

Wishlisting us on Steam is ridiculously helpful for us. Please wishlist us and recommend us to your friends so we can continue to try to make the best possible game for everyone to enjoy.

https://store.steampowered.com/app/1049590/Eternal_Return_Black_Survival/
Lords Mobile: Kingdom Wars - Lords_Mobile_Team
Don't get left out in the cold! Chill out with the Frozen Flight, and marvel at the magnificent eagle atop your abode! It's time to spread your wings and fly!

Gedonia - Oleg Kazakov
Hello everyone!
I've been looking into melee combat this past few days, because a lot of feedback of it feeling "clunky".
I've found out that one of the reasons of this was huge delay between hit animations in combo, which made it feel unresponsive and clunky overall. I've made improvements on this front, and it should feel faster and more responsive now, specifically swords, maces and axes attacks. I've also changed cursor graphic

Other than that I've fixed few bugs and other issues.

I've been planning an update for the Desert zone next, but fixing these issues made me release new build without developing all I planned, so for now you will only see new textures in Desert, changed landscape, and zone map and an option to exlore parts of the zone. The rest is coming in the future.
Oct 11, 2020
Avalon: The Journey Begins - NewHopeGames
Hi all, hope everyone is doing well. Back with an update. This one mostly addresses more options to show/hide panels and mini maps. Gone are the days when not being able to see that important location or item in the corner of planetary or moon maps. Those of you who have Ocean Worlds DLC, press M now shows/hides mini map as it alway should have but somehow stopped functioning at some point. The rest of the details are listed below...

Avalon_v10353

While on planets or moons:
- Pressing H will show/hide bottom left panel
- Pressing I will show/hide keyboard commands
- Pressing M while on ocean worlds now shows/hides minimap

- Forest planets/moons now have more trees
- Prehistoric planets/moons have new tree types
- Volcanic planets/moons can now rain fire
- Planet/moon names are now shown in aqua color
- Rocks now light up light blue when mining them

SHIP UPGRADES DLC:
- Can now sing karaoke in bars for a chance to raise morale

That's all for now, so until next time, cheers and happy space travels!
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